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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=H3 | |pagegamelabel=H3 | ||
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|image=[[File:H3 Epitaph.jpg|300px]] | |image=[[File:H3 Epitaph.jpg|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|devname=<code>salvation</code> | |devname=<code>salvation</code> | ||
|map= | |map= | ||
|location=[[Installation 00]]{{Ref/Reuse|bnetcitadel}}{{Ref/Reuse|citadel}} | |location=[[Installation 00]]{{Ref/Reuse|bnetcitadel}}{{Ref/Reuse|citadel}} | ||
|terrain=[[Forerunner]] structure set in a desolate desert wasteland. | |terrain=[[Forerunner]] structure set in a desolate desert wasteland. | ||
|symmetry= | |symmetry= | ||
|playernumber=2-6 | |playernumber=2-6 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
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*[[King of the Hill]] | *[[King of the Hill]] | ||
*[[1 Flag CTF|One Flag]] | *[[1 Flag CTF|One Flag]] | ||
}} | }} | ||
{{Article quote|Some believe the [[Forerunner]] preferred desolate places. Others suggest that few other sites survived the [[The Flood|Flood]].}} | {{Article quote|Some believe the [[Forerunner]] preferred desolate places. Others suggest that few other sites survived the [[The Flood|Flood]].}} | ||
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==Universe and lore== | ==Universe and lore== | ||
Epitaph is set in an enclosed, cathedral-like [[Forerunner]] structure that is over a mile tall (at about 5,385.64 feet),<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=37882932&viewreplies=true '''Bungie.net forum thread'''] (dead link)</ref> with a ceiling vaulting nearly 200 feet into the air. The structure is the same structure that houses the map [[Citadel]],<ref name="bnetcitadel">[http://halo.bungie.net/News/content.aspx?type=topnews&link=CitadelInDepth '''Bungie.net''': ''Citadel In-Depth''] - ''It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph.''</ref> set on The Ark.<ref name="citadel">'''[[Halo 3]]''', multiplayer level ''[[Citadel]]'' map description - ''In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages.''</ref> In the distance, other towers can be seen. | Epitaph is set in an enclosed, cathedral-like [[Forerunner]] structure that is over a mile tall(at about 5,385.64 feet),<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=37882932&viewreplies=true '''Bungie.net forum thread'''] (dead link)</ref> with a ceiling vaulting nearly 200 feet into the air. The structure is the same structure that houses the map [[Citadel]],<ref name="bnetcitadel">[http://halo.bungie.net/News/content.aspx?type=topnews&link=CitadelInDepth '''Bungie.net''': ''Citadel In-Depth''] - ''It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph.''</ref> set on The Ark.<ref name="citadel">'''[[Halo 3]]''', multiplayer level ''[[Citadel]]'' map description - ''In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages.''</ref> In the distance, other towers can be seen. | ||
The structure's blue-green glowing "windows" are actually made up of holographic Forerunner text symbols. Additionally, [[Quadwing]]s fly around the outside of the map. | The structure's blue-green glowing "windows" are actually made up of holographic Forerunner text symbols. Additionally, [[Quadwing]]s fly around the outside of the map. | ||
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The interior of the cathedral is split into five sections, each section having multiple levels, with access to the ramps and walkways outside. Of the five sections, four form the "spokes" of the interior with two of the sections being identical. From each of these sections, players may travel to the walkways on the outside of the level, and back into the interior of the cathedral. | The interior of the cathedral is split into five sections, each section having multiple levels, with access to the ramps and walkways outside. Of the five sections, four form the "spokes" of the interior with two of the sections being identical. From each of these sections, players may travel to the walkways on the outside of the level, and back into the interior of the cathedral. | ||
The main hallway in Epitaph is split into two [[base]]s, one of which bears a large golden [[ | The main hallway in Epitaph is split into two [[base]]s, one of which bears a large golden hologram of a [[Guardian Sentinel|Guardian]] construct. On one end of the level, a gravity lift propels players to the rocket launcher platform, while the opposite lift only carries players to the upper level. Two smaller gold-colored gravity lifts (one on each side of the main section) also send players to the upper levels of the cathedral. A plethora of weapons and [[grenade]]s can be found on the upper and lower levels of this main section, including [[Type-52 Mauler|Maulers]], [[Type-33 needler|needlers]], and [[Paegaas Workshop Spiker|Spikers]]. | ||
On the lowest level of the interior, in the center rests a [[ | On the lowest level of the interior, in the center rests a [[Type-2 gravity hammer|gravity hammer]], which is often a contested weapon between players and teams alike. Directly above the gravity hammer, resting on a floating platform, players can find the rocket launcher, another hotly contested weapon. The identical sections of the map are adjacent to the gravity hammer and rocket launcher, and can be accessed from a number of directions. The lowest level of these two sections holds a [[BR55HB battle rifle|battle rifle]], while the upper part contains a [[M6G magnum|magnum]] on one side, and a [[Type-25 plasma pistol|plasma pistol]] on the other. Players can jump to access the platform where the rocket launcher rests from the ramp on the upper level of this section. Players can also find an [[overshield]] on the lowest level of the main hallway. | ||
<gallery> | <gallery> | ||
File:H3 Epitaph-Main Corridor.jpg|The Main Corridor of Epitaph at the northern end of the map (main lift in background). | File:H3 Epitaph-Main Corridor.jpg|The Main Corridor of Epitaph at the northern end of the map (main lift in background). | ||
</gallery> | </gallery> | ||
====Cathedral exterior==== | ====Cathedral exterior==== | ||
A series of catwalks and ramps exist on either side of ''Epitaph''<nowiki>'</nowiki>s outdoor section. These catwalks run parallel, and perpendicular to the main hallway section of the Inner-Cathedral, and thus exist on the "light side" and "dark side" of the map. Since this map is semi-symmetrical, the catwalks on either side are similar, but not identical. The commonality shared between these two sides is that they all connect to the Inner-Cathedral through a series of doorways and shield doors. While technically not a power weapon, the [[M90 shotgun|shotgun]] exists on a ledge of the "dark side" catwalk, beside a gravity lift leading into the map's interior. This section, known as the "corner of death" is a common place for players to camp. Players will wait just out of view around the corner for an unsuspecting player to come looking for the shotgun. | A series of catwalks and ramps exist on either side of ''Epitaph''<nowiki>'</nowiki>s outdoor section. These catwalks run parallel, and perpendicular to the main hallway section of the Inner-Cathedral, and thus exist on the "light side" and "dark side" of the map. Since this map is semi-symmetrical, the catwalks on either side are similar, but not identical. The commonality shared between these two sides is that they all connect to the Inner-Cathedral through a series of doorways and shield doors. While technically not a power weapon, the [[M90 shotgun|shotgun]] exists on a ledge of the "dark side" catwalk, beside a gravity lift leading into the map's interior. This section, known as the "corner of death" is a common place for players to camp. Players will wait just out of view around the corner for an unsuspecting player to come looking for the shotgun. | ||
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'''Epilogue''' is a map variant released to improve the gameplay balance in any team-based gametype. It was due to be released on September 16, 2008, but was delayed until the 23rd. Notable changes include removed shield doors and a tweaked weapon set-up, similar to the changes made to [[Snowbound]] for the new map [[Snowbound#Variant: Boundless|Boundless]]. The following is a list of changes made; | '''Epilogue''' is a map variant released to improve the gameplay balance in any team-based gametype. It was due to be released on September 16, 2008, but was delayed until the 23rd. Notable changes include removed shield doors and a tweaked weapon set-up, similar to the changes made to [[Snowbound]] for the new map [[Snowbound#Variant: Boundless|Boundless]]. The following is a list of changes made; | ||
*'''Weapon placement''' | *'''Weapon placement''' | ||
**The sniper rifle spawns in the former [[Type-25 Brute Shot|Brute Shot]] location. The rocket launcher has been moved from the upper, suspended platform to the ground level in the middle of the map, in the former gravity hammer spawn location. The Brute Shot now spawns on the upper, suspended platform. Both sets of spike grenades have been replaced with [[Anskum-pattern plasma grenade|plasma grenades]]; and the plasma pistol and magnum, which accompanied either set of grenades, have now been replaced with battle rifles. The [[Vostu-pattern carbine|Covenant carbine]] on the ground floor leaning against the support pillar has also been replaced with a battle rifle. There are now dual plasma rifles (as opposed to single) in each doorway on either side of the new active camo location. The needler, formerly on the walkway side of the upper platform lift, is now located on the lower, far side (side accessed by the ramp to the left of the lift) of the lift. | **The sniper rifle spawns in the former [[Type-25 Brute Shot|Brute Shot]] location. The rocket launcher has been moved from the upper, suspended platform to the ground level in the middle of the map, in the former gravity hammer spawn location. The Brute Shot now spawns on the upper, suspended platform. Both sets of spike grenades have been replaced with [[Type-1 Anskum-pattern plasma grenade|plasma grenades]]; and the plasma pistol and magnum, which accompanied either set of grenades, have now been replaced with battle rifles. The [[Vostu-pattern carbine|Covenant carbine]] on the ground floor leaning against the support pillar has also been replaced with a battle rifle. There are now dual plasma rifles (as opposed to single) in each doorway on either side of the new active camo location. The needler, formerly on the walkway side of the upper platform lift, is now located on the lower, far side (side accessed by the ramp to the left of the lift) of the lift. | ||
*'''Ammunition''' | *'''Ammunition''' | ||
**The rocket launcher now contains only two rockets instead of four. The shotgun now contains only six shots instead of twelve. | **The rocket launcher now contains only two rockets instead of four. The shotgun now contains only six shots instead of twelve. | ||
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==Production notes== | ==Production notes== | ||
During production, Epitaph was known as "Salvation".<ref>[https://www.artstation.com/artwork/ | During production, Epitaph was known as "Salvation".<ref>[https://www.artstation.com/artwork/D4ENy '''Artstation:''' ''Halo 3 Skyboxes and Props'']</ref> The map's inspiration came from [[Wikipedia:Chartres Cathedral|Chartres Cathedral]] in France, when designer [[Chris Carney]] downloaded a floor plan of the cathedral.<ref>[https://www.wired.com/2007/09/halo-levels/ '''Wired''': ''Halo 3 Turns French Cathedral Into Electronic Battleground'']</ref> The map was featured in the ''Halo 3'' internal beta and revealed in the US magazine Gamepro.<ref>[http://halo.bungie.net/News/content.aspx?cid=12616 '''Bungie.net''': ''Way Beyond the Beta: Screenshots Galore'']</ref> | ||
Epitaph was slightly altered for [[Matchmaking]]. After the December 11, 2007 update, both of the Maulers that spawned in the top portion of the map were removed, and replaced with [[M7 SMG|SMGs]]. The small triangular ledge behind the wall near the shotgun spawns now has an invisible wall over it, making it impossible to get to.{{Citation needed}} | Epitaph was slightly altered for [[Matchmaking]]. After the December 11, 2007 update, both of the Maulers that spawned in the top portion of the map were removed, and replaced with [[M7 SMG|SMGs]]. The small triangular ledge behind the wall near the shotgun spawns now has an invisible wall over it, making it impossible to get to.{{Citation needed}} | ||
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**'''Noun:''' a commemorative inscription on a tomb or mortuary monument about the person buried at that site; a brief poem or other writing in praise of a deceased person. | **'''Noun:''' a commemorative inscription on a tomb or mortuary monument about the person buried at that site; a brief poem or other writing in praise of a deceased person. | ||
**'''Verb:''' to commemorate in or with an epitaph. | **'''Verb:''' to commemorate in or with an epitaph. | ||
*Epitaph has been theorized to be a memorial or grave for the Forerunner AI [[Mendicant Bias]]. An audio string in ''[[Halo: Silentium]]''<nowiki>'</nowiki>s [[Rebirth|''Rebirth'' narrative]] describes Mendicant Bias' trial and subsequent entombing in a desert on the Ark, which corroborates this theory | *Epitaph has been theorized to be a memorial or grave for the Forerunner AI [[Mendicant Bias]]. The map's Guardian hologram bears a shape resembling a [[monitor]] in the middle of the four prongs, which some have interpreted as being a representation of Mendicant Bias. An audio string in ''[[Halo: Silentium]]''<nowiki>'</nowiki>s [[Rebirth|''Rebirth'' narrative]] describes Mendicant Bias' trial and subsequent entombing in a desert on the Ark, which corroborates this theory. | ||
*While keeping silent, players can hear the ''[[Halo]]'' theme music, being played in a deep synthesizer-like tone every few seconds. | *While keeping silent, players can hear the ''[[Halo]]'' theme music, being played in a deep synthesizer-like tone every few seconds. | ||
*When inspected closely, players can see that the "characters" on the windows of the complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions. Some of the characters appear to be a hodge-podge of incomplete calculator-like letters and numbers. | *When inspected closely, players can see that the "characters" on the windows of the complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions. Some of the characters appear to be a hodge-podge of incomplete calculator-like letters and numbers. | ||
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<gallery> | <gallery> | ||
File:H3 EpitaphTower Concept.jpg|Concept art of Epitaph's exterior. | File:H3 EpitaphTower Concept.jpg|Concept art of Epitaph's exterior. | ||
File:H3_Epitaph_Hologram.png|A hologram of one of the [[Guardian Sentinel|Guardian]]s that were cut from the final game, repurposed as [[Offensive Bias]]. | File:H3_Epitaph_Hologram.png|A hologram of one of the [[Guardian Sentinel|Guardian]]s that were cut from the final game, repurposed as [[Offensive Bias]]. | ||
File:Halo3 Epitaph Environment-03.jpg|Another view of the interior of Epitaph. | File:Halo3 Epitaph Environment-03.jpg|Another view of the interior of Epitaph. | ||
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File:H3-Epitaph Quadwings.jpg|Quadwings on Epitaph. | File:H3-Epitaph Quadwings.jpg|Quadwings on Epitaph. | ||
File:H3-QuadWing-Reptavian-Epitaph.jpg|Closeup of a Quadwing on Epitaph. | File:H3-QuadWing-Reptavian-Epitaph.jpg|Closeup of a Quadwing on Epitaph. | ||
File:H3 Epitaph BPRSpiker Fire.jpg|A Spartan dual-wielding a [[ | File:H3 Epitaph BPRSpiker Fire.jpg|A Spartan dual-wielding a [[Kewi R'shi'k-pattern plasma rifle|brute plasma rifle]] and [[Paegaas Workshop Spiker|Spiker]] on Epitaph. | ||
File:H3 Epitaph Exterior SecondTower.jpg|An exterior view of Epitaph, showing another tower in the distance. | File:H3 Epitaph Exterior SecondTower.jpg|An exterior view of Epitaph, showing another tower in the distance. | ||
</gallery> | </gallery> | ||