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{{Status|Canon}}
{{Era|H1|H2|H3|HW|FOR|TF|HGN|GOO|TCP|}}
{{Title|''Eos'Mak''-pattern plasma pistol}}
{{Ratings}}
{{Disambig header|the plasma pistol introduced in ''[[Halo: Combat Evolved]]''|the plasma pistols introduced in ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''|Zo'klada-pattern plasma pistol|Rohakadu-pattern plasma pistol}}
{{Weapon
{{Weapon infobox
|image=[[Image:Plasmapistol.jpg |300px]]
|name=''Eos'Mak''-pattern Pistol
|name=Type-25 Directed Energy Pistol
|image=[[File:H2A T25DEP.png|300px]]
|manufacturer=
|manufacturer=
*[[Assembly Forges]]{{Ref/Book|Id=osfm|OSFM|Page=187}}
|model=Type-25
*[[Iruiru Armory]]{{Ref/Book|Id=evg|EVG|Page=143}}{{Ref/Site|Id=waypoint|URL=https://www.halowaypoint.com/en-us/universe/weapons/plasma-pistol|Site=Halo Waypoint|Page= Universe - Weapons - Plasma Pistol|D=25|M=01|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/weapons/plasma-pistol.html}}{{Ref/Book|Id=enc22p291|Enc22|291}}
|type=Directed Energy Pistol
|series=[[Plasma pistol]]{{Ref/Reuse|enc22p291}}
|type=[[Directed-energy weapon]]{{Ref/Site|Id=h3bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol|Site=Bungie.net|Page=Type-25 Directed Energy Pistol|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Plasma pistol}}
|cost=
|cost=
|variant=
|size=Handheld, Single Handed ([[Dual Wield]]able)
|service=*[[Human-Covenant War]]
*Length (o/a): 34.4 cm (13.5 in.)
*[[Post-Covenant War conflicts]]
*Weight: 3.5 kg (7.75 lbs)
|length={{Convert|37|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|evg}}
*Width: 6.4 centimeters
|width={{Convert|6.6|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Book|Id=H4EVG|H4EVG|Page=84}}
*Height: 27.7 centimeters
|height={{Convert|29.9|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|H4EVG}}
|damage per hit=Low
|weight={{Convert|3.5|kg|lb}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|h3bnet}}
Completely drains shields (overcharged)
|ammotype=[[Plasma|Superheated plasma]]{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}
*7 DU (uncharged) (Halo 1)
|capacity=
*15 DU (overcharged)<ref>http://www.bungie.net/Games/HaloPC/page.aspx?section=Guides&subsection=WeaponsVehiclesPages&page=2</ref>
|feed=100 battery units{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}{{Ref/Book|Id=enc09|Enc09|Page=320}}{{Ref/Book|Id=enc11|Enc11|Page=334}}
|magazine=100 battery units (200 shots)
|maxammo=100 battery units (200 shots)
|fire=Semi-Automatic
|ammotype=[[Superheated Plasma]]
|operation=
|operation=
|rate=Semi-automatic; single charged bolt{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}
|rate of fire=  
|velocity=108 m/s (354 f/s){{Ref/Reuse|h3bnet}}
|velocity=108 m/s (354 f/s)
|optics=
|accuracy=*Medium
|range={{Convert|50|m|ft}}{{Ref/Reuse|h3bnet}}{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}}
*Overcharged: Slight Homing
|range=Close to Medium
*50 meters (155 ft)
|era=
|counterpart=
|counterwep=
|affiliation=[[Covenant]]
}}
}}
{{Quote|[The plasma pistol] is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5 series|MA5]] is with the [[UNSC]]. After [[Solemn Penance|the Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|h3bnet}}}}
{{quote|The Type-25 DEP is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5]] is with the [[UNSC]]. After the [[Covenant]] [[Carrier]] jumped there were some areas of [[Mombasa]] where Plasma Pistols covered the ground like leaves—that maneuver killed a bunch of dudes on [[UNSC Marine Corps|both]] [[Covenant|sides]].|Unnamed UNSC Serviceman.}}


The '''''Eos'Mak''-pattern Pistol''' {{Type|25|Directed Energy Pistol|DEP}}{{Ref/Reuse|evg}} also known as the '''plasma pistol''',{{Ref/Reuse|h3bnet}} is a Covenant infantry weapon originally manufactured by the [[Assembly Forges]] during the Human-Covenant War. Following the [[Fall of High Charity|Fall]] of ''[[High Charity]]'', the plasma pistol is manufactured by [[Iruiru Armory]].{{Ref/Reuse|enc22p291}}
The '''Type-25 Directed Energy Pistol''' is a [[Covenant]] infantry firearm, carried commonly by the smaller species, such as the [[Unggoy]], [[Kig-Yar]], and the [[Yanme'e]] species <ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol</ref>.
==Overview==
===Design details===
{{Main|Plasma pistol}}
Manufactured by Iruiru Armory, the ''Eos'Mak''-pattern plasma pistol is a directed-energy weapon employed by the Covenant and [[Covenant remnants|its splinter factions]]. The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}} However, the design pattern is associated with an innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants.{{Ref/Reuse|waypoint}} Certain sub-variants are equipped with tracking sights.{{Ref/Reuse|evg}}
<gallery class=center>
File:PlasmaPistol-HaloCE.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Particular Justice]]
File:PlasmaPistol-H2.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Sacred Consecration]]
File:H3-PlasmaPistol.png|An ''Eos'Mak''-pattern sub-variant employed by [[Truth's fleet]]
File:HReach-PlasmaPistolSide.png|An ''Eos'Mak''-pattern sub-variant equipped with tracking sights
File:H4-T25PlasmaPistol-SideRender.png|An ''Eos'Mak''-pattern sub-variant manufactured on [[Hesduros]]{{Ref/Reuse|waypoint}}
</gallery>


===Usage===
==Summary==
The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, employed across the Covenant and its splinter factions. It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}}{{Ref/Reuse|enc11}}
The '''Plasma Pistol''', like all energy based projectile weapons used by the [[Covenant]], is a firearm that fires bolts of superheated ionized gas known as [[Plasma]], instead of traditional [[Human]] ballistic ammunition. The power output is, like the [[Plasma Rifle]], 100-150 Kv @ 2~3 dA, but, when overcharged, the power output is 1.5 Mv @ 2~3 dA. Throughout the Human-Covenant war, the Type-25 DEP is the most widely encountered weapon, and for good reason, as it has proven most effective against human forces. The Type-25 DEP is standard-issue for lower-ranking Covenant infantry such as [[Grunts]] and [[Jackals]], but is occasionally used by higher ranking species within the Covenant. If fired quickly enough, the Plasma Pistol is capable of shooting as many rounds per second as the [[Plasma Rifle]]. Against UNSC infantry and human targets, the Type 25 DEP's lethality to a person is extreme, injuries inflicted to the victim are severe third-degree burns, with the wound being cauterized instantly upon impact. Generally two hits from either a Plasma Pistol or Plasma Rifle will kill light, or non-armored targets. The Type-25 Plasma Pistol also has the ability to charge a single superheated bolt, which can instantly deplete almost any form of energy shielding, or if the overcharge bolt was to hit a flesh based target, would result in an instant death. This high-powered shot makes the Plasma Pistol a formidable strategic weapon. In the context of the Halo games, all of the plasma weapons strength and lethality, are compensated for both the sake of ESRB rating, and gameplay.


==Non-canon and dubious canon appearances==
==Design Details==
[[File:HTV-PPpew.jpg|thumb|300px|[[Riz-028/Silver|Riz-028]] using an ''Eos'Mak''-pattern plasma pistol to kill a Sangheili in ''[[Halo: The Television Series]]''.]]
[[Image:Plasma Pistol Render.gif|left|thumb|A render of the Plasma Pistol]]
===Silver Timeline===
The '''Plasma Pistol''' is capable of quickly firing low-powered shots, or firing a single overcharged blast, which tracks its target to some degree depending on the game. The amount of battery power it consumes when fired depends on the firing mode used and varies from game to game. In [[Halo: Combat Evolved]], its standard fire depletes 1% of its battery for every three shots, while one overcharge shot will deplete 11% of its battery. In [[Halo 2]], it averages 5 standard shots for every 2% of its battery, while charged shots deplete 15% of the battery. In [[Halo 3]], the battery continually depletes if the trigger is held down for an overcharged shot, and uses 10% upon firing.
{{Notice/Silver|category=no}}
''Eos'Mak''-pattern plasma pistols are used by the Covenant against humanity.{{Ref/Film|Id=Contact|TV|Episode=Contact}}{{Ref/Film|Id=Reckoning|TV|Episode=Reckoning}}


==Trivia==
The offensive capabilities of the weapon have varied somewhat from game to game. For example, in Halo: Combat Evolved, the standard shots were, like the [[Plasma Rifle]], capable of briefly stunning an enemy. This ability is absent in [[Halo 2]] and [[Halo 3]]. Also, the standard shots are much weaker in [[Halo 2]] and [[Halo 3]] than in Halo: Combat Evolved. The tracking abilities of the overcharged shots have varied as well. While they have a slight homing ability in [[Halo 1]] and [[Halo 3]], they are extremely difficult to dodge in [[Halo 2]].
*In the PC version of ''Halo: Combat Evolved'', if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B assault rifle|assault rifle]]. However, it overheats extremely fast.
*In the ''Halo'' trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*After killing the [[Prophet of Regret]] on "[[Regret (Halo 2 level)|Regret]]" in ''Halo 2,'' he will drop a plasma pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''.
*In [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], it is possible to instantly destroy a {{Pattern|Karo'etba|Ghost}} by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*In ''Halo 2'' for Windows Vista, if the player is carrying the plasma pistol and are in [[active camouflage]], one may see a polygon near the front of the weapon. In ''Halo 3'', while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In ''Halo 3'', if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
*In the "Extras" section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual-wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the [[M6G magnum|M6G]] that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
*In ''Halo 3'', if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''.


==Gallery==
===Advantages===
{{Linkbox|gallery=yes}}
[[Image:Plasma Pistol Halo 3.jpg|thumb|200px|left|A [[Halo 3]] Plasma Pistol.]]
===Concept art and artwork===
<gallery>
File:Homecoming PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Homecoming.
File:Prototype PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Prototype.
File:HU MyrasPlasmaPistol.png|[[Myras Tyla]] holding a plasma pistol in ''[[Halo: Uprising]]''.
File:Colonists prisoner.png|An Unggoy holding a plasma pistol on [[Kojo Agu]] in ''[[Halo: Helljumper]]''.
File:Assault on CF-32.png|Two Unggoy Minors wielding plasma pistols in ''[[Halo: Spartan Assault]]''.
</gallery>
===''Halo: Combat Evolved''===
<gallery>
File:HCE GruntCombatForm Concept.jpg|Concept art of a [[Flood]]-infected Unggoy wielding an ''Eos'Mak''-pattern plasma pistol.
File:Plasma-pistol.png|HUD icon of the ''Eos'Mak''-pattern plasma pistol.
File:Plasma pistol.png|Angled views of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC Avatar Jackal 1.png|Render of a Kig-Yar wielding an ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-Screen.jpg|An ''Eos'Mak''-pattern plasma pistol on the ground.
File:HCE-GruntMajor.png|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol.
File:Jackals.jpg|Two Kig-Yars armed with the ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-Overheat.jpg|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating.
File:HTMCC-HCE OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>
===''Halo 2''===
<gallery>
File:Plasma pistol H2.jpg|Angled view of the ''Eos'Mak''-pattern plasma pistol.
File:H2 DualWield PP Render.jpg|A Spartan dual wielding ''Eos'Mak''-pattern plasma pistols.
File:H2 Heavy Grunt.png|An Unggoy Heavy wielding the ''Eos'Mak''-pattern plasma pistol.
File:Jackal.jpg|A Kig-Yar Minor illuminated by the glow of an ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H2 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


===''Halo 3''===
The '''Plasma Pistol''' is one of the most versatile weapons in the Halo Mythology. Its ability to instantly and completely deplete most shielding regardless of strength makes it a very valuable weapon in [[Multiplayer]], and even more in [[Campaign]] against many shielded enemies with armor, especially [[Elites]], [[Jackals]] and [[Brute]]s with the new found [[Power Armor]]. On [[Legendary]] mode in the [[campaign]], the Plasma Pistol is undoubtedly the most effective weapon against enemies, due to the fact that it can lower their shields, however the weapon is most effective when used in conjunction with other weapons, particularly those capable of headshots, i.e. the [[Battle Rifle]], [[Covenant Carbine]], or any [[M6]] series handgun<ref>[http://halo3.com halo3.com]</ref>. In [[Halo 3]] the Plasma Pistol has the ability to "freeze" vehicles, this new feature can allow the player to temporary disable the vehicle, and allow the player to take a more permanent measure in the form of a rocket launcher or a plasma grenade to destroy a vehicle. However, the weapon systems on the vehicle will still be active when this is accomplished. The ability to freeze a vehicle is most effective at disabling Banshees, allowing a player to board the vehicle without fear of being bombed. The weapon is also highly effective against [[Sentinels]], taking only a single overcharged shot to destroy a standard Sentinel, or two charged-shots to destroy a [[Sentinel Major]], one to deplete its shields and another to destroy it. The Plasma Pistol locks on a nearby Sentinel, making it the only weapon other than Rocket Launcher to do this. In addition to its standard offensive capabilities, there are also various elements peculiar to each game that enhances its effectiveness. In [[Halo: Combat Evolved]], it has the ability to briefly stun opponents via its standard firing mode. Also, the overcharged shots cause heavy damage to unshielded opponents in multiplayer as well as unshielded [[Covenant]] forces except [[Hunters]] and [[Grunts]] and other forces on legendary. In [[Halo 2]] the overcharged shot's tracking is increased from [[Halo: Combat Evolved]], allowing for easier shield depletion's, however in [[Halo 3]], the overcharged shot has reduced tracking from the previous installment. An overcharged [[plasma]] bolt in [[Halo 3]] will destroy a [[Brute]]'s [[Power Armor]], making them vulnerable to weaponry fire.
<gallery>
File:Landfall PlasmaPistol Prop Photo 1.jpg|The plasma pistol prop built by [[WETA Workshop]] for ''[[Halo: Landfall]]''.
File:H3-Bnet PlasmaPistol.jpg|Promotional image of the ''Eos'Mak''-pattern plasma pistol.
File:Plasma Pistol Halo 3.png|Angled view of the ''Eos'Mak''-pattern plasma pistol.
File:H3 Grunt Major.jpg|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H3 Drones in Crow's Nest 2.png|A Yanme'e swarm firing their ''Eos'Mak''-pattern plasma pistols at a UNSC marine.
File:H3 PlasmaPistol Overcharge.jpg|An overcharged plasma bolt mid-flight.
File:Flight Elite.jpg|A Sangheili dual-wielding ''Eos'Mak''-pattern plasma pistols in multiplayer.
File:Halo-3-legendary-map-pack--20080408000155827.jpg|A Spartan overcharging an ''Eos'Mak''-pattern plasma pistol in multiplayer.
File:74697396-Full.jpg|First-person view of overcharged plasma pistols in action in ''Halo 3''.
File:HTMCC-H3 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


===''Halo 3: ODST''===
In [[Halo 2]], the colloquial term "[[noob combo]]" is usually applied to the [[Plasma Pistol]]/[[Battle Rifle]] combination due to the extreme tracking abilities of the Plasma Pistol's charged shot as well as the relative ease of achieving headshots with the [[Battle Rifle]]. The "noob combo" is controversial amongst players. In the Halo Trilogy, it is possible to use the Plasma Pistol in conjunction with melee in what is called a [[Plasma Punch]], in [[Halo: Combat Evolved|Halo: CE]] and Halo 2 auto-update 1.1 it should only take one or two melee attacks to kill an opponent in Multiplayer. In Halo 3 the melee attack is much more effective, as a melee attack after a overcharge shot will guarantee a kill. It is also effective for a multiplayer game of Juggernaut, as one fully charged shot can deplete the [[Juggernaut]]'s shield, making the Juggernaut more vulnerable to basic firepower.  
<gallery>
File:H3ODST PlasmaPistolBolt.png|An Unggoy firing an ''Eos'Mak''-pattern plasma pistol.
File:H3ODST ChargedPlasmaPistol.png|A Kig-Yar firing scaled burst from the ''Eos'Mak''-pattern plasma pistol.
File:H3ODST JackalMinor&Major.png|Two Kig-Yar with ''Eos'Mak''-pattern plasma pistols.
File:H3ODST DroneUltra Firing.jpg|A [[Yanme'e Ultra]] firing an ''Eos'Mak''-pattern plasma pistol.
</gallery>


===''Halo: Reach''===
The Plasma Pistol can be used to great effect from the back of a [[Mongoose]] using it paired with any weapon, but especially the [[Noob Combo]] can cause havoc on the battlefield. If used properly, this technique can help you lower the shields of many nearby enemies, and quickly, to aid your teammates in mowing them down.
<gallery>
File:HR Type25 study2.jpg|A study of the ''Eos'Mak''-pattern plasma pistol.
File:T25 Bolt Study HR Temp.jpg|A study of the ''Eos'Mak''-pattern plasma pistol.
File:HaloReach - Plasma Pistol.png|A left-facing render of an active plasma pistol from the pre-beta development stage.
File:Reach-PlasmaPistol-Right.png|A right-facing render of an active plasma pistol from the pre-beta development stage.
File:Reach MPBeta PlasmaPistol.png|A [[Halo: Reach Multiplayer Beta|''Halo: Reach'' beta]] render of an inactive plasma pistol.
File:Ppovercharge.png|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating in the beta.
File:HR_PlasmaPistol_Pattern.png|Pattern on the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-HR Grunt&PP Closeup.png|Two Unggoy wielding ''Eos'Mak''-pattern plasma pistols.
File:HR ChargedPlasmaPistol 1.png|A Kig-Yar Major firing a scaled burst from the ''Eos'Mak''-pattern plasma pistol.
File:HR ChargedPlasmaPistol 2.png|Two Kig-Yar overcharging their ''Eos'Mak''-pattern plasma pistols.
File:HR-PlasmaPistolHUD.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-HR OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


===''Halo: Combat Evolved Anniversary''===
It should also be noted that when compared to the [[plasma rifle]], the plasma pistol's non-overcharged firing mode is far more accurate on medium and long ranges, although the plasma projectiles tend to arc downward a bit on long range. Furthermore, the plasma pistol can be fired much faster than the plasma rifle. This is most obvious in Halo for the PC, where it is easier to achieve high rates of fire with the left mouse button than with the right trigger of the xbox controller. When fired that fast, the plasma pistol will overheat in less than a second.
<gallery>
File:CEAmajor.PNG|An Unngoy Major with an ''Eos'Mak''-pattern plasma pistol.
File:2817470-gallery.jpg|Two Unggoy wielding with ''Eos'Mak''-pattern plasma pistols.
File:HCEA-Mgalekgolo&JackalMajor.png|A Kig-Yar Major armed with an ''Eos'Mak''-pattern plasma pistol.
File:HCEA-PlasmaPistolHUD.png|First-person view of the ''Eos'Mak''-pattern plasma pistol.
</gallery>
===''Halo 4''===
<gallery>
File:H4-Reference-PlasmaPistol.jpg|Reference model sheet of the ''Eos'Mak''-pattern plasma pistol.
File:H4-Reference-PlasmaPistol_2.jpg|Reference sheet for the ''Eos'Mak''-pattern plasma pistol.
File:H4-Render-PlasmaPistol.jpg|Orthographic views of the ''Eos'Mak''-pattern plasma pistol.
File:H4 profile - JackalHeavy.png|A Kig-Yar Heavy wielding an ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H4 EliteStorm&Grunts.png|A Sangheili with the ''Eos'Mak''-pattern plasma pistol.
File:H4-UnggoyStorm&Imperial.png|Two Unggoy with the ''Eos'Mak''-pattern plasma pistol.
File:Type-25_DEP_interior.jpg|The upper firing coil within the interior of an ''Eos'Mak''-pattern plasma pistol.
File:H4-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H4 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


===''Halo 4'' skins===
===Disadvantages===
<gallery>
[[Image:OverheatingPlasmaPistol.jpg|thumb|right|A Halo: CE Plasma Pistol overheating.]]
File:H4-PlasmaPistol-Skin.png|FCT (Fracture) Skin.
File:H4-PlasmaPistol-SteelSkin.png|BPL (Boilerplate) Skin.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
File:H2A Beach - Noob Combo.jpg|Walpole wielding a plasma pistol in ''[[Another Day at the Beach]]''.
File:H2A-UnggoyMinors-Screen.jpg|Two Unggoy Minors firing their plasma pistols in ''Halo 2: Anniversary'' campaign.
File:HTMCC-H2A ElitesDualPlasmaPistol.png|Sangheili Minors dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolDualWield.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2AMP-PlasmaPistol.png|A Spartan using a plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWield.png|A Spartan dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWieldHUD.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
</gallery>


===''Halo: Fireteam Raven''===
The '''Plasma Pistol''' will overheat when fired non-stop for extended periods of time, or if the overcharged shot is released, which render the weapon completely useless for several seconds. Also, the weapon, while accurate at shorter ranges, has somewhat of a limited long-range accuracy due to the relatively low velocity of its shots (as compared to most other weapons). It is also a very weak weapon when shot normally, taking several shots to wear out a target's shielding and doing almost no damage to an unshielded enemy taking 17 shots to kill an unshielded player in multiplayer. The weapon's battery cannot be recharged, and thus it must be discarded when the battery is fully depleted.
<gallery>
File:HFR PlasmaPistol Render 1.jpg|A render of the plasma pistol asset in ''[[Halo: Fireteam Raven]]''.
File:HFR PlasmaPistol Render 2.jpg|A render of the plasma pistol asset in ''Halo: Fireteam Raven''.
File:HFR PlasmaPistol Render 3.jpg|A render of the plasma pistol asset in ''Halo: Fireteam Raven''.
</gallery>


===''Halo Online''===
In [[Halo 2]], the overcharged shot is only capable of depleting energy shields but cannot finish off shieldless enemies, only able to defeat [[Sentinels]] in a single shot. On Easy difficulty, one shot from an overcharged Plasma Pistol will only deplete shields by 3/4. The [[Halo 2]] Plasma Pistol's regular shots are also noticeably weak and ineffective. It is noted, though, that on higher difficulties heavy plasma pistol fire will quickly deplete your shields. In [[Halo 3]], holding down the trigger to maintain an overcharged shot will deplete the battery gradually. Another disadvantage to this weapon is its now-reduced ability to follow the opponent. This is very rarely a weapon of choice, for most players, unless they wish to use the [[Noob Combo]], which is a combination of the plasma pistol with another weapon that can do high physical damage to quickly kill the enemy. Although the plasma pistol cripples any vehicles rendering them unmovable for a time they can still fire any of their mounted weapons. The pistol's homing ability can be easily avoided by sidestepping.
<gallery>
File:HO-Plasma Pistol.png|The default plasma pistol in the menu.
File:PPistolOnline.jpeg|The default plasma pistol on [[Diamondback]].
File:PPistolOnlinePower.jpeg|The golden Power Plasma Pistol on Diamondback.
</gallery>


==List of appearances==
===Influences===
{{Col-begin}}
The '''Plasma Pistol''' was inspired by the human "Zeus-class fusion pistol" from the ''[[Marathon]]'' series. Like the fusion pistol, the ''Plasma Pistol'' is a reasonably damaging single-shot weapon with an overcharge mode. However, the fusion pistol's overcharge was far more damaging and could kill nearly any enemy in the game, with one caveat: if the gun was left overcharged for too long, it would explode, killing the wielder.
{{Col-2}}
 
*''[[Halo: The Fall of Reach]]'' {{1st}}
===Changes from [[Halo: Combat Evolved|Halo: CE]] to [[Halo 2]]===
*''[[Halo: Combat Evolved]]''
*Melee changed (see below).
*''[[Halo: The Flood]]''
*Overload shot trail was removed.
*''[[Halo: First Strike]]''
*Cannot fire a standard shot as fast as the Halo: CE counterpart.
*''[[Halo 2]]''
*Overload is slower but tracks much better.
*''[[Halo Graphic Novel]]''
*Overloads do not kick up as much dirt, dust, and debris as the Halo: CE counterpart.
**''[[The Last Voyage of the Infinite Succor]]''
*Overloads do no damage to unshielded targets.
*''[[Halo: Ghosts of Onyx]]''
*It is able to be dual-wielded as with many other weaponry.
*''[[Halo: Uprising]]''
*It is noticeably weaker and almost useless (except an  overload).
*''[[Halo 3]]''
*Green electricity is present between the "prongs" of the plasma pistol.
*''[[Halo: Contact Harvest]]''
*While already wielding one, the game will only offer to "press X to pick up" if the new one has a higher battery charge. In-story, this could mean the Master Chief is familiar enough to recognize the charge level at a glance.
*''[[Halo: The Cole Protocol]]''
*The main color of the pistol (Blue) has darkened greatly from Halo: CE's  version.
*''[[Halo Wars: Genesis]]''
 
*''[[Halo Wars]]''
===Changes from [[Halo 2]] to [[Halo 3]]===
*''[[Halo: Helljumper]]''
*Maintaining an overload decreases battery.
*''[[Halo 3: ODST]]''
*Gun takes slightly longer to cool down after overheating.
*''[[Halo Legends]]''
*If an overload collides with a vehicle, it is temporarily disabled and has the same effect as the [[Power Drain]].
**''[[The Duel]]''
*Overload doesn't take as long to achieve.
**''[[Homecoming]]''
*It only "homes" in at short range, rarely does it seek out enemies like its counterpart in [[Halo 2]].
**''[[Origins]]''
*When wielding, if you look at the shadow of the gun, you can see a little "cap" on the posterior end, which is actually the overheating hologram.
**''[[Prototype]]''
*The overcharge shot resembles the one from Halo: CE, in which it has a longer tail than the Halo 2 Plasma Pistol overcharge shot.
**''[[The Package (animated short)|The Package]]''
*The melee action has changed through the games. In the first Halo game, the [[Master Chief]] used his right arm to punch the enemy. To do this, the Chief would hold the Plasma Pistol in his left hand which was in a supportive position underneath the weapon and do a quick swing with his right arm. Ironically, the third person model still punched with his left hand. It was the fastest melee in [[Halo: Combat Evolved]], and comparably the strongest. In [[Halo 2]] and [[Halo 3]], this was changed, and the player punched with the left (free) hand, while keeping a hold on the trigger with his right. Also, the punch switches between a hook/swing and a direct punch.
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
 
*''[[Halo: Blood Line]]''
== UNSC Remarks ==
*''[[Halo: Reach]]''
[[Image:1179249481.jpg|thumb|right|Dual overcharged Plasma Pistols in action.]]
*''[[Halo: Fall of Reach]]''
“The trigger is soft—no feedback—there’s no break that tells you when the overcharge is gonna kick in. First time I did it was by accident and it damn near sprained my wrist.”
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
 
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
“It’s a damned ray gun—how come we don’t have ray guns?”
*''[[Halo: Combat Evolved Anniversary]]''
 
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
“It’s great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much.”
{{Col-2}}
 
*''[[Halo: The Thursday War]]''
“How the foxtrot does it track anything? Whatever—I guess that’s why I carry an [[MA5]] instead of a TACPAD.”
*''[[Halo 4]]''
 
**''[[Spartan Ops]]''
“It’s just the right size and it feels good in your hands, but give me a [[M7]] or an [[MA5]] any day of the week.”
*''[[Halo: Spartan Assault]]''
 
*''[[Halo: Initiation]]''
“The Type-25 DEP is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5]] is with the [[UNSC]]. After the [[Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.”
*''[[Halo: Escalation]]''
 
*''[[Halo: Mortal Dictata]]''
== Trivia ==
*''[[Halo: Broken Circle]]''
[[Image:Plasma Pistol overch..jpg|thumb|right|A Plasma Pistol, about to release it's overcharge shot.]]
*''[[Halo 2: Anniversary]]''
[[Image:Plasma overcharge2 Halo 3.jpg|thumb|right|A plasma pistol, after releasing it's overcharge shot. Note the green "plasma gas" coming from it.]]
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*In [[Halo: Combat Evolved]], if you remain idle while wielding a Plasma Pistol, [[Master Chief]] will pull off the top off the pistol, showing what seems to be a power cell. In [[Halo 3]], the same will happen if you remain idle for awhile; your character will flip it open and you will be able to see the internal mechanisms of the pistol.
*''[[Halo: Spartan Strike]]''
*A charged blast from the Plasma Pistol can even drain the entire shield of an [[overshield]]ed Spartan or Elite, and can strip the power armor of a Brute. A useful combo if taking out Elites is a Plasma Pistol and a rapid firing weapon or a Pistol. An overcharged shot would disable their shields then using the rapid-fire weapon it would be much easier to kill once the shields are gone
*''[[Halo: The Fall of Reach - The Animated Series]]''
*In [[Halo: Combat Evolved]], if you have a MadCatz controller with a turbo button, you can fire the Plasma pistol as fast as the second highest turbo setting, which is as fast as the assault rifle. However, it overheats ridiculously fast.
*''[[Halo: Shadow of Intent]]''
*In [[Halo 3]], it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual wielded than when single wielded. (26 head/body shots single or dual wielded to kill with normal shields; as compared to the M6G that takes 5 head or 8 body single wield but 7 head or 11 body when dual wielded).
*''[[Halo: Ground Command]]''
*In Halo CE, if your Plasma Pistol is running low on energy, (less then 10%) when you fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*''[[Halo Mythos]]''
*Jackals, unlike Grunts, utilize the Overcharge ability to take down your shields.
*''[[Halo: Fractures]]''
*it takes [[7]] shots to take down an elite on normal in halo ce
**''[[Breaking Strain]]''
*When given a Plasma Pistol, some [[Elites]] will say,"Do I look like a [[Grunt]] to you?"
*''[[Halo Wars 2]]''
*[[Dadab]] is the only named [[Grunt]] along with [[Linglin]] who utilized the overcharge mechanism of the Plasma Pistol.
*''[[Halo: Envoy]]''
*In ''[[Halo 3]]'', it takes [[7]] single shots from a Plasma Pistol to detonate an active [[Trip Mine]].
*''[[Halo: Retribution]]''
*In ''[[Halo 3]]'', if you look at your shadow whilst holding a plasma pistol, you may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
*In the ''[[Halo 2]]'' E3 2003 Demo, the Plasma Pistol's firing sounds are the same as the [[Plasma Rifle]].
*''[[Halo: Fireteam Raven]]''
*In the Another Day At The Beach video from the Halo 2 [[Multiplayer Map Pack]], [[Pete Stacker (Marine)|Gunnery Sergeant Stacker]] uses a Plasma Pistol to take down the shields of an Elite and a member of his ODST squad uses a Battle Rifle to kill it, effectively using the [[Noob Combo]].
*''[[Halo: Silent Storm]]''
*After killing the Prophet of Regret on the [[Halo 2]] level [[Regret (Level)]], he will drop a plasma pistol.
*''[[Halo: Official Spartan Field Manual]]''
*It looks strikingly similar to the [[Constructor]] in both Halo 2 and Halo 3.
*''[[Halo: Lone Wolf]]''
*In Halo PC, it is possible to shoot yourself with an overcharge. Just overcharge, stand directly next to a warthog and jump in right as the pistol releases the charge. It will hit the vehicle and will and drain your shields.
*''[[Halo: Meridian Divide]]''
*It is one of the three [[weapon]]s found in every level in the Halo Trilogy.
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Reach (TV Series)|Reach]]''
{{Col-end}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
{{Clear}}
{{Covenant sidearms}}
{{Covenant Weapons}}
[[Category:Covenant infantry weapons]]
[[Category:The Covenant]]
[[Category:Infantry plasma weapons]]
[[Category:Held Weapons]]
[[Category:Weapons]]
[[Category:Covenant Weapons]]

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