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{{ | {{Era|Covenant|Human|UNSC|HCW|Post}} | ||
{{Weapon Infobox | |||
|image=[[File:H4-PlasmaPistol.png|230px]][[File:H2A T25DEP.png|300px]] | |||
{{Weapon | |manufacturer=[[Iruiru Armory]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 143''</ref> | ||
| | |model=Type-25 | ||
| | |type=Directed energy pistol | ||
|manufacturer= | |||
|type= | |||
|cost= | |cost= | ||
|variant= | |variant= | ||
|service= | |service=[[Human-Covenant War]] <br> [[Great Schism]] <br> [[Post-Covenant War conflicts]] | ||
|affiliation=[[Covenant]] <br> [[Thel 'Vadam's Covenant faction]] <br> [[Jul 'Mdama's Covenant faction]] <br> [[Merg Vol's Covenant faction]] <br> [[Vata 'Gajat's mercenary group]] <br> Independent Sangheili factions | |||
| | |weight={{Convert|3.5|kg|lb}}<ref name="bung"/> | ||
|width={{Convert|6.6|cm|in}} | |length={{Convert|37|cm|in}}<ref name="vis"/> | ||
|height={{Convert|29.9|cm|in}} | |width={{Convert|6.6|cm|in}}<ref name="H4VG">'''Halo 4: The Essential Visual Guide''', ''page 85''</ref> | ||
|height={{Convert|29.9|cm|in}}<ref name="H4VG"/> | |||
|ammotype=[[Plasma|Superheated plasma]] | |ammotype=[[Plasma|Superheated plasma]] | ||
|feed=100 battery units | |||
|feed=100 battery units | |||
|operation= | |operation= | ||
|rate=Semi-automatic; | |rate=Semi-automatic; Single charged bolt | ||
|velocity=108 m/s (354 f/s) | |velocity=108 m/s (354 f/s) | ||
|range={{Convert|50|m|ft}}<ref name="bung"/> | |||
|range={{Convert|50|m|ft}} | |||
}} | }} | ||
The ''''' | {{Quote|The Type-25 DEP is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5 series|MA5]] is with the [[United Nations Space Command|UNSC]]. After the [[Solemn Penance|Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Unidentified UNSC serviceman}} | ||
== | |||
The '''Type-25 Directed Energy Pistol'''<ref name="bung">[http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol '''Bungie.net''': ''Type-25 Directed Energy Pistol'']</ref>, also known as the '''Plasma Pistol''', is a Covenant infantry firearm, carried commonly by the smaller species, such as the [[Unggoy]], [[Kig-Yar]], and the [[Yanme'e]]<ref name="ency">'''[[Halo Encyclopedia]]''', ''page 320''</ref>, but is occasionally used by larger species such as the [[Sangheili]] and [[Jiralhanae]]; as such it is the most commonly encountered Covenant energy weapon.<ref name="ency"/> | |||
==Specifications== | |||
===Design details=== | ===Design details=== | ||
[[File:Plasma-pistol.png|thumb|left|130px|A blueprint of a plasma pistol.]] | |||
The plasma pistol is a Covenant [[directed energy weapon]] that was reverse-engineered from a [[Forerunner]] device.<ref>[https://www.halowaypoint.com/en-us/universe/weapons/plasma-pistol '''Halo Waypoint''' - ''Universe: Plasma Pistol'']</ref> The weapon is powered by a battery cell and has a power output of 100-150 KV @ 2~3 dA, but when overcharged, the power output is 1.5 MV @ 2~3 dA.<ref name="bung"/> The Type-25 DEP is a semi-automatic weapon using a single collimator design that gives the weapon its smooth and aerodynamic, claw like appearance. The Type-25 DEPs functionality is straightforward, the rear section of the pistol has a holographic display which indicates temperature as the weapon is fired — in the center of the holographic display is a small red pad, this pad is the Type-25 DEPs safety and activation mechanism. Before the plasma pistol can be fired the user must place his thumb on the pad, the pistol then activates and can be fired. On the left side is another small red button this opens the top heating vent and allows access to the internal components of the Type-25 DEP. It has two modes of fire, semi-automatic direct and semi-guided area of effect (AOE); the latter rapidly drains its battery life.<ref>'''Halo Waypoint:''' Halo: Reach Stats</ref> | |||
< | |||
Against infantry, the lethality of the Type-25 Directed Energy Pistol is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact.<ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact<ref>'''[[Halo: The Flood]]''', ''page 22''</ref>, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref> Generally two hits from either a Plasma Pistol or [[Plasma Rifle]] will kill a light or unarmored target. The Type-25 Pistol also has the ability to charge a single superheated bolt, which can instantly deplete almost any form of [[Energy Shield|energy shielding]]<ref>'''[[Halo: First Strike]]''', ''page 116''</ref> and disable [[vehicle]] mechanics temporarily, and if an overcharged bolt were to hit an unarmored flesh target, it will result in an instant kill.<ref>'''[[Halo: The Flood]]''', ''page 81''</ref> This high-powered shot makes the Plasma Pistol a formidable strategic weapon, however like its counterpart, over-extended periods of fire will overheat the weapon. In the context of the ''Halo'' games, all of the plasma weapons' strength and lethality are compensated for both the sake of ESRB rating and gameplay.{{Citation needed}} | |||
With the dissolution of a centralized manufacturing control—a result of the [[Great Schism]]—new production of Plasma Pistols have appeared in a bewildering variety of casing styles and adornments. Much to the consternation of UNSC intelligence officers tasked with categorizing new plasma pistol variants, within this broad type classification are innumerable, different sub-classes. This is due to the Covenant's loose (by human standards) interpretation of "standardization" and disdain of serial manufacturing techniques. The [[Hesduros]]-manufactured pistols used by [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|forces]] fire more powerful plasma bolts, with a comparable increase in energy use per shot.<ref>[https://www.halowaypoint.com/en-us/universe/weapons/plasma-pistol '''Halo Waypoint''' - ''Universe: Plasma Pistol'']</ref> | |||
==Gameplay== | |||
===Advantages=== | |||
The Plasma Pistol is a great close-to medium range weapon, and as such can't inflict high damage at long range. The Plasma Pistol can also be used at long range if the user fires slowly and aims carefully by leading the target. The Plasma Pistol is extremely efficient at killing "soft" targets, while dealing large amounts of damage to a heavily armored target. Its overcharge ability is extremely dangerous to shielded infantry, and to non-shielded infantry. Because of the extreme temperatures released, a vehicle running on a hydrogen engine, or one that is lightly covered, can be damaged or disabled if the overcharged bolt hits it — in addition to the high temperatures, the electromagnetic bottle containing the plasma can produce an EMP which can disable any electronic device within range. When compared with the Plasma Rifle, the Plasma Pistol's non-overcharged firing mode is far more accurate at medium and long ranges, although the plasma projectiles tend to arc downward at long range. SPARTAN-IIs, SPARTAN-IIIs and Elites have the ability to dual-wield Plasma Pistols, doubling their efficiency in close- to mid-range combat situations. If fired fast enough, the high velocity of the plasma projectile coupled with the force of the kinetic impact, can knock over, or stun infantry. | |||
===Disadvantages=== | |||
The Plasma Pistol, when fired continuously, or when an overcharged bolt is fired, will overheat because of the rapid cycling, loading, ignition, and release sequence of energy. To prevent the weapon from being damaged, the Type-25 DEP temporarily shuts down and opens a cooling vent to allow the excess heat to dissipate before the weapon reactivates. This process leaves the weapon temporarily inoperable. Infantry who are not aware of the function of the Plasma Pistol can get killed because of this. Human military experts and scientists do not understand how Covenant plasma weapons work, or how they are recharged; as such when the battery is depleted the Plasma Pistol must be discarded or replaced. At 10% charge level the Plasma Pistol will begin to misfire, this is due to the battery's inability to deliver enough energy to start and complete the ignition and release phase of operation. As such this hampers the operators use of the weapon. Continuously holding down the trigger while in overcharge mode will rapidly deplete the energy source, and if not careful the weapon can be wasted before firing a single round. Another disadvantage is its short range which is about 10-25 meters depending on the charge level. | |||
Although the the Plasma Pistol can strike a target at long ranges, it is not suited for long-range combat, due to two distinct properties of the weapon's operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt, blooming is the result of plasma breakdown in the air at energy densities of around a megajoule per cubic centimeter. This effect causes the plasma to defocus and disperse energy into the atmosphere. It can be more severe if there is fog, smoke, or dust in the air. As the bolt is accelerated away from the "barrel" of the weapon the plasma begins to decay as a result of the weakening magnetic field. Speed also factors in to this, the faster the bolt is accelerated, the farther the bolt will travel before the temperature of plasma begins to decay and the magnetic field becomes unstable and finally dissipates. As the bolt loses velocity it also loses kinetic damage as it travels longer distances. | |||
===Changes=== | |||
The Plasma Pistol makes its first appearance in ''[[Halo: Combat Evolved]]'' and is far more powerful and accurate than its ''Halo 2'' and ''Halo 3'' counterparts. The weapon holds a unique ability to stun opponents that are hit by high-velocity plasma projectiles, thus greatly reducing the opponent's mobility and allowing the user to easily hold the opponent in the weapon's firing arc. However, the drawback is that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. In Campaign, the Plasma Pistol is best used against Sentinels and Elites, as the overcharge feature will quickly deplete the energy shield of the Elite, or destroy the Sentinel. The tracking abilities of the overcharged shots have varied as well. While they have a slight homing ability in ''Halo CE'' and ''Halo 3'', they are extremely potent in ''Halo 2''. | |||
====Changes from ''Halo: Combat Evolved'' to ''Halo 2''==== | |||
{{Main|Halo: Combat Evolved |Halo 2}} | |||
*The melee action has changed - instead of the Master Chief holding it in his left hand and punching with his right, he now holds it in his right and punches with his left. | |||
*Overload shot contrail was removed. | |||
*Rate of fire of standard shots are slower than the ''Halo: Combat Evolved'' counterpart. | |||
*Overcharge charges up noticeably slower. | |||
*Overcharge is slower but tracks much better. | |||
*Overloads do not kick up as much dirt, dust, sparks and debris as the ''Halo: Combat Evolved'' counterpart. | |||
*Overcharge bolt does no damage to unshielded biological targets. | |||
*The plasma pistol can now be dual-wielded. | |||
*Standard shots are noticeably weaker, smaller and more dull. | |||
*Green electricity is present between the "prongs" of the Plasma Pistol. | |||
*The color of the Plasma Pistol (blue) has darkened from ''Halo: Combat Evolved'''s version. | |||
*The crosshairs of the reticule move closer together when the overload is locked-on to a target. | |||
*The overcharge now takes 15% off instead of 10-11%. | |||
*The plasma pistol now has only 200-300 shot before it runs out of ammo, instead of 500 it used to have. | |||
=== | ====Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST''==== | ||
{{Main|Halo 3|Halo 3: ODST}} | |||
*Maintaining an overcharge without releasing now decreases the battery rapidly (about 3% per second). Overcharges also drain 10% power in addition to the amount decreased when maintaining the charge. | |||
*Takes slightly longer to cool down after overheating. | |||
*If an overcharge impacts with a vehicle, the vehicle is temporarily disabled and has the same effect as the [[power drain|Power Drain]]. | |||
*It takes a shorter time to charge an overcharge when holding down the trigger. | |||
*It only homes in effectively at short range, rarely does it seek out enemies as effectively as in ''[[Halo 2]]'' or [[Halo: Combat Evolved|''Halo: CE'']]. Otherwise it will just narrowly miss its target, completely miss, or not even seek its target in the first place. | |||
*When wielded, if one looks at the shadow of the Plasma Pistol, one can see a little "cap" on the posterior end, which is actually the overheating hologram. | |||
*The overcharged shot resembles the one from ''Halo: CE'', as it has a longer contrail than the ''Halo 2'' overcharged shot, albeit much more detailed. | |||
*The plasma pistol is ''marginally'' weaker than it was in ''Halo 2'', often requiring 1 extra shot to kill most enemies compared with its performance in ''Halo 2''. | |||
*The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Unggoy Minor|Grunt Minor]], and 9 shots to kill a [[Unggoy Major|Grunt Major]] or [[Kig-Yar|Jackal]]. | |||
*The plasma pistol now has 400 shots before it runs out of ammo. | |||
*The plasma pistol is now purple instead of blue; it also appears to be smaller than in ''Halo 2''. | |||
== | ====Changes in ''Halo Wars''==== | ||
{{Main|Halo Wars}} | |||
*Plasma Pistols do not drain shields instantly, even when overcharged. | |||
{{ | *Grunts now overcharge Plasma Pistols in-game. | ||
*Jackals are not capable of using them. | |||
*Elites are not capable of using them. | |||
== | ====Changes from ''Halo 3'' to ''Halo: Reach''==== | ||
{{Main|Halo: Reach}} | |||
*The strength of the Plasma Pistol has been greatly increased. 7-10 shots is required to kill a fully-shielded SPARTAN. | |||
* | *The plasma pistol has received a graphical overhaul with noticeable changes to its design. Its texture appears to be more crudely metallic than in any previous game. Some other changes includes a small raised section on the top, presumably an [[iron sight]] and a more defined grip on the lower section. | ||
* | *Overcharge bolt tracking has been reduced. | ||
* | *The overcharged bolt creates small area-of-effect damage. | ||
* | *The pistol produces a faint buzz after you equip it, because of its activation. | ||
* | *The plasma pistol's rate of fire is reduced to compensate for its higher power. | ||
* | *Its battery now takes one full energy unit per shot in Multiplayer (five shots in Campaign and Firefight). | ||
* | *The overcharged bolt not only disables shields, but will also damage around one third of a SPARTAN's health points. | ||
* | *The overcharge will now drain 15% of the battery per shot (10% in Campaign and Firefight). | ||
*The player will now occasionally melee with the pistol itself, instead of only using their fist. | |||
*Grunts can now use its overcharged function in Campaign and Firefight. | |||
== | ====Changes from ''Halo: Reach'' to ''Halo 4''==== | ||
{{Main|Halo 4}} | |||
*Each shot drains 2% of the battery. | |||
*An overcharged shot now drains 25% of the battery, which is much more than previous games. | |||
*Orange markings on the weapon are now bright blue. | |||
*The sounds have been upgraded; the "Overcharge" now sounds much more powerful than before and it no longer makes the low-pitched buzzing sound. | |||
===''Halo | ====Changes in ''Halo: Spartan Assault'' and ''Halo: Spartan Strike''==== | ||
{{Main|Halo: Spartan Assault|Halo: Spartan Strike}} | |||
*The maximum battery size is at 200 as opposed to 100 in previous games. | |||
*Ammo can be picked up. | |||
*An overcharged shot resembles and behaves similar to that of a [[Fuel Rod]]. | |||
===''Halo | ====Changes from ''Halo 4'' to ''Halo 2 Anniversary''==== | ||
{{Main|Halo 2 Anniversary}} | |||
*Like the original ''Halo 2'' version, the plasma pistol does not lose battery while being overcharged and cannot disable vehicles. | |||
*Cosmetically resembles the ''Halo" Reach'' and ''Halo 4'' variations, most specifically the small "sight" atop the main body of the weapon, and the raised hologram at the rear. | |||
*The overcharge is larger and emits a brighter glow. | |||
*After overheating, the pistol emits a cloud of green steam. | |||
==='' | ==[[UNSC]] remarks== | ||
*"''The trigger is soft—no feedback—there’s no break that tells you when the overcharge is gonna kick in. First time I did it was by accident and it damn near sprained my wrist.''" | |||
*"''It’s a damned ray gun—how come we don’t have ray guns?''" | |||
*"''It’s great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much.''" | |||
*"''How the foxtrot does it track anything? Whatever—I guess that’s why I carry an MA5 instead of a [[TACPAD]].''" | |||
*"''It’s just the right size and it feels good in your hands, but give me a [[M7]] or an MA5 any day of the week.''" | |||
===''Halo: Combat Evolved | ==Trivia== | ||
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Plasma Pistols}} | |||
*In ''Halo: Combat Evolved'', if the player remain idle while wielding a Plasma Pistol, [[John-117]] will pull off the top off the Pistol, showing what seems to be a power cell similar to a round of the [[Fuel Rod Gun]]. In ''Halo 3'', the same will happen if the player remain idle for a while; the playable character will flip it open and the player will be able to see the internal mechanisms of the Pistol. | |||
*When the player swaps a depleted Plasma Pistol for another weapon in ''Halo: Combat Evolved'', the Pistol will disappear after falling to the ground. | |||
*In ''Halo: Combat Evolved'', the overcharged plasma bolt is capable of depriving any opponent of its shield. This ability may appear as quite bizarre on higher difficulties where an overcharged bolt can easily disable a Zealot's shield while even a stuck Plasma Grenade or a Rocket is not capable of achieving this. Therefore, it is wise to change to a Plasma Pistol when disabling shields instead of wasting otherwise more powerful and rarer weapons. | |||
*In the PC version of ''Halo: Combat Evolved'', if the player has a MadCatz controller with a turbo button, they can fire the Plasma Pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B ICWS Assault Rifle|Assault Rifle]]. However, it overheats extremely fast. | |||
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the M6G that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded). | |||
*In the ''Halo'' trilogy, if the player's Plasma Pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma. | |||
*[[Dadab]] and [[Linglin]] are the only named [[Unggoy]] who utilized the overcharge mechanism of the Plasma Pistol. | |||
*In ''Halo 3'', if one looks at their shadow whilst holding a Plasma Pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated. | |||
*In the "[[Another Day at the Beach]]" video from the ''Halo 2'' [[Multiplayer Map Pack]], the ODST [[Butkis]] uses a Plasma Pistol to take down the shields of an Elite before Gunnery Sergeant [[Stacker]] uses a [[BR55 Battle Rifle|Battle Rifle]] to kill it, effectively using the [[Noob Combo]]. | |||
*After killing the [[Prophet of Regret]] on "[[Regret (level)|Regret]]" in ''Halo 2,'' he will drop a Plasma Pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''. | |||
*The Plasma Pistol is one of the only weapons in the trilogy in which the melee attack is a punch instead of the butt or any other part of the weapon, and has often been described as "fragile". However, players can melee with it in ''Halo: Reach'' with no ill effects. | |||
*In ''[[Halo: Contact Harvest]]'', [[Dadab]] notes that the Plasma Pistol's lowest power setting is an effective source of light, whilst he is leading a group of Grunts in the dark. | |||
*In ''Halo 2 Vista'', it is possible to instantly destroy a [[Ghost]] by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings. | |||
*If the player overcharges the Plasma Pistol in ''Halo 3'' and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The Plasma Pistol in PC versions cannot do this as the player is using a mouse to control the firing. | |||
*The plasma bolts from the Plasma Pistol in ''[[Halo 3: ODST]]'' are somewhat smaller and less pronounced than the plasma bolts seen in ''Halo 3''. | |||
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''. | |||
*In ''[[Halo 2 Vista]]'', if the player is carrying the Plasma Pistol and are in [[active camouflage]], one may see a polygon near the front of the weapon. | |||
*In ''Halo 3'', while using [[Active Camouflage]], one can see a square where the heat monitor is. This indicates the hologram is a polygon. | |||
*In the Extras section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the Plasma Pistol has a clip size of 10/100 when does not have a clip size at all. | |||
*The Plasma Pistol was inspired by the "[[w:c:marathongame:Zeus Class Fusion Pistol|Zeus Class Fusion Pistol]]" from the [[Marathon (Video Game Series)|''Marathon'' series]]. Like the Fusion Pistol, the Plasma Pistol is a reasonable-damage single-shot weapon with an overcharge mode. However, the Fusion Pistol's overcharge was far more deadly in-game and could kill nearly any enemy in the game, with one limitation: if the gun was left overcharged for too long, it would explode violently, killing the wielder. | |||
== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:HCE-PlasmaPistol-Screen.jpg|The plasma pistol in ''Halo: Combat Evolved''. | ||
File: | File:PlasmaPistol-HaloCE.png|A profile view of the Plasma Pistol from ''Halo: Combat Evolved''. | ||
File: | File:HCE-PlasmaPistol-FirstPerson.jpg|First-person view of the Plasma Pistol in ''Halo: Combat Evolved''. | ||
File: | File:Plasma pistol.png|Views of the Plasma Pistol in ''Halo: Combat Evolved''. | ||
File: | File:HCE-PlasmaPistol-Overheat.jpg|A plasma pistol overheating in ''Halo: Combat Evolved''. | ||
File: | File:PlasmaPistol-H2.png|A profile view of the Plasma Pistol from ''Halo 2''. | ||
File: | File:H2 Relic Albatross Front.png|First-person view of the Plasma Pistol in ''Halo 2''. | ||
File:H2AMP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2 | File:Plasma pistol H2.jpg|The plasma pistol in ''Halo 2''. | ||
File:H2AMP-PlasmaPistolDualWieldHUD.png|First-person view | File:Plasma Pistol Halo 3.png|The plasma pistol in ''Halo 3''. | ||
File:H3-PlasmaPistol.png|An in-game profile view of the Plasma Pistol from ''Halo 3''. | |||
File:74697396-Full.jpg|Dual overcharged plasma pistols in action in ''Halo 3''. | |||
File:HaloReach - Plasma Pistol.png|A left-facing render of an active Plasma pistol from the pre-beta development stage of ''Halo: Reach''. | |||
File:Reach-PlasmaPistol-Right.png|A right-facing render of an active Plasma pistol from the pre-beta development stage of ''Halo: Reach''. | |||
File:Reach MPBeta PlasmaPistol.png|A ''Halo: Reach'' beta render of an inactive Plasma Pistol. | |||
File:Ppovercharge.png|A plasma pistol overheating in the ''Halo: Reach'' beta. | |||
File:HReach-PlasmaPistolSide.png|A side preview of the final in-game model of the Plasma pistol in ''Halo: Reach''. | |||
File:HR-PlasmaPistolHUD.jpg|First-person view of the plasma pistol in ''Halo: Reach''. | |||
File:HR Type25 study2.jpg|A study of the ''Halo: Reach'''s plasma pistol. | |||
File:T25 Bolt Study HR Temp.jpg|A study of the plasma bolt. | |||
File:HCEA-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo: Combat Evolved Anniversary''. | |||
File:H4-PlasmaPistol-FirstPerson.jpg|First-person view of the Plasma Pistol in ''Halo 4''. | |||
File:Type-25_DEP_interior.jpg|The interior of a Type-25 DEP in ''Halo 4''. | |||
File:H4-PlasmaPistol.png|The plasma pistol in ''Halo 4''. | |||
File:H4-Reference-PlasmaPistol.jpg|Reference model sheet of the Plasma Pistol in ''Halo 4''. | |||
File:H4-Render-PlasmaPistol.jpg|Orthographic views of the Plasma Pistol in ''Halo 4''. | |||
File:H4-T25PlasmaPistol-SideRender.png|Side view of the Plasma Pistol with default skin in ''Halo 4''. | |||
File:H2ACP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2 Anniversary'' campaign. | |||
File:H2ACP-PlasmaPistolDualWield.png|First-person view while dual-wielding plasma pistols in ''Halo 2 Anniversary'' campaign. | |||
File:H2AMP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2 Anniversary'' multiplayer. | |||
File:H2AMP-PlasmaPistol.png|A Spartan using a plasma pistol on [[Stonetown]]. | |||
File:H2AMP-PlasmaPistolDualWieldHUD.png|First-person view while dual-wielding plasma pistols in ''Halo 2 Anniversary'' multiplayer. | |||
File:H2AMP-PlasmaPistolDualWield.png|A Spartan dual-wielding plasma pistols. | |||
File:H5G-John&PP.png|John-117 overcharging a plasma pistol in ''[[Halo 5: Guardians]]''. | |||
File:HO-Plasma Pistol.png|The T-25 plasma pistol in ''[[Halo Online]]''. | |||
File:Model Plasma Pistol.jpg|The Plasma pistol as a [[Jasman Toys|Laser Tag Replica]]. | |||
</gallery> | </gallery> | ||
===''Halo | ===''Halo 4'' skins=== | ||
<gallery> | <gallery> | ||
File: | File:H4-PlasmaPistol-Skin.png|FCT(Fracture) Skin | ||
File: | File:H4-PlasmaPistol-SteelSkin.png|BPL(Boilerplate) Skin | ||
</gallery> | </gallery> | ||
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**''[[Origins]]'' | **''[[Origins]]'' | ||
**''[[Prototype]]'' | **''[[Prototype]]'' | ||
**''[[ | **''[[The Package]]'' | ||
{{Col-2}} | |||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
*''[[Halo: Blood Line]]'' | *''[[Halo: Blood Line]]'' | ||
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**''[[Halo: Fall of Reach - Invasion|Invasion]]'' | **''[[Halo: Fall of Reach - Invasion|Invasion]]'' | ||
*''[[Halo: Combat Evolved Anniversary]]'' | *''[[Halo: Combat Evolved Anniversary]]'' | ||
**''[[Terminal | **''[[Terminal/Halo: Combat Evolved Anniversary|Terminals]]'' | ||
*''[[Halo: The Thursday War]]'' | *''[[Halo: The Thursday War]]'' | ||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
Line 227: | Line 236: | ||
*''[[Halo: Mortal Dictata]]'' | *''[[Halo: Mortal Dictata]]'' | ||
*''[[Halo: Broken Circle]]'' | *''[[Halo: Broken Circle]]'' | ||
*''[[Halo 2 | *''[[Halo 2 Anniversary]]'' | ||
**''[[Terminal | **''[[Terminal/Halo 2 Anniversary|Terminals]]'' | ||
*''[[Halo: Spartan Strike]]'' | *''[[Halo: Spartan Strike]]'' | ||
*''[[Halo: | *''[[Halo 5: Guardians]]'' | ||
*''[[Halo | *''[[Halo Online]]'' | ||
{{Col-end}} | {{Col-end}} | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Covenant | {{Covenant Weapons}} | ||
[[Category:Covenant infantry weapons]] | [[Category:Covenant infantry weapons]] | ||
[[Category:Infantry plasma weapons]] | [[Category:Infantry plasma weapons]] |