Editing Ensemble Studios
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 30: | Line 30: | ||
In 2007, Ensemble spent 12–18 months prototyping their ''Age of Mythology'' engine to experiment with the concept of a real-time strategy mechanics on a console.<ref name="gamasutra">[http://www.gamasutra.com/php-bin/news_index.php?story=20835#.UGUyuVG-XlO '''Gamasutra''': ''Q&A: How Ensemble Gets Halo Fans To Appreciate Halo Wars'']</ref><ref name="worthplaying">[http://worthplaying.com/article/2009/2/22/interviews/59199/ '''Worthplaying''': ''"Halo Wars" (X360) Developer Interview Part 1'']</ref> The studio concluded the experimentation with the concept of a centralized user interface system and settled for micromanagement and base-building and restricted resource gathering and management to bases. These game mechanics were presented to Microsoft shortly after.{{Ref/Reuse|gamasutra}} Microsoft, being risk-averse at the time, pressured Ensemble to rebrand their formerly original game as a ''Halo'' title.<ref name="gameindustry">[http://www.gamesindustry.biz/articles/2012-09-27-halo-wars-bungie-saw-it-as-whoring-out-franchise-says-ensemble-founder '''GameIndustry''': ''Halo Wars: Bungie saw it as "whoring out franchise" says Ensemble founder'']</ref> Microsoft doubted that a real-time strategy game on a console could achieve adequate sales otherwise. This decision by Microsoft created a breakdown in relationship between Ensemble Studios and Bungie Studios.{{Ref/Reuse|gameindustry}}{{Ref/Note|Ensemble Studios desired to use their novel game mechanics for an original title. This was denied by Microsoft, who suggested that the game would sell better as a ''Halo'' title. Bungie was discontent with Microsoft's decision of forcing the ''Halo'' intellectual property to be in a different genre. This led to their buy-out in 2007.}} Regardless, the studio cooperated with Bungie Studios to develop ''[[Halo Wars]]''. | In 2007, Ensemble spent 12–18 months prototyping their ''Age of Mythology'' engine to experiment with the concept of a real-time strategy mechanics on a console.<ref name="gamasutra">[http://www.gamasutra.com/php-bin/news_index.php?story=20835#.UGUyuVG-XlO '''Gamasutra''': ''Q&A: How Ensemble Gets Halo Fans To Appreciate Halo Wars'']</ref><ref name="worthplaying">[http://worthplaying.com/article/2009/2/22/interviews/59199/ '''Worthplaying''': ''"Halo Wars" (X360) Developer Interview Part 1'']</ref> The studio concluded the experimentation with the concept of a centralized user interface system and settled for micromanagement and base-building and restricted resource gathering and management to bases. These game mechanics were presented to Microsoft shortly after.{{Ref/Reuse|gamasutra}} Microsoft, being risk-averse at the time, pressured Ensemble to rebrand their formerly original game as a ''Halo'' title.<ref name="gameindustry">[http://www.gamesindustry.biz/articles/2012-09-27-halo-wars-bungie-saw-it-as-whoring-out-franchise-says-ensemble-founder '''GameIndustry''': ''Halo Wars: Bungie saw it as "whoring out franchise" says Ensemble founder'']</ref> Microsoft doubted that a real-time strategy game on a console could achieve adequate sales otherwise. This decision by Microsoft created a breakdown in relationship between Ensemble Studios and Bungie Studios.{{Ref/Reuse|gameindustry}}{{Ref/Note|Ensemble Studios desired to use their novel game mechanics for an original title. This was denied by Microsoft, who suggested that the game would sell better as a ''Halo'' title. Bungie was discontent with Microsoft's decision of forcing the ''Halo'' intellectual property to be in a different genre. This led to their buy-out in 2007.}} Regardless, the studio cooperated with Bungie Studios to develop ''[[Halo Wars]]''. | ||
On September 10, 2008, Ensemble Studios announced that it would be closing a short while after ''[[Halo Wars]]'' was | On September 10, 2008, Ensemble Studios announced that it would be closing a short while after ''[[Halo Wars]]'' was realeased. Dave Pottinger, Lead Designer of Halo Wars, issued a response assuring that the quality of the game should not be affected. Post-release support for the game is being provided by [[Robot Entertainment]], where a majority of Ensemble's employees went after the close. | ||
== List of games == | == List of games == |