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{{Center|For the MJOLNIR armor variant, see [[ENFORCER-class Mjolnir]]. For the Banished Sangheili, see [[Sangheili Enforcer]].}} | {{Center|For the MJOLNIR armor variant, see [[ENFORCER-class Mjolnir]]. For the Banished Sangheili, see [[Sangheili Enforcer]].}} | ||
{{Forerunner infobox | {{Forerunner infobox | ||
|name=Enforcer | |name= Enforcer | ||
|image=[[File:Enforcer.png|300px]] | |image= [[File:Enforcer.png|300px]] | ||
|role= | |role= Combating major [[Flood]] infestations | ||
|length={{Convert|23.1|ft|m | |first seen= [[Installation 05]], [[2552]]<ref name="Sacred Icon">'''[[Halo 2]]''', campaign level ''[[Sacred Icon]]''</ref> | ||
|width={{Convert|21.4|ft|m | |size= Slightly larger than a [[Warthog]] FAV. | ||
|height={{Convert|17.8|ft|m | |length={{Convert|23.1|ft|m}}{{Ref/Book|Id=Enc22|Enc22|Page=327}} | ||
|width={{Convert|21.4|ft|m}}{{Ref/Reuse|Enc22}} | |||
|height={{Convert|17.8|ft|m}}{{Ref/Reuse|Enc22}} | |||
|armament= | |armament= | ||
*[[ | *[[Pulse beam]]s | ||
* | *[[Enforcer missile launcher|Missiles]] | ||
*[[Sentinel beam]] | *[[Sentinel beam|Beam weapon]] | ||
* | *Shard cannons | ||
|armor=[[ | |armor= Frontal [[energy shielding|energy shields]] | ||
|misc3-title= Other abilities | |||
|misc3= Capable of lifting and smashing vehicles with a gravity beam and claws, has a last-resort invisible blue Sentinel beam if all of its other weapons are destroyed | |||
}} | }} | ||
''' | '''Enforcers'''<ref>'''Halo 2''', campaign level ''[[Sacred Icon]]'' (Tartarus: ''"It is useless to attack the Enforcer at the front, especially when its shields are up"'')</ref> are large robotic automatons designed by the [[Forerunner]]s to prevent and suppress massive [[Flood]] outbreaks, such as the one that occurred on [[Delta Halo]] around 97,000 years prior to [[2552]].<ref>''[[Cold Storage Reports]]''</ref> They were only released in the event of severe containment breaches.<ref name="Sacred Icon">'''Halo 2''', campaign level ''[[Sacred Icon]]''</ref><ref name="Quarantine Zone">'''Halo 2''', campaign level ''[[Quarantine Zone]]''</ref> | ||
==Design details== | |||
Enforcers are a specialized [[Sentinel]] variant equipped with energy shields and an array of powerful weapons. They serve as part of a Halo installation's defense against mass [[Flood]] outbreaks and have been seen guarding key locations such as the entrances to the [[Sentinel wall]] and the [[Library]] on [[Installation 05]]. Enforcers are produced by hovering [[Sentinel manufacturing facility|Sentinel production facilities]].{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}} | |||
Enforcers are a specialized [[Sentinel]] variant equipped with energy shields and an array of powerful weapons. They serve as part of a Halo installation's defense against mass [[Flood]] outbreaks and have been seen guarding key locations such as the entrances to the [[Sentinel wall]] and the [[Library]] on [[Installation 05]]. | |||
Enforcers have three [[Energy shielding|energy shield]]s; the larger two are split in half (for their | Enforcers have three [[Energy shielding|energy shield]]s; the larger two are split in half (for their pulse beams to fire through), and the small upper shield protects the 'eye' of the Enforcer. However, the shields only protect the front of the machine. Enforcers are armed with [[pulse beam]]s and [[Enforcer missile launcher|missiles]]. They are also equipped with large claw-like arms which are able to pick up and rip apart most [[vehicles]]. | ||
=== | === Weapons === | ||
The Enforcers have far more devastating weaponry than the lesser Aggressors, being equipped to neutralize large groups of Flood and any vehicles or other matériel that may have fallen under their control. An Enforcer's primary anti-personnel weapons are two | The Enforcers have far more devastating weaponry than the lesser Aggressors, being equipped to neutralize large groups of Flood and any vehicles or other matériel that may have fallen under their control. An Enforcer's primary anti-personnel weapons are two pulse beams, which fire red bolts of semi-solid energy that puncture armor and shred through flesh. | ||
To take out packs of enemies or armored vehicles, Enforcers are equipped with a launcher that fires explosive projectiles. These missiles can cause devastating damage to infantry and vehicles alike. | To take out packs of enemies or armored vehicles, Enforcers are equipped with a launcher that fires explosive projectiles. These missiles can cause devastating damage to infantry and vehicles alike. | ||
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=== History === | === History === | ||
Enforcers have been only known to be observed on [[Installation 05]] [[Battle of the Quarantine Zone|fighting]] the local Flood infestation.{{Ref/ | Enforcers have been only known to be observed on [[Installation 05]] [[Battle of the Quarantine Zone|fighting]] the local Flood infestation.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}} | ||
== | == Gameplay == | ||
=== | === Combat behavior === | ||
[[File:Enforcer ML - Scorpion.png|thumb|250px|Two Enforcers engage a [[M808B Scorpion|Scorpion tank]].]] | [[File:Enforcer ML - Scorpion.png|thumb|250px|Two Enforcers engage a [[M808B Scorpion|Scorpion tank]].]] | ||
The Enforcer's energy shields can absorb more damage than a normal [[Sentinel]] shield. The shields, which only guard the front area of the machine, are immune to ballistic [[weapons]], such as the [[BR55 battle rifle|battle rifle]], [[M90 shotgun|shotgun]], and [[M7 SMG|SMG]]. However, they are weak against plasma weapons, and have many similarities to a [[Kig-Yar]]'s shields as they are blue in color and turn red when nearly depleted. Like a [[Sangheili]] or [[SPARTAN-II program|Spartan-II]], its shield can be taken out with one charged [[Type-25 plasma pistol|Plasma Pistol]] shot.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}} | The Enforcer's energy shields can absorb more damage than a normal [[Sentinel]] shield. The shields, which only guard the front area of the machine, are immune to ballistic [[weapons]], such as the [[BR55 battle rifle|battle rifle]], [[M90 shotgun|shotgun]], and [[M7 SMG|SMG]]. However, they are weak against plasma weapons, and have many similarities to a [[Kig-Yar]]'s shields as they are blue in color and turn red when nearly depleted. Like a [[Sangheili]] or [[SPARTAN-II program|Spartan-II]], its shield can be taken out with one charged [[Type-25 plasma pistol|Plasma Pistol]] shot.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}} | ||
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One disadvantage of the Enforcer is that they cannot detect enemies in cover, which can be used to a player's advantage. If a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces of the former Enforcer will come crashing to the ground. These pieces can injure or even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}} | One disadvantage of the Enforcer is that they cannot detect enemies in cover, which can be used to a player's advantage. If a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces of the former Enforcer will come crashing to the ground. These pieces can injure or even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}} | ||
The Enforcer's | The Enforcer's pulse beams, which appear similar to the [[Type-33 needler|Needlers]]' projectiles, are usually not a threat to players as they are very easy to dodge. It uses these red projectiles to fight infantry at close- to medium-range. Its mortar projectiles, on the other hand, are extremely dangerous and can quickly pin down or kill infantry. It will use its missiles against any vehicle it encounters, from a [[Karo'etba-pattern Ghost|Ghost]] to a [[Kez'katu-pattern Phantom|Phantom]], and will occasionally use it against infantry, should they appear in large groups. The Enforcer uses its mortar projectiles as medium- to long-range weapons. Enforcers also use both their pulse beams and missiles against the player when on foot. They tend to fire their weapons in an order, going from their pulse beams, then to their missiles, then back to the pulse beams. It will continue this until the player is killed or when the Enforcer is destroyed.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}} | ||
If the player can shoot off its | If the player can shoot off its pulse beam arms, and the small pair of missile launchers on the top of its back, it will start to fire an invisible [[Sentinel beam]]. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is blue, similar to the beam an [[Aggressor Sentinel]] uses. Thereby, you can wield it (it is somewhat hard to do this, so it is not advisable, but, you can try it, making sure not to kill the Enforcer in the process. | ||
===Tactics=== | === Tactics === | ||
For close combat, simply leap below it so that it can't position/fire on you. From there, you should shoot off the "legs" on each corner, making it easier to destroy. Finally, simply bombard it with [[Anskum-pattern plasma grenade|plasma grenades]]; it should die after two or three on [[Heroic]]. | For close combat, simply leap below it so that it can't position/fire on you. From there, you should shoot off the "legs" on each corner, making it easier to destroy. Finally, simply bombard it with [[Type-1 Anskum-pattern plasma grenade|plasma grenades]]; it should die after two or three on [[Heroic]]. | ||
For vehicular combat, players should utilize the [[M808 Scorpion|Scorpion]] you can easily blast the shielding in front of it off (one shot per half). Then, you can destroy it with one more blast. For Wraiths, repeat, but take gravity into consideration. [[Wuzum-pattern Spectre|Spectres]] just require patience and non-stop shooting to work. In the event you don't have a vehicle, do not stay still. You will be gunned down if you do. Do not drive directly under it to avoid being crushed. | For vehicular combat, players should utilize the [[M808 Scorpion|Scorpion]] you can easily blast the shielding in front of it off (one shot per half). Then, you can destroy it with one more blast. For Wraiths, repeat, but take gravity into consideration. [[Wuzum-pattern Spectre|Spectres]] just require patience and non-stop shooting to work. In the event you don't have a vehicle, do not stay still. You will be gunned down if you do. Do not drive directly under it to avoid being crushed. | ||
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{{Linkbox|gallery=yes|gallerypage=Images of Enforcer Sentinel}} | {{Linkbox|gallery=yes|gallerypage=Images of Enforcer Sentinel}} | ||
*The Enforcer's front shields form a visible and viable [[Marathon]] [[list of Marathon references in Halo|style]] logo. | *The Enforcer's front shields form a visible and viable [[Marathon]] [[list of Marathon references in Halo|style]] logo. | ||
*The Enforcer is very similar in appearance to the [[Retriever Sentinel]]s. | |||
*Enforcers only appear in ''[[Halo 2]]'' in the levels [[Sacred Icon]] and [[Quarantine Zone]]. | |||
*Enforcers were originally planned to appear in ''[[Halo 3]]'' in the cut [[Guardian Forest]] level, but were cut when the level was. | *Enforcers were originally planned to appear in ''[[Halo 3]]'' in the cut [[Guardian Forest]] level, but were cut when the level was. | ||
*Enforcers are not seen on [[Installation 04]] over the course of ''Halo: Combat Evolved''. They may have been present but not deployed because the Flood there were still in the [[Flood outbreak#Feral Stage|Feral stage]], unlike the Flood on Installation 05 who had managed to construct a [[Gravemind]] and therefore reach the [[Flood outbreak#Coordinated stage|Coordinated Stage]], the stage when the Flood starts to become truly dangerous. Additionally, it is possible that Enforcers ''were'' deployed, but none were present in the areas visited in-game. | |||
==Gallery== | ==Gallery== | ||
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File:Inforcer-Front.jpg|An Enforcer with its [[Energy shielding|energy shield]] half-depleted. Note the [[Marathon]] symbol formed by the shields. | File:Inforcer-Front.jpg|An Enforcer with its [[Energy shielding|energy shield]] half-depleted. Note the [[Marathon]] symbol formed by the shields. | ||
File:Enforcer.jpg|An Enforcer without its energy shield (as seen in the beginning of the level [[Sacred Icon]]). | File:Enforcer.jpg|An Enforcer without its energy shield (as seen in the beginning of the level [[Sacred Icon]]). | ||
File:Pulse beam 3.png|An Enforcer firing its [[ | File:Pulse beam 3.png|An Enforcer firing its [[pulse beam]]s. | ||
File:Enforcer ML - Ghost.png|An Enforcer engaging a [[Flood]]-commandeered [[Type-32 Rapid Attack Vehicle|Ghost]] with its [[Enforcer missile launcher|missile launcher]]. | File:Enforcer ML - Ghost.png|An Enforcer engaging a [[Flood]]-commandeered [[Type-32 Rapid Attack Vehicle|Ghost]] with its [[Enforcer missile launcher|missile launcher]]. | ||
File:H2-EnforcerSentinel-Destroyed.jpg|A destroyed Enforcer. | File:H2-EnforcerSentinel-Destroyed.jpg|A destroyed Enforcer. |