Editing Enforcer Sentinel

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Canon}}
{{Era|Forerunner|HCW}}
{{Center|For the MJOLNIR armor variant, see [[ENFORCER-class Mjolnir]]. For the Banished Sangheili, see [[Sangheili Enforcer]].}}
{{Center|For the MJOLNIR armor variant, see [[ENFORCER-class Mjolnir]]. For the Banished Sangheili, see [[Sangheili Enforcer]].}}
{{Forerunner infobox
{{Forerunner infobox
|name=Enforcer Sentinel
|name= Enforcer
|image=[[File:Enforcer.png|300px]]
|image= [[File:Enforcer.png|300px]]
|role=Defense, coordination{{Ref/Book|Id=Enc22|Enc22|Page=327}}
|role= Combating major [[Flood]] infestations
|length={{Convert|23.1|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|first seen= [[Installation 05]], [[2552]]<ref name="Sacred Icon">'''[[Halo 2]]''', campaign level ''[[Sacred Icon]]''</ref>
|width={{Convert|21.4|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|size= Slightly larger than a [[Warthog]] FAV.
|height={{Convert|17.8|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|length=
|mass=
|width=
|height=
|armament=
|armament=
*[[Enforcer missile launcher|Missile launcher]]{{Ref/Book|Id=Enc11|Enc11|Page=237}}
*[[Pulse beam]]s
*Gravitic [[grappler]]s{{Ref/Reuse|Enc22}}
*[[Enforcer missile launcher|Missiles]]
*[[Sentinel beam]]{{Ref/Reuse|Enc11}}
*[[Sentinel beam|Beam weapon]]
*[[Shard cannon]]s{{Ref/Reuse|Enc22}}{{Ref/Reuse|Enc11}}
|armor= Frontal [[energy shielding|energy shields]]
|armor=[[Hard light]] pavise{{Ref/Reuse|Enc22}}
|misc3-title= Other abilities
|misc3= Capable of lifting and smashing vehicles with a gravity beam and claws, has a last-resort invisible blue Sentinel beam if all of its other weapons are destroyed
}}
}}
'''Enforcer Sentinels'''{{Ref/Reuse|Enc22}}{{Ref/Level|H2|Sacred Icon|Quote=It is useless to attack the Enforcer at the front, especially when its shields are up|Quotee=Tartarus}} are variant of large combat [[Sentinel]] designed by the [[Forerunner]]s. They are primarily tasked with key defensive missions and may coordinate local Sentinel activity around security breaches and within [[Flood]] containment areas, isolating, containing, or otherwise eliminating any hostile presence.{{Ref/Reuse|Enc22}}
'''Enforcers'''<ref>'''Halo 2''', campaign level ''[[Sacred Icon]]'' (Tartarus: ''"It is useless to attack the Enforcer at the front, especially when its shields are up"'')</ref> are large robotic automatons designed by the [[Forerunner]]s to prevent and suppress massive [[Flood]] outbreaks, such as the one that occurred on [[Delta Halo]] around 97,000 years prior to [[2552]].<ref>''[[Cold Storage Reports]]''</ref> They were only released in the event of severe containment breaches.<ref name="Sacred Icon">'''Halo 2''', campaign level ''[[Sacred Icon]]''</ref><ref name="Quarantine Zone">'''Halo 2''', campaign level ''[[Quarantine Zone]]''</ref>


==Overview==
==Design details==
===Design details===
Enforcers are a specialised [[Sentinel]] variant equipped with energy shields and an array of powerful weapons. They serve as part of a Halo installation's defense against mass [[Flood]] outbreaks and have been seen guarding key locations such as the entrances to the [[Sentinel wall]] and the [[Library]] on [[Installation 05]]. Enforcers are produced by hovering [[Sentinel manufacturing facility|Sentinel production facilities]].{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}
Enforcers are a specialized [[Sentinel]] variant equipped with energy shields and an array of powerful weapons. They serve as part of a Halo installation's defense against mass [[Flood]] outbreaks and have been seen guarding key locations such as the entrances to the [[Sentinel wall]] and the [[Library]] on [[Installation 05]]. While deployed, they may serve as local command-and-control for lesser Sentinel forces in the field.{{Ref/Reuse|Enc22}} Due to their primarily defensive focus, Enforcers only have limited utility in noncombat functions.{{Ref/Reuse|Enc22}} Enforcers can be manufactured on-site by a hovering [[Sentinel manufacturing facility]].{{Ref/Book|Enc11|Page=236}}


Enforcers have three [[Energy shielding|energy shield]]s; the larger two are split in half (for their shard cannons to fire through), and the small upper shield protects the 'eye' of the Enforcer. However, the shields only protect the front of the machine. Enforcers are armed with [[shard cannon]]s and [[Enforcer missile launcher|missiles]]. They are also equipped with large claw-like arms which are able to pick up and rip apart most [[vehicles]].
Enforcers have three [[Energy shielding|energy shield]]s; the larger two are split in half (for their pulse beams to fire through), and the small upper shield protects the 'eye' of the Enforcer. However, the shields only protect the front of the machine. Enforcers are armed with [[pulse beam]]s and [[Enforcer missile launcher|missiles]]. They are also equipped with large claw-like arms which are able to pick up and rip apart most [[vehicles]].


===Armaments===
=== Weapons ===
The Enforcers have far more devastating weaponry than the lesser Aggressors, being equipped to neutralize large groups of Flood and any vehicles or other matériel that may have fallen under their control. An Enforcer's primary anti-personnel weapons are two shard cannons, which fire red bolts of semi-solid energy that puncture armor and shred through flesh.
The Enforcers have far more devastating weaponry than the lesser Aggressors, being equipped to neutralize large groups of Flood and any vehicles or other matériel that may have fallen under their control. An Enforcer's primary anti-personnel weapons are two pulse beams, which fire red bolts of semi-solid energy that puncture armor and shred through flesh.


To take out packs of enemies or armored vehicles, Enforcers are equipped with a launcher that fires explosive projectiles. These missiles can cause devastating damage to infantry and vehicles alike.
To take out packs of enemies or armored vehicles, Enforcers are equipped with a launcher that fires explosive projectiles. These missiles can cause devastating damage to infantry and vehicles alike.
Line 31: Line 32:
In the event that all other weapons are disabled, Enforcers will use a last-resort, powerful energy beam. This beam is similar to a Sentinel beam, but with increased range and capable of causing greater damage.
In the event that all other weapons are disabled, Enforcers will use a last-resort, powerful energy beam. This beam is similar to a Sentinel beam, but with increased range and capable of causing greater damage.


Enforcers are also capable of using their two mechanical arms as anti-vehicle weapons. When a vehicle moves underneath an Enforcer, it will temporarily cease attacking, descend directly above the vehicle and unfold its claws, revealing a gravity lift powerful enough to lift a [[Zurdo-pattern Wraith|Wraith]]. It then lifts the vehicle up to its claws and crushes it.
Enforcers are also capable of using their two mechanical arms as anti-vehicle weapons. When a vehicle moves underneath an Enforcer, it will temporarily cease attacking, descend directly above the vehicle and unfold its claws, revealing a gravity lift powerful enough to lift a [[Type-26 Wraith|Wraith]]. It then lifts the vehicle up to its claws and crushes it.


=== History ===
=== History ===
Enforcers have been only known to be observed on [[Installation 05]] [[Battle of the Quarantine Zone|fighting]] the local Flood infestation.{{Ref/Level|Id=Sacred Icon|H2|Sacred Icon}}{{Ref/Level|Id=Quarantine Zone|H2|Quarantine Zone}}
Enforcers have been only known to be observed on [[Installation 05]] [[Battle of the Quarantine Zone|fighting]] the local Flood infestation.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}


==In-game information==
== Gameplay ==
===''Halo 2''===
=== Combat behavior ===
[[File:Enforcer ML - Scorpion.png|thumb|250px|Two Enforcers engage a [[M808B Scorpion|Scorpion tank]].]]
[[File:Enforcer ML - Scorpion.png|thumb|250px|Two Enforcers engage a [[M808B Scorpion|Scorpion tank]].]]
The Enforcer's energy shields can absorb more damage than a normal [[Sentinel]] shield. The shields, which only guard the front area of the machine, are immune to ballistic [[weapons]], such as the [[BR55 battle rifle|battle rifle]], [[M90 shotgun|shotgun]], and [[M7 SMG|SMG]]. However, they are weak against plasma weapons, and have many similarities to a [[Kig-Yar]]'s shields as they are blue in color and turn red when nearly depleted. Like a [[Sangheili]] or [[SPARTAN-II program|Spartan-II]], its shield can be taken out with one charged [[Type-25 plasma pistol|Plasma Pistol]] shot.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}
The Enforcer's energy shields can absorb more damage than a normal [[Sentinel]] shield. The shields, which only guard the front area of the machine, are immune to ballistic [[weapons]], such as the [[BR55 battle rifle|battle rifle]], [[M90 shotgun|shotgun]], and [[M7 SMG|SMG]]. However, they are weak against plasma weapons, and have many similarities to a [[Kig-Yar]]'s shields as they are blue in color and turn red when nearly depleted. Like a [[Sangheili]] or [[SPARTAN-II program|Spartan-II]], its shield can be taken out with one charged [[Type-25 plasma pistol|Plasma Pistol]] shot.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}


The Enforcer is very strong, capable of withstanding even two [[M808B Scorpion|Scorpion]] shells or two to three [[Zurdo-pattern Wraith|Wraith]] shots. If the Enforcer is lifting a vehicle off the ground, all occupants should exit the vehicle immediately to avoid being crushed.  
The Enforcer is very strong, capable of withstanding even two [[M808B Scorpion|Scorpion]] shells or two to three [[Type-26 Wraith|Wraith]] shots. If the Enforcer is lifting a vehicle off the ground, all occupants should exit the vehicle immediately to avoid being crushed.  


One disadvantage of the Enforcer is that they cannot detect enemies in cover, which can be used to a player's advantage. If a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces of the former Enforcer will come crashing to the ground. These pieces can injure or even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}
One disadvantage of the Enforcer is that they cannot detect enemies in cover, which can be used to a player's advantage. If a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces of the former Enforcer will come crashing to the ground. These pieces can injure or even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}


The Enforcer's shard cannons, which appear similar to the [[Type-33 needler|Needlers]]' projectiles, are usually not a threat to players as they are very easy to dodge. It uses these red projectiles to fight infantry at close- to medium-range. Its mortar projectiles, on the other hand, are extremely dangerous and can quickly pin down or kill infantry. It will use its missiles against any vehicle it encounters, from a [[Karo'etba-pattern Ghost|Ghost]] to a [[Kez'katu-pattern Phantom|Phantom]], and will occasionally use it against infantry, should they appear in large groups. The Enforcer uses its mortar projectiles as medium- to long-range weapons. Enforcers also use both their shard cannons and missiles against the player when on foot. They tend to fire their weapons in an order, going from their shard cannons, then to their missiles, then back to the shard cannons. It will continue this until the player is killed or when the Enforcer is destroyed.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}
The Enforcer's pulse beams, which appear similar to the [[Type-33 needler|Needlers]]' projectiles, are usually not a threat to players as they are very easy to dodge. It uses these red projectiles to fight infantry at close- to medium-range. Its mortar projectiles, on the other hand, are extremely dangerous and can quickly pin down or kill infantry. It will use its missiles against any vehicle it encounters, from a [[Type-32 Ghost|Ghost]] to a [[Type-52 Phantom|Phantom]], and will occasionally use it against infantry, should they appear in large groups. The Enforcer uses its mortar projectiles as medium- to long-range weapons. Enforcers also use both their pulse beams and missiles against the player when on foot. They tend to fire their weapons in an order, going from their pulse beams, then to their missiles, then back to the pulse beams. It will continue this until the player is killed or when the Enforcer is destroyed.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}


If the player can shoot off its shard cannon arms, and the small pair of missile launchers on the top of its back, it will start to fire an invisible [[Sentinel beam]]. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is blue, similar to the beam an [[Aggressor Sentinel]] uses. Thereby, you can wield it (it is somewhat hard to do this, so it is not advisable, but, you can try it, making sure not to kill the Enforcer in the process.
If the player can shoot off its pulse beam arms, and the small pair of missile launchers on the top of its back, it will start to fire an invisible [[Sentinel beam]]. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is blue, similar to the beam an [[Aggressor Sentinel]] uses. Thereby, you can wield it (it is somewhat hard to do this, so it is not advisable, but, you can try it, making sure not to kill the Enforcer in the process.


===Tactics===
=== Tactics ===
For close combat, simply leap below it so that it can't position/fire on you. From there, you should shoot off the "legs" on each corner, making it easier to destroy. Finally, simply bombard it with [[Anskum-pattern plasma grenade|plasma grenades]]; it should die after two or three on [[Heroic]].
For close combat, simply leap below it so that it can't position/fire on you. From there, you should shoot off the "legs" on each corner, making it easier to destroy. Finally, simply bombard it with [[Type-1 plasma grenade|plasma grenades]]; it should die after two or three on [[Heroic]].


For vehicular combat, players should utilize the [[M808 Scorpion|Scorpion]] you can easily blast the shielding in front of it off (one shot per half). Then, you can destroy it with one more blast. For Wraiths, repeat, but take gravity into consideration. [[Wuzum-pattern Spectre|Spectres]] just require patience and non-stop shooting to work. In the event you don't have a vehicle, do not stay still. You will be gunned down if you do. Do not drive directly under it to avoid being crushed.
For vehicular combat, players should utilize the [[M808 Scorpion|Scorpion]] you can easily blast the shielding in front of it off (one shot per half). Then, you can destroy it with one more blast. For Wraiths, repeat, but take gravity into consideration. [[Type-46 Spectre|Spectres]] just require patience and non-stop shooting to work. In the event you don't have a vehicle, do not stay still. You will be gunned down if you do. Do not drive directly under it to avoid being crushed.


It is possible to "surf" these Enforcers, similar to surfing an Aggressor, by jumping on top of it. Note that this is very hard to do. Also, while you are on top of an Enforcer it will not be able to attack the enemies, as it will identify you as the enemy, and focus on you, making the Enforcer useless.
It is possible to "surf" these Enforcers, similar to surfing an Aggressor, by jumping on top of it. Note that this is very hard to do. Also, while you are on top of an Enforcer it will not be able to attack the enemies, as it will identify you as the enemy, and focus on you, making the Enforcer useless.
Line 59: Line 60:
{{Linkbox|gallery=yes|gallerypage=Images of Enforcer Sentinel}}
{{Linkbox|gallery=yes|gallerypage=Images of Enforcer Sentinel}}
*The Enforcer's front shields form a visible and viable [[Marathon]] [[list of Marathon references in Halo|style]] logo.
*The Enforcer's front shields form a visible and viable [[Marathon]] [[list of Marathon references in Halo|style]] logo.
*The Enforcer is very similar in appearance to the [[Retriever Sentinel]]s.
*Enforcers only appear in ''[[Halo 2]]'' in the levels [[Sacred Icon]] and [[Quarantine Zone]].
*Enforcers were originally planned to appear in ''[[Halo 3]]'' in the cut [[Guardian Forest]] level, but were cut when the level was.
*Enforcers were originally planned to appear in ''[[Halo 3]]'' in the cut [[Guardian Forest]] level, but were cut when the level was.
*Enforcers are not seen on [[Installation 04]] over the course of ''Halo: Combat Evolved''. They may have been present but not deployed because the Flood there were still in the [[Flood outbreak#Feral Stage|Feral stage]], unlike the Flood on Installation 05 who had managed to construct a [[Gravemind]] and therefore reach the [[Flood outbreak#Coordinated stage|Coordinated Stage]], the stage when the Flood starts to become truly dangerous. Additionally, it is possible that Enforcers ''were'' deployed, but none were present in the areas visited in-game.


==Gallery==
==Gallery==
Line 80: Line 84:
File:Inforcer-Front.jpg|An Enforcer with its [[Energy shielding|energy shield]] half-depleted. Note the [[Marathon]] symbol formed by the shields.
File:Inforcer-Front.jpg|An Enforcer with its [[Energy shielding|energy shield]] half-depleted. Note the [[Marathon]] symbol formed by the shields.
File:Enforcer.jpg|An Enforcer without its energy shield (as seen in the beginning of the level [[Sacred Icon]]).
File:Enforcer.jpg|An Enforcer without its energy shield (as seen in the beginning of the level [[Sacred Icon]]).
File:Pulse beam 3.png|An Enforcer firing its [[shard cannon]]s.
File:Pulse beam 3.png|An Enforcer firing its [[pulse beam]]s.
File:Enforcer ML - Ghost.png|An Enforcer engaging a [[Flood]]-commandeered [[Type-32 Rapid Attack Vehicle|Ghost]] with its [[Enforcer missile launcher|missile launcher]].
File:Enforcer ML - Ghost.png|An Enforcer engaging a [[Flood]]-commandeered [[Type-32 Rapid Attack Vehicle|Ghost]] with its [[Enforcer missile launcher|missile launcher]].
File:H2-EnforcerSentinel-Destroyed.jpg|A destroyed Enforcer.
File:H2-EnforcerSentinel-Destroyed.jpg|A destroyed Enforcer.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: