Editing Emblems

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{{Status|Gameplay}}
{{Era|RW}}
'''Emblems''', first introduced in ''[[Halo 2]]'', are small designs that are associated with a character profile and used to represent a player's identity in [[multiplayer]] games and online play. They consist of a two-colored design or pattern overlaid upon a background (typically a geometric shape), with a user-selected color scheme applied to the result. The feature was later carried on into ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: The Master Chief Collection]]'', ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''.
'''Emblems''', first introduced in ''[[Halo 2]]'', are small designs that are associated with a character profile and used to represent a player's identity in [[multiplayer]] games and online play. They consist of a two-colored design or pattern overlaid upon a background (typically a geometric shape), with a user-selected color scheme applied to the result. The feature was later carried on into ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: The Master Chief Collection]]'', ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''.


==''Halo 2''==
==''Halo 2''==
In ''Halo 2'', when a character profile is created, there is an option to make an '''emblem''' for the player's in-game avatar. Emblems are the primary means of identifying players in multiplayer games and online play; they also appear in the game type [[Territories]], where they are displayed on the flags that denote captured territories.  In-game, a simplified version of a player's emblem can be seen glowing on their back and shoulders.
In ''Halo 2'', when a character profile is created, there is an option to make an '''emblem''' for the player's in-game avatar. Emblems are the primary means of identifying players in multiplayer games and online play; they also appear in the game type [[Territories]], where they are displayed on the flags that denote captured territories.  In-game, a player's emblem can be seen glowing on their back and shoulders.


The primary and secondary emblem colors are selected directly in the options menu. Unlike subsequent games, the two colors of the emblem background are determined by the primary and secondary armor colors. Also unique is that all emblems in ''Halo 2'' are displayed with a complete secondary background, resulting in a square image. In subsequent games, the secondary background is transparent.
The primary and secondary emblem colors are selected directly in the options menu. Unlike subsequent games, the two colors of the emblem background are determined by the primary and secondary armor colors. Also unique is that all emblems in ''Halo 2'' are displayed with a complete secondary background, resulting in a square image. In subsequent games, the secondary background is transparent.
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==''Halo 4''==
==''Halo 4''==
''Halo 4'' features a total of 109 emblem foregrounds (of these only 37 return from ''Halo: Reach''). Three more return after being absent in ''Reach'' (ONI, Snake, and Cube [now called Ordnance]). The remaining 69 emblems are all new. Emblems are once again displayed on the shoulder pauldron, though now on the left side. The game has 50 emblem backgrounds.
''Halo 4'' features a total of 109 emblem foregrounds (of these only 37 return from ''Halo: Reach''). Three more return after being absent in ''Reach'' (ONI, Snake, and Cube [now called Ordnance]). The remaining 69 emblems are all new. Emblems are once again displayed the shoulder pauldron, though now on the left side. The game has 50 emblem backgrounds.


''Halo 4'' is the first Halo title that requires emblems to be unlocked before they can be used.  The Recruit emblem is unlocked by default. Ten emblems are unlocked at SR-4, ten more at SR-19, ten at SR-28, and eight at SR-36; with one each at SR-50 and SR-130. Each of the [[Specializations]] unlock four emblems each. The remaining emblems are unlocked by through in-game activities such as [[commendations]], as well as through the [[Halo Waypoint Classified]] feature. Because of the reliance on commendations and [[Halo Waypoint]], emblems cannot be unlocked offline, even for single-player activities such as campaign.
''Halo 4'' is the first Halo title that requires emblems to be unlocked before they can be used.  The Recruit emblem is unlocked by default. Ten emblems are unlocked at SR-4, ten more at SR-19, ten at SR-28, and eight at SR-36; with one each at SR-50 and SR-130. Each of the [[Specializations]] unlock four emblems each. The remaining emblems are unlocked by through in-game activities such as [[commendations]], as well as through the [[Halo Waypoint Classified]] feature. Because of the reliance on commendations and [[Halo Waypoint]], emblems cannot be unlocked offline, even for single-player activities such as campaign.
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Of the 41 all-new emblems, 8 are unlocked by default, while 32 must be unlocked by completing in-game requirements or watching ''[[Halo: Nightfall]]''. The final emblem is unlocked by playing ''[[Halo: Spartan Strike]]''.
Of the 41 all-new emblems, 8 are unlocked by default, while 32 must be unlocked by completing in-game requirements or watching ''[[Halo: Nightfall]]''. The final emblem is unlocked by playing ''[[Halo: Spartan Strike]]''.


There are 105 background options, a number of which return having been absent since ''Halo 2'' (i.e. X1, X2, Plus).
There are 101 background options, a number of which return having been absent since ''Halo 2'' (i.e. X1, X2, Plus).


There are 30 actual color options for both the primary, secondary, and background elements of each emblem. Toggling of emblems this time takes the form of the 31st "Transparent" option, which allows players to toggle off any element of any emblem.
There are 30 actual color options for both the primary, secondary, and background elements of each emblem. Toggling of emblems this time takes the form of the 31st "Transparent" option, which allows players to toggle off any element of any emblem.


When the ''Collection'' was first released, emblems appeared in the matchmaking lobby and post-game menu and on a player's scoring HUD in campaign, but otherwise did not appear in gameplay. In ''Halo 2'' classic multiplayer the "Bullseye" emblem was used for all players in the in-game scoreboard and as their player identifier. In ''Halo 3'' the "Grunt" emblem was displayed in the scoreboard, and also appeared on all players' armor; in all other games the players' armor remained blank. In ''Halo 4'' the scoreboard assigned all players the "Recruit" emblem (interestingly, the only emblem from the original ''Halo 4'' not available to players in ''The Master Chief Collection''). By design, emblems did not appear at all in ''Halo 2: Anniversary'' multiplayer matches. This was updated in 2019 so that the player's emblem is displayed in all in-game scoreboards and as the identifier image in ''Halo 2''. The armor remained blank in ''Halo 2'', ''Halo 2: Anniversary'' and ''Halo 4''; it displayed a random emblem in ''Halo 3'' and ''Halo: Reach''. Another update in 2020 resulted in emblems being displayed on players' armor in ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', and ''Halo: Reach''; it remained blank in the other games.
When the ''Collection'' was first released, emblems appeared in the matchmaking lobby and post-game menu and on a player's scoring HUD in campaign, but otherwise did not appear in gameplay. In ''Halo 2'' classic multiplayer the "Bullseye" emblem was used for all players in the in-game scoreboard and as their player identifier. In ''Halo 3'' the "Grunt" emblem was displayed in the scoreboard, and also appeared on all players' armor; in all other games the players' armor remained blank. In ''Halo 4'' the scoreboard assigned all players the "Recruit" emblem (interestingly, the only emblem from the original ''Halo 4'' not available to players in ''The Master Chief Collection''). By design, emblems did not appear at all in ''Halo 2: Anniversary'' multiplayer matches. This was updated in 2019 so that the player's emblem is displayed in all in-game scoreboards and as the identifier image in ''Halo 2''. The armor remained blank in ''Halo 2'', ''Halo 2: Anniversary'' and ''Halo 4''; it displayed a random emblem in ''Halo 3'' and ''Halo: Reach''. Another update in 2020 resulted in emblems being displayed on players' armor in ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', and ''Halo: Reach''; it remains blank in the other games.
 
An additional update in December 2022 added in-game emblems to ''Halo 2'', in an even greater role than in the original game. Players' MCC emblems now appear on their armor, in full color as with other games in the collection, rather than the simplified glowing emblem seen in the original game.
 
A new gametype option was also added to ''Halo 2'' [[Capture the Flag]] [[custom game]]s that displays the emblem of the player with the most kills on their team on their team's flag. In Neutral Flag, it is the emblem of the player with the most kills out of all teams. The option is not enabled in [[matchmaking]]. According to [[343 Industries]], this CTF emblem behavior was originally prototyped during the development of original ''Halo 2'', but was incomplete and ultimately cut from the game.


==''Halo 5: Guardians''==
==''Halo 5: Guardians''==
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At launch and until the release of Hammer Storm, players could not choose the individual colors of the emblem. Instead, players had to choose from one of 33 colors, and then one of seven styles ("Sporty", "Elite", "Classic", "Muted", "Contrast", "Analagous", or "Inverse") which was a pre-set color combination (or "harmony"<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/hammer-storm-preview '''Halo Waypoint''' - ''Halo Community Update: Hammer Storm Preview'']</ref>) for the emblem. As a result of this severe limitation in customization options, immediately prior to the release of Hammer Storm there were only 58,674 possible unique emblems,{{Ref/Note|1=254*33*7=58,574}} a far cry from the millions of possibilities in previous games.
At launch and until the release of Hammer Storm, players could not choose the individual colors of the emblem. Instead, players had to choose from one of 33 colors, and then one of seven styles ("Sporty", "Elite", "Classic", "Muted", "Contrast", "Analagous", or "Inverse") which was a pre-set color combination (or "harmony"<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/hammer-storm-preview '''Halo Waypoint''' - ''Halo Community Update: Hammer Storm Preview'']</ref>) for the emblem. As a result of this severe limitation in customization options, immediately prior to the release of Hammer Storm there were only 58,674 possible unique emblems,{{Ref/Note|1=254*33*7=58,574}} a far cry from the millions of possibilities in previous games.


Following the release of Hammer Storm, players can once again choose individual primary, secondary and tertiary colors for their emblem, just as they have in previous instalments. In addition, the number of colors was increased from 33 to 60. This change exponentially increased the number of possible emblems, however the continued absence of backgrounds and toggling means that the total of 63,504,000 possible emblems{{Ref/Note|1=294*60*60*60=63,504,000}} remains the lowest of any emblem-featuring ''Halo'' game until ''[[Halo Infinite]]''.
Following the release of Hammer Storm, players can once again choose individual primary, secondary and tertiary colors for their emblem, just as they have in previous instalments. In addition, the number of colors was increased from 33 to 60. This change exponentially increased the number of possible emblems, however the continued absence of backgrounds and toggling means that the total of 63,504,000 possible emblems{{Ref/Note|1=294*60*60*60=63,504,000}} remains the lowest of any emblem-featuring ''Halo'' game to date.


As in ''Halo 4'', emblems must be unlocked before they can be used. The "117" and "Helmet" emblems are unlocked by default. Additional emblems are unlocked with [[Requisition system|REQ packs]]; some are included with specific packs awarded for achieving ranks and completing [[commendations]], while others are awarded randomly.
As in ''Halo 4'', emblems must be unlocked before they can be used. The "117" and "Helmet" emblems are unlocked by default. Additional emblems are unlocked with [[Requisition system|REQ packs]]; some are included with specific packs awarded for achieving ranks and completing [[commendations]], while others are awarded randomly.
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|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|-align="center"
|-align="center"
|Infected (1){{Ref/Note|Id=infec|In ''The Master Chief Collection'', the Infected emblem from ''Halo: Reach'' is referred to as "Infection 2" with the Infected emblem from ''Halo 4'' being "Infected". This reflects the fact that ''Reach'' was added to the collection after ''Halo 4'', rather than their actual release order.}}
|Infected (1){{Ref/Note|Id=infec|In ''The Master Chief Collection'', the Infected emblem from ''Halo: Reach'' is referred to as "Infection 2" with the the Infected emblem from ''Halo 4'' being "Infected". This reflects the fact that ''Reach'' was added to the collection after ''Halo 4'', rather than their actual release order.}}
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
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|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
|Arrowhead (1){{Ref/Note|Id=arro|In ''The Master Chief Collection'', the Arrowhead emblem from ''Halo: Reach'' is referred to as "Arrowhead 2" with the Arrow Head emblem from ''Halo 4'' being "Arrow Head". This reflects the fact that ''Reach'' was added to the collection after ''Halo 4'', rather than their actual release order.}}
|Arrowhead (1){{Ref/Note|Id=arro|In ''The Master Chief Collection'', the Arrowhead emblem from ''Halo: Reach'' is referred to as "Arrowhead 2" with the the Arrow Head emblem from ''Halo 4'' being "Arrow Head". This reflects the fact that ''Reach'' was added to the collection after ''Halo 4'', rather than their actual release order.}}
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
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|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
|Arrowhead (2){{Ref/Note|Id=arro|In ''The Master Chief Collection'', the Arrowhead emblem from ''Halo: Reach'' is referred to as "Arrowhead 2" with the Arrow Head emblem from ''Halo 4'' being "Arrow Head". This reflects the fact that ''Reach'' was added to the collection after ''Halo 4'', rather than their actual release order.}}
|Arrowhead (2){{Ref/Note|Id=arro|In ''The Master Chief Collection'', the Arrowhead emblem from ''Halo: Reach'' is referred to as "Arrowhead 2" with the the Arrow Head emblem from ''Halo 4'' being "Arrow Head". This reflects the fact that ''Reach'' was added to the collection after ''Halo 4'', rather than their actual release order.}}
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
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|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
|Infected (2){{Ref/Note|Id=infec|In ''The Master Chief Collection'', the Infected emblem from ''Halo: Reach'' is referred to as "Infection 2" with the Infected emblem from ''Halo 4'' being "Infected". This reflects the fact that ''Reach'' was added to the collection after ''Halo 4'', rather than their actual release order.}}
|Infected (2){{Ref/Note|Id=infec|In ''The Master Chief Collection'', the Infected emblem from ''Halo: Reach'' is referred to as "Infection 2" with the the Infected emblem from ''Halo 4'' being "Infected". This reflects the fact that ''Reach'' was added to the collection after ''Halo 4'', rather than their actual release order.}}
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:H2 Illustrator file for Emblems.jpg|A look at the illustrator file that was used for an emblem in Halo 2.
File:H3 All Emblems.gif|A picture of all the emblem foregrounds available in ''[[Halo 3]]''.
File:H3 All Emblems.gif|A picture of all the emblem foregrounds available in ''[[Halo 3]]''.
File:Halo 4 emblems.jpg|A chart dislaying all ''[[Halo 4]]'' emblems and their unlock requirements.
File:Halo 4 emblems.jpg|A chart dislaying all ''[[Halo 4]]'' emblems and their unlock requirements.

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