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The Covenant has fielded a variety of handheld weapons and devices with electronic warfare uses. Perhaps the most prolific of these are the various models of [[plasma pistol]], which generally feature an alternative firing mode that fires a single overcharged burst of [[plasma]] with EMP properties capable of disabling energy shielding and armored vehicles.{{Ref/Book|Id=Enc22P291|Enc22|Page=291}} Some {{Pattern|Anskum|plasma grenade}}s have be seen to emit an electromagnetic pulse when detonated as well.{{Ref/Novel|Id=HFS89|HFS|Page=89}} During the final weeks of the Human-Covenant War, [[Jiralhanae]] forces loyal to the [[Prophet of Truth]] utilized several hand-deployed pieces of electronic warfare [[equipment]] including the [[power drain]] and [[radar jammer]]. The former emits a localized EMP when active, disabling nearby energy shields and vehicles while the latter is designed to trick enemy [[motion tracker]]s by emitting false-positive radio waves.{{Ref/Book|Id=Enc09P343|Enc09|Page=343}} In a manner similar to the UNSC's armor restraint, the Covenant has fielded a "[[shock device]]" capable of rendering MJOLNIR armor immobile via a powerful energy pulse.{{Ref/Comic|Id=HE11|HE|Issue=11}} The Covenant has also been known to weaponize [[stasis field]]s. During his tenure as Arbiter, [[Ripa 'Moramee]] was granted unrestricted access to experimental stasis weaponry such as [[stasis mine]]s.{{Ref/Game|Id=PLRipa|HW2|Phoenix Logs|Detail=Ripa 'Moramee}} In addition to utilizing cloaking technology, these mines utilize energy fields that envelope enemy forces when triggered, stunning and immobilizing them.{{Ref/Game|HW2|[[Ripa 'Moramee|The Arbiter]] - [[Leader]] power|Detail=Stasis Mine|Quote=Activate to deploy mines that stun and immobilize enemy units.}} | The Covenant has fielded a variety of handheld weapons and devices with electronic warfare uses. Perhaps the most prolific of these are the various models of [[plasma pistol]], which generally feature an alternative firing mode that fires a single overcharged burst of [[plasma]] with EMP properties capable of disabling energy shielding and armored vehicles.{{Ref/Book|Id=Enc22P291|Enc22|Page=291}} Some {{Pattern|Anskum|plasma grenade}}s have be seen to emit an electromagnetic pulse when detonated as well.{{Ref/Novel|Id=HFS89|HFS|Page=89}} During the final weeks of the Human-Covenant War, [[Jiralhanae]] forces loyal to the [[Prophet of Truth]] utilized several hand-deployed pieces of electronic warfare [[equipment]] including the [[power drain]] and [[radar jammer]]. The former emits a localized EMP when active, disabling nearby energy shields and vehicles while the latter is designed to trick enemy [[motion tracker]]s by emitting false-positive radio waves.{{Ref/Book|Id=Enc09P343|Enc09|Page=343}} In a manner similar to the UNSC's armor restraint, the Covenant has fielded a "[[shock device]]" capable of rendering MJOLNIR armor immobile via a powerful energy pulse.{{Ref/Comic|Id=HE11|HE|Issue=11}} The Covenant has also been known to weaponize [[stasis field]]s. During his tenure as Arbiter, [[Ripa 'Moramee]] was granted unrestricted access to experimental stasis weaponry such as [[stasis mine]]s.{{Ref/Game|Id=PLRipa|HW2|Phoenix Logs|Detail=Ripa 'Moramee}} In addition to utilizing cloaking technology, these mines utilize energy fields that envelope enemy forces when triggered, stunning and immobilizing them.{{Ref/Game|HW2|[[Ripa 'Moramee|The Arbiter]] - [[Leader]] power|Detail=Stasis Mine|Quote=Activate to deploy mines that stun and immobilize enemy units.}} | ||
In contrast to humanity's regular use of artificial intelligences in cyberwarfare and intrusion roles, the Covenant considered AIs to be dangerous and vile heresies,{{Ref/Book|Id=Enc22P217|Enc22|Page=217}} citing [[Mendicant Bias|a particular AI]]'s betrayal of the Forerunners.{{Ref/Novel|Id=ch188|CH|Page=188}} However, due to their systems' vulnerabilities to incursion by human AIs, the Covenant unvaulted counter-intrusion constructs such as the "[[ | In contrast to humanity's regular use of artificial intelligences in cyberwarfare and intrusion roles, the Covenant considered AIs to be dangerous and vile heresies,{{Ref/Book|Id=Enc22P217|Enc22|Page=217}} citing [[Mendicant Bias|a particular AI]]'s betrayal of the Forerunners.{{Ref/Novel|Id=ch188|CH|Page=188}} However, due to their systems' vulnerabilities to incursion by human AIs, the Covenant unvaulted counter-intrusion constructs such as the "[[Seeker]]" in an attempt to combat this issue. Created in ages long past, these constructs are much less sophisticated than their human-made counterparts. On one occasion, the Covenant managed to capture [[Ascendant Justice's AI|a human AI]] and attempted to isolate and convert the machine. This only resulted in a hostile, enslaved mind that managed to escape, replicating itself across many Covenant facilities and vessels.{{Ref/Reuse|Enc22P217}} | ||
===Banished usage=== | ===Banished usage=== |