Editing Echidna
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==In-game information== | ==In-game information== | ||
===''Halo 5: Guardians''=== | ===''Halo 5: Guardians''=== | ||
The Echidna is an Ultra Rare {{Energy|6}} Power Weapon REQ that grants {{RP|150}} REQ Points when sold. It operates exactly identically to a normal Hydra Launcher except that it has the ability to temporarily shut down vehicles with its EMP-equipped missiles within a 6.6-meter radius, and it can lock on to targets even when hipfired. Similarly to the [[High Five]], the Echidna also comes with a strong secondary zoom level that allows it to seek out targets as far as 621.79 meters away. These traits make the Echidna an effective anti-vehicle weapon, especially during [[Warzone]], where the player may encounter bosses in vehicles (e.g. [[Malevian Armsman]]). Conversely, it is less effective against infantry despite retaining its two-shot kill ability from the Typhon and normal Hydra Launcher, as it deals the least total damage out of the three (one direct missile is not enough to fully drain shields) and can only kill a full shield, full health Spartan with an entire magazine of 6 missiles aimed at the Spartan's feet in an extremely tight radius of 0.3 m (1.0 ft). Although it can detect targets as far back as 621.79 m, the missiles will disappear after approximately {{convert|1000|ft|m|sigfig=3}}, so unless the targets move towards the player, the missiles are unlikely to hit targets from extreme distances.{{Ref/Reuse|H5G-AozolaiHydra}}{{Ref/Reuse|H5G}} | The ''Echidna'' is an Ultra Rare {{Energy|6}} Power Weapon REQ that grants {{RP|150}} REQ Points when sold. It operates exactly identically to a normal Hydra Launcher except that it has the ability to temporarily shut down vehicles with its EMP-equipped missiles within a 6.6-meter radius, and it can lock on to targets even when hipfired. Similarly to the [[High Five]], the Echidna also comes with a strong secondary zoom level that allows it to seek out targets as far as 621.79 meters away. These traits make the Echidna an effective anti-vehicle weapon, especially during [[Warzone]], where the player may encounter bosses in vehicles (e.g. [[Malevian Armsman]]). Conversely, it is less effective against infantry despite retaining its two-shot kill ability from the Typhon and normal Hydra Launcher, as it deals the least total damage out of the three (one direct missile is not enough to fully drain shields) and can only kill a full shield, full health Spartan with an entire magazine of 6 missiles aimed at the Spartan's feet in an extremely tight radius of 0.3 m (1.0 ft). Although it can detect targets as far back as 621.79 m, the missiles will disappear after approximately {{convert|1000|ft|m|sigfig=3}}, so unless the targets move towards the player, the missiles are unlikely to hit targets from extreme distances.{{Ref/Reuse|H5G-AozolaiHydra}}{{Ref/Reuse|H5G}} | ||
====Changes from the Hydra Launcher==== | ====Changes from the Hydra Launcher==== |