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{{Status|Gameplay}}
{{Article Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.}}
[[File:MCC - Easy symbol.png|thumb|150px|The Easy shield, as per ''[[Halo: The Master Chief Collection|Halo: The Master Chief Collection's]]'' release.]]
==Summary==
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}}
[[Image:Easy Shield.png|The Easy difficulty level icon.|thumb]]
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself.|Description from ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''.}}
'''Easy''' is the least challenging difficulty level in the Halo games. The enemies are few, target inaccurately, and are overall far weaker than on the other difficulty levels.
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty.|Description from ''[[Halo: Reach]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter.|Description from ''[[Halo 4]]''.}}
{{Quote|Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo.|Description from ''[[Halo 5: Guardians]]''}}
{{Quote|Cut through your foes with ease and revel in your unstoppable onslaught. Recommended for players new to Halo Wars 2.|Description from ''[[Halo Wars 2]]''}}
{{Quote|Take in the sights and sounds around the Ring as you slaughter outmatched adversaries. Recommended for players new to Halo.|Description from ''[[Halo Infinite]]''}}
'''Easy''' is the least challenging difficulty setting on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Wars 2]]'' and ''[[Halo Infinite]]''. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on Easy, they will often play again on harder difficulties.


== Summary ==
This is for people just beginning to enter the Halo Universe, who don't know how to play.
[[File:Halo 3 - Easy Symbol.png|thumb|The original Easy shield.]]


The icon for the Easy difficulty setting is represented with a shield that has the [[Marathon]] logo encrusted into the center. This is for people just beginning to enter the Halo universe and the first person shooter genre in general.
Among the features the player enjoys in easy mode are...


=== General differences ===
*Tougher [[health]] meter.  
Notable differences on this difficulty in general include:
*Shields are 200% their "Normal" capacity.
* Increased shield and [[health]] strength.
*Lower energy and shield levels for enemies.
* Reduced health and shield levels for enemies. Most enemies die from a single melee.
*[[Elites]] are less common, and there are very few [[Major Elite]]s. [[Minor Elites]] are almost exclusively seen.
* Notable reduction in enemy intelligence. Enemies are far more reckless and easy to kill.
*Less intelligence for enemies and tactical action. Enemies are far more reckless and easy to kill.
* Marines and other allies are tougher, more accurate, and deal more damage.
*Marines and other allies are tougher, more accurate, and do more damage.


== ''Halo: Combat Evolved'' and ''Halo: Anniversary'' ==
=== General differences ===
* Fewer [[Sangheili|Elites]] are encountered in general, very few [[Sangheili Major|Major Elites]], with the most common being [[Sangheili Minor|Minor Elites]].


=== Awards ===
== Enemies ==
* The blue ''Halo'' nameplate is awarded to the player.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.


== ''Halo 2'' ==
All enemies in [[Halo: Combat Evolved]] and [[Halo 2]] are very easy to kill. The only main problem any player should encounter when playing is being hit on the back of the head, being stuck by a [[plasma grenade]], or a charged [[plasma pistol]] shot fired at them with no cover available.
=== Awards ===
[[Grunts]] are by far the easiest to kill in Halo 2, though the [[Hunters]] are the easiest to kill in Halo:CE. The biggest threat that [[Grunts]] present is setting up and firing at you with a plasma cannon, but even they are no serious threat.
* The bronze ''Halo'' nameplate is awarded to the player.
[[Jackals]] are, like Grunts, very easy to kill too. The only main problem is the shield that, with the exception to the [[rocket launcher]], can not be destroyed easily by [[UNSC]] weapons. One shot to the middle of the shield with a [[Sniper Rifle]] will down the shield. In Halo: Combat evolved, this is very easy to counter, a simple melee attack will send them flying, also killing them. This method can be used in Halo 2, but will usually require more than one melee attack to kill them, despite it being on easy. The other main way of dispatching shielded Jackals is by using any plasma weapon and firing at them, which will deplete the shield. Jackal snipers are no problem, despite having a [[beam rifle]]. The damage inflicted on you is very small.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
[[Drones]] are the physically weakest members of the covenant. This is especially the case on easy. Usually one shot or melee attack is enough to kill one. The only problem is their ability to fly. This though is still not a threat, especially considering the fact that they need to frequently rest.
Elites, even the higher ranking ones, are fairly easy to defeat. Despite their intelligence, they seem to lack it considerably on the easy difficulty. As mentioned in the previous article, minor elites are almost always the elites encountered. Even when higher ranking elites are faced, it is fairly easy to kill them. The only main problems are having to fight large numbers of elites at once, being hit over the back of the head by one, or facing an elite holding an energy sword. Only being hit over the back of the head though, can kill you with one hit.
Brutes, like elites with intelligence, seem to lack the strength that they are supposed to possess on easy. They are quite easy to kill, even when berserking. The only problem with them berserking is not being able to get out of the way in time. The other problem facing Brutes is if you face a large number at a time. Both of these though, are not serious and can be dealt with easily.
Hunters are not any threat usually, especially in Halo: Combat Evolved. Despite the armor that covers most of their body, ways to get to their exposed flesh is simple. On Halo: Combat Evolved, one shot with a pistol to the back can kill a Hunter. All other weapons directed to their backs are effective too. They can even be run over by a [[Warthog]]. The only threat on Halo: Combat evolved is facing them in areas with little space. But this is no major threat. On Halo 2, Hunters are a little bit harder to kill, but still present no major threat. The only major problem is facing them in tight space.
[[Sentinels]] are very easy to destroy. A few shots from any weapon will destroy them. They never really present a threat.
The flood are, in the eyes of many, annoying in Halo. They are easy to kill, but can present a threat if they are under-estimated. The [[infection forms]] are easy to kill and give out little to no damage when they explode on you. The only problem the present is finding and bringing back to life a dead body. The [[combat forms]] can be killed with a few simple shots, sometimes one. The main threat from them is attacking in large groups. Carrier forms are also easy to kill, but the explosions can be deadly if you get caught in them. Apart from that they are no real threat.


== ''Halo 3'' and ''Halo 3: ODST'' ==
==Trivia==
[[File:Halo 3 ODST - Easy Symbol.png|thumb|150px|The ''Halo 3: ODST'' stylisation.]]
*Every difficulty shield icon has the [[Marathon]] symbol on it.
=== General differences ===
*Developers have referred to easy in Halo: CE as "grandma mode" according to the official guidebook.
* Fewer [[Jiralhanae Captain|Brute Captains]] are seen, on top of fewer [[Jiralhanae|Brutes]] being seen in general.
* [[Jiralhanae Minor|Brute Minors]] are almost exclusively seen.
* Meta-point score is reduced to 25% of that of [[Normal]].


=== Awards ===
== Related Links ==
* The silver ''Halo'' nameplate is awarded to the player.
*[[Normal]]
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
*[[Heroic]]
{{Clear}}
*[[Legendary]]


== ''Halo: Reach'' ==
[[File:HR Easy Icon.png|thumb|The ''Halo: Reach'' Easy shield. Notice the lack of the Marathon symbol.]]
=== General differences ===
* Barring the few story-based [[Sangheili Zealot|Zealots]] present, Minor Elites are almost exclusively seen.
{{Clear}}


== ''Halo 4'' ==
[[File:Halo 4 - Easy symbol.png|thumb|150px|The ''Halo 4'' Easy shield.]]
=== General differences ===
* [[Alpha Crawler]]s and [[Promethean Knight]]s are less common.
* [[Knight Commander]]s fire their [[Z-390 incineration cannon|Incineration Cannons]] far less frequently.
=== Specific differences ===
* If the player activates the [[Halo 4 skulls#Black Eye|Black Eye]] skull on the mission [[Forerunner (level)|Forerunner]] and plays on Easy difficulty, the alternate animation of the [[Promethean Knight]] shooting [[John-117]] after he kicks it will not play, causing the player to recharge their shields.
=== Awards ===
* The gold ''Halo'' nameplate is awarded to the player.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
{{Clear}}
== ''Halo 5: Guardians'' ==
[[File:Halo 5 Guardians - Easy symbol.png|thumb|150px|The ''Halo 5: Guardians'' Easy shield.]]
=== General differences ===
* Standard [[Armiger Soldier]]s and normal Knights are almost exclusively seen, with [[Armiger Sniper]]s and [[Knight Commander]]s being rarer.
* [[Promethean Crawler]]s' built-in [[Z-110 Boltshot|Boltshots]] never exhibit homing behavior against human players.
{{Clear}}
==''Halo Wars 2''==
[[File:Halo Wars 2 - Easy symbol.png|thumb|150px|The ''Halo Wars 2'' Easy shield.]]
=== General differences ===
* Enemy AI will not build up their forces or upgrade their buildings and bases as feverishly.
* Leader powers will rarely be used against the player.
* Damage taken to a player's units will be lowered exponentially.
{{Clear}}
==''Halo Infinite==
{{Expand-section}}
{{Clear}}
== Trivia ==
*In mainline ''Halo'' games from ''Halo 3'' onwards, including ''Halo 3: ODST'', the game will keep track of the highest difficulty you have finished the campaign on, in both solo and co-op.
* Most of the achievements in the ''Halo'' series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in ''Halo 3'' when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected.
* Developers have referred to Easy in ''Halo: CE'' as "grandma mode", according to the official guidebook.{{citation needed}}
* [[343 Guilty Spark]] will suggest that the player switch to "Easy" if the player starts attacking allies in ''Halo 3'' with the [[Halo 3 skulls#IWHBYD|IWHBYD Skull]] activated.
* In the beginning of each of the ''Halo'' games, there is a look inversion test on Easy and [[Normal]] to set your preferred view inversion setting, whilst on [[Heroic]] and [[Legendary]], it will skipped based on the assumption that you will already be familiar with them.
** The look inversion tests are skipped entirely from ''Halo 4'' onwards.
* [[Commendations]] and [[Challenges]] will not advance on the Easy difficulty.
{{Halo Difficulty Levels}}
[[Category:Difficulties|1]]
[[Category:Difficulties|1]]

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