Editing Easy

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{{Status|Gameplay}}
{{Era|RW}}
[[File:MCC - Easy symbol.png|thumb|150px|The Easy shield, as per ''[[Halo: The Master Chief Collection|Halo: The Master Chief Collection's]]'' release.]]
[[File:MCC - Easy symbol.png|thumb|150px|The Easy shield, as per ''[[Halo: The Master Chief Collection|Halo: The Master Chief Collection's]]'' release.]]
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}}
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}}
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{{Quote|Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo.|Description from ''[[Halo 5: Guardians]]''}}
{{Quote|Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo.|Description from ''[[Halo 5: Guardians]]''}}
{{Quote|Cut through your foes with ease and revel in your unstoppable onslaught. Recommended for players new to Halo Wars 2.|Description from ''[[Halo Wars 2]]''}}
{{Quote|Cut through your foes with ease and revel in your unstoppable onslaught. Recommended for players new to Halo Wars 2.|Description from ''[[Halo Wars 2]]''}}
{{Quote|Take in the sights and sounds around the Ring as you slaughter outmatched adversaries. Recommended for players new to Halo.|Description from ''[[Halo Infinite]]''}}
'''Easy''' is the least challenging difficulty setting on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Wars 2]]''. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on Easy, they will often play again on harder difficulties.
'''Easy''' is the least challenging difficulty setting on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Wars 2]]'' and ''[[Halo Infinite]]''. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on Easy, they will often play again on harder difficulties.


== Summary ==
== Summary ==
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[[File:Halo 5 Guardians - Easy symbol.png|thumb|150px|The ''Halo 5: Guardians'' Easy shield.]]
[[File:Halo 5 Guardians - Easy symbol.png|thumb|150px|The ''Halo 5: Guardians'' Easy shield.]]
=== General differences ===
=== General differences ===
* Standard [[Armiger Soldier]]s and normal Knights are almost exclusively seen, with [[Armiger Sniper]]s and [[Knight Commander]]s being rarer.
* Standard [[Promethean Soldier]]s and normal Knights are almost exclusively seen, with [[Soldier Sniper]]s and [[Knight Commander]]s being rarer.
* [[Promethean Crawler]]s' built-in [[Z-110 Boltshot|Boltshots]] never exhibit homing behavior against human players.
* [[Promethean Crawler]]s' built-in [[Z-110 Boltshot|Boltshots]] never exhibit homing behavior against human players.
{{Clear}}
{{Clear}}
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* Leader powers will rarely be used against the player.
* Leader powers will rarely be used against the player.
* Damage taken to a player's units will be lowered exponentially.
* Damage taken to a player's units will be lowered exponentially.
{{Clear}}
==''Halo Infinite==
{{Expand-section}}
{{Clear}}
{{Clear}}
== Trivia ==
== Trivia ==
*In mainline ''Halo'' games from ''Halo 3'' onwards, including ''Halo 3: ODST'', the game will keep track of the highest difficulty you have finished the campaign on, in both solo and co-op.
* In mainline ''Halo'' games from ''Halo 3'' onwards, including ''Halo 3: ODST'', the game will keep track of the highest difficulty you have finished the campaign on, in both solo and co-op.
* Most of the achievements in the ''Halo'' series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in ''Halo 3'' when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected.
* Most of the achievements in the ''Halo'' series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in ''Halo 3'' when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected.
* Developers have referred to Easy in ''Halo: CE'' as "grandma mode", according to the official guidebook.{{citation needed}}
* Developers have referred to Easy in ''Halo: CE'' as "grandma mode", according to the official guidebook.{{citation needed}}
* [[343 Guilty Spark]] will suggest that the player switch to "Easy" if the player starts attacking allies in ''Halo 3'' with the [[Halo 3 skulls#IWHBYD|IWHBYD Skull]] activated.
* [[343 Guilty Spark]] will suggest that the player switch to "Easy" if the player starts attacking allies in ''Halo 3'' with the [[Halo 3 Skulls#IWHBYD|IWHBYD Skull]] activated.
* In the beginning of each of the ''Halo'' games, there is a look inversion test on Easy and [[Normal]] to set your preferred view inversion setting, whilst on [[Heroic]] and [[Legendary]], it will skipped based on the assumption that you will already be familiar with them.
* In the beginning of each of the ''Halo'' games, there is a look inversion test on Easy and [[Normal]] to set your preferred view inversion setting, whilst on [[Heroic]] and [[Legendary]], it will skipped based on the assumption that you will already be familiar with them.
** The look inversion tests are skipped entirely from ''Halo 4'' onwards.
** The look inversion tests are skipped entirely from ''Halo 4'' onwards.

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