Editing Drive an AA Wraith
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{{ | {{Era|H3|H3R|}} | ||
{{ | {{ratings}} | ||
In | In ''[[Halo 3]]''<nowiki/> and [[Halo 3 ODST]]'s [[Campaign]], a [[glitch]] allows players to '''drive an [[AA Wraith]] '''(and a "Normal" Wraith in Halo 3: ODST) in any level it appears in. The glitch is a timing-related exploit that allows a player to kill the [[vehicle]]'s driver and enter the cockpit before the [[Wraith]] self-destructs. | ||
It is to be noted, however, that the Wraith will self-destruct once you leave it. Avoid leaving the [[Thel 'Vadam|Arbiter]] or any [[ | It is to be noted, however, that the Wraith will self-destruct once you leave it. Avoid leaving the [[Thel 'Vadam|Arbiter]] or any [[Marine]] in the turret; they will die when the vehicle self-destructs, and the deaths will be counted as [[betrayal]]s. | ||
== Walkthrough == | == Walkthrough == | ||
=== | <video name="How_to_Hijack_an_AA_Wraith" width="300" align="right"/> | ||
#Find an AA Wraith on any level where one can be [[ | #Find an AA Wraith on any level where one can be [[Boarding|boarded]]. {{Levelname|The Covenant}} is an excellent level for the purpose. | ||
#Kill the gunner, if necessary. | #Kill the gunner, if necessary. | ||
#Stand on the front hatch of the Wraith and [[melee]] it off. [[Weapons]] like [[Rocket | #Stand on the front hatch of the Wraith and [[melee]] it off. [[Weapons]] like [[M41_SSR_MAV/AW|Rocket Launchers]] or [[Spartan Laser]]s with a good melee force will smash open the hatch in one hit without killing the driver. | ||
#*On higher difficulties or with the [[Halo 3 | #*On higher difficulties or with the [[Halo 3 Skulls#Tilt|Tilt]] [[Halo 3 Skulls|skull]] on, you will probably have to board the Wraith and melee the hatch until it falls off, as a normal melee attack won't even dent the hatch. | ||
#After the hatch is off, melee the driver to knock his helmet off. Do not kill the driver, or the glitch will fail. | #After the hatch is off, melee the driver to knock his helmet off. Do not kill the driver, or the glitch will fail. | ||
#If you boarded the Wraith, jump off of it. Jump on top of the Wraith ''without boarding it''. Once you see the pilot's head, crouch and position yourself so you ''do not'' see "Hold RB to board Wraith". | #If you boarded the Wraith, jump off of it. Jump on top of the Wraith ''without boarding it''. Once you see the pilot's head, crouch and position yourself so you ''do not'' see "Hold RB to board Wraith". | ||
#Melee the driver's [[ | #Melee the driver's [[Power Armor|armor]] off. After that, ''while holding '''RB''''', shoot the driver in the head until he dies. (A [[headshot]]-capable weapon, like the [[BR55HB SR Battle Rifle|Battle Rifle]] or [[Carbine]], works well.) Once he dies, you will immediately enter the Wraith. | ||
There are some problem areas with this glitch. In particular, hijacking an Anti-Air Wraith becomes nearly impossible if the Wraith notices the player. If the player manages to jump onto the Wraith without being shot or splattered, the Wraith will continuously drive and back up in a circular motion, attempting to escape. Such erratic movements make it extremely difficult to keep a steady aim | There are some problem areas with this glitch. In particular, hijacking an Anti-Air Wraith becomes nearly impossible if the Wraith notices the player. If the player manages to jump onto the Wraith without being shot or splattered, the Wraith will continuously drive and back up in a circular motion, attempting to escape. Such erratic movements make it extremely difficult to keep a steady aim on the driver's head, and impossible to position oneself so that the "Hold RB to board Wraith" prompt does not appear. A player can counter this by stopping the vehicle with a [[Plasma Pistol]] overcharge. | ||
== | == Multiplayer Walkthrough == | ||
In [[ | In [[Co-op]], two players (''Person A'' and ''Person B'') can cooperate to perform the glitch. On Local play, it does not matter which player acts out which role. On [[Xbox Live]], however, only the [[Connection Host|host]] can act as ''Person A''; if a client player acts as ''Person A'', then at best they may end up [[Destroyed Vehicles Glitch|"driving" the vehicle after it has exploded]]. | ||
#Find an Anti-Air Wraith. | #Find an Anti-Air Wraith. | ||
#Get ''Person B'' to board the Wraith, while ''Person A'' stands at its front or side and holds '''RB'''. | #Get ''Person B'' to board the Wraith, while ''Person A'' stands at its front or side and holds '''RB'''. | ||
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This method addresses the problem of accidentally boarding the Wraith when trying to drive it. By boarding the Wraith, ''Person B'' prevents ''Person A'' from accidentally doing the same. This guarantees that when ''Person A'' holds '''RB''', they will enter the vehicle and pilot it. | This method addresses the problem of accidentally boarding the Wraith when trying to drive it. By boarding the Wraith, ''Person B'' prevents ''Person A'' from accidentally doing the same. This guarantees that when ''Person A'' holds '''RB''', they will enter the vehicle and pilot it. | ||
Note that the Wraith will still explode when ''Person A'' exits | Note that the Wraith will still explode when ''Person A'' exits it -- even if another player is manning the turret. | ||
==Explanation== | |||
[[File:Pilot AA Wraith.jpg|thumb|right|Player piloting an AA Wraith.|200px]] | |||
[[File:Wraith vs Wraith.jpg|thumb|right|A player-controlled AA Wraith engages another Wraith in battle.|200px]] | |||
Anti-Air Wraiths cannot normally be piloted because of a function [[Bungie]] attached to the vehicle: when the driver dies or exits, the vehicle self-destructs. This is why killing the driver before completing the glitch prevents it from working, and why the vehicle self-destructs when a player exits the cockpit. | |||
The glitch that allows players to pilot an Anti-Air Wraith is a timing exploit. If a player kills the driver while holding '''RB''', they will enter the vehicle the moment the driver dies -- and before the vehicle self-destructs. The span of time at which the vehicle is pilot-less will be so brief that the game will fail to notice it, and thus will not destroy the vehicle. | |||
==In ''Halo 3: ODST''== | |||
*Anti-Air Wraiths are quite rare in ''[[Halo 3: ODST]]''. In ''ODST'', ''all'' Wraiths, Anti-Air or otherwise, are rigged to explode when the driver dies. This glitch must be performed to drive a Wraith at all (except for the levels [[Kikowani Station]] and [[Coastal Highway]]). | |||
*Hijacking the standard Wraith in [[Firefight]] makes it far easier to unlock the [[Vidmaster Challenge: Endure]] [[achievement]]. The Wraith is very vulnerable to [[Fuel Rod Gun]]s, the Catch skull, and other Wraiths, however. | |||
==Trivia== | ==Trivia== | ||
*When piloted, the vehicle uses a temporary [[reticule]] that seems to be used for vehicles that lack unique | *When piloted, the vehicle uses a temporary [[reticule]] that seems to be used for vehicles that lack unique reticules. This same reticule could be seen in several [[ViDoc]]s and in the [[Halo 3 Beta]], when using locked vehicles like the standard Wraith. It is possible that the Anti-Air Wraith is drivable because it is a modified version of the standard Wraith; it is also possible that Bungie once intended for it to be usable by players, but removed this capability due to the vehicle's immense firepower. | ||
*Notably, there is an animation that is seen only when the player gets out of the vehicle - the turret being contracted into its compartment. However, if the player starts The Covenant at Rally Point Alpha and gets a loading point (past the Banshees) and goes to Theater, the player will see the two Anti-Air Wraiths spawn with a gunner, but without the driver. The turret will be contracted, and strangely, the Anti-Air Wraith will not explode. | *Notably, there is an animation that is seen only when the player gets out of the vehicle - the turret being contracted into its compartment. However, if the player starts The Covenant at Rally Point Alpha and gets a loading point (past the Banshees) and goes to Theater, the player will see the two Anti-Air Wraiths spawn with a gunner, but without the driver. The turret will be contracted, and strangely, the Anti-Air Wraith will not explode. | ||
*If hijacked, the main weapon can be fired at a rate much greater than is seen during normal gameplay; all one needs to do is button-mash on the right trigger. This is most likely because there was no [[Wikipedia:Cooldown|wait between shots]] programmed, since it was not intended to be driven. | *If hijacked, the main weapon can be fired at a rate much greater than is seen during normal gameplay; all one needs to do is button-mash on the right trigger. This is most likely because there was no [[Wikipedia:Cooldown|wait between shots]] programmed, since it was not intended to be driven. | ||
*When doing this glitch on higher difficulties, Heroic and Legendary on Halo 3 (all difficulties on Halo 3: ODST), overcharging the [[ | *On the ''Halo 3'' level The Covenant, at Mission Start on Legendary, it is possible to trick the Anti-Air Wraith into boosting off into the dead trees below the hill, making it much easier to hijack. First, the player must get the Anti-Air Wraith to face the body of water. Then the player must board the Wraith, quickly get off, and should immediately jump out of the way. The Wraith driver will boost to splatter the player, but if he misses, he will usually fall into the dead trees. The Wraith will end up stuck, and will be far easier to board. This may take several attempts.<ref>[http://www.youtube.com/watch?v=cIrRBt_pD2I YouTube - Halo 3 - How to Hijack the Anti-air Wraith on Legendary]</ref> | ||
*When doing this glitch on higher difficulties, Heroic and Legendary on Halo 3 (all difficulties on Halo 3: ODST), overcharging the [[plasma pistol]] will disable the Wraith, causing the Wraith to be still, giving the player a good opportunity to successfully hijack the Wraith. When the player attempts to hijack the Wraith, and the Wraith is not distracted, the Wraith will move erratically, and it is almost impossible to hijack the Wraith. | |||
*Unlike the Wraith's plasma turret, there is no apparent crosshair for the AA Wraith's turret. | *Unlike the Wraith's plasma turret, there is no apparent crosshair for the AA Wraith's turret. | ||
== | ==Sources== | ||
< | <references/> | ||
{{Glitches}} | {{Glitches}} | ||
[[Category: | [[Category: Glitches]] | ||
[[Category:Halo 3 | [[Category: Halo 3 Glitches]] |