Editing Double EXP Weekend

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*[[Big Team Battle|Ranked Big Team Battle]] - This playlist was made a Double EXP playlist for a while to attract players into playing it, as the playlist was in danger of being removed entirely due to a lack of use (which it was as of September 2008 after Auto-Update 2). The double EXP was applied during the months of June, July, August and mid September in 2008, and was not considered a part of Double EXP Weekend, for the Double EXP worked throughout the ''whole'' months, not just Thursdays through Sundays.
*[[Big Team Battle|Ranked Big Team Battle]] - This playlist was made a Double EXP playlist for a while to attract players into playing it, as the playlist was in danger of being removed entirely due to a lack of use (which it was as of September 2008 after Auto-Update 2). The double EXP was applied during the months of June, July, August and mid September in 2008, and was not considered a part of Double EXP Weekend, for the Double EXP worked throughout the ''whole'' months, not just Thursdays through Sundays.
*[[Prepare To Drop]] - Inspired by ''Halo 3: ODST''. 4v4 Social Double EXP to celebrate the launch of ODST. Magnum, SMG start and with 150% Damage Resistance, Energy Shields disabled. Also there is Asset Escort Single VIP. Anti-VIP starts with Needlers and Gravity Hammers, and have 150% gravity. VIP team starts with Battle Rifles and SMGs, and have 90% damage resistance, and wear black armor. The VIP starts with a plasma pistol no grenades, does 0% damage to opponents, has 90% damage resistance, 4× overshields, 50% shield recharge rate, 75% move speed, 75% gravity, full vehicle use, an enhanced motion tracker, a waypoint that can be seen by all, and is colored purple. VIP team members within 40 meters of the VIP get 2× overshields.
*[[Prepare To Drop]] - Inspired by ''Halo 3: ODST''. 4v4 Social Double EXP to celebrate the launch of ODST. Magnum, SMG start and with 150% Damage Resistance, Energy Shields disabled. Also there is Asset Escort Single VIP. Anti-VIP starts with Needlers and Gravity Hammers, and have 150% gravity. VIP team starts with Battle Rifles and SMGs, and have 90% damage resistance, and wear black armor. The VIP starts with a plasma pistol no grenades, does 0% damage to opponents, has 90% damage resistance, 4× overshields, 50% shield recharge rate, 75% move speed, 75% gravity, full vehicle use, an enhanced motion tracker, a waypoint that can be seen by all, and is colored purple. VIP team members within 40 meters of the VIP get 2× overshields.


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