Editing Door interlock
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[[File:HW-Door interlock.jpg|thumb|500px|One of the door interlock towers within [[Trove]] when locked (left) and unlocked (right).]] | |||
There were six '''door interlocks''' around the portal leading into the tunnel which connected the interior of [[Trove]] to its outer surface. When engaged, each of the interlock towers projected a [[hard light]] [[door]] over the portal to prevent access to the tunnel underneath. The interlocks must be opened in pairs of opposing sides for the hard light to deactivate. There were control consoles at the base of each interlock tower, and, like other significant [[Forerunner]] technology, they could only be operated by a [[Reclaimer]].<ref>'''Halo Wars''', campaign level ''[[Escape (Halo Wars level)|Escape]]''</ref> | |||
Door | |||
During the [[Battle of Trove]] in [[2531]], the door interlocks engaged in response to [[Flood]] and [[Covenant]] | During the [[Battle of Trove]] in [[2531]], the door interlocks engaged in response to [[Flood]] and [[Covenant]] | ||
activity around the portal. [[United Nations Space Command]] | activity around the portal. [[United Nations Space Command|UNSC]] detachment from the {{UNSCShip|Spirit of Fire}} were deployed to establish [[firebase]]s and eliminate both opposing forces. The mission was successful, allowing the UNSC ''Spirit of Fire'' to escape the [[shield world]] when [[John Forge]] sent the ship's [[Shaw-Fujikawa Translight Engine]] into the shield world's artificial sun. The resulting chain reaction resulted in a supernova state. The '''door interlock''' towers were destroyed in the shield world's ensuing destruction. | ||
== | ==Gameplay== | ||
The door interlocks appears exclusively in the ''[[Halo Wars]]'' campaign level ''[[Escape (Halo Wars level)|Escape]]'', serving as the final level's main objectives. All three pairs of the door must be deactivated within the countdown timer to complete the level. Players need to deactivate the interlocks by accessing their control panels when a friendly unit is nearby. Each pair will only disengage when both interlocks are deactivated, and if a [[Covenant]] or [[Flood]] unit approaches a deactivated interlock when the other interlock of the pair is still active, the deactivated interlock will lock up again, necessitating the player to send a friendly unit to deactivate the interlock again. | |||
The door interlocks appears exclusively in the ''[[Halo Wars]]'' campaign level [[Escape (Halo Wars level)|Escape]], serving as the final level's main objectives. All three pairs of the door must be deactivated within the countdown timer to complete the level. Players need to deactivate the interlocks by accessing their control panels when a friendly unit is nearby. Each pair will only disengage when both interlocks are deactivated, and if a [[Covenant]] or [[Flood]] unit approaches a deactivated interlock when the other interlock of the pair is still active, the deactivated interlock will lock up again, necessitating the player to send a friendly unit to deactivate the interlock again. | |||
Activating the interlock towers in a counter-clockwise fashion will reward the player the "[[Thinkin' About My Doorbell]]" [[achievement]]. | Activating the interlock towers in a counter-clockwise fashion will reward the player the "[[Thinkin' About My Doorbell]]" [[achievement]]. | ||
==List of appearances== | ==List of appearances== |