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{{Status|Canon}}
{{Era|H1|H2|H3|HW|H3R|}}
{{Wikipedia}}
{{ratings}}


[[File:Frunner_door_common.jpg|thumb|250px|A common type of Forerunner door.]]
{{SeeWikipedia|Door}}
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. Doors are a basic component of architecture among all known major civilizations.


==Overview==
[[Image:Frunner_door_common.jpg|thumb|250px|right|The most common type of door seen in the Halo games.]]
Like all technology created by the various organizations and civilizations that have existed throughout history, the doors they create are typically representative of their overall design styles and aesthetic preference.
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.


==Types==
== Appearances ==
Types of doors include [[Shield door]]s and [[Blast door]]s.
Below is a list of the various door shapes and colors seen in the Halo games.
===Covenant===
 
The [[Covenant]] frequently use curves as well as bright purples, blues, and grays in the design of their technology; everything from weapons to cities. The doors incorporate the curves and colors standard to Covenant design, most notably in [[High Charity]]. While many Covenant doors have indicator lights and work by sliding in and out of the walls, the doors in High Charity also flash and emit a tone when approached.{{Ref/Level|CE|[[The Truth and Reconciliation]]}}{{Ref/Level|H2|[[Gravemind (level)|Gravemind]]}}{{Ref/Level|Id=Cortana|H3|[[Cortana (level)|Cortana]]}}
=== [[Halo: Combat Evolved|''Halo: Combat Evolved'']] ===
<gallery>
 
File:H2 - High Charity door 1.png|A smaller Covenant door in High Charity's [[High Council Chamber]].
*[[Pillar of Autumn (Level)|Pillar of Autumn]]:
File:Covenant_door.jpg|A Covenant door in High Charity.
::*Two types of sliding doors.
File:HaloLegends-CovenantDoor.png|A Covenant door onboard a {{Class|CAS|assault carrier}} in ''[[Halo Legends]]: [[The Package (animated short)|The Package]]''.
::*[[Blast Door]]s.
File:H2A HighCharityDoor.png|A Covenant door in High Charity.
::*Metal grate-covered [[Maintenance|maintenance shaft]] doors.
</gallery>
::*[[Bumblebee Escape Pod|Lifeboat]] [[Airlock]] doors.
===Humanity===
 
[[Human]] technology for doors has progressed over the past centuries. While most doors in the past have been based on a hinge system, the doors seen on Earth and equally-developed off-world [[Human colonies|colonies]] are almost exclusively sliding (except for the antiquated doors in [[Crow's Nest]]),{{Ref/Level|Id=crows|H3|[[Crow's Nest]]}} either opened by proximity or a switch located on the door itself. Like most human technology applied to everything from roads to spacefaring military vessels, the design is simple and geometric (with some discrepancies) with straight lines and angles, and involves blacks, grays, and browns. Most doors have a light on them that is either green to indicate that it is open or can be opened, or red to indicate that it is locked.{{Ref/Level|Id=poa|CE|[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]}}{{Ref/Level|H2|[[Cairo Station]]}}{{Ref/Level|H3|[[The Storm]]}} While human doors usually consist of one or two sliding segments, there are some exceptions, such as the multi-segmented doors in some of [[Reach]]'s industrial facilities.{{Ref/Level|HR|[[Tip of the Spear]]}}{{Ref/Level|HR|[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]}} Reinforced [[blast door]]s are a common sight in [[military base]]s and [[UNSC starship|starships]],{{Ref/Reuse|crows}}{{Ref/Reuse|poa}} but are also used in cities, such as [[New Mombasa]], to close off certain sections in emergencies.{{Ref/Level|ODST|[[Mombasa Streets]]}}
*[[Halo (Halo: Combat Evolved Level)|Halo]]: N/A
<gallery>
 
File:HCE-PoA-BulkheadDoor-Screen1.jpg|One set of bulkhead doors on the {{UNSCShip|Pillar of Autumn}}.
*[[The Truth and Reconciliation (Level)|The Truth and Reconciliation]]:
File:HCE-PoA-BulkheadDoor-Screen2.jpg|Another set of bulkhead doors on the UNSC ''Pillar of Autumn''.
::*Two different sizes of two-part [[Covenant]] sliding doors.
File:01 cairostation doors large 2.png|A set of [[blast door]]s on ''[[Cairo Station (station)|Cairo Station]]''.
::*[[Shuttle bay door]]s.
File:UNSC_bunker_door.jpg|A door in [[Crow's Nest]] in ''[[Halo 3]]''.
 
File:3_TsavoHW_2.jpg|A gate leading out of Crow's Nest.
*[[The Silent Cartographer (Level)|The Silent Cartographer]]:
File:Industrial_door.jpg|A door in [[Traxus Factory Complex 09]].
::*Triangular, tri-segmented [[Forerunner]] doors.
File:Reach_door.jpg|A door in a [[BXR Industries]] mining facility on [[Reach]].
 
File:H4-Render-UNSC-ControlSwitch.jpg|UNSC door control switch in ''Halo 4''.
*[[Assault on the Control Room (Level)|Assault on the Control Room]]:
File:H2A CairoStationBlastDoor.png|A set of blast doors on ''Cairo Station'' in ''[[Halo 2: Anniversary]]''.
::*Triangular, tri-segmented Forerunner doors.
</gallery>
::*Larger versions of the tri-segmented Forerunner door. (Generally leading outside, or in more important areas)
===Forerunner===
::*Large blast doors in the underground tunnels.
Doors built by the [[Forerunner]]s are completely geometric and incorporate the similar light grays, browns, and blues of the rest of their technology. The doors themselves are geometric and often slide in multiple parts. They also have complex geometric designs on them, often patterned. This same trend can be seen on floors of Forerunner structures.{{Ref/Level|CE|[[The Silent Cartographer]]}}{{Ref/Level|CE|[[Assault on the Control Room]]}}{{Ref/Level|H2|[[The Arbiter]]}} [[John-117]] used a Forerunner door from the ''[[Anodyne Spirit]]'' to breach the [[Earth]]'s atmosphere during the [[Battle for Earth]].{{Ref/Level|H3|Arrival}}
::*Large multi-part [[Control Room]] doors.
 
*[[343 Guilty Spark (Level)|343 Guilty Spark]]:
::*Triangular, tri-segmented Forerunner doors.
 
*[[The Library (Level)|The Library]]:
::*Massive Forerunner security doors.  
::*Several smaller types of doors.
 
*[[Two Betrayals (Level)|Two Betrayals]]:
::*Triangular, tri-segmented Forerunner doors.
::*Larger versions of the tri-segmented Forerunner door. (Generally leading outside, or in more important areas)
::*Large blast doors in the underground tunnels.
::*Large multi-part [[Control Room]] doors.
 
*[[Keyes (Level)|Keyes]]:
::*Two different sizes of two-part [[Covenant]] sliding doors.
::*[[Shuttle bay door]]s.
 
*[[The Maw (Level)|The Maw]]:
::*Two types of sliding doors.
::*[[Blast Door]]s.
::*Metal grate-covered [[Maintenance|maintenance shaft]] doors.
::*[[Bumblebee Escape Pod|Lifeboat]] [[Airlock]] doors.
::*Static tri-segmented vehicle doors (In the tunnels of the final run).
 
=== [[Halo 2|''Halo 2'']] ===
 
*[[Cairo Station (Level)|Cairo Station]]:
::*High-tech automatic doors, with a light indicating their locked/unlocked status.
::*Different types of [[Blast Door]]s.
::*Thick metal doors (In the tramway)
::*Glass-plated doors.
 
*[[Outskirts]]:
::*Un-passable gray doors with yellow upside down triangles (In the buildings of [[Old Mombasa]]).
::*Dark green metal doors in the rooms of [[Hotel Zanzibar]].
::*Large highway doors (In the highway tunnel).
::*Corrugated metal doors (In the highway tunnel).  
::*Several types of un-passable service doors (In the higway tunnel and Old Mombasa).
 
*[[Metropolis]]:
::*Large highway doors (In the highway tunnel).
::*Corrugated metal doors (In the highway tunnel).
::*Several types of un-passable service doors (In the higway tunnel and the streets of [[New Mombasa]]).
::*Two-part sliding doors with glass windows, in the [[Mtangulizi Kampuni]] building.
 
*[[The Arbiter (Level)|The Arbiter]]:
::*Rectangular Forerunner airlock doors with a blue square in the middle.
::*Normal Forerunner doors.
::*Large main doors of the [[Gas Mine]]'s hangar.
 
*[[The Oracle (Level)|The Oracle]]:
::*Rectangular Forerunner airlock doors with a blue square in the middle.
::*Normal Forerunner doors.
::*Large main doors of the [[Gas Mine]]'s hangar.
 
*[[Delta Halo (Level)|Delta Halo]]:
::*Forerunner doors covered in ornate carvings, with an oval eye-like symbol in the center.
 
*[[Regret (Level)|Regret]]:
::*Forerunner doors covered in ornate carvings, with an oval eye-like symbol in the center.
 
*[[Sacred Icon (Level)|Sacred Icon]]:
::*Forerunner [[Piston]]s.
::*Large Forerunner vehicle doors containing multiple segments which spin 90° and retract upwards.
 
*[[Quarantine Zone (Level)|Quarantine Zone]]:
::*Large Forerunner vehicle doors containing multiple segments which spin 90° and retract upwards.
::*Normal forerunner doors.
::*Massive, circular doors with multiple segments.
 
*[[Gravemind (Level)|Gravemind]]:
::*Multi-layered Covenant doors.
::*Covenant prison cage doors.
 
*[[Uprising (level)]]:
::*Triangular Forerunner doors with two segments.
 
*[[High Charity (Level)|High Charity]]:
::*Multi-layered Covenant doors.
 
*[[The Great Journey (Level)|The Great Journey]]:
::*Triangular Forerunner doors with two segments.
 
=== [[Halo 3|''Halo 3'']] ===
 
*[[Sierra 117 (Level)|Sierra 117]]: N/A
[[Image:UNSC_bunker_door.jpg|thumb|110px|right|A door in [[Crow's Nest (Base)|Crow's Nest]].]]
*[[Crow's Nest (Level)|Crow's Nest]]:
::*Heavy bunker-style doors, which are opened with door control buttons, remarked by a [[UNSC Marine Corps|Marine]] as being "old tech", as the base was built in the 21st century.
::*Large vehicle doors (Static).
::*[[Lift|Elevator]] doors.
 
*[[Tsavo Highway (Level)|Tsavo Highway]]:
::*Large bunker doors of [[Crow's Nest (Base)|Crow's Nest]]
::*Highway tunnel doors.
[[Image:Industrial_door.jpg|thumb|right|110px|A door in [[Traxus Factory Complex 09]].]]
*[[The Storm (Level)|The Storm]]:
::*Person-sized industrial automatic doors.
::*Industrial vehicle doors, openable with a button.
::*Large vehicle doors.
 
*[[Floodgate (Level)|Floodgate]]:
::*Person-sized industrial automatic doors.
::*Industrial vehicle doors, openable with a button.
::*Large vehicle doors.
 
*[[The Ark (Level)|The Ark]]:
::*Triangular, tri-segmented Forerunner doors.
::*Multi-part doors with segments that open upward (In the [[Sentinel Wall #Battle of the Ark|wall structure]]).
 
*[[The Covenant (Level)|The Covenant]]:
::*Triangular, tri-segmented Forerunner doors.
::*Multi-part doors with segments that open upward (In the tunnel that leads to the [[Citadel (Forerunner)|Citadel]]).
::*Forerunner Control Room doors (In the Citadel).
[[Image:Covenant_door.jpg|right|thumb|110px|A Covenant door in [[High Charity]].]]
*[[Cortana (Level)|Cortana]]:
::*[[Flood]] [[Porta|Portas:]] Large, sphincter-like orifices.
::*[[High Charity]]'s multi-segmented Covenant doors with a spinning lock in the center.
 
*[[Halo (Halo 3 Level)|Halo]]:
::*Triangular, tri-segmented Forerunner doors.
::*Forerunner Control Room doors (In [[Control Room]]).
 
== Trivia ==
*The object [[John-117]] rode to Earth in the [[Arrival (Level)|beginning]] of ''Halo 3'', is apparently some sort of Forerunner door, part of the [[Forerunner Dreadnought]].
* The triangular, tri-segmented Forerunner door is the most commonly seen door model in the Halo trilogy.
 
== Gallery ==
<gallery>
<gallery>
File:HCE-ForerunnerDoor-screen.jpg|A Forerunner door on [[Installation 04]] in ''[[Halo: Combat Evolved]]''.
Image:UNSC_bunker_door.jpg|A door in [[Crow's Nest (Base)|Crow's Nest]].
File:H2-GasMine-ForerunnerDoor-01.jpg|A closed Forerunner door on the [[Threshold gas mine]] in ''[[Halo 2]]''.
Image:Industrial_door.jpg|A door in [[Traxus Factory Complex 09]].
File:H2-GasMine-ForerunnerDoor-02.jpg|A Forerunner door opening on the gas mine in ''Halo 2''.
Image:Covenant_door.jpg|A Covenant door in [[High Charity]].
File:H2 - Delta Halo door 1.png|A door in one of [[Installation 05]]'s older structures.
File:H2 - Delta Halo door 2.png|Another door on Delta Halo.
File:H3-I04B-Forerunner_door.png|A Forerunner door on [[Installation 08]].
File:H2 - Quarantine Zone door 1.png|A multi-segmented door within Delta Halo's [[Quarantine zone (location)|Quarantine zone]].
File:H2 - Quarantine Zone door 2.png|Another, single-segment door within the Quarantine Zone.
File:HINF Zeta Door.png|A door on Installation 07 in ''[[Halo Infinite]]''.
File:HCEA-ForerunnerDoor-Screen.jpg|A Forerunner door in ''Halo: Combat Evolved Anniversary''.
</gallery>
===Flood===
{{Main|Porta}}
While the [[Flood]] do not have what we consider conventional architecture, they build their structures out of biomass they have consumed, adding to the disturbing overall impression of [[Flood hive|their hives]] being living things unto themselves. Flood doors, called [[Porta]]s, are built from biomass of infected hosts, and resemble valves like those in the heart. They open based on proximity. While the sections of the door itself retract, the circular frame of the door contracts at the same time.{{Ref/Reuse|Cortana}}{{Ref/Map|H3|[[Isolation]]}}
<gallery>
File:Porta.jpg|A Flood Porta in High Charity.
</gallery>
</gallery>


==Gallery==
== Related Pages ==
<gallery>
*[[Shield Door]]
File:HR_DoubleDoor_Concept.jpg|''Halo: Reach'' concept art for doors.
*[[Blast Door]]
File:H2A Concept HCDoors.jpg|''Halo 2: Anniversary'' concept art for Covenant doors.
*[[Shuttle bay door]]
File:H2A Concept CairoDoors.jpg|''Halo 2: Anniversary'' concept art for UNSC doors.
*[[Porta]]
File:HINF Concept CovieDoor.jpg|''Halo Infinite'' concept art (right) for Covenant doors usable in [[Forge/Halo Infinite|Forge]].
*[[Piston]]
</gallery>
{{Linkbox|gallery=yes|gallerypage=Images of doors}}


==Sources==
== Sources ==
{{Ref/Sources}}
<references/>
[[Category:Buildings and structures| ]]
[[Category:Lists]]

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