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{{Status|Canon}}
{{Era|H1|H2|H3}}
{{Wikipedia}}
{{ratings}}
{{SeeWikipedia|Door}}
[[Image:Frunner_door_common.jpg|thumb|250px|right|The most common type of door seen in the Halo games.]]
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.


[[File:Frunner_door_common.jpg|thumb|250px|A common type of Forerunner door.]]
== Appearances ==
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. Doors are a basic component of architecture among all known major civilizations.
Below is a list of the various door shapes and colors seen in the Halo games.


==Overview==
=== [[Halo: Combat Evolved]] ===
Like all technology created by the various organizations and civilizations that have existed throughout history, the doors they create are typically representative of their overall design styles and aesthetic preference.


==Types==
*[[Pillar of Autumn (Level)|Pillar of Autumn]]: Two-part [[human]]-made sliding doors.
Types of doors include [[Shield door]]s and [[Blast door]]s.
 
===Covenant===
*[[Halo (Halo: Combat Evolved Level)|Halo]]: N/A
The [[Covenant]] frequently use curves as well as bright purples, blues, and grays in the design of their technology; everything from weapons to cities. The doors incorporate the curves and colors standard to Covenant design, most notably in [[High Charity]]. While many Covenant doors have indicator lights and work by sliding in and out of the walls, the doors in High Charity also flash and emit a tone when approached.{{Ref/Level|CE|[[The Truth and Reconciliation]]}}{{Ref/Level|H2|[[Gravemind (level)|Gravemind]]}}{{Ref/Level|Id=Cortana|H3|[[Cortana (level)|Cortana]]}}
 
<gallery>
*[[The Truth and Reconciliation (Level)|The Truth and Reconciliation]]: Two-part [[Covenant]] doors.
File:H2 - High Charity door 1.png|A smaller Covenant door in High Charity's [[High Council Chamber]].
 
File:Covenant_door.jpg|A Covenant door in High Charity.
*[[The Silent Cartographer (Level)|The Silent Cartographer]]: Triangular, tri-segmented [[Forerunner]] doors.
File:HaloLegends-CovenantDoor.png|A Covenant door onboard a {{Class|CAS|assault carrier}} in ''[[Halo Legends]]: [[The Package (animated short)|The Package]]''.
 
File:H2A HighCharityDoor.png|A Covenant door in High Charity.
*[[Assault on the Control Room (Level)|Assault on the Control Room]]: Triangular, tri-segmented Forerunner doors.
</gallery>
 
===Humanity===
*[[343 Guilty Spark (Level)|343 Guilty Spark]]: Triangular, tri-segmented Forerunner doors.
[[Human]] technology for doors has progressed over the past centuries. While most doors in the past have been based on a hinge system, the doors seen on Earth and equally-developed off-world [[Human colonies|colonies]] are almost exclusively sliding (except for the antiquated doors in [[Crow's Nest]]),{{Ref/Level|Id=crows|H3|[[Crow's Nest]]}} either opened by proximity or a switch located on the door itself. Like most human technology applied to everything from roads to spacefaring military vessels, the design is simple and geometric (with some discrepancies) with straight lines and angles, and involves blacks, grays, and browns. Most doors have a light on them that is either green to indicate that it is open or can be opened, or red to indicate that it is locked.{{Ref/Level|Id=poa|CE|[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]}}{{Ref/Level|H2|[[Cairo Station]]}}{{Ref/Level|H3|[[The Storm]]}} While human doors usually consist of one or two sliding segments, there are some exceptions, such as the multi-segmented doors in some of [[Reach]]'s industrial facilities.{{Ref/Level|HR|[[Tip of the Spear]]}}{{Ref/Level|HR|[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]}} Reinforced [[blast door]]s are a common sight in [[military base]]s and [[UNSC starship|starships]],{{Ref/Reuse|crows}}{{Ref/Reuse|poa}} but are also used in cities, such as [[New Mombasa]], to close off certain sections in emergencies.{{Ref/Level|ODST|[[Mombasa Streets]]}}
 
<gallery>
*[[The Library (Level)|The Library]]: Massive Forerunner security doors. Several smaller types of doors.
File:HCE-PoA-BulkheadDoor-Screen1.jpg|One set of bulkhead doors on the {{UNSCShip|Pillar of Autumn}}.
 
File:HCE-PoA-BulkheadDoor-Screen2.jpg|Another set of bulkhead doors on the UNSC ''Pillar of Autumn''.
*[[Two Betrayals (Level)|Two Betrayals]]: Triangular, tri-segmented Forerunner doors.
File:01 cairostation doors large 2.png|A set of [[blast door]]s on ''[[Cairo Station (station)|Cairo Station]]''.
 
File:UNSC_bunker_door.jpg|A door in [[Crow's Nest]] in ''[[Halo 3]]''.
*[[Keyes (Level)|Keyes]]: Two-part Covenant doors.
File:3_TsavoHW_2.jpg|A gate leading out of Crow's Nest.
 
File:Industrial_door.jpg|A door in [[Traxus Factory Complex 09]].
*[[The Maw (Level)|The Maw]]: Similar as in The Pillar of Autumn.
File:Reach_door.jpg|A door in a [[BXR Industries]] mining facility on [[Reach]].
 
File:H4-Render-UNSC-ControlSwitch.jpg|UNSC door control switch in ''Halo 4''.
=== [[Halo 2]] ===
File:H2A CairoStationBlastDoor.png|A set of blast doors on ''Cairo Station'' in ''[[Halo 2: Anniversary]]''.
 
</gallery>
*[[Cairo Station (Level)|Cairo Station]]: High-tech automatic doors with a light indicating their status.
===Forerunner===
 
Doors built by the [[Forerunner]]s are completely geometric and incorporate the similar light grays, browns, and blues of the rest of their technology. The doors themselves are geometric and often slide in multiple parts. They also have complex geometric designs on them, often patterned. This same trend can be seen on floors of Forerunner structures.{{Ref/Level|CE|[[The Silent Cartographer]]}}{{Ref/Level|CE|[[Assault on the Control Room]]}}{{Ref/Level|H2|[[The Arbiter]]}} [[John-117]] used a Forerunner door from the ''[[Anodyne Spirit]]'' to breach the [[Earth]]'s atmosphere during the [[Battle for Earth]].{{Ref/Level|H3|Arrival}}
*[[Outskirts]]: Un-passable grey doors with yellow upside down triangles. Large doors in the highway tunnel.
<gallery>
 
File:HCE-ForerunnerDoor-screen.jpg|A Forerunner door on [[Installation 04]] in ''[[Halo: Combat Evolved]]''.
*[[Metropolis]]: Similar doors as in Outskirts. Several other metropolitan type doors.
File:H2-GasMine-ForerunnerDoor-01.jpg|A closed Forerunner door on the [[Threshold gas mine]] in ''[[Halo 2]]''.
 
File:H2-GasMine-ForerunnerDoor-02.jpg|A Forerunner door opening on the gas mine in ''Halo 2''.
*[[The Arbiter (Level)|The Arbiter]]: Rectangular Forerunner doors with a blue square in the middle.
File:H2 - Delta Halo door 1.png|A door in one of [[Installation 05]]'s older structures.
 
File:H2 - Delta Halo door 2.png|Another door on Delta Halo.
*[[The Oracle (Level)|The Oracle]]: Similar doors as in The Arbiter.
File:H3-I04B-Forerunner_door.png|A Forerunner door on [[Installation 08]].
 
File:H2 - Quarantine Zone door 1.png|A multi-segmented door within Delta Halo's [[Quarantine zone (location)|Quarantine zone]].
*[[Delta Halo (Level)|Delta Halo]]: Forerunner doors covered in ornate carvings, with an oval eye-like symbol in the center.
File:H2 - Quarantine Zone door 2.png|Another, single-segment door within the Quarantine Zone.
 
File:HINF Zeta Door.png|A door on Installation 07 in ''[[Halo Infinite]]''.
*[[Regret (Level)|Regret]]: Same doors as Delta Halo.
File:HCEA-ForerunnerDoor-Screen.jpg|A Forerunner door in ''Halo: Combat Evolved Anniversary''.
 
</gallery>
*[[Sacred Icon (Level)|Sacred Icon]]: Forerunner [[Piston]]s.
===Flood===
 
{{Main|Porta}}
*[[Quarantine Zone (Level)|Quarantine Zone]]: Large Forerunner vehicle doors containing multiple segments which spin 90° and retract upwards.
While the [[Flood]] do not have what we consider conventional architecture, they build their structures out of biomass they have consumed, adding to the disturbing overall impression of [[Flood hive|their hives]] being living things unto themselves. Flood doors, called [[Porta]]s, are built from biomass of infected hosts, and resemble valves like those in the heart. They open based on proximity. While the sections of the door itself retract, the circular frame of the door contracts at the same time.{{Ref/Reuse|Cortana}}{{Ref/Map|H3|[[Isolation]]}}
 
<gallery>
*[[Gravemind (Level)|Gravemind]]: Multi-layered Covenant doors.
File:Porta.jpg|A Flood Porta in High Charity.
 
</gallery>
*[[Uprising (level)]]: Triangular Forerunner doors.
 
*[[High Charity (Level)|High Charity]]: Similar doors as in [[Gravemind (level)]]  
 
*[[The Great Journey (Level)|The Great Journey]]: Same as [[Uprising (Level)]]
 
=== [[Halo 3]] ===
 
*[[Sierra 117 (Level)|Sierra 117]]: N/A
 
*[[Crow's Nest (Level)|Crow's Nest]]: Heavy bunker-style doors, which are opened with door control buttons, remarked by a marine as being "old tech", as the base was built in the 21st century.
 
*[[Tsavo Highway (Level)|Tsavo Highway]]: Large bunker doors of [[Crow's Nest (Base)|Crow's Nest]], highway doors.
 
*[[The Storm (Level)|The Storm]]: Various futuristic factory complex doors, most openable with a button.
 
*[[Floodgate (Level)|Floodgate]]: Same as in The Storm.
 
*[[The Ark (Level)|The Ark]]: Triangular, tri-segmented Forerunner doors.
 
*[[The Covenant (Level)|The Covenant]]: Triangular, tri-segmented Forerunner doors.
 
*[[Cortana (Level)|Cortana]]: [[Flood]] [[Porta]]s -- large, sphincter-like orifices. Also [[High Charity]]'s multi-segmented Covenant doors with a spinning lock in the center.
 
*[[Halo (Halo 3 Level)|Halo]]: Triangular, tri-segmented Forerunner doors.
 
== Trivia ==
*The object [[John-117]] rode to Earth in the [[Arrival (Level)|beginning]] of Halo 3 is apparently a some sort of Forerunner door, part of the [[Forerunner Dreadnought]].
* The triangular, tri-segmented Forerunner door is the most commonly seen door model in the Halo trilogy.


==Gallery==
== Gallery ==
<gallery>
<gallery>
File:HR_DoubleDoor_Concept.jpg|''Halo: Reach'' concept art for doors.
Image:UNSC_bunker_door.jpg|A door in [[Crow's Nest (Base)|Crow's Nest]].
File:H2A Concept HCDoors.jpg|''Halo 2: Anniversary'' concept art for Covenant doors.
Image:Industrial_door.jpg|A door in [[Traxus Factory Complex 09]].
File:H2A Concept CairoDoors.jpg|''Halo 2: Anniversary'' concept art for UNSC doors.
Image:Covenant_door.jpg|A Covenant door in [[High Charity]].
File:HINF Concept CovieDoor.jpg|''Halo Infinite'' concept art (right) for Covenant doors usable in [[Forge/Halo Infinite|Forge]].
</gallery>
</gallery>
{{Linkbox|gallery=yes|gallerypage=Images of doors}}


==Sources==
== Sources ==
{{Ref/Sources}}
<references/>
[[Category:Buildings and structures| ]]
[[Category:Lists]]

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