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| {{Status|Gameplay}} | | {{Cleanup}}{{Era|RW}} |
| [[File:H4_Longbow_Dominion.jpg|thumb|350px|A base being resupplied during a Dominion game on Longbow.]]
| | '''Dominion''' is a [[War Games|game mode]] in ''[[Halo 4]]'', in which players compete to capture, fortify, and hold bases from the opposition. A team wins when they reach the score limit (400 points by default<ref name="THC">[http://www.youtube.com/watch?v=qMSo2XbDU6E&feature=related '''THC''' ''Halo 4 Longbow Dominion Gameplay 2 NYCC'']</ref>) or if they have the highest score when the time limit is reached. Teams can gain an early victory by capturing all of a map's bases and then killing all members of the opposing team.<ref name="IGN">[http://www.ign.com/videos/2012/09/21/halo-4-developer-commentary-dominion-multiplayer '''IGN''' ''Halo 4 Developer Commentary: Dominion Multiplayer'']</ref> |
| {{Quote|Teams are pitted against each other to capture, fortify, and resupply bases to win. After infiltrating a base, a player can capture it for their team, whether it is a neutral base or a base previously claimed by the enemy. When a team has held a base for long enough, it will automatically fortify, defending itself with turret emplacements and energy shields. Holding a base earns teams points for each resupply, and provides teams with heavy ordnance drops and vehicles each supply cycle.|[[Halo 4 Interactive Guide|''Halo 4'' Interactive Guide]] description.}} | |
| '''Dominion''' is a [[War Games|game mode]] in ''[[Halo 4]]'', in which players compete to capture, fortify, and hold bases from the opposite team. A team wins when they reach the score limit (400 points by default<ref name="THC">[http://www.youtube.com/watch?v=qMSo2XbDU6E&feature=related '''THC''' ''Halo 4 Longbow Dominion Gameplay 2 NYCC'']</ref>) or if they have the highest score when the time limit is reached. Teams can gain an early victory by capturing all of a map's bases and then killing all members of the opposing team.<ref name="IGN">[http://www.ign.com/videos/2012/09/21/halo-4-developer-commentary-dominion-multiplayer '''IGN''' ''Halo 4 Developer Commentary: Dominion Multiplayer'']</ref> Dominion is a 6v6 mode, not unlike the similar-in-concept [[Invasion]] from ''[[Halo: Reach]]''. | |
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| ==Overview== | | == Rules and playstyle == |
| Two teams compete to capture bases on the map. A base that is captured and held for a certain period of time will fortify; activating turrets, shield doors, and other base defenses. Fortified bases are periodically resupplied with new vehicles and Ordnance drops. Points are awarded for each base capture (10 points), fortification (20 points), and resupply (30 points). Bonus XP is awarded to players that kill opponents while near a base. | | Two teams compete to capture bases on the map. A base that is captured and held for a certain time will fortify, activating turrets, shield doors, and other base defenses. Fortified bases are periodically resupplied with new vehicles and Ordnance drops. Points are awarded for each base capture (10 points), fortification (20 points), and resupply (30 points). Bonus XP is awarded to players that kill opponents while near a base. |
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| ===Capturing and fortifying===
| | When one team captures all bases on the map, the other team is forced to make a Last Stand. A team in Last Stand gains Last Stand Traits (which, by default, grant [[overshield]]s), but loses the ability to respawn. If all members of the team in Last Stand are killed, then the other team wins the round early. However, a team can end their Last Stand and regain the ability to respawn by re-capturing one of the bases on the map. |
| [[File:H4-Dominion on Shatter.jpg|thumb|300px|A member of blue team defends a blue base from a red team attacker on ''[[Shatter]]''.]]
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| Capturing a base in Dominion is divided into two primary phases: capturing and fortifying. To begin capturing a base, a player must go up to the interactive terminal inside the base and hold down the interact button for a short period of time (usually a few seconds). Once this is complete, the base will begin a capture timer (15 seconds by default) at the end of which the base is then considered owned by the player's team. Once the base is captured, the base enters the fortifying stage, in which another timer (30 seconds by default) begins to count down. At the end of this timer, the base is considered fortified, and the base in question will be given a layer of defenses to help the player's team defend it such as [[M3063 deployable turret|autoturrets]], deployable barricades and [[Shield door|breakable shield doors]]. Capturing the base will, additionally, turn on a multitude of monitors, antennae and screens inside the said base, tinted towards the controlling team's color.{{Ref/Site|Id=commentary|D=01|M=6|Y=2020|URL=https://www.youtube.com/watch?v=avzt5YkBafM|Site=YouTube|Page=Halo 4 Developer Commentary - Dominion Multiplayer}}
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| The initial deployment of turrets are built upon the initial fortification of the base, though they can be destroyed by sustained fire from enemy players. Auto turrets do not respawn automatically, and require repair through interacting with them. Capturing an enemy base will immediately switch the autoturrets to the new capturing team's side, and they will immediately begin attacking enemy players. The turrets are equipped with machine guns and an EMP launcher, making them effective against both infantry and vehicles. The shield doors are designed in such a way that the defending team can walk through them without issue, though the attacking team cannot - sustained gunfire or one to two [[Melee|melees]] can destroy the shield temporarily and allow gunfire to pass through.{{Ref/Reuse|commentary}}
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| To capture an enemy base, players must enter an enemy base and interact with the central terminal, as they would do to capture any other base. This begins the capture and fortify stages as formerly described, though with the exception that the base's defenses are now already up. Capturing a base earns 10 points, while fortifying a base earns 20 points. Dominion games typically only have three bases on the map, meaning consistently controlling two bases throughout the battle is a must for victory.{{Ref/Reuse|commentary}}
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| ===Resupply and vehicles===
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| Once fortified, a base will begin resupply-regular timers (45 seconds by default), at the end of which the base will receive a resupply of [[Ordnance pod|ordnance]] drops consisting of power weapons and ammunition. The base is additionally equipped with several vehicle pads that periodically allow allied players to call in preset vehicles at those said locations. Vehicle pads are marked by a holographic representation of the vehicle they spawn. Successful resupplies award a team with 30 points each time.{{Ref/Reuse|commentary}}
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| ===Victory conditions===
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| Should a team gain control of all bases on the map, the opposing team will be put into a state of "last stand". All players in "last stand" are given an [[overshield]] (or other traits as defined in the custom game settings) and a marker visible to all players in the match, but are unable to respawn. If the team with control of the bases is able to kill all members of the last-stand team, they win the game immediately. Though should the last-stand players be able to capture and/or recapture any base, the game resumes as normal.{{Ref/Reuse|commentary}}
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| By default, Dominion games are 12 minutes long, and the team with the most points at the end emerges victorious.{{Ref/Reuse|commentary}}
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| ==Variants==
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| ===Lockdown===
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| '''Lockdown''' is a specialised game variant of Dominion, designed with a focus on more concentrated gameplay. The mode has a score limit of 100, with both teams only fighting over one central base. The mode reduces the capture time for new bases to 1 second and the capture time on enemy bases to 5 seconds, as well as reducing the standard fortify time to 15 seconds. The mode gives 0 points for fortifying a base and 10 for a resupply, with a resupply timer of 25 seconds. Additionally, last stand is disabled in Lockdown. Bases in lockdown have no turrets or shield doors.{{Ref/Site|D=10|M=10|Y=2014|URL=http://blogs.halowaypoint.com/Headlines/post/2013/06/27/The-Halo-Bulletin-62713.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 6.27.13}}
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| ===Legendary Dominion===
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| '''Legendary Dominion''' is a variant in which players use the "Legendary" standard loadouts found in other "Legendary" gamemodes - putting both teams on an equal footing. Players can choose to spawn with an [[assault rifle]] or a [[battle rifle]].{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.org/halobulletins/124|Site=Halo Waypoint|Page=The Halo Bulletin: 11.20.13}}{{Ref/Site|Id=poll|D=01|M=6|Y=2020|URL=https://web.archive.org/web/20141013141711/https://forums.halowaypoint.com/yaf_postst230458_Community-Choice--Dominion-Game-Types.aspx?g=posts&t=230458|Site=Halo Waypoint Forums|Page=Community Choice: Dominion Game Types}}
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| ===Shotty Sniper Dominion===
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| A variant of Dominion where players spawn with the [[shotgun]] and the [[sniper rifle]], and can change [[armor abilities]] in their loadouts.{{Ref/Reuse|poll}}
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| ===Dominion Pro===
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| A variant of Dominion that employs standardised loadouts with the option to spawn with a battle rifle, [[DMR]], [[Z-250 lightrifle|LightRifle]] or [[Covenant carbine]], and no armor ability. Additionally, the [[motion tracker]] is disabled.{{Ref/Reuse|poll}}
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| ==Supported maps==
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| Due to the particularly specific design of Dominion and it's 6v6 player count, it by default only supported by the [[Big Team Battle|larger-scale]] maps in ''Halo 4''. These include;
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| {{col-begin}}
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| {{col-2}}
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| '''''Halo 4'' base game'''
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| *[[Exile]]
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| *[[Longbow]]
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| *[[Meltdown]]
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| *[[Vortex]]
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| {{Col-2}}
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| '''[[Crimson Map Pack]]'''
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| *[[Shatter]]
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| '''[[Castle Map Pack]]'''
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| *[[Outcast]]
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| {{Col-end}}
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| ==Tips== | | ==Tips== |
| [[File:H4-Dominion on Vortex.jpg|thumb|300px|A Spartan and an autoturret defend a base entrance from an attacking Spartan in [[Vortex]].]]
| | A player's optimal choice of [[armor abilities]], [[Tactical Packages|tactical packages]] and [[support upgrades]] depends on whether they intend to attack enemy-held bases or defend their own. |
| *A player's optimal choice of [[armor abilities]], [[Tactical Packages|tactical packages]] and [[support upgrades]] depends on whether they intend to attack enemy-held bases or defend their own.
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| *Mobility's unlimited sprint allows attackers to quickly assault enemy bases (or retreat from a battle thats turning against them), while Stealth and [[Active Camouflage]] allows them to flank and infiltrate unseen to eliminate defenders with ease. A [[Jet Pack]] will enable attackers to breach bases otherwise inaccessible angles, and to quickly return to the battle following a respawn.
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| *Defenders by comparison should place their focus on detection, protection, and supplies. The sensor upgrade increases the radius of the motion tracker and allows defenders to detect attackers who are further away, allowing for an additional few seconds to prepare. Three armor abilities are particularly useful. [[Promethean vision]] allows defenders to see attackers through walls and move to intercept them accordingly, while the Regeneration Field grants defenders extra protection and resilience against assaults. Perhaps the most useful however is the Autosentry. A defender can deploy an autosentry on or near the base capture point to provide much needed deterrence and fire support, and, at the very least, a distraction. Active Camouflage and Stealth can also be useful for base defense, but utilizing such a combination can easily be neutralized by a hail of grenades or other explosives.
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| *Players who rely primarily on vehicles to defend or attack would do well to use the Wheelman package and Gunner upgrade. The latter is also useful for operating the occasional mounted turrets placed within bases, and for moving with them detached for base defense.
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| ==Unlocks and rewards==
| | Mobility's unlimited sprint allows attackers to quickly assault enemy bases (or retreat from a battle thats turning against them), while Stealth and [[Active Camouflage]] allows them to flank and infiltrate unseen to eliminate defenders with ease. A [[Jet Pack]] will enable attackers to breach bases otherwise inaccessible angles, and to quickly return to the battle following a respawn. |
| The [[COMMANDO-class Mjolnir]] armor can be unlocked for completing the Dominion Victory commendation.
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| ===Commendations===
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| {{Main|List of Halo 4 commendations}}
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| <div class="tabcontainer">
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| <div class="tabbox">
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| <div class="tab">Dominion Victory</div>
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| Win a match in any Dominion gametype in matchmaking. Completing this commendation will unlock the [[MJOLNIR Powered Assault Armor/K variant|Commando]] armor set
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| {| class="wikitable" border="1" cellpadding="2" cellspacing="1" style="height: 189px; width: 217px;"
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| | style="text-align: center"|'''Tier'''
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| | style="text-align: center"|'''Required #'''
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| | style="text-align: center"|'''Rewarded XP'''
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| |-
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| |Novice
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| | style="text-align: center"|5
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| | style="text-align: center"|250
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| |-
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| |Proficient
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| | style="text-align: center"|10
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| | style="text-align: center"|500
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| |-
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| |Adept
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| | style="text-align: center"|25
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| | style="text-align: center"|750
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| |-
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| |Expert
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| | style="text-align: center"|50
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| | style="text-align: center"|1000
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| |-
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| |Master
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| | style="text-align: center"|150
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| | style="text-align: center"|2000
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| |}
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| </div>
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| <div class="tabbox">
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| <div class="tab">Captured</div>
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| Earn any of these 7 medals: [[Base Capture Initiated]], [[Capture Initiation Assist]], [[Base Captured]], [[Capture Assist]], [[Turret Destroyed]], [[Base Offense]], [[Base Saved]]
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| {| class="wikitable" border="1" cellpadding="2" cellspacing="1" style="height: 189px; width: 217px;"
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| | style="text-align: center"|'''Tier'''
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| | style="text-align: center"|'''Required #'''
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| | style="text-align: center"|'''Rewarded XP'''
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| |-
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| |Novice
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| | style="text-align: center"|5
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| | style="text-align: center"|250
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| |-
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| |Proficient
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| | style="text-align: center"|10
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| | style="text-align: center"|500
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| |-
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| |Adept
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| | style="text-align: center"|20
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| | style="text-align: center"|750
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| |-
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| |Expert
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| | style="text-align: center"|40
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| | style="text-align: center"|1000
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| |-
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| |Master
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| | style="text-align: center"|60
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| | style="text-align: center"|2000
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| |}
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| </div>
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| <div class="tabbox">
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| <div class="tab">Base Defense</div>
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| Earn any of these 4 medals: [[Base Defense]], [[Turret Built]], [[Fortification Assist]], [[Resupply Assist]]
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| {| class="wikitable" border="1" cellpadding="2" cellspacing="1" style="height: 189px; width: 217px;"
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| | style="text-align: center"|'''Tier'''
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| | style="text-align: center"|'''Required #'''
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| | style="text-align: center"|'''Rewarded XP'''
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| |-
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| |Novice
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| | style="text-align: center"|5
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| | style="text-align: center"|250
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| |-
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| |Proficient
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| | style="text-align: center"|25
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| | style="text-align: center"|500
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| |-
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| |Adept
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| | style="text-align: center"|50
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| | style="text-align: center"|750
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| |-
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| |Expert
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| | style="text-align: center"|75
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| | style="text-align: center"|1000
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| |-
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| |Master
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| | style="text-align: center"|150
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| | style="text-align: center"|2000
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| |}
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| </div>
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| <div class="tabbox">
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| <div class="tab">Dominion Mastery</div>
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| Complete all of the following commendations: Dominion Victory, Captured, Base Defense. Completing this commendation will unlock the "Dominated" emblem
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| </div></div>
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| ===Medals===
| | Defenders by comparison should place their focus on detection, protection, and supplies. The sensor upgrade increases the radius of the motion tracker and allows defenders to detect attackers who are further away, allowing for an additional few seconds to prepare. Three armor abilities are particularly useful. [[Promethean vision]] allows defenders to see attackers through walls and move to intercept them accordingly, while the Regeneration Field grants defenders extra protection and resilience against assaults. Perhaps the most useful however is the Autosentry. A defender can deploy an autosentry on or near the base capture point to provide much needed deterrence and fire support, and, at the very least, a distraction. Active Camouflage and Stealth can also be useful for base defence, but utilizing such a combination can easily be neutralized by a hail of grenades or other explosives. |
| {{Main|List of Halo 4 medals}}
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| The following medals can be unlocked in the Dominion gamemode.
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| {| class="wikitable"
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| |-
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| ! scope="col" style="text-align:center;" | Icon
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| ! scope="col" style="width:175px;height:20px;text-align:center;" | Name
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| ! scope="col" style="width:350px;height:20px;text-align:center;" | Requirement
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| |-align="center"
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| |[[File:H4 - Base Capture Initiated.png|70px]]
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| |[[Base Capture Initiated]]
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| |Initiate a base capture.
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| |-align="center"
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| |[[File:H4 - Base Captured.png|70px]]
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| |[[Base Captured]]
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| |Initiate a successful base capture.
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| |-align="center"
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| |[[File:H4 - Base Conqueror.png|70px]]
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| |[[Base Conqueror]]
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| |Initiate 5 successful base captures.
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| |-align="center"
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| |[[File:H4 - Capture Assist.png|70px]]
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| |[[Capture Assist]]
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| |Be within a base when it is captured.
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| |-align="center"
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| |[[File:H4 - Capture Initiation Assist.png|70px]]
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| |[[Capture Initiation Assist]]
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| |Assist a teammate in initiating a base capture.
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| |-align="center"
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| |[[File:H4 - Base Defense.png|70px]]
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| |[[Base Defense]]
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| |Kill an opponent inside a base your team controls.
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| |-align="center"
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| |[[File:H4 - Base Offense.png|70px]]
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| |[[Base Offense]]
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| |Kill an opponent inside a base your enemy controls.
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| |-align="center"
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| |[[File:H4 - Base Saved.png|70px]]
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| |[[Base Saved]]
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| |Reclaim a contested base your team owns.
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| |-align="center"
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| |[[File:H4 - Security Chief.png|70px]]
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| |[[Security Chief]]
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| |Reclaim 5 contested bases your team owns.
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| |-align="center"
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| |[[File:H4 - Fortification Assist.png|70px]]
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| |[[Fortification Assist]]
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| |Be within a base your team controls when it is fortified.
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| |-align="center"
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| |[[File:H4 - Resupply Assist.png|70px]]
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| |[[Resupply Assist]]
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| |Be within a base your team controls when it is resupplied.
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| |-align="center"
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| |[[File:H4 - Turret Built.png|70px]]
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| |[[Turret Built]]
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| |Build a base turret.
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| |-align="center"
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| |[[File:H4 - Chief Engineer.png|70px]]
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| |[[Chief Engineer]]
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| |Build 10 base turrets.
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| |-align="center"
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| |[[File:H4 - Turret Destroyed.png|70px]]
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| |[[Turret Destroyed]]
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| |Destroy an enemy base turret.
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| |-align="center"
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| |[[File:H4 - Demolition Expert.png|70px]]
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| |[[Demolition Expert]]
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| |Destroy 10 enemy base turrets.
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| |-align="center"
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| |[[File:H4 - Gotcha.png|70px]]
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| |[[Gotcha!]]
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| |Kill an enemy player while they are building a turret.
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| |-align="center"
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| |[[File:H4 - Shield Door Destroyer.png|70px]]
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| |[[Shield Door Destroyed]]
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| |Destroy 5 enemy team shields.
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| |-align="center"
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| |[[File:H4 - Breach.png|70px]]
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| |[[Breach]]
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| |Destroy 10 enemy team shields.
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| |-align="center"
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| |[[File:H4 - Sapper.png|70px]]
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| |[[Sapper]]
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| |Destroy 15 enemy team shields.
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| |-align="center"
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| |[[File:H4 - Survivor.png|70px]]
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| |[[Survivor]]
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| |Survive Last Stand without dying.
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| |-align="center"
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| |[[File:H4 - Hero.png|70px]]
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| |[[Hero!]]
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| |Instigate a successful capture that saves the team from Last Stand.
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| |-align="center"
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| |[[File:H4 - Kill Shot!.png|70px]]
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| |[[Kill Shot!]]
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| |Get the final kill in Last Stand mode.
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| |}
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| ==Gallery==
| | Players who rely primarily on vehicles to defend or attack would do well to use the Wheelman package and Gunner upgrade. The latter is also useful for operating the occasional mounted turrets placed within bases, and for moving with them detached for base defence. |
| <gallery>
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| File:H4_DominionCommTower_Concept.jpg|Concept art of the communication tower.
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| File:H4_DominionAntenna_Concept_1.jpg|Concept art for the decorative antennas present in the mode.
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| File:H4_DominionAntenna_Concept_2.jpg|Another concept of the antennas.
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| File:H4_DominionGenerator_Concept.jpg|Concept art for a generator in the mode.
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| File:H4_DominionBanners_Concept.jpg|Concept art of the decorative banners that let players know which team a base belongs to.
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| File:H4_DominionScreens_Concept.jpg|Concept art of the monitors present in the mode.
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| File:H4_DominionTerminal_Concept_1.jpg|Concept art of the Dominion terminal.
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| File:H4_DominionTerminal_Concept_2.jpg|Another concept of the Dominion terminal.
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| File:H4_DominionVehiclePad_Concept_1.jpg|Concept art of the vehicle pads present in the mode.
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| File:H4_DominionVehiclePad_Concept_2.jpg|Another vehicle pad concept.
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| </gallery>
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{Gametype}} | | {{Games}} |
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| [[Category:Multiplayer gametypes]] | | [[Category:Multiplayer Gametypes]] |
| [[Category:Halo 4 gametypes]] | | [[Category:Dominion Variants]] |