Editing Dominion
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===Capturing and fortifying=== | ===Capturing and fortifying=== | ||
[[File:H4-Dominion on Shatter.jpg|thumb|300px|A member of blue team defends a blue base from a red team attacker on ''[[Shatter]]''.]] | [[File:H4-Dominion on Shatter.jpg|thumb|300px|A member of blue team defends a blue base from a red team attacker on ''[[Shatter]]''.]] | ||
Capturing a base in Dominion is divided into two primary phases; capturing and fortifying. To begin capturing a base, a player must go up to the interactive terminal inside the base and hold down the interact button for a short period of time (usually a few seconds). Once this is complete, the base will begin a capture timer (15 seconds by default) at the end of which the base is then considered owned by the player's team. Once the base is captured, the base enters the fortifying stage, in which another timer (30 seconds by default) begins to count down. At the end of this timer, the base is considered fortified, and the base in question will be given a layer of defenses to help the player's team defend it such as [[M3063 | Capturing a base in Dominion is divided into two primary phases; capturing and fortifying. To begin capturing a base, a player must go up to the interactive terminal inside the base and hold down the interact button for a short period of time (usually a few seconds). Once this is complete, the base will begin a capture timer (15 seconds by default) at the end of which the base is then considered owned by the player's team. Once the base is captured, the base enters the fortifying stage, in which another timer (30 seconds by default) begins to count down. At the end of this timer, the base is considered fortified, and the base in question will be given a layer of defenses to help the player's team defend it such as [[M3063 Deployable Turret|autoturrets]], deployable barricades and [[Shield door|breakable shield doors]]. Capturing the base will additionally turn on a multitude of monitors, antennae and screens inside the base, tinted the controlling team's color.{{Ref/Site|Id=commentary|D=01|M=6|Y=2020|URL=https://www.youtube.com/watch?v=avzt5YkBafM|Site=YouTube|Page=Halo 4 Developer Commentary - Dominion Multiplayer}} | ||
The initial deployment of turrets are built upon the initial fortification of the base, though they can be destroyed by sustained fire from enemy players. Auto turrets do not respawn automatically, and require to repair them by interacting with them. Capturing an enemy base will immediately switch the autoturrets to the new team's side, and they will immediately begin attacking enemy players. The turrets are equipped with machine guns and an EMP launcher, making them effective against both infantry and vehicles. The shield doors are designed in such a way that the defending team can walk through them without issue, though the attacking team cannot - sustained gunfire or one or two [[Melee|melees]] can destroy the shield temporarily and allow gunfire passage through.{{Ref/Reuse|commentary}} | The initial deployment of turrets are built upon the initial fortification of the base, though they can be destroyed by sustained fire from enemy players. Auto turrets do not respawn automatically, and require to repair them by interacting with them. Capturing an enemy base will immediately switch the autoturrets to the new team's side, and they will immediately begin attacking enemy players. The turrets are equipped with machine guns and an EMP launcher, making them effective against both infantry and vehicles. The shield doors are designed in such a way that the defending team can walk through them without issue, though the attacking team cannot - sustained gunfire or one or two [[Melee|melees]] can destroy the shield temporarily and allow gunfire passage through.{{Ref/Reuse|commentary}} | ||
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Should a team gain control of all bases on the map, the opposing team will be put into a state of "last stand". All players in last stand are given an [[overshield]] (or other traits as defined in custom game settings) and a marker visible to all players, but are unable to respawn. If the team with control of the bases is able to kill all members of the last stand team, they win the game immediately, though should the last stand players be able to capture any base the game resumes as normal.{{Ref/Reuse|commentary}} | Should a team gain control of all bases on the map, the opposing team will be put into a state of "last stand". All players in last stand are given an [[overshield]] (or other traits as defined in custom game settings) and a marker visible to all players, but are unable to respawn. If the team with control of the bases is able to kill all members of the last stand team, they win the game immediately, though should the last stand players be able to capture any base the game resumes as normal.{{Ref/Reuse|commentary}} | ||
By default, Dominion games are 12 minutes long, and the team with the most points at the end wins.{{Ref/Reuse|commentary}} | By default, Dominion games are 12 minutes long, and the team with the most points at the end wins. {{Ref/Reuse|commentary}} | ||
==Variants== | ==Variants== |