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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=District | |name=District | ||
|image=[[File: | |image=[[File:District_5.jpg|290px]] | ||
|game=[[Halo 2 | |game=''[[Halo 2 Vista]]'' | ||
|map=War Games Map_Set/: 411-1<ref name="mombasa waypoint">[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref> | |map=War Games Map_Set/: 411-1<ref name="mombasa waypoint">[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref> | ||
|location=[[Sector 0-5]], [[Old Mombasa]], [[Earth]] | |location=[[Sector 0-5]], [[Old Mombasa]], [[Earth]] | ||
|terrain=Abandoned city | |terrain=Abandoned city | ||
|symmetry= | |symmetry= | ||
|playernumber=8-16 | |playernumber=8-16 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[Capture the Flag | *[[Capture the Flag|Capture The Flag]] | ||
*[[King of the Hill]] | *[[King of the Hill]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[Territories]] | *[[Territories]] | ||
}} | }} | ||
{{Center|{{Article | {{Center|{{Article Quote|The alleys of Old Mombasa were never kind to the unwary. On [[Covenant Empire|Covenant]]-controlled [[Earth]], ramshackle homes prove ideal for ambush.}}}} | ||
'''District''', is a [[Halo 2 | '''District''', is a ''[[Halo 2 Vista]]'' [[multiplayer]] map that is located in [[Sector 0-5]].<ref name="gamespot"/> | ||
==Summary== | ==Summary== | ||
During the [[Covenant]]’s [[Battle for Earth|first assault]] on Earth and the occupation which would follow, [[Old Mombasa]] became a key engagement point for UNSC forces seeking to prevent the Covenant from establishing what they initially believed to be an invasion beachhead on the planet. Recreated in the [[War Games]] environment to train Spartans for urban warfare, District is a near-perfect simulation of the terrain as of [[2552#October|October 20]], [[2552]]. | During the [[Covenant]]’s [[Battle for Earth|first assault]] on Earth and the occupation which would follow, [[Old Mombasa]] became a key engagement point for UNSC forces seeking to prevent the Covenant from establishing what they initially believed to be an invasion beachhead on the planet. Recreated in the [[War Games]] environment to train Spartans for urban warfare, District is a near-perfect simulation of the terrain as of [[2552#October|October 20]], [[2552]].<ref name="mombasa waypoint"/> | ||
The map's layout includes a portion of geometry from the mission [[Outskirts]], with the starting area, courtyard and more accessible and several alleys and roads un-blocked. Like most ''[[Halo 2]]'' maps, District provides certain landmarks that help players. Such landmarks include the atrium; the [[Voi Theater]], and the three level parking garage, as well as many small shops. | The map's layout includes a portion of geometry from the mission [[Outskirts]], with the starting area, courtyard and more accessible and several alleys and roads un-blocked. Like most ''[[Halo 2]]'' maps, District provides certain landmarks that help players. Such landmarks include the atrium; the [[Voi Theater]], and the three level parking garage, as well as many small shops. | ||
===Description=== | ===Description=== | ||
This map was also created for larger scale battles. It has "about two-thirds the size of the playable area in [[Coagulation]], or, it offers about four times as much playable area as Turf." | This map was also created for larger scale battles. It has "about two-thirds the size of the playable area in [[Coagulation]], or, it offers about four times as much playable area as Turf."<ref name="gamespot"/> It also includes many vehicle accessible places such as elevated sidewalks, a small bridge, and ramps all around the map. With all of its high places, it makes it a perfect map for snipers. | ||
District also has a "mix of close-quarters and wide-open combat spaces". Many of the areas are closed but are "still open to the sky, allowing players to see the surrounding building tops and cityscape". | District also has a "mix of close-quarters and wide-open combat spaces". Many of the areas are closed but are "still open to the sky, allowing players to see the surrounding building tops and cityscape".<ref name="gamespot"/> | ||
"District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry." | "District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry."<ref name="gamespot"/> | ||
[[File:H2 District Courtyard.png|left|thumb|The courtyard on District.]] | [[File:H2 District Courtyard.png|left|thumb|The courtyard on District.]] | ||
[[File:H2 Outskirts Courtyard.png|thumb|The courtyard on Outskirts.]] | [[File:H2 Outskirts Courtyard.png|right|thumb|The courtyard on Outskirts.]] | ||
[[File:H2A Outskirts Courtyard.png|thumb|The courtyard on Outskirts in remastered graphics.]] | [[File:H2A Outskirts Courtyard.png|right|thumb|The courtyard on Outskirts in remastered graphics.]] | ||
===Differences from Outskirts=== | ===Differences from Outskirts=== | ||
District shares geometry with several areas of the mission Outskirts, from the ''Halo 2'' campaign. The courtyard area in which [[John-117]] and his squad of Marines defend against waves of Covenant infantry serves as a focal point of the map. Unlike Outskirts, however, there are several differences accounting for multiplayer map design. The gate at the end of the courtyard, where the [[Yanme'e]] attack from in the mission, is now open and the road follows through, up and around to the left, connecting to the overpass section later on in the mission where [[Avery Johnson|Johnson]] boards the [[D77-TC Pelican|Pelican]]. | District shares geometry with several areas of the mission Outskirts, from the ''Halo 2'' campaign. The courtyard area in which [[John-117]] and his squad of Marines defend against waves of Covenant infantry serves as a focal point of the map. Unlike Outskirts, however, there are several differences accounting for multiplayer map design. The gate at the end of the courtyard, where the [[Yanme'e]] attack from in the mission, is now open and the road follows through, up and around to the left, connecting to the overpass section later on in the mission where [[Avery Johnson|Johnson]] boards the [[D77-TC Pelican|Pelican]]. | ||
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The gate where the Hunters spawn is also open, and is largely similar in layout, including the ledge to the right where the Sniper Rifle spawns in the mission. Unlike Outskirts, however, this ledge does not end in an alley but instead follows through to the aforementioned road. The overpass itself, which in Outskirts is destroyed, is fully intact on District, and follows round and down, connecting to the road in the ''Outskirts'' courtyard where the [[New Mombasa Police Department|NMPD]] building is in ''Halo 2: Anniversary'' remastered graphics. The most drastic changes come in the form of the area where the Jackals spawn in Outskirts, however, and the alley leading into [[Sniper Alley]]. The building to the right of this alley has been replaced with a multi-level parking lot, and the alley largely restructured so that no trace of the passage leading to Sniper alley remains. | The gate where the Hunters spawn is also open, and is largely similar in layout, including the ledge to the right where the Sniper Rifle spawns in the mission. Unlike Outskirts, however, this ledge does not end in an alley but instead follows through to the aforementioned road. The overpass itself, which in Outskirts is destroyed, is fully intact on District, and follows round and down, connecting to the road in the ''Outskirts'' courtyard where the [[New Mombasa Police Department|NMPD]] building is in ''Halo 2: Anniversary'' remastered graphics. The most drastic changes come in the form of the area where the Jackals spawn in Outskirts, however, and the alley leading into [[Sniper Alley]]. The building to the right of this alley has been replaced with a multi-level parking lot, and the alley largely restructured so that no trace of the passage leading to Sniper alley remains. | ||
==Production notes== | ==Trivia== | ||
===Production notes=== | |||
*District was inspired by the starting areas of the mission Outskirts, and the existing level [[Turf]]. One of the goals in the map's creation was to combine the two in both gameplay and aesthetics.<ref name="gamespot">[https://www.gamespot.com/articles/halo-2-qanda-examining-the-new-district-level/1100-6168750/ '''GameSpot''': ''Halo 2 Q&A - Examining the New District Level''] (Retrieved 15/06/2019, [https://web.archive.org/web/20141219182357/http://www.gamespot.com/articles/halo-2-qanda-examining-the-new-district-level/1100-6168750/ Archive])</ref> | *District was inspired by the starting areas of the mission Outskirts, and the existing level [[Turf]]. One of the goals in the map's creation was to combine the two in both gameplay and aesthetics.<ref name="gamespot">[https://www.gamespot.com/articles/halo-2-qanda-examining-the-new-district-level/1100-6168750/ '''GameSpot''': ''Halo 2 Q&A - Examining the New District Level''] (Retrieved 15/06/2019, [https://web.archive.org/web/20141219182357/http://www.gamespot.com/articles/halo-2-qanda-examining-the-new-district-level/1100-6168750/ Archive])</ref> | ||
===Trivia=== | |||
==Trivia== | *This map proves to be an interesting choice for [[Zombie]], as well as 1 sided and 2 sided game types. | ||
*This map proves to be an interesting choice for [[ | |||
*To get out of the boundaries of District, get a Scorpion and move it into the destroyed tunnel near the parking garage. Make sure the tips of the [[M808B Scorpion|Scorpion]] are below the hole in the ceiling of the tunnel. Then, climb on the Scorpion and position yourself right below the ceiling hole. Jump, and then press crouch at the height of your jump. You should be able to pass over the invisible wall and then continue forward. Get another player and you can run along the rooftops of District by sword canceling or butterflying from the ledge of the end of the tunnel. If you fall down from the ledge, you can always [[Type-1 energy sword|Sword]] cancel upwards onto the ledge or roof if someone is standing on the ledge. | *To get out of the boundaries of District, get a Scorpion and move it into the destroyed tunnel near the parking garage. Make sure the tips of the [[M808B Scorpion|Scorpion]] are below the hole in the ceiling of the tunnel. Then, climb on the Scorpion and position yourself right below the ceiling hole. Jump, and then press crouch at the height of your jump. You should be able to pass over the invisible wall and then continue forward. Get another player and you can run along the rooftops of District by sword canceling or butterflying from the ledge of the end of the tunnel. If you fall down from the ledge, you can always [[Type-1 energy sword|Sword]] cancel upwards onto the ledge or roof if someone is standing on the ledge. | ||
*This map features a billboard with Swahili text advertising | *This map features a billboard with Swahili text advertising [[Zanzibar]] as well as an advertisement for the [[Civilian Hog]]. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC District.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''. | File:HMCC District.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''. | ||
File:H2 District Zanzibar Sign.png|The advertisement for [[Zanzibar]] seen in the map. | File:H2 District Zanzibar Sign.png|The advertisement for [[Zanzibar]] seen in the map. | ||
File:H2_District_Warthog.jpg|A Warthog on District. | |||
File:H2_District_Warthog.jpg|A Warthog | File:H2_District_Ghost.jpg|A Ghost on District. | ||
File:H2_District_Ghost.jpg|A Ghost | File:H2_District_Battle.jpg|A battle on District. | ||
File:H2_District_Battle.jpg|A battle on | |||
File:H2_District_Sniper.jpg|Sniping on District. | File:H2_District_Sniper.jpg|Sniping on District. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{levels|H2|mode=yes}} | {{levels|H2|mode=yes}} | ||