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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=District | |name=District | ||
|image=[[File: | |image=[[File:District_5.jpg|290px]] | ||
|game=[[Halo 2 | |game=''[[Halo 2 Vista]]'' | ||
|map=War Games Map_Set/: 411-1<ref name="mombasa waypoint">[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref> | |map=War Games Map_Set/: 411-1<ref name="mombasa waypoint">[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref> | ||
|location= | |location=[[Old Mombasa]], [[Earth]] | ||
|terrain=Abandoned city | |terrain=Abandoned city | ||
|symmetry= | |symmetry= | ||
|playernumber=8-16 | |playernumber=8-16 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[Capture the Flag | *[[Capture the Flag|Capture The Flag]] | ||
*[[King of the Hill]] | *[[King of the Hill]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[Territories]] | *[[Territories]] | ||
}} | }} | ||
<center>{{Article Quote|The alleys of Old Mombasa were never kind to the unwary. On [[Covenant Empire|Covenant]]-controlled [[Earth]], ramshackle homes prove ideal for ambush.}}</center> | |||
'''District''', is a [[Halo 2 | '''District''', is a ''[[Halo 2 Vista]]'' [[multiplayer]] map that is located in [[Sector 0-5]].<ref>[http://www.gamespot.com/pc/action/halo2/news.html?sid=6168750 Gamespot Interview]</ref> | ||
==Summary== | ==Summary== | ||
This map was inspired by the "starting areas in the outskirts of [[New Mombasa]] in the single-player campaign". District is basically an amalgam of [[Turf]], [[Terminal (level)|Terminal]], and [[Outskirts]]. | |||
Like most ''[[Halo 2]]'' maps, District provides certain landmarks that help players. Such landmarks include the atrium; the [[Voi Theater]], and the three level parking garage, as well as many small shops. | |||
===Description=== | ===Description=== | ||
This map was also created for larger scale battles. It has "about two-thirds the size of the playable area in [[Coagulation]], or, it offers about four times as much playable area as Turf." | This map was also created for larger scale battles. It has "about two-thirds the size of the playable area in [[Coagulation]], or, it offers about four times as much playable area as Turf." It also includes many vehicle accessible places such as elevated sidewalks, a small bridge, and ramps all around the map. With all of its high places, it makes it a perfect map for snipers. | ||
District also has a "mix of close-quarters and wide-open combat spaces". Many of the areas are closed but are "still open to the sky, allowing players to see the surrounding building tops and cityscape". | District also has a "mix of close-quarters and wide-open combat spaces". Many of the areas are closed but are "still open to the sky, allowing players to see the surrounding building tops and cityscape". | ||
"District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry." | "District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry." | ||
While playing this level, the sound of gunfire can be heard in the distant background. Based on the subtitle-description, the "time" of this level is closer to the events of ''[[Halo 3]]''. The [[New Mombasa Orbital Elevator|Orbital Elevator]] is still visibly intact, implying the level would have to take place before its collapse in ''[[Halo 3: ODST]]''. | |||
==Trivia== | ==Trivia== | ||
*This map proves to be an interesting choice for [[ | *This map proves to be an interesting choice for [[Zombie]], as well as 1 sided and 2 sided game types. | ||
*To get out of the boundaries of District, get a Scorpion and move it into the destroyed tunnel near the parking garage. Make sure the tips of the [[M808B Scorpion|Scorpion]] are below the hole in the ceiling of the tunnel. Then, climb on the Scorpion and position yourself right below the ceiling hole. Jump, and then press crouch at the height of your jump. You should be able to pass over the invisible wall and then continue forward. Get another player and you can run along the rooftops of District by sword canceling or butterflying from the ledge of the end of the tunnel. If you fall down from the ledge, you can always [[Type-1 energy sword|Sword]] cancel upwards onto the ledge or roof if someone is standing on the ledge. | *To get out of the boundaries of District, get a Scorpion and move it into the destroyed tunnel near the parking garage. Make sure the tips of the [[M808B Scorpion|Scorpion]] are below the hole in the ceiling of the tunnel. Then, climb on the Scorpion and position yourself right below the ceiling hole. Jump, and then press crouch at the height of your jump. You should be able to pass over the invisible wall and then continue forward. Get another player and you can run along the rooftops of District by sword canceling or butterflying from the ledge of the end of the tunnel. If you fall down from the ledge, you can always [[Type-1 energy sword|Sword]] cancel upwards onto the ledge or roof if someone is standing on the ledge. | ||
== | ==Sources== | ||
<references/> | |||
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== | ==Links== | ||
===Internal=== | |||
*[[Old Mombasa]] | |||
*[[Turf]] | |||
*[[New Mombasa]] | |||
*[[Outskirts]] | |||
*[[Metropolis]] | |||
{{levels|H2|mode=yes}} | {{levels|H2|mode=yes}} | ||