Editing Disruption emitter
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[[File:HW2 DisruptionEmitter.png|thumb|350px|A disruption emitter deployed on the surface of [[Installation 00]].]] | [[File:HW2 DisruptionEmitter.png|thumb|350px|A disruption emitter deployed on the surface of [[Installation 00]].]] | ||
The '''disruption emitter''' is an equipment employed within the [[Banished | The '''disruption emitter''' is an equipment employed within the [[Banished]]. When deployed, the emitter temporarily generates a circular field of [[electromagnetic pulse]]. During the [[Second Ark Conflict]], [[Voridus]] modified certain models of the disruption emitter, increasing the size of the EMP field, though at the cost of reducing its duration. Voridus deployed these emitters during his salvaging operations in the vicinity ''[[High Charity]]'' that eventually led to the [[Flood]] [[Outbreak on Installation 00|outbreak]] on [[Installation 00]].{{Ref/Level|HW2|What Could Go Wrong?}} | ||
==Gameplay== | ==Gameplay== | ||
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**'''Cost:''' {{HW2Supplies|250}} | **'''Cost:''' {{HW2Supplies|250}} | ||
In ''[[Halo Wars 2]]'', the Disruption Emitter is a [[leader]] power available exclusively in the [[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]] level [[What Could Go Wrong?]]. It has a cooldown timer of 60 seconds. When activated, a disruption emitter is deployed to the targeted location (lasting 180 seconds). It disables all [[Forerunner]] units and buildings, including [[Aggressor Sentinel]]s, [[Protector Sentinel (Installation 00)|Protector Sentinels]], [[Sentinel launcher|Sentinel launching bays]], and [[Forerunner turret]]s; any affected Forerunner enemies can no longer move or attack, and launching bays no longer deploy Sentinels. The initial deployment also enhance nearby friendly units, and briefly stuns UNSC enemies, but does not disable | In ''[[Halo Wars 2]]'', the Disruption Emitter is a [[leader]] power available exclusively in the [[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]] level [[What Could Go Wrong?]]. It has a cooldown timer of 60 seconds. When activated, a disruption emitter is deployed to the targeted location (lasting 180 seconds). It disables all [[Forerunner]] units and buildings, including [[Aggressor Sentinel]]s, [[Protector Sentinel (Installation 00)|Protector Sentinels]], [[Sentinel launcher|Sentinel launching bays]], and [[Forerunner turret]]s; any affected Forerunner enemies can no longer move or attack, and launching bays no longer deploy Sentinels. The initial deployment also enhance nearby friendly units, and briefly stuns UNSC enemies, but does not disable the movement or attack of UNSC units. | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo Wars 2 | *''[[Halo Wars 2]]'' {{1st}} | ||
== Sources == | == Sources == |