Editing Digsite

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{{Status|RealWorld}}
{{Status|RealWorld}}
[[File:RW Digsite Logo.png|thumb|300px|The logo used by the Digsite team.]]
[[File:RW Digsite Logo.png|thumb|right|300px|The logo used by the Digsite team.]]


'''Digsite''' is the name of a team comprised of [[343 Industries]] employees and community [[Wikipedia:Video_game_modding|modders]], whose goal is to recover [[cut content]] from previous ''[[Halo (disambiguation)|Halo]]'' games, polish it, and make it available to modders of those games, usually through the [[Halo Editing Kit]] released for the game, if available. This process requires scouring 343 Industries' internal archives to find surviving files related to the cut content, in some cases reverse-engineering compiled assets, updating them to work with the version of the [[Wikipedia:Game engine|game engine]] used at launch - which may have been changed significantly during development after the cut content was abandoned - and occasionally creating new textures or animations to fill gaps in cases where the cut content was partially lost or unfinished. For some of these purposes, the team devised custom tools to allow them to work more effectively.{{Ref/Site|Id=Floor|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=21|M=01|Y=22}}{{Ref/Site|Id=Corps|URL=https://www.halowaypoint.com/news/cutting-room-corps|Site=Halo Waypoint|Page=Cutting Room Corps|D=21|M=01|Y=22}}
'''Digsite''' is the name of a team comprised of [[343 Industries]] employees and community [[Wikipedia:Video_game_modding|modders]], whose goal is to recover [[cut content]] from previous ''[[Halo (disambiguation)|Halo]]'' games, polish it, and make it available to modders of those games, usually through the [[Halo Editing Kit]] released for the game, if available. This process requires scouring 343 Industries' internal archives to find surviving files related to the cut content, in some cases reverse-engineering compiled assets, updating them to work with the version of the [[Wikipedia:Game engine|game engine]] used at launch - which may have been changed significantly during development after the cut content was abandoned - and occasionally creating new textures or animations to fill gaps in cases where the cut content was partially lost or unfinished. For some of these purposes, the team devised custom tools to allow them to work more effectively.{{Ref/Site|Id=Floor|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=21|M=01|Y=22}}{{Ref/Site|Id=Corps|URL=https://www.halowaypoint.com/news/cutting-room-corps|Site=Halo Waypoint|Page=Cutting Room Corps|D=21|M=01|Y=22}}

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