Editing Dextro Xur-pattern Spirit
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Designing a ship that could transport troops and vehicles was challenging physically for Wang, and the use of the tractor beams between the forks was used both to simplify that challenge and as an answer to the Covenant's unexplanable technology.{{Ref/Site|Id=twitter5|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153224933756931|Site=Twitter|Page=Shiek Wang 王峙凱 - (5/7)Needing to design a ship that can hull vehicles and units proved challenging physically. The use of 'tractor beams' between the forks was to simplify that variable. That sci-fi element proved useful as a magic answer for a lot of covenant based unexplanable tech.}} The players's ability to pick off enemies when the Spirit's troop bays opened was an accident born from how the physics worked on ''Halo: Combat Evolved''<nowiki>'</nowiki>s engine.{{Ref/Site|Id=twitter6|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153227706277888|Site=Twitter|Page=Shiek Wang 王峙凱 - (6/7)It's a happy accident that when the doors open for the Spirit you can pick off enemies. It wasn't planned that way, but the way our physics worked in our engine with units attached to vehicles allowed them to be separate, and thus hittable with projectiles once opened.}} At the end, the Spirit made its role, but Shi Kai Wang felt the vehicle was a little out of character in the Covenant's design language, being this the reason Wang redesigned the Spirit into the Phantom in ''Halo 2''. {{Ref/Site|Id=twitter7|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153229010620417|Site=Twitter|Page=Shiek Wang 王峙凱 - (7/7)At the end, it worked, but I've always felt it was a little out of character in design language, hence the redesign for the Phantom. Which I'll get to next. Alright, hope this was a fun read!}} | Designing a ship that could transport troops and vehicles was challenging physically for Wang, and the use of the tractor beams between the forks was used both to simplify that challenge and as an answer to the Covenant's unexplanable technology.{{Ref/Site|Id=twitter5|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153224933756931|Site=Twitter|Page=Shiek Wang 王峙凱 - (5/7)Needing to design a ship that can hull vehicles and units proved challenging physically. The use of 'tractor beams' between the forks was to simplify that variable. That sci-fi element proved useful as a magic answer for a lot of covenant based unexplanable tech.}} The players's ability to pick off enemies when the Spirit's troop bays opened was an accident born from how the physics worked on ''Halo: Combat Evolved''<nowiki>'</nowiki>s engine.{{Ref/Site|Id=twitter6|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153227706277888|Site=Twitter|Page=Shiek Wang 王峙凱 - (6/7)It's a happy accident that when the doors open for the Spirit you can pick off enemies. It wasn't planned that way, but the way our physics worked in our engine with units attached to vehicles allowed them to be separate, and thus hittable with projectiles once opened.}} At the end, the Spirit made its role, but Shi Kai Wang felt the vehicle was a little out of character in the Covenant's design language, being this the reason Wang redesigned the Spirit into the Phantom in ''Halo 2''. {{Ref/Site|Id=twitter7|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153229010620417|Site=Twitter|Page=Shiek Wang 王峙凱 - (7/7)At the end, it worked, but I've always felt it was a little out of character in design language, hence the redesign for the Phantom. Which I'll get to next. Alright, hope this was a fun read!}} | ||
===''Halo Wars 2''=== | |||
Spirits in ''Halo Wars 2'' act similar to their [[Type-28 Spirit#Halo Wars|''Halo Wars'' counterparts]], but will fire at enemies. The Banished are able to use them to drop off troops in both campaign and multiplayer. | |||
==Trivia== | ==Trivia== |