Editing Development of Halo: Combat Evolved
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===Weapons=== | ===Weapons=== | ||
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The first weapon developed for ''Halo'' was the assault rifle, originally a low-detail model built during the RTS days of the game's development. However, the team at Bungie liked the weapon's silhouette, so artist Robt McLees took to filling in the detail and evolving it into the [[MA5B assault rifle]] found in the final game. McLees was the only person at Bungie familiar with firearms during development, and had to constantly battle to make the human weapons feel like they could mechanically function in the real world as opposed to merely look cool, such as making sure the assault rifle had enough room for bolt travel. McLees' design process for the weapons involved drafting thumbnail sketches on paper with names, caliber, features and slang nicknames for the marine allies to use in-game. McLees continually reworked the rifle's ergonomics and design throughout development, but didn't discover until four months after ship that | The first weapon developed for ''Halo'' was the assault rifle, originally a low-detail model built during the RTS days of the game's development. However, the team at Bungie liked the weapon's silhouette, so artist Robt McLees took to filling in the detail and evolving it into the [[MA5B assault rifle]] found in the final game. McLees was the only person at Bungie familiar with firearms during development, and had to constantly battle to make the human weapons feel like they could mechanically function in the real world as opposed to merely look cool, such as making sure the assault rifle had enough room for bolt travel. McLees' design process for the weapons involved drafting thumbnail sketches on paper with names, caliber, features and slang nicknames for the marine allies to use in-game. McLees continually reworked the rifle's ergonomics and design throughout development, but didn't discover until four months after ship that French firearm manufacturer FN Herstal had produced a weapon with a very similar look around the same time - the [[Wikipedia:FN 2000|FN 2000]].<ref name="AOH96">''The Art of Halo: Creating a Virtual World'' - ''p. 96-99''</ref> | ||
A number of more exotic human grenade designs were concepted but the more conventional "pineapple" eventually won out.<ref name="AOH107">''The Art of Halo: Creating a Virtual World'' - ''p. 107''</ref> Late in development, Jaime Greisemer was told he could only keep either the shotgun or the sniper rifle, but he and several other developers stayed up several nights to make sure both made the final cut.{{Ref/Reuse|untold}} However, a [[M7057 flamethrower|flamethrower]] was intended for the base game on Xbox but ultimately cut.<ref group="Note" name="flamethrower">The flamethrower later made the cut for the 2003 release of [[Halo: Combat Evolved (PC port)|the PC port]], however.</ref> | A number of more exotic human grenade designs were concepted but the more conventional "pineapple" eventually won out.<ref name="AOH107">''The Art of Halo: Creating a Virtual World'' - ''p. 107''</ref> Late in development, Jaime Greisemer was told he could only keep either the shotgun or the sniper rifle, but he and several other developers stayed up several nights to make sure both made the final cut.{{Ref/Reuse|untold}} However, a [[M7057 flamethrower|flamethrower]] was intended for the base game on Xbox but ultimately cut.<ref group="Note" name="flamethrower">The flamethrower later made the cut for the 2003 release of [[Halo: Combat Evolved (PC port)|the PC port]], however.</ref> |