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{{Title|''Deutoros''-pattern Scarab}}
{{Era|HCW}}
{{Status|Canon}}
<center>''For the level in Halo Wars, see [[Scarab (level)]].''</center>
{{Disambig header|the Scarab model introduced in [[Halo 3]]|other types of Scarab|Scarab (disambiguation)}}
{{Ship
{{Vehicle infobox
|image=[[File:HaloReach-Scarab-Angle.png|300px]]
|name=''Deutoros''-pattern Fortress Breaker
|name=Type-47 Ultra Heavy Assault Platform
|image=[[File:HReach-T47ScarabUHAP.png|250px]]<br/>[[File:ScarabHW.png|250px]]<br/>Two alternate chassis' for the Scarab.
|manufacturer=[[Assembly Forges]] <ref>'''[[Halo: The Essential Visual Guide]]''', ''page 163''</ref>
|manufacturer=[[Assembly Forges]]{{Ref/Book|Id=HVG|EVG|Page=163}}{{Ref/Book|Id=Enc22|Enc22|Page=279}}
|line=
|line=[[Excavator]] tier-four{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/vehicles/scarab|Site=Halo Waypoint|Page=Scarab|D=30|M=06|Y=2021}}
|model=Ultra Heavy Assault Platform
|model=[[Scarab]]{{Ref/Reuse|universe}}
|class=Type-47
|cost=
|length={{Convert|48|m|ft|sp=us}}<ref name="ENC"/>
|length={{Convert|159.5|ft|m|disp=flip|sp=us}}{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}{{Ref/Book|Id=ENC254|Enc11|Page=254-255}}
|width={{Convert|30.1|m|ft|sp=us}}<ref name="H3LE">''Halo 3 Legendary Edition'', Vehicle fact sheet</ref>
|width={{Convert|158.4|ft|m|disp=flip|sp=us}}{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
|height={{Convert|19.8|m|ft|sp=us}}<ref name="H3LE"/>
|height={{Convert|126.8|ft|m|disp=flip|sp=us}}{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
|mass={{Convert|3439|MT|kg}}<ref name="ENC"/>
|mass={{Convert|171.8|MT}}{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
|max accel=
|max speed={{Convert|76|km/h|mph}}{{Ref/Reuse|universe}}
|max speed space=
|engine=
|max speed air=
|hull=
|engine= Quadrupedal leg assembly
|armament=
*boosted-gravity propulsion drive for use during orbital drops
*1 ultra-heavy [[focus cannon]]{{Ref/Reuse|HVG}}{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
|slipspace drive=
*1 [[Heavy plasma cannon|ultra-heavy plasma cannon]]{{Ref/Reuse|HVG}}{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
|slipspace speed=
*3 {{Pattern|Pek|plasma cannon}}s{{Ref/Reuse|HVG}}{{Ref/Reuse|Enc22}}
|poweroutput=
|crew=
|power=Onboard reactor<ref>'''Halo: Ghosts of Onyx''', page 209</ref>
*1 supervisor{{Ref/Reuse|HVG}}{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
|shield gen=None
*[[Rhulolekgolo]] operators{{Ref/Reuse|Enc22}}
|hull=
|complement=*12 security personnel{{Ref/Reuse|HVG}}{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=Explosive devices used on legs; aerial boarding to gain access to power core
|armament=*[[Focus cannon]] (1)
:Firing arc: Forward
*Anti-aircraft turrets (Two on V1, one on V2)
:Firing Arc: Peripheral (V1), 360°(V2)
*Anti-infantry [[plasma cannon]]s (3) <small>(V2)</small>
|complement=
|crew=*One commanding officer
*Numerous crewman and security personnel
*A Lekgolo colony <small>(Halo 3)</small>
|skeleton=Lekgolo colony
|passengers=*Jiralhanae
*Sangheili
*Kig-yar
*Unggoy
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse=
|firstuse=
|service=
|role=Heavy assault vehicle; mining platform
*[[Human-Covenant War]]
|era=Human-Covenant War
*[[Great Schism]]
|affiliation=Covenant
|role=
|hidep=true
*Heavy assault platform{{Ref/Reuse|ENC254}}
*Deep excavation{{Ref/Reuse|ENC254}}
*Mobile command base{{Ref/Reuse|ENC254}}
|affiliation=[[Covenant]]{{Ref/Reuse|ENC254}}
}}
}}
{{Quote|Pro tip: Shoot them in the legs first. And it's okay to cheer when you blow one of them up. You deserve it.|Spartan Edward Buck, offering advice on how to destroy a ''Deutoros''-pattern Scarab{{Ref/Reuse|NB8}}}}
{{Quote|We've all run the simulations. They're tough, but they ain't invincible!|[[Sergeant Major]] [[Avery Junior Johnson|Avery Johnson]]<ref name="Metropolis">'''Halo 2''', campaign level ''[[Metropolis]]''</ref>}}
The '''''Deutoros''-pattern Fortress Breaker'''{{Ref/Reuse|Enc22}} {{Type|47B|Deutoros|Ultra-Heavy Assault Platform|UHAP}},{{Ref/Site|Id=Waypoint|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9|Site=Halo Waypoint|Page=Scarab|D=14|M=03|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Vehicles#Scarab}} or '''Scarab''', is a large, heavily armored, all-terrain, quadrupedal walker. Classified as a tier-four [[Excavator]], the ''Deutoros''-pattern Scarab was employed by the [[Covenant]] as a [[Wikipedia:siegeworks|siegeworks]] ultra-heavy artillery assault platform.{{Ref/Reuse|universe}}


Originally designed strictly for mining operations and deep excavations on widely varied terrain,{{Ref/Reuse|HVG}}{{Ref/Reuse|Waypoint}} the ''Deutoros''-pattern Scarab has since been repurposed for combat.{{Ref/Reuse|ENC254}} The walker is used to attack heavily defended structures and emplacements and to provide nearly-unstoppable combat support for Covenant ground forces. A heavily-fortified and dexterous mobile platform that boasts impressive levels of firepower, the Scarab is known for striking fear into its opponents.{{Ref/Reuse|Waypoint}}
The '''Type-47 Ultra Heavy Assault Platform''', more commonly known as the '''Scarab''', is a [[Covenant Empire|Covenant]] mobile mining platform adapted for use in combat. It is used to attack heavily defended structures and emplacements and to provide nigh-unstoppable combat support to Covenant ground forces.<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 '''Halo Waypoint:''' ''Scarab'']</ref><ref name="ENC">'''[[Halo Encyclopedia]]''', page 244</ref>


==Overview==
==Design==
===Design details===
[[File:Lekgolo-scarab.jpg|thumb|240px|left|Exposed Lekgolo in a V2 Scarab's core.]]
{{Quote|It's a tank the size of a building that walks around on four legs bent like a spider's, and it bristles with enough weaponry to qualify as a mobile demolition platform.|[[Spartan Operations|Spartan]] [[Edward Buck]], referring to a ''Deutoros''-pattern Scarab{{Ref/Novel|Id=NB8|HNB|Chapter=8}}}}
At least two models of the Scarab exist: the V1 and the V2.<ref name="ENC"/> Both models are extremely powerful, possessing potent armament and armor. Although the Scarab appears to be a traditional vehicle, it is actually a biological construct, a [[Mgalekgolo]],<!-- Remember that the term Mgalekgolo refers to all Lekgolo assemblages, not just the Hunter; the Hunter is actually one of the least common Mgalekgolo forms.--> that is controlled by thousands of [[Lekgolo]] "eels". The chassis is built around the eels and a critical central core in specialized facilities, such as the [[Assembly Forges]] on the now-destroyed Covenant capital ''[[High Charity]]''. The Lekgolo are quite capable of maneuvering the construct on their own; however, each platform includes a pilot who "guides" the Scarab and several warriors who are stationed to repel boarders and, with the V2, to operate its deck-mounted [[Type-52 Directed Energy Support Weapon|plasma cannons]].<ref name="Waypoint"/>
[[File:Lekgolo-scarab.jpg|thumb|200px|left|Exposed Rhulolekgolo in a ''Deutoros''-pattern Scarab's core.]]
Like other patterns of Scarab, the body of the ''Deutoros''-pattern Scarab rests atop four powerful legs. Its main body features an interior bay and command center, where many of the vehicle's essential functionaries are accessible. An infantry platform that surrounds the enclosed bay allows the defensive personnel of the Scarab to fire upon hostiles from above or eliminate other threats.{{Ref/Reuse|HVG}}{{Ref/Reuse|Waypoint}} Although the ''Deutoros''-pattern Scarab appears to be a traditional vehicle, it is actually a bio-mechanical construct that makes extensive use of [[Rhulolekgolo]].{{Ref/Reuse|HVG}} Hundreds of Rhulolekgolo swarm beneath the Scarab's battle plate, acting as a gestalt intelligence, interfacing with its exoskeleton and control systems,{{Ref/Reuse|Enc22}} though the gestalt is seldom given complete control of the entire Scarab. The Lekgolo meta-colonies that inhabit these Scarabs are often populated by particularly unruly Lekgolo individuals that can not be trusted with total control over the vehicle without causing undesired chaos.{{Ref/Reuse|universe}} A central power junction located inside the Scarab's interior bay is one of the only locations on the walker where the Lekgolo are exposed.{{Ref/Reuse|Waypoint}} Due to the Scarab's reliance on the Lekgolo and their ability to operate independently, the weapons platform was never formally categorized as a vehicle by the [[Covenant]], instead being classified as a single, ultra-heavy infantry unit by the Covenant.{{Ref/Reuse|HVG}}{{Ref/Reuse|universe}} The chassis of the Scarab is built in specialized, cavernous assemblies, such as the [[Assembly Forges]] on the now-destroyed Covenant capital city of ''[[High Charity]]''. At these facilities, Rhulolekgolo are fused into the carapace and appendages,{{Ref/Reuse|Waypoint}} and bound to the control systems.{{Ref/Reuse|universe}} Like many Covenant vehicles, the ''Deutoros''-pattern Scarab is modularly crafted on an assembly line, where its various pieces are combined then activated.{{Ref/Reuse|Waypoint}}


While they are known to be particularly robust, ''Deutoros''-pattern Scarabs are not without their weaknesses. A Scarab will be temporarily stalled if its legs sustain enough damage,{{Ref/Reuse|NB8}} causing the walker lower into a crouch-like position and allowing potential [[Naval boarding|boarder]]s to jump into the vehicle's troop bay. The central power junction is protected only by the vehicle's external armor and the exposed Rhulolekgolo are susceptible to weapon fire,{{Ref/Reuse|HVG}} so attacking the junction is relatively easy for hostile boarders. Once the core is destroyed, the Rhulolekgolo gestalt's tissue tears and a chain reaction will occur, which will quickly destroy the Scarab.{{Ref/Reuse|Waypoint}}
Despite its enormous strength, the Scarab is quite vulnerable to being boarded; the platform's central core is protected only by the vehicle's external armor, so attacking the core is easy once a hostile boards the craft. A Scarab will also be temporarily stalled if its legs sustain enough damage, allowing a would-be boarder to jump into the vehicle's troop bay. To counter this, Scarabs typically carry squads of [[Unggoy]] and [[Kig-yar]], as well as some [[Jiralhanae]] and [[Sangheili]]. On the V1, an energy shield can be emitted in front of the corridor leading to the cockpit in order to hamper boarding actions.<ref name="TGJ">'''Halo 2''', campaign level ''[[The Great Journey]]''</ref>


===Mobility===
===Mobility===
[[File:Scarab deployment.jpg|thumb|250px|A Scarab slowing itself from its low-orbital deployment on Installation 00.]]
Unlike most Covenant vehicles, the Scarab does not use anti-gravity propulsion to move; it instead uses a quadrupedal "leg" assembly for locomotion. These jointed legs are very powerful, capable of crushing vehicles ranging from civilian cargo trucks to [[M808B Main Battle Tank]]s; they are strong enough to even withstand the shock of low-orbital drop.<ref name="The Covenant">'''Halo 3''', campaign level ''[[The Covenant]]''</ref><ref name="TPoA">'''Halo: Reach''', campaign level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''</ref> The legs are also very nimble, affording the Scarab a surprising degree of maneuverability. For example, the V2 Scarab can mantle inclines in excess of forty-five degrees<ref name="Highway">Halo 3: ODST, campaign level ''[[Coastal Highway]]''</ref> and can attempt to right itself if it is knocked off balance.<ref name="TPoA"/> The V2 Scarab, and possibly the V1 as well, is capable of operating underwater, if only for brief periods.<ref name="Highway"/>
Unlike most vehicles deployed by the Covenant, the ''Deutoros''-pattern Scarab does not employ [[Anti-gravity technology|anti-gravity propulsion]] to move; instead, it uses a quadrupedal leg assembly for locomotion. These jointed legs are very powerful, strong enough to even withstand the shock of low-orbital drop.{{Ref/Level|Id=The Covenant|H3|The Covenant (level)|The Covenant}}{{Ref/Level|Id=TPoA|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}} Scarabs are equipped with several underside thrusters that allow the vehicle to slow its descent during its initial deployment.{{Ref/Reuse|The Covenant}}{{Ref/Reuse|Enc22}} The Scarab can move at a relatively fast speed, with a maximum speed at 76 kilometers per hour (47 miles per hour).{{Ref/Reuse|universe}}


The articulated legs and the spiked "feet" of a ''Deutoros''-pattern Scarab allow the vehicle to sturdily grip the ground, climb over obstacles, and even kneel down.{{Ref/Reuse|ENC254}} The legs are also very nimble, affording the Scarab a surprising degree of maneuverability. For example, ''Deutoros''-pattern Scarabs have been observed mantling inclines in excess of forty-five degrees{{Ref/Level|Id=Highway|H3ODST|Coastal Highway}} and they can attempt to right themselves if knocked off balance.{{Ref/Reuse|TPoA}} The ''Deutoros''-pattern Scarab is capable of carrying out excavations and assaults in varied terrains and rough environments,{{Ref/Reuse|HVG}}{{Ref/Reuse|Waypoint}} and it is even capable of operating underwater, if only for brief periods.{{Ref/Reuse|Highway}}
===Armament===
The Scarab's primary armament is a focus cannon mounted on the "head" at the front of the platform. The weapon fires a stream of superheated [[plasma]]. In both the V1 and V2 designs, the cannon is housed in a cradle that is protected by flaps, which open before firing. The focus cannon has a relatively low rate of fire and is typically discharged in brief bursts; however, it can also be fired for extended periods.<ref>'''Halo Wars'''</ref><ref name="HW Scarab">'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> As the weapon is fired, it releases a green-glowing liquid, which may be coolant. The effective range of the focus cannon is rather short, being about 650 meters, and the blast can easily be evaded at a distance, but Scarabs have exceptional target-spotting capabilities.<ref group="note">On the ''Halo 3'' level ''The Covenant'', even if the player glitches out of the invisible barriers with a Hornet and flies until he or she can barely see a Scarab, it will still shoot at them.</ref>


===Crew and complement===
While the V1 and the V2 both use a focus cannon as their primary weapon, their secondary and tertiary armaments vary. Both models mount secondary turrets which have greater effective range than the focus cannon. The V1 Scarab carries two, while the V2 carries one. In both cases, these turrets are used primarily in an anti-aircraft role.
The ''Deutoros''-pattern Scarab is occasionally used as a mobile command base, and rarely as a large-scale troop transport vehicle.{{Ref/Reuse|ENC254}} An officer of the [[Covenant military]] serves as a supervisor and [[pilot]] aboard the Scarab. Rather than steer the walker themselves, the Scarab's supervisor "guides" the direction of the machine and occasionally directs the artillery when needed. The Scarab's Rhulolekgolo complement manages and carries out most of the walker's functions and processes.{{Ref/Reuse|Waypoint}} The supervisor may operate the ''Deutoros''-pattern Scarab's weaponry when increased precision is needed, as the Rhulolekgolo have no fine control over the armaments.{{Ref/Reuse|universe}}


As ''Deutoros''-pattern Scarabs were too valuable to operate without support, the Covenant would often supply the walker with at least twelve security personnel when deployed in the field.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}} The accompanying infantry and supervisory personnel aboard a Scarab serve to prevent boarders from destroying the vehicle from within or from attempting to seize the walker for themselves. The security personnel aboard a Scarab were additionally charged with eliminating any hostiles that were able to survive the vehicle's bombardment of a location.{{Ref/Reuse|ENC254}} The security personnel of ''Deutoros''-pattern Scarabs typically consisted of [[lance]]s of [[Unggoy]] and [[Kig-Yar]], as well as some [[Jiralhanae]] and [[Sangheili]].{{Ref/Game|Id=h3|H3|Scarab in-game enemy}}
Additionally, the V2 Scarab carries three [[Type-52 Directed Energy Support Weapon]]s. These are used primarily in an anti-infantry role but are also effective against light vehicles and, to a lesser extent, light aircraft such as [[AV-14 Hornet]]s. The Scarab's crew also use these weapons to repel boarders; however, if one of these plasma cannons is captured, it can be used to deadly effect against the crew and the platform's core.


===Armaments===
==Versions==
The primary armament of the ''Deutoros''-pattern Scarab is an ultra-heavy [[focus cannon]] mounted beneath the head end of the infantry platform.{{Ref/Reuse|HVG}}{{Ref/Reuse|Enc22}} The focus cannon is typically affixed towards the end of the Scarab's production process.{{Ref/Reuse|Waypoint}} The weapon fires a stream of superheated [[plasma]] and is a nearly [[capital ship]]-scale [[energy projector]] capable of both mass destruction and delicate stratigraphic excavation, depending on the weapon's tuning and the operator's expertise.{{Ref/Reuse|universe}} The cannon is capable of melting through five feet of concrete, with one Scarab having enough firepower to level a small city.{{Ref/Reuse|ENC254}} The cannon is housed in a cradle that is protected by flaps, which open before firing. The focus cannon has a relatively low rate of fire and is typically discharged in brief bursts. As the weapon is fired, it releases a green-glowing liquid, which may be coolant.{{Ref/Reuse|The Covenant}} The ultra-heavy focus cannon is useful for uncovering artifacts during excavation operations.{{Ref/Reuse|Waypoint}} Additionally, the focus cannon is capable of being replaced—a delicate process that requires calibrating all the coolant subsystems, as any heat spike from the core can pose a serious threat to the Rhulolekgolo gestalt.{{Ref/Generic|Id=Site|[[Halo Wars Launch Site]]|Covenant Side|Detail=ENGINEERING REP\STAT}}
===V1 model===
[[File:ScarabPng.png|thumb|right|230px|A V1 model Scarab.]]
During the [[Human-Covenant War]], the V1 Scarab was deployed much less extensively than its V2 counterpart. The V1 is considerably larger and more heavily armored, capable of withstanding [[M512 Smooth Bore High Velocity Cannon|90mm shells]], [[102mm High-Explosive Anti-Tank|102mm shaped charges]], [[12.7x99mm Armor-Piercing|.50 caliber rounds]], [[ANVIL-II Air-to-Surface Missile]]s,<ref name="Metropolis"/> and even [[Unidentified UNSC deck gun|low-velocity MAC rounds]].<ref name="HW Scarab"/> Due to its greater size, the V1 is less maneuverable than the V2 and thus, in addition to its lack of deck-defense weapons, is more vulnerable to [[boarding action]]s. However, it can carry a larger complement of warriors to defend itself.<ref name="Metropolis"/> An energy field can be deployed in the access corridor to prevent boarders from reaching the cockpit.<ref name="TGJ"/> Even while the platform is under construction, the V1 boasts impressive firepower, being able to fire its focus cannon almost indefinitely.<ref name="HW Scarab"/>


The secondary armament of the ''Deutoros''-pattern is an [[Heavy plasma cannon|ultra-heavy plasma cannon]],{{Ref/Reuse|Enc22}} which is mounted atop the back of the Scarab. This armament serves primarily as an anti-aircraft weapon, having a greater effective range than the focus cannon possessing a 360° field-of-fire.{{Ref/Reuse|ENC254}}
===V2 model===
[[File:Scarab_Walk.jpg|thumb|right|300px|A V2 model Scarab.]]
The V2, being much more common than its larger counterpart, was deployed frequently during the Human-Covenant War. Despite its greater maneuverability and deck-mounted anti-infantry plasma cannons, the V2 is more susceptible to boarding. Its "knees" may buckle under persistent fire, and small aircraft, such as the AV-14 Hornet, can deploy troops onto the deck with relative ease. It is likely that the V2 also has conventional controls, as it can be piloted by [[Human]]s.<ref>'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> The V2's impressive maneuverability and firepower, as well as its ability to be fielded in relatively large numbers, made it a deadly threat to [[United Nations Space Command]] forces.


Additionally, the ''Deutoros''-pattern Scarab carries three mounted {{Pattern|Pek|plasma cannon}}s, each manually operated by the Scarab's security personnel.{{Ref/Reuse|Waypoint}}{{Ref/Reuse|Enc22}} These are used primarily in an anti-infantry role,{{Ref/Reuse|ENC254}} but can also be effective against light ground vehicles and, to a lesser extent, light aircraft such as [[AV-14 Hornet]]s. The Scarab's crew often utilize these weapons to repel boarders and to provide covering fire.{{Ref/Reuse|HVG}}{{Ref/Reuse|universe}}
==Gameplay==
 
===''Halo 2''===
===Variants===
The ''[[Halo 2]]'' Scarab was almost indestructible and immune to damage in the game. Its movement was entirely scripted, and no damageable parts appear to have been coded for it. It was only destroyed in a cutscene. When the ''Halo 2''-era Scarab fires, some molten, green liquid (possibly coolant or excess plasma) will leak out below the main cannon.
Two major variants of the ''Deutoros''{{'}} design have been encountered. The more-commonly encountered version was heavily used throughout the war, particularly in its final battles.
 
During the [[Harvest campaign]] and [[Battle of Trove]], the Covenant fielded a variant of the ''Deutoros''-pattern Scarab with an altered chassis. The altered design features a more compact design without the walkways extending around the side of the vehicle, alongside a completely enclosed rear section. This design of the Scarab appears to be in some way able to be piloted by a non-Lekgolo operator - demonstrated by [[Red Team]] during the engagement on Trove.{{Ref/Reuse|hw beach}}
<gallery>
File:ScarabHW.png|The ''Deutoros''-pattern Scarab with the altered chassis.
</gallery>
 
==Operational history==
===Human-Covenant War===
[[File:ScarabNoble.jpg|thumb|250px|left|A Scarab under attack during the Fall of Reach.]]
Despite being encountered as early as [[2527]] and officially observed in [[2529]], the [[UNSC]] did not fully catalog the ''Deutoros''-pattern Scarab until [[2547]].{{Ref/Reuse|universe}} During the later stages of the [[Battle of Trove]], the Covenant [[Fleet of Glorious Interdiction]] deployed a number of ''Deutoros''-pattern Scarabs in efforts to stop not only the crew of the {{UNSCShip|Spirit of Fire}} but also the [[Flood]] and [[Sentinel]]s that inhabited the [[shield world]]. During the battle, the Flood made an attempt to capture at least one Scarab, with Flood [[Flood root|roots]] erupting out of the ground around the walker and ensnaring it, forcing nearby Covenant infantry to flee. Before they could commandeer the Scarab, they were attacked by UNSC forces who eliminated the roots allowing a [[SPARTAN-II program|SPARTAN-II]] to take control of the walker. The captured Scarab provided a significant combat advantage for the UNSC as they fought to destroy several Covenant [[Covenant citadel|citadels]] which would provide them with a staging area in order to assault the [[Apex Site]]. Another ''Deutoros''-pattern Scarab along with a contingent of [[Sangheili]] [[Sangheili Honor Guardsman|Honor Guardsmen]] were stationed at the final Covenant citadel but the UNSC forces, with the aid of their captured Scarab, were able to eliminate all Covenant forces.{{Ref/Level|Id=hw beach|HW|Beachhead (Halo Wars level)|Beachhead}} At least one ''Deutoros''-pattern Scarab attempted to halt the UNSC's assault on the Apex Site but fell to the human's determined assault.{{Ref/Level|HW|Reactor (Halo Wars level)|Reactor}} A number of ''Deutoros''-pattern Scarabs were deployed around the portal that would allow the ''Spirit of Fire'' to escape the shield world, both to counter the human forces, as well as a large Flood presence as well as hostile [[Forerunner]] constructs. They were ultimately unsuccessful in preventing the departure of the ''Spirit of Fire'' from the Etran Harborage.{{Ref/Level|HW|Escape (Halo Wars level)|Escape}}
 
''Deutoros''-pattern Scarabs were rarely employed by the Covenant during the sieges on the [[Outer Colonies]], though they saw increased field deployment in large numbers near the end of the [[Human-Covenant War]] to crush UNSC fortifications on well-defended [[Inner Colonies|Inner Colony]] worlds.{{Ref/Reuse|universe}} Unprecedented numbers of ''Deutoros''-pattern Scarabs were used by the Covenant during the [[Fall of Reach]].{{Ref/Reuse|universe}} During their initial incursions on Reach, the [[Fleet of Valiant Prudence]] deployed significant Covenant ground forces, including at least three ''Deutoros''-pattern Scarabs at [[Szurdok Ridge]], hiding their presence from the UNSC using several [[deployment spire]]. When the site was [[Battle at Szurdok Ridge|attacked]] by the UNSC on August 12, 2552, these three Scarabs provided support for Covenant ground forces as the two massive armies clashed at the landing zone.{{Ref/Level|HR|Tip of the Spear}} Towards the end of the Fall of Reach, ''Deutoros''-pattern Scarabs and other Covenant heavy armor were deployed to stop UNSC forces from escaping from the doomed planet.{{Ref/Reuse|TPoA}}
 
During the final hours of the [[Battle of Installation 04]], the Covenant deployed a ''Deutoros''-pattern Scarab to combat swarming Flood forces in the arid badlands around the downed {{UNSCShip|Pillar of Autumn}}. During the battle, remaining UNSC personnel on the ringworld launched an assault on the Covenant forces, with the objective of drawing them away from the ''Autumn'' while [[SPARTAN-II program|SPARTAN]] [[John-117]] boarded the cruiser. However when the Chief's commandeered [[Type-26 Banshee|Banshee]] approached the ship, the Scarab soon took notice and moved to ambush the Spartan. [[Fireteam Raven]] was quick to act, boarding a [[UH-144 Falcon|Falcon]] and proceeding to pursue the walker. Despite its best efforts, the team of [[Orbital Drop Shock Trooper|ODSTs]] was able to successfully board the Scarab, wiping out its entire complement of soldiers and destroying the core.{{Ref/Level|HFR|Last Stand (Halo: Fireteam Raven level)|Last Stand}}
 
When the [[Prophet of Regret|High Prophet of Regret]] [[Battle of Earth|invaded]] [[Earth]] in October, 2552, he deployed at least five Scarabs to [[Mombasa]], [[Africa]], with at least one of them being a ''Deutoros''.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-scarab-tactics|Site=Halo Waypoint|Page=Canon Fodder - Scarab Tactics|D=23|M=12|Y=2019}} Two Scarabs were placed in [[New Mombasa]], while another three were deployed in [[Old Mombasa]]. One of the Scarabs in New Mombasa was apparently charged with destroying the [[Mombasa Tether]].{{Ref/Anthology|Evo|Palace Hotel}} Shortly after ''Solemn Penance''{{'}}s retreat, one of these was stationed in the partially-flooded [[Kikowani Station (location)|Kikowani Station]], where it was engaged and neutralized by [[Alpha-Nine]].{{Ref/Level|H3ODST|Kikowani Station (Level)|Kikowani Station}}
 
On the morning of October 21 when the [[Prophet of Truth|High Prophet of Truth]]'s [[Jiralhanae]]-led reinforcements arrived over Kenya,{{Ref/Site|Id=waypointvergil|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-vergil-reality|Site=Halo Waypoint|Page=Canon Fodder - Vergil Reality|D=15|M=06|Y=2021}}{{Ref/Generic|Id=Oct20|[[Ten Twenty]]}}{{Ref/Level|Id=CoastalHighway|Game=Halo 3: ODST|Level=Coastal Highway}} as Alpha-Nine members [[Edward Buck]], [[Veronica Dare]] and [[the Rookie]] escorted a high-value asset: the defecting Covenant [[Huragok]] [[Quick to Adjust]] containing information from a [[Vergil|subroutine]] of the city's [[Superintendant]] [[artificial intelligence]], they witnessed several Scarabs being deployed by the massing Covenant warships. While most of them ignored or didn't notice the humans, one of the Scarabs did take notice and opened fire on the [[Olifant]] containing the Huragok with its [[focus cannon]], heavily damaging the vehicle and forcing the team to abandon it outside of the [[Uplift Nature Reserve]].{{Ref/Reuse|Highway}}


During the [[Battle of Voi]], a ''Deutoros''-pattern Scarab was deployed into a lake bed near [[Traxus Factory Complex 09]] after all of the Covenant [[Ogab'd-pattern anti-aircraft Wraith|Anti-Aircraft]] defences in the area were cleared by a mounted UNSC assault force. John-117 was able to eventually bring down the walker, allowing the human forces to regroup and push on to their final objective, a Covenant [[Skar'wa-pattern Mantis|Anti-Aircraft Cannon]].{{Ref/Level|H3|The Storm}} The [[Prophet of Truth]] deployed multiple ''Deutoros''-pattern Scarabs during the [[Battle of Installation 00|Battle]] of [[Installation 00]]. Outside Installation 00's [[Cartographer]], John-117, with the assistance of a UNSC [[M808 Scorpion|armored]] unit, destroyed a ''Deutoros''-pattern Scarab. During the battle outside the [[Installation 00 Citadel|Citadel]], a pair of ''Deutoros''-pattern Scarabs were deployed as a last-ditch effort by the Covenant to prevent the UNSC-[[Sangheili]] forces from reaching the Prophet of Truth. Despite their best efforts, both Scarabs were neutralized by the Master Chief, and with the death of the final Prophet [[Hierarch]] shortly later, the Covenant was brought to an end.{{Ref/Reuse|The Covenant}}
The forward plasma turret could be destroyed with just a few melee attacks, as could the rear plasma turret. The flaps on the main gun could be destroyed only by using a Scorpion tank. Also, the underside grate could be destroyed.


==Gameplay==
===''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach''===
===''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach''===
[[File:69504874-Full.jpg|thumb|250px|A Scarab attacking a Scorpion in ''Halo 3''.]]
''Halo 3'' Scarabs have far more destructible parts than their ''Halo 2'' predecessors. Destructible armor covers each joint of a Scarab's legs, and doing enough damage to the legs will cause the Scarab to go into lockdown, making it stop moving altogether. The flaps covering the main gun can be destroyed, though this does not affect the gun's operation. The crest on and around the rear anti-air turret can be completely blown off, slowing the turret's rate of fire and reducing the size of its plasma bolts. Two side door panels near the bottom of the Scarab's back can be torn off, allowing entry onto the vehicle.
The ''Deutoros''-pattern Scarabs encountered in ''[[Halo 3]]'' have far more destructible parts than the {{Pattern|Protos|Scarab}} seen in ''[[Halo 2]]''. Destructible armor covers each joint of a Scarab's legs, and doing enough damage to the legs will cause the Scarab to go into lockdown, making it stop moving altogether. The flaps covering the main gun can be destroyed, though this does not affect the gun's operation. The crest on and around the rear anti-air turret can be completely blown off, slowing the turret's rate of fire and reducing the size of its plasma bolts. Two side door panels near the bottom of the Scarab's back can be torn off, allowing entry onto the vehicle.


A Scarab's rear armor possesses a glowing red circle; inflicting enough damage upon this circle will detach the armor, leaving the Scarab's core exposed. The core itself can be destroyed; its destruction will trigger a massive explosion that blows the Scarab into pieces, leaving few intact parts.
A Scarab's rear armor possesses a glowing red circle; inflicting enough damage upon this circle will detach the armor, leaving the Scarab's core exposed. The core itself can be destroyed; its destruction will trigger a massive explosion that blows the Scarab into pieces, leaving few parts intact.


If one can successfully manage to board the Scarab in ''[[Halo: Reach]]'', they will find that only the core of the Scarab can be destroyed. All other parts of the Scarab, including Plasma Cannons, cannot be destroyed. Destroying the core of the Scarab will also not destroy the Scarab itself. Instead, it will expose a hole in the Scarab, which bleeds orange Lekgolo blood if shot.{{Ref/Reuse|TPoA}}
If one can successfully manage to board the Scarab in ''Halo: Reach'', they will find that only the core of the Scarab can be destroyed. All other parts of the Scarab, including Plasma Cannons, cannot be destroyed. Destroying the core of the Scarab will also not destroy the Scarab itself. Instead, it will expose a hole in the Scarab, which bleeds orange [[Lekgolo]] blood if shot.<ref>'''[[Halo: Reach]]'''</ref>


===''Halo Wars''===
===''Halo Wars''===  
[[File:Two Scarabs.jpg|thumb|250px|left|Two Scarabs, assisted by two Locusts and an infantry lance, engage UNSC forces in ''Halo Wars''.]]
''Halo Wars'' features the V2 Scarab as a playable unit in [[Skirmish]] and multiplayer modes, though it is smaller for the sake of gameplay. Each Scarab costs 3,000 resources and 20 population in Skirmish, with no upgrades available due to their cost. Up to two can be spawned at a time in a [[Standard (Halo Wars)|Standard]] mode and four in [[Deathmatch (Halo Wars)|Deathmatch]] mode. The latest Title Update for ''Halo Wars'' enhanced the Scarab by providing an additional 25% hitpoints and produces increase damage of 25%, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.
''[[Halo Wars]]'' features the ''Deutoros''-pattern Scarab as a playable unit in [[Skirmish]] and multiplayer modes for Covenant leaders, though it is smaller for the sake of gameplay. Each Scarab costs {{HWResources|3,000}} [[resources]] and {{HWPop|20}} population in Skirmish, with no upgrades available due to their cost and is built at the [[Covenant citadel]]. Up to two can be spawned at a time in a [[Standard]] mode and four in [[Deathmatch (Halo Wars)|Deathmatch]] mode. ''Halo Wars''{{'}} [[Halo Wars Title Updates|Title Update #4]] enhanced the Scarab by providing an additional 25% hitpoints and a 25% damage increase, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.


The Scarabs excel at attacking vehicles and infantry with their powerful weapons, though aircraft take longer for the Scarab to take down. Scarabs are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. In the campaign level Beachhead, the player may use a [[SPARTAN-II program|Spartan]] to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy twenty-five enemy units unlocks the achievement [[Beaming With Pride]].
The Scarabs excel at attacking vehicles and infantry with their powerful weapons, though aircraft take longer for the Scarab to take down. Scarabs are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. In the campaign level ''Beachhead'', the player may use a [[SPARTAN-II Program|Spartan]] to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy twenty-five enemy units unlocks the achievement [[Beaming with Pride]].


Scarabs are extremely difficult to destroy. Overwhelming it with a massive attack force works well, particularly when using anti-vehicle units like the [[SP42 Cobra]] or some [[Hunters]], but a significant portion of the attack force will be lost in the process. An upgraded [[Magnetic Accelerator Cannon#Halo Wars gameplay|MAC blast]] or [[carpet bomb]] can destroy a Scarab rather quickly, as can a group of [[AC-220 Vulture]]s using their missile barrages. Covenant leader units' special abilities can inflict massive damage on a Scarab, with the [[Prophet of Regret]]'s cleansing beam being a good example.
Scarabs are extremely difficult to destroy. Overwhelming it with a massive attack force works well, particularly when using anti-vehicle units like the [[Special Purpose-42 Main Battle Tank]] or some [[Hunters]], but a significant portion of the attack force will be lost in the process. An upgraded [[Magnetic Accelerator Cannon#Halo Wars gameplay|MAC blast]] or [[carpet bomb]] can destroy a Scarab rather quickly, as can a group of [[AC-220 Vulture]]s using their missile barrages. Covenant leader units' special abilities can inflict massive damage on a Scarab, with the [[Prophet of Regret]]'s cleansing beam being a good example.


Winning a Skirmish game with two Scarabs unlocks the [[2 Bugs Are Better Than 1]] achievement.
Winning a Skirmish game with two Scarabs unlocks the [[2 Bugs Are Better Than 1]] achievement.
{{Clear}}


==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Scarabs}}
*Unlike all other known Covenant vehicles, the Scarab, as well as its smaller counterpart, the [[Type-30 Light Excavation/Anti-Fortification Platform|Locust]], is named after an insect rather than a supernatural entity. Both scarabs and locusts are poorly regarded for their razing of crops; it is likely that the UNSC named these vehicles in reference to their similar destructive capabilities, as well as due to their carapace-like hulls and utilization of jointed, insect-like legs instead of a boosted gravity propulsion drive for transportation.
===General===
*During an interview, [[Shi Kai Wang]] joked that the V1 Scarab looks like a shopping basket.<ref>''[[Halo 3 Essentials]]''. ''Disc 1''</ref>
*Early in the development of ''Halo: Reach'', there was to be a level between "[[New Alexandria]]" and "[[The Package]]" in which the player would navigate a Scarab through the ruins of [[New Alexandria (location)|New Alexandria]]. According to [[Marcus Lehto]], the level was cut because it was ''"a little crazy"''.{{Ref/YouTube|inIxRwTzajc|Sacharified|Halo Reach Legendary Edition - Developer Commentary Part 6|D=06|M=01|Y=2024}}
*During the level ''The Covenant'' in ''Halo 3'', two Scarabs are deployed by the Covenant fleet overhead in order to defend the [[Forerunner Citadel|Citadel]]. However, on the previous level, "[[The Ark (level)|The Ark]]", [[Rtas 'Vadum]] states, ''"Truth's fleet lies in ruins."'' It is possible that these are launched by a remaining ship as an unsuccessful final push to win the battle, or could belong to Truth's Dreadnought, which did not participate in the battle. It is also possible that 'Vadum simply meant that Truth's fleet had been tactically defeated, but not completely destroyed; since only the ''Shadow of Intent'' disengages from battle, it is possible that the other ships in Truth's fleet were still fighting the [[Covenant separatists|separatists]].
*On three occasions in ''Halo: Reach'', Scarabs come within dangerous proximity to the player character, yet the player is unable to fight or board them. [[Martin O'Donnell]] refers to these moments as "Scarab teases."{{Ref/YouTube|eLmtVh_bmhs|Sacharified|Halo Reach Legendary Edition - Developer Commentary Part 4|D=06|M=01|Y=2024}}
*In ''Halo 2'', the player can obtain the "[[Scarab Gun]]" on the level ''Outskirts'' and ''Metropolis''. The weapon uses the [[Type-25 Directed Energy Rifle|Plasma Rifle]] chassis, though it fires the same plasma stream as the Scarab's main gun, never overheats, and can fire indefinitely. Obtaining the Scarab Gun in ''[[Halo 2 Vista]]'' rewards the player with an achievement.
*The ''Deutoros''-pattern Scarab was recreated for use in ''[[Halo ActionClix]]''; it is the largest figure ever made by WizKids, the game's creator. A battle-damaged version was released at the 2007 San Diego Comic-Con for $250, which included the Scarab, two outdoor maps, an indoor map (representing the Scarab's interior), four character cards, and rules for both the Scarab and the game itself. A normal model was also released at select retailers in November 2007.
*A Scarab's explosion is extremely visible; Rtas 'Vadum remarks about how he saw the explosion of a Scarab from orbit, although it is probable that he was either exaggerating or was magnifying the battle on his viewscreen.
*''Halo Wars'' was originally to feature the V1 Scarab as a playable unit. In the final game, the V1 was replaced by the V2, though a partially constructed V1-like unit is the focus of the level ''Scarab''.
*Early in the development of ''Halo: Reach'', there was to be a level between [[New Alexandria (level)|''New Alexandria'']] and [[The Package (level)|''The Package'']] in which the player would navigate a Scarab through the ruins of [[New Alexandria]]. According to [[Marcus Lehto]], the level was cut because it was ''"a little crazy"''.<ref> [http://www.youtube.com/watch?v=inIxRwTzajc ''Halo Reach Legendary Edition'' - Developer Commentary Part 6]</ref>
*On three occasions in ''Halo: Reach'', Scarabs come within dangerous proximity to the player character, yet the player is unable to fight or board them. [[Martin O'Donnell]] refers to these moments as "Scarab teases."<ref>[http://www.youtube.com/watch?v=eLmtVh_bmhs ''Halo Reach Legendary Edition'' - Developer Commentary Part 4]</ref>
*The V2 Scarab was recreated for use in ''[[Halo ActionClix]]''; it is the largest figure ever made by WizKids, the game's creator. A battle-damaged version was released at the 2007 San Diego Comic-Con for $250, which included the Scarab, two outdoor maps, an indoor map, (representing the Scarab's interior), four character cards, and rules for both the Scarab and the game itself. A normal model was also released at select retailers in November 2007.


===Glitches===
===Glitches===
{{Main|Glitches}}
*In ''Halo 3'' and ''Halo 3: ODST'', if the player jumps onto one of the legs of a Scarab, and the leg rises up, it will cause the player to fly through the air for a considerable distance and finally die after a while, possibly after hitting a barrier.
*In ''Halo 3'' and ''Halo 3: ODST'', if the player jumps onto one of the legs of a Scarab, and the leg rises up, it will cause the player to fly through the air for a considerable distance and finally die after a while, possibly after hitting a barrier.
*On the ''Halo 3'' level "The Ark", a glitch can be used to create an "undead Scarab".{{Ref/YouTube|0YDSTSD3mTM|CMNeir|Halo 3 Tricks: Episode 62 *Undead Scarab*|D=06|M=01|Y=2024}} When the level's Scarab first appears, it walks past the player and behind a cliff face; when the player makes it to the end of the area, it walks back in. If a player uses a Ghost to board the Scarab while it walks behind the cliff face, he can destroy the Scarab prematurely. From there, another player must simply get to the end of that section, triggering the Scarab's return. The damaged front half of the destroyed Scarab will walk out and then stay still.
*On the ''Halo 3'' level ''The Ark'', a glitch can be used to create an "undead Scarab".<ref>[http://www.youtube.com/watch?v=0YDSTSD3mTM '''YouTube:''' ''Halo 3 Tricks: Episode 62 *Undead Scarab*'']</ref> When the level's Scarab first appears, it walks past the player and behind a cliff face; when the player makes it to the end of the area, it walks back in. If a player uses a Ghost to board the Scarab while it walks behind the cliff face, he can destroy the Scarab prematurely. From there, another player must simply get to the end of that section, triggering the Scarab's return. The damaged front half of the destroyed Scarab will walk out and then stay still.
*In ''Halo 3'', the player can steer a Scarab. To do this, a player must board the Scarab, go to the front of the lower deck, and run into either the left or right wall. The Scarab will go in that direction, possibly because the Scarab attempts to reorient itself in order to get a clear shot at the player.
*In ''Halo 3'', The player can steer a Scarab. To do this, a player must board the Scarab, go to the front of the lower deck, and run into either the left or right wall. The Scarab will go in that direction, possibly because the Scarab attempts to reorient itself in order to get a clear shot at the player.
*On the ''Halo 3'' level "The Covenant", if a player manages to kill a Scarab before its landing animation is finished, the Scarab will briefly go underground and launch everyone on board across the level.
*On the ''Halo 3'' level ''The Covenant'', if a player manages to kill a Scarab before its landing animation is finished, the Scarab will briefly go underground and launch everyone on board across the level.


==Gallery==
==Gallery==
===''Halo 3'' design===
<gallery widths="150" orientation="landscape" captionalign="left">
<gallery>
File:Scarab ref.png|A turnaround reference of the Scarab in ''Halo:Reach''
File:Halo3-Scarab1.png|A view of the ''Halo 3'' Scarab, facing right.
File:Halo3-Scarab1-Thumb1024x907.png|A render of the ''Halo 3'' Scarab, facing right.
File:Halo3-Scarab2.png|Another view of the Scarab in ''Halo 3''.
File:Halo3-Scarab2-Thumb1024x950.png|Another render of the ''Halo 3'' Scarab, facing left.
File:ScarabH3.png|A Scarab in ''Halo 3''.
File:ScarabH3.png|A Scarab of ''Halo 3''.  
File:H3 Storm Scarab.jpg|A Scarab in [[Voi]], [[Kenya]].
File:scarabbiggyprob.jpg|A Scarab in [[Voi]], [[Kenya]].
File:1217438400 Core.jpg|A close up of a ''Deutoros''-pattern Scarab's core.
File:1216050538 Scarab.jpg|A V2 Scarab firing its main cannon.
File:1217438400 Core.jpg|A close up of a V2 Scarab's core.
File:Scarabcore.jpg|A view of a Scarab's damaged core.
File:Scarabcore.jpg|A view of a Scarab's damaged core.
File:1216050538 Scarab.jpg|A ''Deutoros''-pattern Scarab firing its main cannon.
File:69504874-Full.jpg|A Scarab combating a Scorpion tank on the Ark.
File:Scarab_Walk.jpg|A ''Deutoros''-pattern Scarab landing on Installation 00.
File:Scarab-scale.gif|The V1 Scarab scaled with other vehicles.
File:H3ODST_GaussBanshees.jpg|A Scarab on the Mombasa Coastal Highway in ''Halo 3: ODST''.
File:HR Scarab Render.jpg|An in-game render of a Scarab from ''Halo: Reach''.
File:Halo Reach Scarab.png|A Scarab on [[Reach]] being harassed by [[Carter-A259]]'s [[D77-TC Pelican]].
File:Halo Reach Scarab.png|A Scarab on [[Reach]] being harassed by [[Carter-A259]]'s [[D77-TC Pelican]].
File:HaloReach-Scarab-Angle.png|A ''Deutoros''-pattern Scarab in ''Halo: Reach''.
File:Scarabcannon.jpg|A Scarab destroying a Scorpion tank in New Mombasa.
File:HR-T47ScarabUHAP-RefChart.jpg|A turnaround reference of the Scarab in ''Halo: Reach''.
File:ScarabNoble.jpg|[[SPARTAN-B312]] firing a rocket at a Scarab.
File:HW2_KnowYourEnemy_Concept_2.jpg|Concept art of two Scarabs for ''[[Know Your Enemy]]''.
File:Super Scarab.png|A V1 under construction near a complex of [[Forerunner]] [[Arcadia Forerunner ruins|ruins]] on [[Arcadia]].
File:HW2C-Scarabs.png|Another revision of the previous concept piece.
File:Covenant scarab.gif|A render of the V2 Scarab as seen in ''Halo Wars''.
File:HFR Scarab.jpg|A ''Deutoros''-pattern Scarab in ''[[Halo: Fireteam Raven]]''.
File:Two_Scarabs.jpg|Two Scarabs, assisted by two Locusts and an infantry lance, engage UNSC forces on Harvest.
File:HINF Concept EarlyZetaBattle.jpg|''Halo Infinite'' concept art depicting a ''Deutoros''-pattern Scarab firing on a [[Banished]] spacecraft.
File:Scarabsheet1.jpg|Concept art of the Scarab for ''Halo Wars''.
</gallery>
File:Hornet war.jpg|A Scarab under fire in an early build of Halo Wars.
 
File:Hgnpng.png|The highly stylized Scarab featured in ''Second Sunrise Over New Mombasa''.
===''Halo Wars''===
<gallery>
File:HW DeutorosScarab Concept.jpg|Concept art of the ''Deutoros''-pattern Scarab for ''Halo Wars''.
File:HW PirthCityScarab.jpg|A Scarab in [[Pirth City]].
File:HW ChasmsScarabs.jpg|A trio of Scarabs on Harvest.
File:HW Scarab Screenshot.jpg|A Scarab in ''Halo Wars''.
File:HW ScarabFiring.png|The Scarab firing its focus cannon.
File:HW Scarab&Locusts.png|A Scarab alongside two ''Shua'ee''-pattern Locusts.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
{{Col-begin}}
*''[[Halo 2]]''
{{Col-2}}
*''[[Halo: Uprising]]'' {{1st}}
*''[[Halo 3]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo: First Strike]]'' {{1st}}
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Palace Hotel]]''
*''[[Halo Graphic Novel]]''
*''[[Halo: Uprising]]''
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[Origins]]''
**''[[Origins]]''
{{Col-2}}
*''[[Halo: Reach]]''
*''[[Halo 4]]'' {{Mo}}
*''[[Halo: Spartan Assault]]''
*''[[Halo: New Blood]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Hunters in the Dark]]''
*''[[Halo: Fireteam Raven]]''
{{Col-end}}


==Notes==
<references group="note"/>
==Sources==
==Sources==
{{Ref/Sources|2}}
<references/>


{{Covenant Ground Vehicles}}
{{Covenant Vehicles}}
[[Category:Excavators|Scarab, Type-47A 'Deutoros']]
[[Category:Covenant Vehicles]]

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