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| {{Status|Gameplay}} | | {{Ratings}} |
| {{Multiplayer map infobox | | {{Era|H2}} |
| | {{Multiplayer Map Infobox |
| |name=Desolation | | |name=Desolation |
| |image=[[File:Desolation1.jpeg|300px]] | | |image=[[Image:Desolation1.jpeg|300px]] |
| |game=''[[Halo 2]]'' | | |game=''[[Halo 2]]'' |
| |devname=<code>derelict</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\halo\derelict\derelict.scenario}}
| | |location=[[Installation 05]] |
| |map=War Games Map_Set/: 320-5.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
| | |terrain=Forerunner Arena |
| |location=[[Installation 05]] jungles | | |weapons=*[[BR55 Battle Rifle|Battle Rifle]] |
| |terrain=Forerunner outpost | | *[[Energy Sword]] |
| |symmetry=Symmetrical | | *[[M6C|Magnum]] |
| |playernumber=2-8 | | *[[Needler]] |
| |gametypes=*[[Slayer]] | | *[[Plasma Pistol]] |
| *[[Capture the Flag]] | | *[[Plasma Rifle]] |
| *[[Assault]] | | *[[M19 SSM|Rocket Launcher]] |
| |pagegamelabel=H2 | | *[[Sentinel Beam]] |
| | *[[Shotgun]] |
| | *[[SMG]] |
| | *[[Fragmentation Grenade]]s |
| | *[[Plasma Grenade]]s |
| | |vehicles=None |
| | |power-ups=None |
| | |gametypes=[[Slayer]] |
| | |playernumber= |
| | *2-8 |
| }} | | }} |
| {{Center|{{Article quote|Once a scientific outpost, this [[derelict]] Forerunner facility waits patiently to be reactivated.}}}}
| | <center>{{Article Quote|Once a scientific outpost, this [[derelict]] Forerunner facility waits patiently to be reactivated.}}</center> |
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| '''Desolation''' is a ''[[Halo 2]]'' [[multiplayer]] map. The map was one of two created for ''Halo 2'' by [[Certain Affinity]], and released alongside [[Tombstone]] as part of the [[Blastacular Pack]]. Desolation is a remake of the multiplayer map [[Derelict]], from ''[[Halo: Combat Evolved]]''. | | '''Desolation''' is a ''[[Halo 2]]'' [[multiplayer]] map. The map was designed from the ground up by video game company [[Certain Affinity]]. |
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| ==Description==
| | *''Desolation'' is a remake of the map ''[[Derelict]]'', from ''[[Halo: Combat Evolved]]''. |
| The {{UNSCShip|Coral Sea}} discovered this site - as well as many similar ones - hidden in [[Delta Halo]]’s dense jungles. Analysts believe this was once used by [[Forerunner]]s to study the extensive collection of species retrieved by [[Lifeworker]]s during the [[Conservation Measure]]. After the activation of the [[Halo Array|Array]] and the dark time that followed, this facility was abandoned.{{Ref/Reuse|HU}}
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| Desolation is a remake of the ''Halo: Combat Evolved'' map Derelict. However, while developing the map, Certain Affinity found that the sleek and intersecting lines of Forerunner architecture were perfect for the map's geometry. This inspired the decision to set the map on Delta Halo, as opposed to its distinctly human predecessor.<ref name="bnetart">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12358 '''Bungie.net''': An Affinity for Art]</ref> | | ==Background== |
| | Desolation has an entirely new setting. Rather than a facility of some kind in deep space, as Derelict was, Desolation is located on [[Delta Halo]]. The architecture appears to be of [[Forerunner]] origin and looks similar to the structures seen on Delta Halo in Campaign. |
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| ===Overview=== | | ==Gameplay== |
| It features a similar weapon set to its precursor, but adjusted to account for [[Halo 2]]'s different arsenal. For example, the [[MA5B assault rifle|assault rifle]] spawn is replaced by a [[BR55 battle rifle|battle rifle]]. There is also an [[Type-1 energy sword|energy sword]] to accompany the [[M90 shotgun|shotgun]]. | | It features a similar weapon set to its precursor, but adjusted to account for [[Halo 2]]'s different arsenal. For example, the [[Assault Rifle]] spawn is replaced by a [[Battle Rifle]]. |
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| ==Trivia==
| | Desolation also has certain structural differences between itself and Derelict. The Teleporters have been replaced by [[Gravity Lifts]] that propel players from the ground to upper level. However, the tunnels on the upper level have not been replaced by ramps that lead down the the ground level, as [[Bungie]] said in a Weekly Update. |
| ===Production notes===
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| *Despite not being a fan-favourite from the original game, Derelict was chosen by [[Max Hoberman]] to bring to ''Halo 2'' due to the team's goal of bringing in a map that would be fun for small groups of players, and something that would appeal to fans of [[Midship]] and competitive play. To start with, Hoberman drew out the map design in Adobe Illustrator, and made alterations to the layout.<ref name="bnetinterview">[http://halo.bungie.net/News/content.aspx?cid=12337 '''Bungie.net''': A Certain Affinity: Mapmakers to the Stars]</ref> For the map's changes, [[Frank O'Connor]] had the following to say;<ref name="BWU">[http://halo.bungie.net/News/content.aspx?cid=12324 '''Bungie.net''': Weekly Update 30/03/2007]</ref>
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| {{Center|{{Article quote|Gone are the meaningless upper floor tunnels, replaced instead by ramps that allow easy access to the ground floor, and create tight close quarters battles, and occasional grenade traps. The teleports have been replaced by rapid grav lifts, more direct and quicker to use than the ramps. Graphically it’s changed quite a bit as you can see, but it will feel familiar to Halo CE fans, although we dare say, much better.}}}}
| | == Easter Eggs == |
| | *If you look up at one of the many lights on the upper level with your back lined up along the wall looking at the light it appears to be in the shape of the Autobot symbol from the popular cartoon series the Transformers |
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| The map saw a brief appearance during the ''[[Halo 3]]'' [[Alternate reality game]] [[Iris]] in the [[Forerunner Email]], where a wall closest to the red lift in the centre of the map was used and edited to include a Forerunner symbol.{{Ref/Site|Id=XboxForerunnerEmail|URL=http://ebm.email.xbox.com/c/tag/hBGcPWIAlyE0uBNJo1GAxcoLjqZ/|Site=ebm.email.xbox.com|Page=Forerunner Email|D=27|M=6|Y=2007|LocalArchive=Forerunner Email}}
| | == Trivia == |
| | *Desolation is an elaborate remake of the [[Halo: Combat Evolved]] [[Multiplayer]] map, [[Derelict]]. In Desolation's official description, it is described as a "derelict forerunner structure awaiting to be reactivated." This is a obvious reference to the original map, Derelict. |
| | *On Bungie.net, the images for Desolation are in the /derelict/ directory, another obvious reference to the former version of this level. |
| | *Desolation was added to [[Halo 2]] in the [[Blastacular Pack]]. |
| | *Desolation is exclusive to the [[Xbox]] version of Halo 2 which is backwards compatible on [[Xbox 360]]. |
| | *There is a way to stay stuck in midair using the grav lift. You need a rocket launcher and a grenades. What you do is, you get on the grav lift and try to even yourself on it so as it wont throw you forward, nor will you get off it by pushing back too much. When you reach the highest point of your bouncing, launch a rocket directly at the grav lift. You will eventually stop bouncing and you will be stuck in midair. To get unstuck, just do any movement that includes...well, moving. Keep in mind you you can still shoot from up there and look around. (You might need grenades in case the rockets don't work.) |
| | *You can find a [[M6C Magnum Sidearm|M6C Pistol]] in the level. |
| | *If you stand under the pillars and look up you can see that the lights resemble the autobots symbol from Transformers. |
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| ===Trivia=== | | ==Images== |
| *If you look up at one of the many lights on the upper level with your back lined up along the wall looking at the light, it appears to be in the shape of the Autobot symbol from the popular Transformers series.
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| *Desolation is an elaborate remake of the ''[[Halo: Combat Evolved]]'' [[Multiplayer]] map, [[Derelict]]. In Desolation's official description, it is described as a "derelict forerunner structure awaiting to be reactivated." This is an obvious reference to the original map, Derelict.
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| *On Bungie.net, the images for Desolation are in the /derelict/ directory, another obvious reference to the former version of this level.
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| *Desolation is exclusive to the [[Xbox]] version of ''Halo 2'', which is backwards compatible on [[Xbox 360]]. It was not officially available for ''Halo 2 Vista'', but modders were able to port [http://h2v.halomaps.org/index.cfm?pg=3&fid=2350 Desolation] to ''Halo 2 Vista''. Like all ''Halo 2'' maps, it is included in ''[[Halo: The Master Chief Collection]]''.
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| *Along with [[Backwash]], Desolation is the only level in the [[Halo]] Trilogy to spawn a [[Sentinel beam]] by default.
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| ==Gallery==
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| {{Linkbox|gallery=yes}}
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| <gallery> | | <gallery> |
| File:HMCC Desolation.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''.
| | Image:Fighttombstone.PNG|A fight on Desolation |
| File:H2_Desolation_Concept.jpg|Concept art of Desolation.
| | Image:H2 desolation bkgd treessm.jpg|A shot of Desolation showing the trees |
| File:H2_Desolation_Above.jpg|Desolation from above.
| | Image:H2_Desolation04sm.jpg|Desolation from above |
| File:H2_Desolation_Battle.png|A battle on Desolation during Capture the Flag.
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| File:H2 DesolationAction02.jpg|A free-for-all match on Desolation.
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| </gallery> | | </gallery> |
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| ==Sources== | | == Links == |
| {{Ref/Sources}}
| | *[http://www.bungie.net/News/content.aspx?type=topnews&link=certainaffinitymaps Bungie Top Story] |
| | *[http://www.xbox.com/en-US/community/news/2007/0330-newmapsforhalo2.htm?WText.camp=TS2-Halo2Maps&WText.campSrc=Home Xbox.com] |
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| {{Levels|H2|mode=yes}} | | {{Levels}} |
| [[Category:Blastacular Pack]] | | [[Category:Halo 2]] |
| | [[Category:Levels]] |
| | [[Category:Multiplayer Levels]] |
| | [[Category:Multiplayer]] |