Editing Desolation
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{{ | {{Era|RW}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Desolation | |name=Desolation | ||
|image=[[File:Desolation1.jpeg|300px]] | |image=[[File:Desolation1.jpeg|300px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map=War Games Map_Set/: 320-5.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | |map=War Games Map_Set/: 320-5.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | ||
|location=[[Installation 05]] jungles | |location=[[Installation 05]] jungles | ||
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==Trivia== | ==Trivia== | ||
===Production notes=== | ===Production notes=== | ||
*Despite not being a fan-favourite from the original game, Derelict was chosen by [[Max Hoberman]] to bring to ''Halo 2'' due to the team's goal of bringing in a map that would be fun for small groups of players, and something that would appeal to fans of [[Midship]] and competitive play. To start with, Hoberman drew out the map design in Adobe Illustrator, and made alterations to the layout.<ref name="bnetinterview">[http://halo.bungie.net/News/content.aspx?cid=12337 '''Bungie.net''': A Certain Affinity: Mapmakers to the Stars]</ref> For the map's changes, [[Frank O'Connor]] had the following to say;<ref name="BWU">[http://halo.bungie.net/News/content.aspx?cid=12324 '''Bungie.net''': Weekly Update 30/03/2007]</ref> | *Despite not being a fan-favourite from the original game, Derelict was chosen by [[Max Hoberman]] to bring to ''Halo 2'' due to the the team's goal of bringing in a map that would be fun for small groups of players, and something that would appeal to fans of [[Midship]] and competitive play. To start with, Hoberman drew out the map design in Adobe Illustrator, and made alterations to the layout.<ref name="bnetinterview">[http://halo.bungie.net/News/content.aspx?cid=12337 '''Bungie.net''': A Certain Affinity: Mapmakers to the Stars]</ref> For the map's changes, [[Frank O'Connor]] had the following to say;<ref name="BWU">[http://halo.bungie.net/News/content.aspx?cid=12324 '''Bungie.net''': Weekly Update 30/03/2007]</ref> | ||
{{Center|{{Article quote|Gone are the meaningless upper floor tunnels, replaced instead by ramps that allow easy access to the ground floor, and create tight close quarters battles, and occasional grenade traps. The teleports have been replaced by rapid grav lifts, more direct and quicker to use than the ramps. Graphically it’s changed quite a bit as you can see, but it will feel familiar to Halo CE fans, although we dare say, much better.}}}} | {{Center|{{Article quote|Gone are the meaningless upper floor tunnels, replaced instead by ramps that allow easy access to the ground floor, and create tight close quarters battles, and occasional grenade traps. The teleports have been replaced by rapid grav lifts, more direct and quicker to use than the ramps. Graphically it’s changed quite a bit as you can see, but it will feel familiar to Halo CE fans, although we dare say, much better.}}}} | ||
===Trivia=== | ===Trivia=== | ||
*If you look up at one of the many lights on the upper level with your back lined up along the wall looking at the light, it appears to be in the shape of the Autobot symbol from the popular Transformers series. | *If you look up at one of the many lights on the upper level with your back lined up along the wall looking at the light, it appears to be in the shape of the Autobot symbol from the popular Transformers series. |