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| {{Status|Gameplay}} | | <center>{{Article Quote|Deep Space Anomaly #0198.}}</center> |
| {{Multiplayer map infobox | | |
| | {{Multiplayer Map Infobox |
| |name=Derelict | | |name=Derelict |
| |image=[[File:Halo CE Derelict.jpg|300px]] | | |image=[[Image:Derelict.jpg|200px]] |
| |game=''[[Halo: Combat Evolved]]'' | | |game=''[[Halo: Combat Evolved]]'' |
| |devname=<code>carousel</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\carousel\carousel.scenario}} | | |location= [[Deep-Space Anomaly|Deep-Space Anomaly #0198]] |
| |map= | | |terrain= |
| |location=[[Forerunner]] [[space station]] in orbit over [[Threshold]], [[Soell system]]{{Ref/Map|Id=Derelict|HCE|Derelict|Detail=Map skybox}} | | |weapons=*[[MA5B ICWS Assault Rifle]] |
| |terrain=2-level Forerunner structure
| | *[[M6D]] |
| |symmetry=Symmetrical
| | *[[Shotgun]] |
| |playernumber=4-8 | | *[[Plasma Grenade]]s |
| |gametypes= | | *[[Frag Grenade]]s |
| *[[Slayer]] | | |vehicles= |
| | |gametypes=*[[Slayer]] |
| *[[Oddball]] | | *[[Oddball]] |
| *[[Capture the Flag]]
| | |playernumber= |
| |pagegamelabel=CE | |
| }} | | }} |
| {{Center|{{Article quote|Deep Space Anomaly #0198.}}}}
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| '''Derelict''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a Forerunner space station apparently in orbit around [[Threshold]], as the planet is visible through the windows, as well as the moon [[Basis]]. It is cataloged by the [[United Nations Space Command|UNSC]] as [[Deep-Space Anomaly 0198|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.
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| Derelict was remade as [[Desolation]] for the [[Xbox]] version of ''[[Halo 2]]''.
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| ==Summary==
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| [[File:Derelict.jpg|left|200px||thumb|An overview of the map]]
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| Derelict is a small symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death.
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| In the center, on the upper level is an [[overshield]], on the lower level is a [[Health Pack]]. The [[active camouflage]] is on the upper level between two lights. The [[SRS99C-S2 AM sniper rifle|sniper rifle]] is on the area exactly opposite the Active camo before three lights.
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| ==Strategies==
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| *Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked.
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| *If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way you may survive, but unfortunately, you will be stuck with 0% shields.
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| *Grenades (especially [[M9 fragmentation grenade|frag grenades]]) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade.
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| *Most combat takes place on the first floor. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance, especially with weapons such as the pistol. Beware, though—after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk. Start moving as soon as the enemy begins to return fire.
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| *Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly.
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| *Using the side tunnels and picking up the [[M7057 flamethrower|flamethrower]] at their entrances can really help in objective based games, as everyone usually runs straight down the middle.
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| *Grabbing the Overshield and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you.
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| *If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the Active Camo and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember that if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat, and turn around.
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| ==Trivia==
| | '''Derelict''' is a [[multiplayer]] map in [[Halo 1]]. It is set aboard a [[Neutral]] artifact, catalogued by the [[UNSC]] as [[Deep-Space Anomaly|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic, unless that is the desired effect. |
| *This map, along with [[Boarding Action]] and [[Chiron TL-34]], are the only multiplayer maps in ''[[Halo: Combat Evolved]]'' that are set in orbit.
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| *In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been its original name.
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| *The architecture of the level resembles the architecture of the containment facility in the ''Halo: Combat Evolved'' level ''[[343 Guilty Spark (level)|343 Guilty Spark]]''.
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| *The map [[Assembly]] in ''[[Halo 3]]'' is very similar in layout to Derelict.
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| ==Gallery==
| | On April 17 2007 it was released as [[Desolation]] for [[Halo 2]]. |
| {{Linkbox|gallery=yes}}
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| <gallery>
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| File:HMCC HCE Derelict Map.png|Derelict Map.
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| </gallery>
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| ==Sources==
| | {{Clear}} |
| {{Ref/Sources}} | | {{MpStub}} |
| | {{Levels}} |
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| {{Levels|H1|mode=yes}}
| | [[Category:Multiplayer]] |
| | [[Category:Multiplayer Levels]] |
| | [[Category:Default Multiplayer Levels]] |