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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=Derelict | |name=Derelict | ||
|image=[[File: | |image=[[File:Halo_CE_Derelict.jpg|300px]] | ||
|game=''[[Halo: Combat Evolved]]'' | |game=''[[Halo: Combat Evolved]]'' | ||
| | |location=Soell system, near Threshold | ||
| | |terrain=2-level [[Forerunner]] Structure | ||
| | |weapons=*[[MA5B Individual Combat Weapon System|Assault Rifle]] | ||
| | *[[M7057/Defoliant Projector|Flamethrower]] (PC/Mac only) | ||
| | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[M6D Personal Defense Weapon System|Pistol]] | |||
*[[M19 SSM Rocket Launcher|Rocket Launcher]] | |||
*[[M90 Close Assault Weapon System|Shotgun]] | |||
*[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] | |||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades]] | |||
*[[Type-1 Antipersonnel Grenade|Plasma Grenades]] | |||
|vehicles= None | |||
|power-ups=*[[Active camouflage|Active Camo]] | |||
*[[Health pack|Health Pack]] | |||
*[[Overshield]] | |||
|gametypes= | |gametypes= | ||
*[[Slayer]] | *[[Slayer]] | ||
*[[Oddball]] | *[[Oddball]] | ||
|playernumber= | |||
| | *4-8 | ||
}} | }} | ||
<center>{{Article Quote|Deep Space Anomaly #0198.}}</center> | |||
'''Derelict''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a Forerunner space station apparently in orbit around [[Threshold]], as the planet is visible through the windows, as well as the moon [[Basis]]. It is cataloged by the [[United Nations Space Command|UNSC]] as [[Deep-Space Anomaly 0198|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect. | '''Derelict''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a Forerunner space station apparently in orbit around [[Threshold]], as the planet is visible through the windows, as well as the moon [[Basis]]. It is cataloged by the [[United Nations Space Command|UNSC]] as [[Deep-Space Anomaly 0198|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect. | ||
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==Summary== | ==Summary== | ||
[[File:Derelict.jpg|left|200px||thumb|An overview of the map]] | [[File:Derelict.jpg|left|200px||thumb|An overview of the map]] | ||
Derelict is a small symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death. | Derelict is a small, symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death. | ||
In the center, on the upper level is an [[ | In the center, on the upper level is an [[Overshield]], on the lower level is a [[Health pack|Health Pack]]. The [[Active camouflage|Active Camouflage]] is on the upper level between two lights. The [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] is on the area exactly opposite the Active Camouflage before three lights. | ||
==Strategies== | ==Strategies== | ||
*Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked. | *Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked. | ||
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way you may survive, but unfortunately, you will be stuck with 0% shields. | *If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way you may survive, but unfortunately, you will be stuck with 0% shields. | ||
*Grenades (especially [[ | *Grenades (especially [[m9 High-Explosive Dual-Purpose Grenade|frag grenades]]) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade. | ||
*Most combat takes place on the | *Most combat takes place on the "ground" of Derelict. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance, especially with weapons such as the pistol. Beware, though--after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk. Start moving as soon as the enemy begins to return fire. | ||
*Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly. | *Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly. | ||
*Using the side tunnels and picking up the [[M7057 | *Using the side tunnels and picking up the [[M7057/Defoliant Projector|Flamethrower]] at their entrances can really help in objective based games, as everyone usually runs straight down the middle. | ||
*Grabbing the Overshield and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you. | *Grabbing the Overshield and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you. | ||
*If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the Active Camo and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember that if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat, and turn around. | *If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the Active Camo and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember that if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat, and turn around. | ||
==Trivia== | ==Trivia== | ||
*This map, along with [[Boarding Action | *This map, along with [[Boarding Action]], are the only multiplayer maps in ''[[Halo: Combat Evolved]]'' that are set in orbit. | ||
*In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been its original name. | *In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been its original name. | ||
*The architecture of the level resembles the architecture of the containment facility in the ''Halo: Combat Evolved'' level ''[[343 Guilty Spark (level)|343 Guilty Spark]]''. | *The architecture of the level resembles the architecture of the containment facility in the ''[[Halo: Combat Evolved|Halo Combat Evolved]]'' level ''[[343 Guilty Spark (level)|343 Guilty Spark]]''. | ||
*The map [[Assembly]] in ''[[Halo 3]]'' is very similar in layout to Derelict. | *Derelict was remade as the map ''[[Desolation]]'' in the Xbox version of ''[[Halo 2]]''. | ||
*The map [[Assembly (level)|Assembly]] in ''[[Halo 3]]'' is very similar in layout to Derelict. | |||
{{Levels|H1}} | |||
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[[Category:Halo: Combat Evolved multiplayer maps]] | |||