Editing Deployable cover

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{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{Era|H3}}
|name=Deployable cover
{{Weapon
|image=[[File:Deployable Cover.jpg|300px]]
| image=[[Image:Deployable Cover.jpg|300px]]
|manufacturer=
| name=Deployable Cover
|series=
| manufacturer=[[Covenant]]
|type=[[Equipment]]
| type=[[Equipment]]
|cost=
| affiliation=Covenant
|variant=
|service=[[Human-Covenant War]] <br> [[Great Schism]]
|length=
|width=
|height=
|weight={{Convert|30.8|lb|kg|disp=flip|Sp=us}}{{Ref/Book|Id=Enc09|Enc09|Page=341}}
|ammotype=
|capacity=
|feed-title=Duration
|feed=Single use (infinite duration in campaign; 30 seconds in Multiplayer)
|operation=
|rate=
|velocity=
|optics=
|range=
}}
}}
The '''deployable cover''' is a form of [[Covenant]] [[equipment]].{{Ref/Reuse|Enc09}}{{Ref/Game|Id=H3|H3|Deployable Cover in-game equipment}} Among [[United Nations Space Command]] personnel, the equipment has acquired a number of colloquial nicknames including "'''DC'''", "'''One-Way Wall'''", "'''One-Way Mirror'''", "'''One-Way Sign'''", and "'''Walking Shield'''".{{Ref/Reuse|Enc09}}
'''Deployable cover''' is a new piece of [[Covenant]] [[Equipment]] in [[Halo 3]].<ref>September 2007 issue of [[Electronic Gaming Monthly]]</ref> Its symbol in the [[HUD]] is the outline of a dome with a dot inside it.


==Overview==
This [[shield]] is similar to the [[Stationary Shield Generator]] of the same type seen in [[Halo: Combat Evolved]] and [[Halo 2]], except it can now be deployed anywhere. Additionally, the shield operates as a one-way shield - the user is able to fire through the shield from behind it with projectile [[weapons]], but any bullets and other solid projectiles (except [[Carbine]] rounds and [[Needler]]) coming from the front will be deflected, however [[plasma]] fire and [[Spartan Laser]]'s are stopped by the shield from either side. However, the Spartan Laser goes through around five deployable covers, assuming they are lined up close together. The user is given an enormous tactical advantage in exchange for being exposed from behind and to the left and right, whereas the similar [[Bubble Shield]] provides complete 360 degree cover, but cannot be fired into or out of.  
===Design details===
The deployable cover is a small, portable [[equipment]] piece used by the [[Covenant]] in a role similar to the [[Covenant portable shield]]. The emitter module itself is a teardrop-shaped equipment piece that, when deployed, unfolds into an [[Energy shielding|energy shield]] generator capable of projecting a large shield into the area around it. Any solid projectiles fired will be deflected by the shield; however, [[plasma]]-based weapons fire are absorbed by the shield from either side. The shield's health is represented by its color: it is normally blue, turns red/orange as it is damaged, and finally deactivates. If left alone, the shield will regenerate to full health. To deactivate the shield permanently, the base must be destroyed.{{Ref/Reuse|H3}}


==In-game information==
The shield is deployed in the same manner as all other equipment in the game, and it will stay activated until it takes enough damage. The shield's health is represented by its color: it is normally blue, turns red as it is damaged, and finally deactivates. If left alone, the shield will regenerate to full health. To deactivate the shield permanently, the base must be destroyed. This only works in campaign. In multiplayer, the deployable cover will self destruct after 30 Seconds.
===''Halo 3'' and ''Halo 3: ODST''===
It is also possible to make a "bubble" from two of these shields.
The deployable cover is featured as an [[equipment]] piece in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. In ''Halo 3'', it is useable by both the player or by [[Jiralhanae|Brute]] enemies while in ''ODST'', it is only useable by enemy AI. The shield is deployed in the same manner as all other equipment in the game, and it will stay activated until it takes enough damage, or if left untouched for too long.  


In [[campaign]], the shield will stay active indefinitely if left alone while in [[multiplayer]], the deployable cover will self-destruct after 30 seconds. Like the [[portable gravity lift]], the deployable cover will be destroyed after a fall from a great height.
Like the [[Portable Gravity Lift]], the Deployable Cover, when activated, will not survive a fall from a great height.


In campaign mode, the deployable cover is completely immune to the solid projectiles fired by [[Flood]] [[Flood pure form|Ranged Forms]], making it very useful on the eighth level of ''Halo 3'', [[Cortana (level)|Cortana]], especially on higher difficulties. Enemy AI cannot detect the player through a deployable cover, even on Legendary, making it possible for a player to take cover right in front of the enemy. This can be especially helpful on part of [[Crow's Nest]], where eight [[Jiralhanae|Brutes]] plus a [[Jiralhanae Chieftain|Chieftain]] are present, as there are multiple deployable covers available.
==Glitches==
One of the most popular glitches that is used with a deployable cover is the HEV crate glitch. This glitch essentially allows you to temporarily create a sort of HEV. It is used in conjunction with a gravity lift and an open crate. What you must do is find and open crate and place the grav. lift inside and then get the dep. cover and then throw it on top. The grav. lift with then lift up the dep. cover which in turns pushes on the crate and causes it to fly into the air. It may take a couple of tries to get this right and the only resonable way you can pull this off is by arranging it on forge or having a partner. The crate will fall when the grav. lift runs out, but firing from in here gives a good battle field vantage point and the player is only truely vulnerable to explosions.


==Gallery==
==Trivia==
* Deployable cover is often used as an area to jump off of, as it is easier to use than the [[grenade jump]] for some players.
*Some people use it as wall to block doorways in order to slow down the enemy and regroup with their team.
*It takes three [[melee]]s to the shield itself to take it down.
*Deployable covers don't disappear while active in [[Campaign]] mode but if it's never destroyed in [[multiplayer]] mode, it will disappear.
*There is a [[glitch]] that allows the player to become stuck, and have the Deployable Cover spawn through them.
*Deployable covers were seen in [[Halo:CE]] and [[Halo 2]] in Campaign sometimes used by Elites, but these were immovable and while they could be deactivated, they couldn't be destroyed.
*One Spartan Laser charge will penetrate 6 deployable covers.
*It is a little known fact that most ballistic non-explosive weapons can be fired from behind deployable cover without interrupting its functionality.
*Arranged properly, two Deployable Covers can make a ''bubble'' around the user.
*The only map the Deployable Cover isn't avaliable in Forge mode is [[Sandtrap (Level)|Sandtrap]].
*In Camapaign mode, the Deployable Cover is completely immune to the projectiles fired by [[Flood]] [[Pure Form|Ranged Forms]] making it very useful on [[Cortana (level)]]
 
==Sources==
<references/>
 
== Gallery ==
<gallery>
<gallery>
File:Deployablecoverhud.svg|The Deployable Cover HUD icon.
Image:Deployable Cover Inactive.jpg|The deployable cover inactive
File:Deployable Cover Inactive.jpg|An inactive deployable cover.
Image:Deployable Cover.jpg|Deployable Cover spreads to cover and balance on most terrains.
File:Deployable Cover Demonstration.jpg|Demonstration of firing from behind a deployable cover.
Image:Deployable Cover Demonstration.jpg|Demonstration of firing from behind a deployable cover
File:DCbase.jpg|The base of a Deployable Cover after the shields have been depleted.
</gallery>
</gallery>


==List of appearances==
{{Equipment List}}
*''[[Halo 3]]'' {{1st}}
*''[[Halo 3: ODST]]''


==Sources==
{{Ref/Sources}}


{{Navbox/Pickups/Gameplay}}
[[Category:The Covenant]]
[[Category:Shield technology]]
[[Category:Covenant technology]]
[[Category:Equipment]]

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