Editing Deltatemple
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{{Quote|Warp to Delta Halo and assassinate the Prophet}} | {{Quote|Warp to Delta Halo and assassinate the Prophet}} | ||
'''deltatemple''' or '''Delta Temple'''{{Ref/Generic|Id=missionhsc|[[Halo 2 Editing Kit]]|deltatemple.hsc}} was [[Cut Halo 2 levels|an early version]] of the levels ''[[Delta Halo]]''/''[[Regret (Halo 2 level)|Regret]]'' in the September 2003 build | '''deltatemple''' or '''Delta Temple'''{{Ref/Generic|Id=missionhsc|[[Halo 2 Editing Kit]]|deltatemple.hsc}} was [[Cut Halo 2 levels|an early version]] of the levels ''[[Delta Halo]]''/''[[Regret (Halo 2 level)|Regret]]'' in the September 2003 build. | ||
==Description== | ==Description== | ||
The player spawns with an SMG and a sniper rifle, but no enemies populate the space. The art | The player spawns with an SMG and a sniper rifle, but no enemies populate the space. The art in this level was likely created by [[Paul Russel]]. When playing, the level has a low framerate.{{Ref/YouTube|Id=stream|Qp86KNbeCA8|The Moa Archive <nowiki>[UncookedMoa]</nowiki>|Halo 2 E3 2003 Demo Stream from 343 + Never Before Seen Alphas/Betas (1080p 60 FPS)}} This version of the level seems to match up with early [[Halo 2 storyboards|storyboards]] for an early draft of this mission, and unused scripts found in the ''[[Halo 2 Mod Tools]]''. | ||
[[File:H2 deltatemple lobby.png|thumb|250px|deltatemple in the custom game lobby. Note the Ascension screenshot in the map preview.]] | [[File:H2 deltatemple lobby.png|thumb|right|250px|deltatemple in the custom game lobby. Note the Ascension screenshot in the map preview.]] | ||
Cut scripts indicate that this early revision of deltatemple was to have stealth mechanics such as a work-shift change for Covenant patrols and dialogue with Cortana informing the Chief that if he's not quick, the Covenant patrols may find the dead bodies of guards he has killed. Additional dialogue for if the player did choose to go loud is also present. A new type of enemy was to be used in the level, called a "[[Cut Halo 2 enemies|Comm Grunt]]" which would have alerted its allies in certain situations.{{Ref/Reuse|missionhsc}} | Cut scripts indicate that this early revision of deltatemple was to have stealth mechanics such as a work-shift change for Covenant patrols and dialogue with Cortana informing the Chief that if he's not quick, the Covenant patrols may find the dead bodies of guards he has killed. Additional dialogue for if the player did choose to go loud is also present. A new type of enemy was to be used in the level, called a "[[Cut Halo 2 enemies|Comm Grunt]]" which would have alerted its allies in certain situations.{{Ref/Reuse|missionhsc}} | ||
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==Transcript== | ==Transcript== | ||
The following dialogue and sequence of events are transcribed from | The following dialogue and sequence of events are transcribed from remaining files in the ''Halo 2 Mod Tools''.{{Ref/Reuse|missionhsc}} | ||
''The level starts.'' | ''The level starts.'' |