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| {{Status|RealWorld}}
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| {{Level infobox | | {{Level infobox |
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| |devname=<code>deltatemple</code> | | |devname=<code>deltatemple</code> |
| |name=Deltatemple | | |name=Deltatemple |
| |image=[[File:H2 deltatemple.png|300px]]<br/>A view of the structure's exterior. | | |image=[[File:H2_deltatemple.png|300px]]<br/>A view of the structure's exterior. |
| |player=[[John-117]] | | |player=[[John-117]] |
| |date= | | |date= |
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| }} | | }} |
| {{Quote|Warp to Delta Halo and assassinate the Prophet}} | | {{Quote|Warp to Delta Halo and assassinate the Prophet}} |
| '''deltatemple''' or '''Delta Temple'''{{Ref/Generic|Id=missionhsc|[[Halo 2 Editing Kit]]|deltatemple.hsc}} was [[Cut Halo 2 levels|an early version]] of the levels ''[[Delta Halo]]''/''[[Regret (Halo 2 level)|Regret]]'' in the September 2003 build. | | '''deltatemple''' or '''Delta Temple'''{{Ref/Generic|Id=missionhsc|[[Halo 2 Editing Kit]]|deltatemple.hsc}} was an early version of the levels ''[[Delta Halo]]''/''[[Regret (Halo 2 level)|Regret]]'' in the September 2003 build. |
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| ==Description== | | ==Description== |
| The player spawns with an SMG and a sniper rifle, but no enemies populate the space. The art on this level was likely created by [[Paul Russel]]. When playing, the level has a low framerate.{{Ref/YouTube|Id=stream|Qp86KNbeCA8|The Moa Archive <nowiki>[UncookedMoa]</nowiki>|Halo 2 E3 2003 Demo Stream from 343 + Never Before Seen Alphas/Betas (1080p 60 FPS)}} This version of the level seems to match up with early [[Halo 2 storyboards|storyboards]] for an early draft of this mission, and unused scripts found in the ''[[Halo 2 Mod Tools]]''. | | The player spawns with an SMG and a sniper rifle, but no enemies populate the space. The art in this level was likely created by [[Paul Russel]]. When playing, the level has a low framerate.<ref name="stream">[https://www.youtube.com/watch?v=Qp86KNbeCA8 ''YouTube'': Halo 2 E3 2003 Demo Stream from 343 + Never Before Seen Alphas/Betas (1080p 60 FPS)]</ref> This version of the level seems to match up with early [[Halo 2 storyboards|storyboards]] for an early draft of this mission, and unused scripts found in the ''[[Halo 2 Mod Tools]]''. |
| [[File:H2 deltatemple lobby.png|thumb|250px|deltatemple in the custom game lobby. Note the Ascension screenshot in the map preview.]] | | [[File:H2_deltatemple_lobby.png|thumb|right|250px|deltatemple in the custom game lobby. Note the Ascension screenshot in the map preview.]] |
| Cut scripts indicate that this early revision of deltatemple was to have stealth mechanics such as a work-shift change for Covenant patrols and dialogue with Cortana informing the Chief that if he's not quick, the Covenant patrols may find the dead bodies of guards he has killed. Additional dialogue for if the player did choose to go loud is also present. A new type of enemy was to be used in the level, called a "[[Cut Halo 2 enemies|Comm Grunt]]" which would have alerted its allies in certain situations.{{Ref/Reuse|missionhsc}} | | The early storyboards depict an early version of deltatemple in which the ''In Amber Clad'' exits slipspace above the ring and engages in a [[space warfare|space battle]] with two Covenant cruisers, before proceeding to drop Master Chief alone onto the ring. The Chief exits his drop pod armed with a pistol, though once he's sure the area is clear he switches to a sniper rifle. Cut scripts indicate that this early revision of deltatemple was to have stealth mechanics such as a work-shift change for Covenant patrols and dialogue with Cortana informing the Chief that if he's not quick, the Covenant patrols may find the dead bodies of guards he has killed. Additional dialogue for if the player did choose to go loud is also present. |
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| Curiously, when entering the multiplayer lobby of this build, deltatemple is available for play as a multiplayer map. In the menu, the level's preview images are those of early builds of the final level ''[[Ascension]]''. | | Curiously, when entering the multiplayer lobby of this build, deltatemple is available for play as a multiplayer map. In the menu, the level's preview images are those of early builds of the final level ''[[Ascension]]''. |
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| ===Storyboards===
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| The [[Halo 2 storyboards|early storyboards]] depict an early version of deltatemple in which the ''In Amber Clad'' exits slipspace above the ring and engages in a [[space warfare|space battle]] with two Covenant cruisers, before proceeding to drop Master Chief alone onto the ring. The Chief exits his drop pod armed with a pistol, though once he's sure the area is clear he switches to a sniper rifle.
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| <gallery>
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| File:H2 DeltaHalo V1 Storyboard Intro 1.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 2.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 3.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 4.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 5.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 6.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 7.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 8.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 9.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 10.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 11.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 12.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 13.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 14.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 15.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 16.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 17.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 18.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 19.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 20.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 21.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 22.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 23.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 24.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 25.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 26.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 27.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 28.jpg|Deltatemple storyboard.
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| File:H2 DeltaHalo V1 Storyboard Intro 29.jpg|Deltatemple storyboard.
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| </gallery>
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| ===Current status=== | | ===Current status=== |
| A number of the level's ideas made their way into the retail version of the game. The basic idea of hunting down and killing a Prophet ended up becoming the narrative basis for the levels ''Delta Halo'' and ''Regret''. More specific concepts such as the underwater halls made it in as well. Even entire lines like ''"You always bring me to such nice places."'' from Cortana made it wholesale into the retail version of ''Delta Halo''.
| | Cortana's line ''"You always bring me to such nice places."'' made it wholesale into the retail version of ''Delta Halo'', while a more paired down version of her translating the Prophet's dialogue made it into the opening cutscene of the retail version of ''Regret''. |
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| ==Transcript== | | ==Transcript== |
| The following dialogue and sequence of events are transcribed from the remaining files in the ''Halo 2 Mod Tools''.{{Ref/Reuse|missionhsc}} | | The following dialogue and sequence of events are transcribed from remaining files in the ''Halo 2 Mod Tools''.{{Ref/Reuse|missionhsc}} |
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| ''The level starts.'' | | ''The level starts.'' |
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| *'''Cortana''': (gasp) "The Covenant..." | | *'''Cortana''': (gasp) "The Covenant..." |
| *'''Cortana''': "I think they're planning to activate the Halo." | | *'''Cortana''': "I think they're planning to activate the Halo." |
| ''While on a central platform.''
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| *'''Cortana''': "Another [[dropship]] on approach."
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| *'''Cortana''': "Looks like they're fortifying."
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| *'''Cortana''': "Too little, too late."
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| ''The player reaches a tower with an elevator in it.''
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| *'''Cortana''': "My analysis of this complex indicates..."
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| *'''Cortana''': "...that there's a submerged section connecting..."
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| *'''Cortana''': "...these towers to the far group."
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| *'''Cortana''': "Looks like we're going down."
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| ''If the player delays calling the elevator.''
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| *'''Cortana''': "Unless you'd prefer to swim."
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| ''When the player has reached an underwater hallway.''
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| *'''Cortana''': "That glass better be bulletproof..."
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| ''When the player reaches an underwater chamber''
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| *'''Cortana''': "And people tell me I have a big head."
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| *'''Cortana''': "Now THAT is a big head."
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| *'''Cortana''': "He just keeps going on and on."
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| *'''Cortana''': "The triumph. The glory."
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| *'''Cortana''': "This Great Journey."
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| *'''Cortana''': "Don't these idiots realize they'll all be killed?"
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| ''The player reaches a second elevator.''
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| *'''Cortana''': "We're closing in on the source of the Heirarch's[sic] broadcast."
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| *'''Cortana''': "Security is bound to get a lot stiffer."
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| ''A view of the temple is seen.''
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| *'''Cortana''': "If I was a megalomaniac - and I'm not -"
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| *'''Cortana''': "I'd probably be holed up in a place like that."
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| ''A dropship arrives and begins dropping off various Covenant elements.''
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| *'''Cortana''': "Another dropship on approach."
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| *'''Cortana''': "Looks like a few latecomers for the party."
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| *'''Cortana''': "The ones in the lead look like the same race as the Hierarch."
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| *'''Cortana''': "Get a good look."
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| ''The player walks past a craft.''
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| *'''Cortana''': "The Hierarch's shuttle, I presume."
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| *'''Cortana''': "The big boys always get the best parking spaces."
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| ''The player enters the temple.''
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| *'''Cortana''': "Decision time, Chief."
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| *'''Cortana''': "One man to kill, and a hundred ways to do it."
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| *'''Cortana''': "Not to mention a hundred guards protecting him."
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| *'''Cortana''': "No pressure."
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| *'''Cortana''': "And remember, once the job is done..."
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| *'''Cortana''': "...this whole place is going to be howling for your blood."
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| *'''Cortana''': "Be ready for a quick exit."
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| ''Once the player kills the target Prophet.''
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| *'''Cortana''': "Time to go, Chief!"
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| *'''Cortana''': "I'm calling for your ride."
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| *'''Cortana''': "Head back outside and dig in while we wait for evac."
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| *'''Cortana''': "[[Sergeant]], we're ready for extraction."
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| *'''Cortana''': "I'm sending you coordinates now."
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| *'''Sgt. [[Avery Johnson]] (Radio)''': "...trouble...wing of [[banshee]]s..."
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| *'''Johnson (Radio)''': "...gone to ground...on evac, Cortana..."
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| *'''Johnson (Radio)''': "...repeat...negative on evac..."
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| *'''Cortana''': "Sergeant? Sergeant!"
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| *'''Cortana''': "I lost him."
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| *'''Cortana''': "Looks like we'd better make our own arrangements."
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| ''The player returns to the shuttlecraft they spotted earlier.''
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| *'''Cortana''': "The Prophet won't be needing this anymore."
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| *'''Cortana''': "Clear out any stowaways and get us out of here!"
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| ===Other dialogue===
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| This dialogue is considered "Misc." Given the context provided, it was likely to be used for gameplay sequences.{{Ref/Reuse|missionhsc}}
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| ''The player spots a "[[Cut Halo 2 enemies|Comm Grunt]]".''
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| *'''Cortana''': "That grunt there is a walking panic button..."
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| *'''Cortana''': "...wired directly to the [[proselytization network|Covenant Battlenet]]."
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| *'''Cortana''': "If he sees you, he'll alert the Prophet that you're here."
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| *'''Cortana''': "And the Hierarch will be a lot harder to kill..."
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| *'''Cortana''': "...if he knows we're coming."
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| ''When the player enters an area that is not alerted''
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| *'''Cortana''': "They know you're coming, just not when you're coming."
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| *'''Cortana''': "Let's try to keep it that way."
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| ''or''
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| *'''Cortana''': "The alert hasn't propagated this far."
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| *'''Cortana''': "I don't think they were expecting a lone wolf attack like this."
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| ''or''
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| *'''Cortana''': "They must not realize we've come this far."
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| *'''Cortana''': "Otherwise I'd expect these guys to be a lot friskier."
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| ''or''
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| *'''Cortana''': "This is funny."
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| *'''Cortana''': "The men in this area have no clue what's really going on."
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| *'''Cortana''': "Half of them think our entire fleet is approaching..."
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| *'''Cortana''': "...and the other half think it's all part of the show."
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| ''or''
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| *'''Cortana''': "The Covenant appear to be a little distracted by the ceremony."
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| *'''Cortana''': "The forces in this area seem to think..."
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| *'''Cortana''': "...you're still in another zone."
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| *'''Cortana''': "Try not to prove otherwise."
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| ''When the player has been detected''
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| *'''Cortana''': "Let me guess."
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| *'''Cortana''': "You'd prefer a straight fight to all this sneaking around?"
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| ''or''
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| *'''Cortana''': "I think they know you're here."
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| ''or''
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| *'''Cortana''': "You've been made, Chief!"
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| ''or''
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| *'''Cortana''': "This section just went on alert."
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| ''or''
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| *'''Cortana''': "So much for subtle."
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| ==Gallery== | | ==Gallery== |
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| File:H2_DeltaTemple_DesignDoc.jpg|An early design document of deltatemple. | | File:H2_DeltaTemple_DesignDoc.jpg|An early design document of deltatemple. |
| </gallery> | | </gallery> |
| | ===Storyboards=== |
| | <gallery> |
| | File:H2 DeltaHalo V1 Storyboard Intro 1.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 2.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 3.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 4.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 5.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 6.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 7.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 8.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 9.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 10.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 11.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 12.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 13.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 14.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 15.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 16.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 17.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 18.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 19.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 20.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 21.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 22.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 23.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 24.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 25.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 26.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 27.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 28.jpg|Deltatemple storyboard. |
| | File:H2 DeltaHalo V1 Storyboard Intro 29.jpg|Deltatemple storyboard. |
| | </gallery> |
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| ==Sources== | | ==Sources== |