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| {{Status|Gameplay}} | | {{Era|HW}} |
| '''Deathmatch''' is a mode in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]'' [[Multiplayer]].
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| ==Gameplay==
| | '''Deathmatch''' is a mode in [[Halo Wars]] Skirmish or [[Multi-player]] where everything starts off fully upgraded and the player has 15000 [[Resources]], the population total starts at 15 and increases by 10 for each base that is built with no limitation. |
| ===''Halo Wars''===
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| In ''Halo Wars'', Deathmatch is a spin on [[Standard|regular skirmish]] where everything including all infantry, vehicle and air units, heroes and technologies start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player starts with {{HWResources|15,000}} [[Supplies]] and all technologies are researched. The population total for all players starts at {{HWPop|15}} and increases by {{HWPop|10}} for each base that is claimed. Population, however, cannot exceed {{HWPop|99}}, so, if capturing bases once this cap is reached will not yield additional benefit. Like [[Skirmish]], the game ends when all enemy bases are destroyed.
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| ===''Halo Wars 2''=== | | ===Trivia=== |
| Deathmatch returns in ''Halo Wars 2'' as the default multiplayer gametype, in principle acting as a renamed [[Skirmish]]. In this mode, players start with 600 Supply and 400 [[Power]], and must construct units and upgrade technologies manually. The game ends when all enemy bases are destroyed.
| | *When you capture enough bases the max population is 99 meaning that while playing as the Covenant you can only have four [[Scarab]]s. |
| | | [[Category:Multiplayer Gametypes]] |
| {{Gametype}}
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| [[Category:Skirmish gametypes]]
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| [[Category:Halo Wars gametypes]]
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| [[Category:Halo Wars 2 gametypes]] | |