Editing Deadlock (Halo Infinite)
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{{ | {{Era|RW}} | ||
{{Title|Deadlock (''Halo Infinite'')}} | {{Title|Deadlock (''Halo Infinite'')}} | ||
{{Newcontent}} | |||
{{Disambig header|the ''Halo Infinite'' multiplayer map|the ''Halo 5: Guardians'' multiplayer map|Deadlock}} | {{Disambig header|the ''Halo Infinite'' multiplayer map|the ''Halo 5: Guardians'' multiplayer map|Deadlock}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Deadlock | |name=Deadlock | ||
|image= | |image= | ||
|game=''[[Halo Infinite]]'' | |game=''[[Halo Infinite]]'' | ||
|devname= | |devname= | ||
|map= | |map= | ||
|location= | |location= | ||
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|gametypes=[[Big Team Battle]]{{Ref/Reuse|IGN}} | |gametypes=[[Big Team Battle]]{{Ref/Reuse|IGN}} | ||
|parscore= | |parscore= | ||
|terrain= | |terrain= | ||
|symmetry= | |symmetry= | ||
|hideb=yes | |||
}} | }} | ||
'''Deadlock''' is a [[multiplayer]] map in ''[[Halo Infinite]]''.{{Ref/Site|Id=IGN|URL=https://www.ign.com/articles/halo-infinite-streets-multiplayer-map-revealed-ign-first|Site=IGN|Page=Halo Infinite: ‘Streets’ Multiplayer Map Revealed – IGN First|D=1|M=11|Y=2021}} | '''Deadlock''' is a [[multiplayer]] map in ''[[Halo Infinite]]''.{{Ref/Site|Id=IGN|URL=https://www.ign.com/articles/halo-infinite-streets-multiplayer-map-revealed-ign-first|Site=IGN|Page=Halo Infinite: ‘Streets’ Multiplayer Map Revealed – IGN First|D=1|M=11|Y=2021}} | ||
==Universe and lore== | ==Universe and lore== | ||
{{Expand-section}} | |||
==Overview== | ==Overview== | ||
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*'''AA Gun''' | *'''AA Gun''' | ||
*'''Watchtower''' | *'''Watchtower''' | ||
*'''Crash Site''' | |||
*'''Low Base''' | *'''Low Base''' | ||
*'''Low Cargo''' | *'''Low Cargo''' | ||
*'''Low Yard''' | *'''Low Yard''' | ||
==Production notes== | ==Production notes== | ||
[[Tom French]], the Multiplayer creative director for ''Halo Infinite'' at [[343 Industries]], described the map as having a "very different mood" from the rest of the multiplayer maps, being "very dramatic", and feels very "classic ''Halo''".{{Ref/Reuse|IGN}} | [[Tom French]], the Multiplayer creative director for ''Halo Infinite'' at [[343 Industries]], described the map as having a "very different mood" from the rest of the multiplayer maps, being "very dramatic", and feels very "classic ''Halo''".{{Ref/Reuse|IGN}} | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|HINF|mode=yes}} | {{Levels|HINF|mode=yes}} |