Editing Dead shielded Emile

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{{Status|Gameplay}}
{{Not Canon}}
This is a glitch that occurs in ''[[Halo: Reach]]''. A [[Shielded dead Elite|similar glitch]] can be found in ''[[Halo: Combat Evolved]]''.
''This glitch occurs in [[Halo: Reach]] only. A similar glitch can be found in Halo: CE. See: [[Dead Shielded Elite]].''


==Walkthrough==
 
In the final level, [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]], near the end of the level at the [[Mark 2488 Magnetic Accelerator Cannon|Onager]] [[Mass driver|Mass Driver]], one can find [[Emile-A239|Emile]]'s dead body lying against a railing, among some dead [[Sangheili Zealot|Elite Zealot]]s. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. If you manage to take their shields down, they do not recharge. Since they are still technically "living," you cannot walk on top of them, as living [[Non-playable character|NPC]]s act like solid objects. They do not respond or move at all.
In the final level, the [[Pillar of Autumn]], near the end of the level at the Mass Gun, one can find [[Emile]]'s dead body lying against a railing, among some dead [[Zealot]] Elites. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. Since they are still technically "living," you cannot walk on top of them, as living NPC act like solid objects. They do not respond or move at all.


{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
[[Category:Halo: Reach glitches]]

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