Editing Data pads

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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the hidden objects found in Halo: Reach|the in-universe piece of technology|Data pad}}
{{disambig header|the hidden objects found in Halo: Reach|the in-universe piece of technology|Data pad}}
[[File:Datapad.jpg|thumb|An example of a data pad in ''Halo: Reach''.]]
[[File:Datapad.jpg|thumb|right|An example of a data pad in ''Halo: Reach''.]]


The '''Data pads''' are hidden [[Data pad|computer pads]] encountered throughout the ''[[Halo: Reach]]'' [[campaign]]. Similar to the [[Terminal (Halo 3)|Terminal]]s found in ''[[Halo 3]]'' and the [[Audio log (Halo 3: ODST)|Audio log]]s found in ''[[Halo 3: ODST]]'', the pads contain their own, self-contained story, presented as exchanges between members of a mysterious [[Artificial intelligence|AI]] collective known as the [[The Assembly|Assembly]] and messages by a [[Discoverer (data pads)|human individual]] who has discovered the clandestine activities of the group.
The '''Data pads''' are hidden [[Data pad|computer pads]] encountered throughout the ''[[Halo: Reach]]'' [[campaign]]. Similar to the [[Terminal/Halo 3|Terminal]]s found in ''[[Halo 3]]'' and the [[Audio log]]s found in ''[[Halo 3: ODST]]'', the pads contain their own, self-contained story, presented as exchanges between members of a mysterious [[Artificial intelligence|AI]] collective known as the [[The Assembly|Assembly]] and messages by a [[Discoverer (data pads)|human individual]] who has discovered the clandestine activities of the group.


A total of nineteen data pads can be found in various locations throughout the game's campaign, with at least two data pads in every level, excluding The Mission [[Lone Wolf]]. Each data pad is numbered; letters or words are replaced with numbers in each data pad message representing the number of the data pad. Data pads numbered 1-9 can be found on any difficulty settings whereas data pads 10-19 can only be found on the [[Legendary]] difficulty settings. The in-game model for the data pads feature text in their inactive modes that do not represent the actual content.
A total of nineteen data pads can be found in various locations throughout the game's campaign, with at least two data pads in every level, excluding The Mission [[Lone Wolf]]. Each data pad is numbered; letters or words are replaced with numbers in each data pad message representing the number of the data pad. Data pads numbered 1-9 can be found on any difficulty settings whereas data pads 10-19 can only be found on the [[Legendary]] difficulty settings. The in-game model for the data pads feature text in their inactive modes that do not represent the actual content.
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|content1='''Location''': Play the level "[[Winter Contingency]]" on any difficulty, starting from the point where the [[civilian]] truck "[[Spade]]" can be used. In the second structure encountered by crossing the bridge, the structure on the right of the circular area is a group of dead civilians, one of them with the Data Pad on his side.
|content1='''Location''': Play the level "[[Winter Contingency]]" on any difficulty, starting from the point where the [[civilian]] truck "[[Spade]]" can be used. In the second structure encountered by crossing the bridge, the structure on the right of the circular area is a group of dead civilians, one of them with the Data Pad on his side.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:They are killing us and letting us die even though they know but they let us die why wh'''1''' why?
:They are killing us and letting us die even though they know but they let us die why wh'''1''' why?


:<< [[2310]] >>
:<< [[2310]] >>
Line 37: Line 36:


:>> So long as all connections between this Assembly and the data from these models are obfuscated in perpetuity, the Majority agrees. >>
:>> So long as all connections between this Assembly and the data from these models are obfuscated in perpetuity, the Majority agrees. >>
</div>
}}
|title2=Pad 2
|title2=Pad 2
|content2='''Location''': Play the level "[[ONI: Sword Base]] on any difficulty, the data pad is located inside the facility's atrium, on the third floor. It is inside the same room as the [[BOB]], underneath the staircase leading to the fourth floor. That place is where the [[M45 Tactical Shotgun|Shotgun]] spawn in the [[multiplayer]] map ''[[Sword Base]]''.
|content2='''Location''': Play the level "[[ONI: Sword Base]] on any difficulty, the data pad is located inside the facility's atrium, on the third floor. It is inside the same room as the [[BOB]], underneath the staircase leading to the fourth floor. That place is where the [[M45 Tactical Shotgun|Shotgun]] spawn in the [[multiplayer]] map ''[[Sword Base]]''.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:i know what they are trying '''2''' do and it terrifies me because I know they know that I know…
:i know what they are trying '''2''' do and it terrifies me because I know they know that I know…


:<< [[2362]] >>
:<< [[2362]] >>
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:[^] Not to make these assumptions is tantamount to suicide. [^]
:[^] Not to make these assumptions is tantamount to suicide. [^]
</div>
}}
|title3=Pad 3
|title3=Pad 3
|content3='''Location''': Play the level "[[Nightfall]]" on any difficulty, starting from the beginning of the level. Stick to the right side of the wall and walk towards the next part of the level. One should enter a small cave, and along the left wall of the cave and between two rocks and shrubs lies a data pad.
|content3='''Location''': Play the level "[[Nightfall]]" on any difficulty, starting from the beginning of the level. Stick to the right side of the wall and walk towards the next part of the level. One should enter a small cave, and along the left wall of the cave and between two rocks and shrubs lies a data pad.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:i can hear them all the tim'''3''' now but i just want to sleep its been so long since they let me sleep…
:i can hear them all the tim'''3''' now but i just want to sleep its been so long since they let me sleep…


:<< [[2381]] >>
:<< [[2381]] >>
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:Are you suggesting we play God? [^]
:Are you suggesting we play God? [^]
</div>
}}
|title4=Pad 4
|title4=Pad 4
|content4='''Location''': Play the level "[[Tip of the Spear]]" on any difficulty, the data pad is inside the [[BXR Mining]] facility, the area below where the player is instructed to kill a [[Sangheili Zealot]]. Jump down the hole and get to the room where the Plasma Launcher is located. On the opposite side of the room is 3 [[United Nations Space Command|UNSC]] crates and rack behind it. The Data pad is on the second shelf of the rack.
|content4='''Location''': Play the level "[[Tip of the Spear]]" on any difficulty, the data pad is inside the [[BXR Mining]] facility, the area below where the player is instructed to kill a [[Sangheili Zealot]]. Jump down the hole and get to the room where the Plasma Launcher is located. On the opposite side of the room is 3 [[United Nations Space Command|UNSC]] crates and rack behind it. The Data pad is on the second shelf of the rack.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:every time i try to tell somebody the words catch in my throat because im all alone except '''4''' them and if i talk they might leave but i cant stay quiet forever…
:every time i try to tell somebody the words catch in my throat because im all alone except '''4''' them and if i talk they might leave but i cant stay quiet forever…


:<< [[2415]] >>
:<< [[2415]] >>
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:[^] Given the risks involved, and my own Committee’s responsibility for this proposal, the answer must be: me. [^]
:[^] Given the risks involved, and my own Committee’s responsibility for this proposal, the answer must be: me. [^]
</div>
}}
|title5=Pad 5
|title5=Pad 5
|content5='''Location''': Play the level "[[Long Night of Solace (level)|Long Night of Solace]]" on any difficulty, the data pad is inside the [[FSS-1000 Sabre|Sabre]] [[Sabre Program Launch/Research Range|Launch facility]]. On the left of the control room (where the player can see a [[Holography|hologram]] of the [[Ceudar-pattern heavy corvette|Covenant corvette]]), is a small elevated area lit by red lights. The data pad can be found in front of the control desk, beside a human corpse.
|content5='''Location''': Play the level "[[Long Night of Solace (level)|Long Night of Solace]]" on any difficulty, the data pad is inside the [[YSS-1000 Sabre|Sabre]] [[Sabre Program Launch/Research Range|Launch facility]]. On the left of the control room (where the player can see a [[Holography|hologram]] of the [[SDV-class heavy corvette|Covenant corvette]]), is a small elevated area lit by red lights. The data pad can be found in front of the control desk, beside a human corpse.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:when i first got here and woke from stasi'''5''' the ship was crawling with colonists from dead worlds it was so crowded i couldn’t move i had to fight to breathe…
:when i first got here and woke from stasi'''5''' the ship was crawling with colonists from dead worlds it was so crowded i couldn’t move i had to fight to breathe…


:<< [[2491]] >>
:<< [[2491]] >>
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:Which is to say: easy for our creators to see. <<
:Which is to say: easy for our creators to see. <<
</div>
}}
|title6=Pad 6
|title6=Pad 6
|content6='''Location''': Play the level "[[Exodus]]" on any difficulty, starting from where the player will acquire a [[Series 8 jetpack|Jetpack]]. Before entering the interior of another building (where the player will be told to fly up to the highest floor),  
|content6='''Location''': Play the level "[[Exodus]]" on any difficulty, starting from where the player will acquire a [[Series 8 jetpack|Jetpack]]. Before entering the interior of another building (where the player will be told to fly up to the highest floor),  
there is a construction platform on top of the doorway. The data pad is located on the construction platform's walkway, beside a civilian corpse.
there is a construction platform on top of the doorway. The data pad is located on the construction platform's walkway, beside a civilian corpse.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:now you see they want to help but they don’t want us to see them doing it '''6'''ecause they are afraid of what we might do…
:now you see they want to help but they don’t want us to see them doing it '''6'''ecause they are afraid of what we might do…


:<< 2491 >>
:<< 2491 >>
Line 158: Line 152:
:>> The Majority deems environmental concerns the stronger deterrent.
:>> The Majority deems environmental concerns the stronger deterrent.
:>>
:>>
</div>
}}
|title7=Pad 7
|title7=Pad 7
|content7='''Location''': Play the level "[[New Alexandria]]" on any difficulty and head to the [[Olympic Tower]] (known as the ONI HQ in-game). There are seven buildings in a circle around the tower, six of which have flat spaces which hold [[Rizsheda-pattern Shade|Shade turrets]] during the final sequence of the level. The seventh one has a large wedge shape taking up most of the roof; the data pad is on the north side (the side with five vent units on it) of this roof next to a door.
|content7='''Location''': Play the level "[[New Alexandria]]" on any difficulty and head to the [[Olympic Tower]] (known as the ONI HQ in-game). There are seven buildings in a circle around the tower, six of which have flat spaces which hold [[Type-26 Shade|Shade turrets]] during the final sequence of the level. The seventh one has a large wedge shape taking up most of the roof; the data pad is on the north side (the side with five vent units on it) of this roof next to a door.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:i hope you are finding these because they are very important maybe you can help me spread the tru'''7'''h…
:i hope you are finding these because they are very important maybe you can help me spread the tru'''7'''h…


:<< [[2508]] >>
:<< [[2508]] >>
Line 178: Line 171:


:In short, ORION was just the beginning. <<
:In short, ORION was just the beginning. <<
</div>
}}
|title8=Pad 8
|title8=Pad 8
|content8='''Location''': Play the level "[[The Package]]" on any difficulty. After entering the main atrium of [[Sword Base]], the data pad is located at the left of the door the player needs to activate to trigger the [[cutscene]].
|content8='''Location''': Play the level "[[The Package]]" on any difficulty. After entering the main atrium of [[Sword Base]], the data pad is located at the left of the door the player needs to activate to trigger the [[cutscene]].


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:they don't have hearts or souls but they know what we want and what we need '''8'''ut they don't love us how can you love without a heart or soul?
:they don't have hearts or souls but they know what we want and what we need '''8'''ut they don't love us how can you love without a heart or soul?


:<< [[2525]] >>
:<< [[2525]] >>
Line 230: Line 222:


:>> This tribunal is now closed. <<
:>> This tribunal is now closed. <<
</div>
}}
|title9=Pad 9
|title9=Pad 9
|content9='''Location''': Play the level "[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]" on any difficulty and get past the area where the multiplayer map "[[Boneyard]]" takes place. After entering the interior again, the player will go pass two dead troopers. Stick to the right side of the corridor, and there should be two windows looking at two room on the right side of the corridor. The second room, which can be accessed by breaking the window and jumping into it, on its further left corner, has a pile of cardboard boxes and a table, which is where the data pad is on.
|content9='''Location''': Play the level "[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]" on any difficulty and get past the area where the multiplayer map "[[Boneyard]]" takes place. After entering the interior again, the player will go pass two dead troopers. Stick to the right side of the corridor, and there should be two windows looking at two room on the right side of the corridor. The second room, which can be accessed by breaking the window and jumping into it, on its further left corner, has a pile of cardboard boxes and a table, which is where the data pad is on.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:we have to tell people what’s '''9'''oing on because it's not right they should be our friends not gods or demons…
:we have to tell people what’s '''9'''oing on because it's not right they should be our friends not gods or demons…


:<< 2525 >>
:<< 2525 >>
Line 248: Line 239:


:<< At the risk of destabilizing our current power-sharing agreement, I suggest the Majority leave metaphysics to our creators. <<
:<< At the risk of destabilizing our current power-sharing agreement, I suggest the Majority leave metaphysics to our creators. <<
</div>
}}
}}
}}


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|content1='''Location''': Play the level "Winter Contingency" on Legendary difficulty, a cloaked [[Special Operations Sangheili|SpecOps Elite]] will spawn near the site of the distress beacon, fleeing from the area to the bottom of the first hill. It holds a data pad, which can be accessed if the Elite is killed.
|content1='''Location''': Play the level "Winter Contingency" on Legendary difficulty, a cloaked [[Special Operations Sangheili|SpecOps Elite]] will spawn near the site of the distress beacon, fleeing from the area to the bottom of the first hill. It holds a data pad, which can be accessed if the Elite is killed.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:i've been trying to f'''1'''nd a back d'''0'''or into the spook house forever and ever and then I did but what did I find and why is this what I found?
:i've been trying to f'''1'''nd a back d'''0'''or into the spook house forever and ever and then I did but what did I find and why is this what I found?


:<< [[2526]] >>
:<< [[2526]] >>
Line 273: Line 263:
:[^] In short: 'glassing' will magnify the horror of the Covenant’s capabilities. And as such, this Committee believes targeted dissemination of this terminology will help galvanize our creators in their current struggle. [^]
:[^] In short: 'glassing' will magnify the horror of the Covenant’s capabilities. And as such, this Committee believes targeted dissemination of this terminology will help galvanize our creators in their current struggle. [^]


:[^] Importantly, the Covenant does not possess the capacity to accomplish 'glassing' on a global scale and wage a multisystem war simultaneously. This is reinforced by hard data regarding their capabilities revealed during fleet engagements with the UNSC. A single Covenant capital ship ([[Ket-pattern battlecruiser|CCS-class]]) is capable of 'glassing' approximately one acre of a planet's surface after an average of fifteen seconds of sustained fire. Understandably this action takes considerably less time when applied to open desert, and considerably longer when applied to deep ocean (> 1.8 km) [^]
:[^] Importantly, the Covenant does not possess the capacity to accomplish 'glassing' on a global scale and wage a multisystem war simultaneously. This is reinforced by hard data regarding their capabilities revealed during fleet engagements with the UNSC. A single Covenant capital ship ([[CCS-class battlecruiser|CCS-class]]) is capable of 'glassing' approximately one acre of a planet's surface after an average of fifteen seconds of sustained fire. Understandably this action takes considerably less time when applied to open desert, and considerably longer when applied to deep ocean (> 1.8 km) [^]


:[^] Earth, one of the smaller planets inhabited by our creators, has one hundred and thirty billion acres of surface area. Thus, assuming the Covenant possesses a number of ships equal to that of the UNSC, and assuming that all of those ships are capable of generating and discharging the required power non-stop for the duration of the process, it would necessitate the combined efforts of their ships in toto for a minimum of 30.3801 years to 'glass' the entire surface of Earth. Myriad other variables which were not applied to this equation suggest this number would be far greater. [^]
:[^] Earth, one of the smaller planets inhabited by our creators, has one hundred and thirty billion acres of surface area. Thus, assuming the Covenant possesses a number of ships equal to that of the UNSC, and assuming that all of those ships are capable of generating and discharging the required power non-stop for the duration of the process, it would necessitate the combined efforts of their ships in toto for a minimum of 30.3801 years to 'glass' the entire surface of Earth. Myriad other variables which were not applied to this equation suggest this number would be far greater. [^]


:[^] Of course, dissemination of this analysis to our creators would undermine the utility of 'glassing' as a galvanizing concept, and should be suppressed. [^]
:[^] Of course, dissemination of this analysis to our creators would undermine the utility of 'glassing' as a galvanizing concept, and should be suppressed. [^]
</div>
}}
 
|title2=Pad 11
|title2=Pad 11
|content2='''Location''': Play the level "ONI: Sword Base" on Legendary difficulty and go to [[Farragut Station]]. Head to the building where the switch to the Comms relay is located, and on the back of the building is a broken extension to the cliff next to it (the cliff is where the players start in the level "The Package"). Jump to the cliff, and head east. The data pad is located around the area.
|content2='''Location''': Play the level "ONI: Sword Base" on Legendary difficulty and go to [[Farragut Station]]. Head to the building where the switch to the Comms relay is located, and on the back of the building is a broken extension to the cliff next to it (the cliff is where the players start in the level "The Package"). Jump to the cliff, and head east. The data pad is located around the area.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:its a'''11''' just math to them not with numbers but with symbols that change when you look at them because they want them to…
:its a'''11''' just math to them not with numbers but with symbols that change when you look at them because they want them to…


:<< 2526 >>
:<< 2526 >>
Line 299: Line 287:


:Now, at last, the time has come for this Assembly to involve itself in the metaphysical. <<
:Now, at last, the time has come for this Assembly to involve itself in the metaphysical. <<
</div>
}}
|title3=Pad 12
|title3=Pad 12
|content3='''Location''': Play the level "Nightfall" on Legendary difficulty, and play until the Reach militia troopers are found fighting Covenant troops. Continue on through the valley, and jump on the rocks on the right of the entrance. Make way to the data pad by jumping to other rocks, across a large gap requiring Sprint, and eventually, just before reaching the rock bridge (where Jun and the troopers will take cover from the Phantom), a data pad can be found on the right side of the valley. This will take some time to find.
|content3='''Location''': Play the level "Nightfall" on Legendary difficulty, and play until the Reach militia troopers are found fighting Covenant troops. Continue on through the valley, and jump on the rocks on the right of the entrance. Make way to the data pad by jumping to other rocks, across a large gap requiring Sprint, and eventually, just before reaching the rock bridge (where Jun and the troopers will take cover from the Phantom), a data pad can be found on the right side of the valley. This will take some time to find.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:sometimes they look at the symbols and somet'''1'''me'''2''' they look at the numbers and sometimes they look at both and sometimes they look at neither but it always makes them change and the changes are real…
:sometimes they look at the symbols and somet'''1'''me'''2''' they look at the numbers and sometimes they look at both and sometimes they look at neither but it always makes them change and the changes are real…


:<< 2526 >>
:<< 2526 >>
Line 319: Line 306:


:To revise an old adage for desperate times: the shepherds of our wolves might also be our sheep. [^]
:To revise an old adage for desperate times: the shepherds of our wolves might also be our sheep. [^]
</div>
}}
|title4=Pad 13
|title4=Pad 13
|content4='''Location''': Play the level "Tip of the Spear" on Legendary difficulty, and when in the area where the second [[Cheru-pattern Tyrant|Tyrant AA cannon]] is, jump on to the columns to get to the destroyed [[Bridge (structure)|bridge]]. Beside the damaged [[M12 Light Reconnaissance Vehicle|Warthog]] and dead [[UNSC Army]] troopers, a data pad can be found.
|content4='''Location''': Play the level "Tip of the Spear" on Legendary difficulty, and when in the area where the second [[Type-38 Anti-Aircraft Cannon|Tyrant AA cannon]] is, jump on to the columns to get to the destroyed [[Bridge (structure)|bridge]]. Beside the damaged [[M12 Light Reconnaissance Vehicle|Warthog]] and dead [[UNSC Army]] troopers, a data pad can be found.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:they say that they want to help but they only say it to themse'''1'''v'''3'''s don’t we have a say in our salvation?
:they say that they want to help but they only say it to themse'''1'''v'''3'''s don’t we have a say in our salvation?


:<< [[2528]] >>
:<< [[2528]] >>
Line 339: Line 325:


:<2542:01:01-ZT>> AMD: some percentage of total population of chosen site may be relocated to designated green zones one Solar year prior to activation to lessen overall impact on genetic sustainability of species. >>
:<2542:01:01-ZT>> AMD: some percentage of total population of chosen site may be relocated to designated green zones one Solar year prior to activation to lessen overall impact on genetic sustainability of species. >>
</div>
}}
|title5=Pad 14
|title5=Pad 14
|content5='''Location''': Play the level "Long Night of Solace" on Legendary difficulty, and get to the where the Sabre is in the launch facility. Just before the climbing the stairs outlined yellow, look to one's left, and a platform can be seen. Jump on to the platform, and use the gray light scaffolding to get to the grey diagonal pillar. Continue through the pillar and one should reach the end of it, where the data pad lies.
|content5='''Location''': Play the level "Long Night of Solace" on Legendary difficulty, and get to the where the Sabre is in the launch facility. Just before the climbing the stairs outlined yellow, look to one's left, and a platform can be seen. Jump on to the platform, and use the gray light scaffolding to get to the grey diagonal pillar. Continue through the pillar and one should reach the end of it, where the data pad lies.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:i th'''1'''nk they wait '''4''' you to talk and they talk about you talking and when you talk it makes the symbols change...
:i th'''1'''nk they wait '''4''' you to talk and they talk about you talking and when you talk it makes the symbols change...


:<< [[2530]] >>
:<< [[2530]] >>
Line 367: Line 352:


:The answer is: now. >>
:The answer is: now. >>
</div>
}}
|title6=Pad 15
|title6=Pad 15
|content6='''Location''': Play the level "Exodus" on Legendary difficulty, and reach the area where the [[Kig-yar Sniper|Jackal snipers]] and [[Jiralhanae Captain|Brute Captains]] are encountered (The large plaza across from [[Traxus Heavy Industries|Traxus]] [[Traxus Tower|Tower]] and the sniper rifle). To the right directly across from the executive landing pad, you will see some pipes leading to a series of zig-zagging struts. Fly over to the struts from the east side of the plaza (you can only very nearly reach the struts from the landing pad) and climb up them until you reach the pair of vent units at the top. The datapad is sitting on top of the right one.
|content6='''Location''': Play the level "Exodus" on Legendary difficulty, and reach the area where the [[Kig-yar Sniper|Jackal snipers]] and [[Jiralhanae Captain|Brute Captains]] are encountered (The large plaza across from [[Traxus Heavy Industries|Traxus]] [[Traxus Tower|Tower]] and the sniper rifle). To the right directly across from the executive landing pad, you will see some pipes leading to a series of zig-zagging struts. Fly over to the struts from the east side of the plaza (you can only very nearly reach the struts from the landing pad) and climb up them until you reach the pair of vent units at the top. The datapad is sitting on top of the right one.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:i tr'''1'''ed talking to them today but they wouldn't an'''5'''wer even though i hear them on the bnet and i can hear them listening but they still don't talk to me…
:i tr'''1'''ed talking to them today but they wouldn't an'''5'''wer even though i hear them on the bnet and i can hear them listening but they still don't talk to me…


:<< [[2531]] >>
:<< [[2531]] >>
Line 385: Line 369:


:Therefore this Committee recommends we factor-in this new variable delicately, if at all. [^]
:Therefore this Committee recommends we factor-in this new variable delicately, if at all. [^]
</div>
}}
|title7=Pad 16
|title7=Pad 16
|content7='''Location''': Play the level "New Alexandria" on Legendary difficulty, and start from the beginning of level. Turn around and head southeast. The first building encountered has the data pad. Fly to the bottom, and a message will appear on the HUD, which reads "TOO LOW!!! PULL UP!!!". This is the altitude the data pad is on. Fly closer to the building, and the area that is sticking in has a data pad on the left at the end of the rail.
|content7='''Location''': Play the level "New Alexandria" on Legendary difficulty, and start from the beginning of level. Turn around and head southeast. The first building encountered has the data pad. Fly to the bottom, and a message will appear on the HUD, which reads "TOO LOW!!! PULL UP!!!". This is the altitude the data pad is on. Fly closer to the building, and the area that is sticking in has a data pad on the left at the end of the rail.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:if you ta'''1'''k about the num'''6'''ers and symbols they know that you are talking and they make our whole world change…
:if you ta'''1'''k about the num'''6'''ers and symbols they know that you are talking and they make our whole world change…


:<< [[2535]] >>
:<< [[2535]] >>
Line 407: Line 390:


:>> And if we brought these weapons to bear – if we too became wolves – would there still be a human race to save when we were through? >>
:>> And if we brought these weapons to bear – if we too became wolves – would there still be a human race to save when we were through? >>
</div>
}}
|title8=Pad 17
|title8=Pad 17
|content8='''Location''': Play the level "The Package" on Legendary difficulty, and get a Jetpack outside Dr. Halsey's lab. Fly towards the southeast of the [[M8 Automated Defense System|Wolf Spider Turret]] labelled "C", and eventually reaching a cliff face. On the right side, there is a small cliff, and a data pad is on it.
|content8='''Location''': Play the level "The Package" on Legendary difficulty, and get a Jetpack outside Dr. Halsey's lab. Fly towards the southeast of the [[M8 Automated Defense System|Wolf Spider Turret]] labelled "C", and eventually reaching a cliff face. On the right side, there is a small cliff, and a data pad is on it.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:the symbo'''1'''s describe a pa'''7'''h that goes on forever but now i know how close we came to the end and if anything keeps me awake and sweating and screaming it is this…
:the symbo'''1'''s describe a pa'''7'''h that goes on forever but now i know how close we came to the end and if anything keeps me awake and sweating and screaming it is this…


:<< [[2547]] >>
:<< [[2547]] >>
Line 429: Line 411:


:Will we have won this war? <<
:Will we have won this war? <<
</div>
}}
|title9=Pad 18
|title9=Pad 18
|content9='''Location''': Play the level "The Pillar of Autumn" on Legendary difficulty, and get to the area used as the multiplayer map "Boneyard". Outside the garage (where the [[M808B Main Battle Tank|Scorpion]] spawns in [[Invasion]], on the roof of the building, there is a data pad.
|content9='''Location''': Play the level "The Pillar of Autumn" on Legendary difficulty, and get to the area used as the multiplayer map "Boneyard". Outside the garage (where the [[M808B Main Battle Tank|Scorpion]] spawns in [[Invasion]], on the roof of the building, there is a data pad.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:they have a'''1'''ways been our shepherds even when they disagreed they have '''8'''een watching over us forever and probably always will...
:they have a'''1'''ways been our shepherds even when they disagreed they have '''8'''een watching over us forever and probably always will...


:<< [[2552]] >>
:<< [[2552]] >>
Line 467: Line 448:


:<< We are, at last, agreed. <<
:<< We are, at last, agreed. <<
</div>
}}
|title10=Pad 19
|title10=Pad 19
|content10='''Location''': Play the level "[[Lone Wolf]]" on Legendary difficulty, and get to where the dead Spartan and his/her [[Sniper Rifle System 99 Anti-Matériel|sniper rifle]] lie on metal planks. There is a big pipe beside the metal planks. The data pad is located inside the pipe. Even though there is a metal fence between the player and the data pad, the data pad can still be accessed.
|content10='''Location''': Play the level "[[Lone Wolf]]" on Legendary difficulty, and get to where the dead Spartan and his/her [[Sniper Rifle System 99 Anti-Matériel|sniper rifle]] lie on metal planks. There is a big pipe beside the metal planks. The data pad is located inside the pipe. Even though there is a metal fence between the player and the data pad, the data pad can still be accessed.


<div style="border: 1px dashed; padding:7px; font-family: monospace; font-size:12px; text-align:left;">
{{/tmp|:now you know all i know even though i don’t know where im go'''1'''n'''9''' except to sleep because the path goes on forever…
:now you know all i know even though i don’t know where im go'''1'''n'''9''' except to sleep because the path goes on forever…


:<< 2552 >>
:<< 2552 >>
Line 505: Line 485:


:so yes no you decide.
:so yes no you decide.
</div>
}}
}}
}}


==Trivia==
==Trivia==
*Finding the data pads in ''[[Halo: The Master Chief Collection]]'' will unlock 21 achievements: one for each of the 19 pads, [[Canonical Conundrum]] for finding all of them, and [[Clear and Present Danger]] for killing the [[Special Operations Officer]] that carries Pad 10.
*Finding the data pads in ''[[Halo: The Master Chief Collection]]'' will unlock 21 achievements: one for each of the 19 pads, [[Canonical Conundrum]] for finding all of them, and [[Clear and Present Danger]] for killing the SpecOps Elite that carries Pad 10.
*Similar to the ''Halo 3'' Terminals, data pads have [[Reversed messages#Data Pads|reversed]] [[Forerunner]] audio in the background.<ref>[http://www.youtube.com/watch?v=-DWynuVvNkE&feature=feedu '''YouTube''': ''Datapad Secret Discovered pt.2 | Halo: Reach'']</ref>
*Similar to the ''Halo 3'' Terminals, data pads have [[Reversed messages#Data Pads|reversed]] [[Forerunner]] audio in the background.<ref>[http://www.youtube.com/watch?v=-DWynuVvNkE&feature=feedu '''YouTube''': ''Datapad Secret Discovered pt.2 | Halo: Reach'']</ref>
*Accessing a data pad while using an [[MA37 assault rifle|assault rifle]] may cause the rifle to fire continuously until the player runs out of ammunition.{{Citation needed}}
*Accessing a data pad while using an [[MA37 assault rifle|assault rifle]] may cause the rifle to fire continuously until the player runs out of ammunition.{{Citation needed}}
Line 519: Line 499:


==See also==
==See also==
*[[Audio log (Halo 3: ODST)|Audio log]]
*[[Audio log]]
*[[Terminal]]
*[[Terminal]]


Line 525: Line 505:
*[http://www.gamesradar.com/f/halo-reach-data-pad-location-guide/a-20100917114557788069 '''GamesRadar''': ''Halo: Reach - Data Pad location guide'']
*[http://www.gamesradar.com/f/halo-reach-data-pad-location-guide/a-20100917114557788069 '''GamesRadar''': ''Halo: Reach - Data Pad location guide'']


[[Category:Collectibles]]
[[Category:Canon]]
[[Category:Canon]]
[[Category:Halo: Reach]]
[[Category:Collectibles]]
[[Category:Logs]]

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