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{{ | {{Ratings}} | ||
{{Multiplayer | {{Era|H1}} | ||
<center>{{Article Quote|Don't Look Down... Unless You Fall.}} | |||
''4-16 players, Supports vehicles''</center> | |||
{{Multiplayer Map Infobox | |||
|name=Danger Canyon | |name=Danger Canyon | ||
|image=[[ | |image=[[Image:Halo_Combat_Evolved-Danger_Canyon.jpg|300px]] | ||
|game=''[[Halo | |game=''[[Halo PC|Halo: Combat Evolved]]'' | ||
|location=[[Installation 04]] | |location=[[Installation 04]] | ||
|terrain=Large | |terrain=Large Canyon | ||
| | |weapons= | ||
| | *[[MA5B Individual Combat Weapon System|Assault Rifle]] | ||
*[[M6D|Pistol]] | |||
*[[Plasma Rifle]] | |||
*[[SRS99C-S2 AM|Sniper Rifle]] | |||
*[[Fragmentation Grenade]]s | |||
*[[Plasma Grenade]]s | |||
|vehicles= | |||
*[[Ghost (Vehicle)|Ghost]] | |||
*[[Scorpion]] | |||
*[[Rocket Warthog]] | |||
*[[Warthog]] | |||
|power-ups=*[[Health Pack]] | |||
*[[Overshield]] | |||
|gametypes= | |gametypes= | ||
*[[ | *[[CTF]] | ||
*[[ | *[[Assault]] | ||
*[[Team Slayer]] | *[[Team Slayer]] | ||
| | |playernumber= | ||
*4-16 | |||
}} | }} | ||
==Summary== | |||
'''Danger Canyon''' is a [[Halo PC]] and [[Halo Mac]] exclusive [[multiplayer]] level somewhat similar to the [[Halo (Level)|Halo]] and [[The Silent Cartographer (Level)|The Silent Cartographer]] levels in the single player [[Campaign]] of [[Halo: Combat Evolved]]. It features a long, narrow, winding canyon, with an alternate passageway leading to a second level in the center of the canyon. The passageway is large enough to drive a [[Warthog]] through, and players have been known to drive Warthogs to a nice platform overlooking the canyon below and open fire. | |||
Danger Canyon features a long, narrow, | |||
== | The level is best played as a Team [[Slayer]] or [[CTF]] match with many players. It is a large level and teams can get stuck fighting across the second level canyon area for extended periods of time. The tunnels going through the cliffs will lead to your opponents base and a cliff. | ||
*There are 6 ways in and out of the tunnel system. Learning the tunnels' anatomy is ''highly recommended'', and in | |||
==Tactics== | |||
*There are 6 ways in and out of the tunnel system. Learning the tunnels' anatomy is ''highly'' ''recommended'', and in capture The Flag can lead to getting out of the enemy base with the flag quickly and efficiently. | |||
*The map has a few critical capture points: | *The map has a few critical capture points: | ||
**From both passes | **From both passes a tunnel can be taken that leads to a central room. This room is used to access the bridges. If a team can gain control of it, they can prevent the enemy from passing. The team that captures that room can then have vehicles assault the enemy base. This wreaks havoc on the enemy, leaving them no way to escape. | ||
**The far side of the bridges can be key to a teams success. A [[ | **The far side of the bridges can be key to a teams success. A [[sniper rifle]], [[M6D|pistol]], [[M9 High-Explosive Dual-Purpose Grenade|fragmentation grenades]], and an [[overshield]] spawn here. A skilled sniper can pin enemies on foot in the tunnels. This sniper can also pick off slower vehicles that may pass, like a scorpion tank or an unsuspecting warthog. Additional teammates can go through the tunnels, across the bridges, and through the teleporters to get to vehicles that may be waiting there. | ||
**Coordinated vehicle attacks can be very effective in | **Coordinated vehicle attacks can be very effective in Capture the Flag. Scorpions, Warthogs and Banshees can be used to pin the enemy down, while a Ghost user takes the flag back to base. | ||
*Another tactic is to collect both | *One interesting tactic is warthogs in the tunnel, because they can be very surprising and fit in all parts of the tunnel. | ||
*Another tactic is to collect both a fuel rod and a rocket launcher in the tunnel system and then raid the enemy base. If the fuel rod is gone, then use a flamethrower | |||
Similar to [[Infinity]], Danger Canyon was designed ''specifically'' so that coordinated team attacks were a necessity for success. | |||
== | ==Glitches== | ||
*[[ | *First you will need to create a gametype with at least one [[Ghost (Vehicle)|Ghost]], and friendly fire turned off. Start a new game on Danger Canyon and get in a Ghost. Get a teammate to get in front of the wall closest to your enemy's base and ram them through the cliff wall. Sometimes, this may fail, leading to your teammate falling through the map. If it does work, you will be at the opposing team's base. | ||
== | == Images == | ||
<gallery> | <gallery> | ||
Image:Halo_CE_Danger_Canyon_Indoor_Red_Passage.jpg|Inside the Red Base | |||
Image:Canyon1.jpg|Outside the Red Base | |||
Image:Halo_CE_Danger_Canyon_Indoor_Blue_Passage.jpg|Inside the Blue Base | |||
Image:Canyon2.jpg|Outside the Blue Base | |||
<\gallery> | |||
< | |||
{{level}} | |||
{{ | |||
[[Category:Multiplayer Levels]] | |||
[[Category:Multiplayer]] | |||
[[Category:Extra Multiplayer Levels]] |