Editing Damnation

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Damnation
|name=Damnation
|image=[[File:DamnationPC.JPG|300px]]
|image=[[File:DamnationPC.JPG|260px]]
|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|devname=<code>damnation</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\damnation\damnation.scenario}}
|map=
|map=
|location=Covenant [[hydro-processing center]], [[Installation 04]]{{Ref/Site|Id=Bnet|URL=http://www.bungie.net/Games/Halo/page.aspx?section=Guides&subsection=MultiplayerPages&page=6|Site=Bungie.net|Page=Guides: Multiplayer Pages|D=12|M=02|Y=2005|Quote=A covenant structure that was used to control water flow into a section of HALO.}}
|location=Covenant [[hydro-processing center]]
|terrain=Covenant structure interior
|terrain=Covenant structure interior
|symmetry=Asymmetrical
|symmetry=Non-symmetrical
|playernumber=*4-8
|playernumber=*4-8
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
*[[Rally]]
|pagegamelabel=CE
}}
}}
{{Article quote|Covenant [[Hydro-Processing Center]].}}
{{Article Quote|Covenant [[Hydro-Processing Center]].}}
'''''Damnation''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is one of the few non-symmetrical maps and incorporates both a high and low flag base, providing heavily vertical gameplay. It is highly popular on the [[Oddball]] and [[Team Slayer]] gametypes. The map was remade as [[Penance]] for ''[[Halo: Combat Evolved Anniversary]]''.
'''''Damnation''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is one of the few non-symmetrical maps and incorporates both a high and low flag base, providing heavily vertical gameplay. It is highly popular on the [[Oddball]] and [[Team Slayer]] gametypes. The map was remade as [[Penance]] for ''[[Halo: Combat Evolved Anniversary]]''.


Line 26: Line 23:
The waterfall area consists of three isolated platforms that you must jump across, long, thin planks connected to those platforms that eventually lead back to rockets, the plasma rifle room (PR), and 'back red', where the plasma pistol spawns. This whole section is on the far side of the map from where the action usually takes place, and as such it's rarely used, especially in team slayer games. That said, it can be a very useful flanking route, since other players tend to pay little attention to it by default. PR room in particular is dangerous, as it's surprisingly easy to get spawn trapped in here, and getting out once that happens is almost impossible. 'Everything else' refers to the overshield, rockets, shotguns (or shotties), and bottom snipe. Overshield and rockets are adjacent to each other, and control of one usually means control of the other. Shotties refers to the entire main balcony on the lower level, two shotguns spawn near the windows. Bottom snipe is a conduit of sorts, as it leads both to and from shotties, PR, and bottom green. You can jump to overshield from the small platform outside, and players can fall into bottom snipe from top green, as well.
The waterfall area consists of three isolated platforms that you must jump across, long, thin planks connected to those platforms that eventually lead back to rockets, the plasma rifle room (PR), and 'back red', where the plasma pistol spawns. This whole section is on the far side of the map from where the action usually takes place, and as such it's rarely used, especially in team slayer games. That said, it can be a very useful flanking route, since other players tend to pay little attention to it by default. PR room in particular is dangerous, as it's surprisingly easy to get spawn trapped in here, and getting out once that happens is almost impossible. 'Everything else' refers to the overshield, rockets, shotguns (or shotties), and bottom snipe. Overshield and rockets are adjacent to each other, and control of one usually means control of the other. Shotties refers to the entire main balcony on the lower level, two shotguns spawn near the windows. Bottom snipe is a conduit of sorts, as it leads both to and from shotties, PR, and bottom green. You can jump to overshield from the small platform outside, and players can fall into bottom snipe from top green, as well.


==Bungie.net Hints==
==Bungie.net Hints:==
[[File:Damnation.jpg|thumb|250px|Map of ''Damnation'']]
[[File:Damnation.jpg|thumb|250px|right|Map of ''Damnation'']]
*During [[Capture the Flag|CTF]] events, stay close to the flag locations and snipe across the high teleport road and the low dam crossing. Communicate well and the flag is yours as it is easy to attack the flag bases from multiple sides at once.
*During [[Capture the Flag|CTF]] events, stay close to the flag locations and snipe across the high teleport road and the low dam crossing. Communicate well and the flag is yours as it is easy to attack the flag bases from multiple sides at once.
*Use the two [[SRS99C-S2 AM sniper rifle|sniper rifles]] to surprise and effectively suppress opponents. There is a good hiding place near the uplink crate.
*Use the two [[SRS99C-S2 AM sniper rifle|sniper rifles]] to surprise and effectively suppress opponents. There is a good hiding place near the uplink crate.
*Watch your step! There are a lot of areas in ''Damnation'' where you can walk off a ledge and die. Pipes, on the other hand, can be fun places to hang out and get the drop on someone.
*Watch your step! There are a lot of areas in ''Damnation'' where you can walk off a ledge and die. Pipes, on the other hand, can be fun places to hang out and get the drop on someone.
*It was thought that to hop to the pit area from the falls bridge area was impossible, though you can do it the other way. This is actually incorrect - a fairly seasoned ''Halo: CE'' player can achieve this jump from the middle fall bridge to the pit area that contains the coveted rocket launcher. This is done by simultaneously performing two tasks: Walking over the [[overshield]] power-up and bouncing a [[grenade]] at the wall so that it blows up directly beneath your feet. If timed properly, the grenade will propel the player over the ledge as the overshield is powers up, therefore causing no damage to the player's health and keeping the overshield intact. Some things to remember: 1) The fuse times of [[Anskum-pattern plasma grenade|plasma grenades]] and [[M9 fragmentation grenade|frag grenades]] are different (a frag grenade will blow up almost immediately when it settles on the ground; a plasma grenade will take approximately two seconds after settling to detonate); 2) If timed perfectly, you can throw the grenade at the wall as you are running full-speed at the wall while powering-up the overshield just as the grenade detonates (again, WHEN you throw the grenade at the wall depends on whether you are using a plasma or fragmentation grenade) - this is most efficient and helps to decrease the chance that you will be killed by an opponent noticing you prepping for the jump; and 3) getting INTO the pit area does not necessarily mean you are going to GET OUT, as this is one of the most highly contested spots on the map, with constant grenade detonations going on and players monitoring the re-spawn of the [[M41 SPNKR|rocket launcher]].
*It was thought that to hop to the pit area from the falls bridge area was impossible, though you can do it the other way. This is actually incorrect - a fairly seasoned ''Halo: CE'' player can achieve this jump from the middle fall bridge to the pit area that contains the coveted rocket launcher. This is done by simultaneously performing two tasks: Walking over the [[overshield]] power-up and bouncing a [[grenade]] at the wall so that it blows up directly beneath your feet. If timed properly, the grenade will propel the player over the ledge as the overshield is powers up,, therefore causing no damage to the player's health and keeping the overshield intact. Some things to remember: 1) The fuse times of [[Type-1 plasma grenade|plasma grenades]] and [[M9 fragmentation grenade|frag grenades]] are different (a frag grenade will blow up almost immediately when it settles on the ground; a plasma grenade will take approximately two seconds after settling to detonate); 2) If timed perfectly, you can throw the grenade at the wall as you are running full-speed at the wall while powering-up the overshield just as the grenade detonates (again, WHEN you throw the grenade at the wall depends on whether you are using a plasma or fragmentation grenade) - this is most efficient and helps to decrease the chance that you will be killed by an opponent noticing you prepping for the jump; and 3) getting INTO the pit area does not necessarily mean you are going to GET OUT, as this is one of the most highly-contested spots on the map, with constant grenade detonations going on and players monitoring the re-spawn of the [[M41 SPNKR|rocket launcher]].
 
==Production Notes==
In the [[Halo: Combat Evolved Beta 1749|1749 Beta]], the menu image for this level instead features an untextured render of the cut "[[Cut Halo: Combat Evolved levels|Ruined Pain]]" level in its place, with the description "Colony remains on [[Reach]]".


==Trivia==
==Trivia==
*When playing [[Oddball]], if a player throws the skull outside the map via a window, it will fall until it eventually respawns.
*When playing [[Oddball]], if a player throws the skull outside the map via a window, it will fall until it eventually respawns.
*Despite the map's setting on Installation 04, Damnation's skybox lacks the Halo's ring, nor are [[Threshold]] or [[Basis]] visible. This was possibly an oversight during the map's development or during the creation of the lore regarding its setting.
*Despite the map's setting on Installation 04, Damnation's skybox lacks the Halo's ring, nor are [[Threshold]] or [[Basis]] visible. This was possibly an oversight during the map's development or during the creation of the lore regarding its setting.
This map is stated to be on Installation 04. Even though the Halo ring may not be visible in the skybox, it actually is there, but very translucent; zooming in with your pistol or looking out the windows by the Shotguns’ spawn will allow you to see it.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC HCE Damnation Map.png|Damnation Map.
File:HMCC HCE Damnation Map.png|Damnation Map.
File:DamnationPC.JPG|Damnation.
File:DamnationPC.JPG|Damnation.
File:HCE_Con-Damnation.jpg|The level's menu icon as it appears in the [[Halo: Combat Evolved Beta 1749|1749 Beta]].
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|H1|mode=yes}}
{{Levels|H1|mode=yes}}

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.