Editing Damage types

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==''Halo Infinite''==
==''Halo Infinite''==
{{Main
|see=1
|1=Weapon_types#Damage_Types
|l1=Weapon types
}}
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
Despite appearing in almost every game, damage types were never formally described to players as a mechanic outside of recognizing plasma as an excellent shield stripper. During development of ''[[Halo Infinite]]'', [[343 Industries]] sought to rework the existing damage type system to reduce overlap and subtle differences while also creating more unique distinctions between them. This resulted in a greatly simplified damage system where weapons now fall into one of four categories: [[Weapon_types#Kinetic|Kinetic]] which replaces bullets and needles, [[Weapon_types#Plasma|Plasma]] and [[Weapon_types#Hardlight|Hardlight]] which return from previous games, and the newly introduced [[Weapon_types#Shock|Shock]].{{Ref/Site|Id=WaypointDamage|URL=https://www.halowaypoint.com/news/inside-infinite-january-2021|Site=Halo Waypoint|Page=Inside Infinite January 2021|D=09|M=12|Y=2023}} All four damage types received unique icons allowing for easy identification on the [[heads up display]], however the system still has its exceptions. Needles retain their shield damage bonus despite now being classified as kinetic. [[Power weapon]]s received their own icon despite the engine not recognizing power to be its own damage type.
Despite appearing in almost every game, damage types were never formally described to players as a mechanic outside of recognizing plasma as an excellent shield stripper. During development of ''[[Halo Infinite]]'', [[343 Industries]] sought to rework the existing damage type system to reduce overlap and subtle differences while also creating more unique distinctions between them. This resulted in a greatly simplified damage system where weapons now fall into one of four categories: [[Weapon_types#Kinetic|Kinetic]] which replaces bullets and needles, [[Weapon_types#Plasma|Plasma]] and [[Weapon_types#Hardlight|Hardlight]] which return from previous games, and the newly introduced [[Weapon_types#Shock|Shock]].{{Ref/Site|Id=WaypointDamage|URL=https://www.halowaypoint.com/news/inside-infinite-january-2021|Site=Halo Waypoint|Page=Inside Infinite January 2021|D=09|M=12|Y=2023}} All four damage types received unique icons allowing for easy identification on the [[heads up display]], however the system still has its exceptions. Needles retain their shield damage bonus despite now being classified as kinetic. [[Power weapon]]s received their own icon despite the engine not recognizing power to be its own damage type.

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