Editing Damage types
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==''Halo Infinite''== | ==''Halo Infinite''== | ||
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | <center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | ||
Despite appearing in almost every game, damage types were never formally described to players as a mechanic outside of recognizing plasma as an excellent shield stripper. During development of ''[[Halo Infinite]]'', [[343 Industries]] sought to rework the existing damage type system to reduce overlap and subtle differences while also creating more unique distinctions between them. This resulted in a greatly simplified damage system where weapons now fall into one of four categories: [[Weapon_types#Kinetic|Kinetic]] which replaces bullets and needles, [[Weapon_types#Plasma|Plasma]] and [[Weapon_types#Hardlight|Hardlight]] which return from previous games, and the newly introduced [[Weapon_types#Shock|Shock]].{{Ref/Site|Id=WaypointDamage|URL=https://www.halowaypoint.com/news/inside-infinite-january-2021|Site=Halo Waypoint|Page=Inside Infinite January 2021|D=09|M=12|Y=2023}} All four damage types received unique icons allowing for easy identification on the [[heads up display]], however the system still has its exceptions. Needles retain their shield damage bonus despite now being classified as kinetic. [[Power weapon]]s received their own icon despite the engine not recognizing power to be its own damage type. | Despite appearing in almost every game, damage types were never formally described to players as a mechanic outside of recognizing plasma as an excellent shield stripper. During development of ''[[Halo Infinite]]'', [[343 Industries]] sought to rework the existing damage type system to reduce overlap and subtle differences while also creating more unique distinctions between them. This resulted in a greatly simplified damage system where weapons now fall into one of four categories: [[Weapon_types#Kinetic|Kinetic]] which replaces bullets and needles, [[Weapon_types#Plasma|Plasma]] and [[Weapon_types#Hardlight|Hardlight]] which return from previous games, and the newly introduced [[Weapon_types#Shock|Shock]].{{Ref/Site|Id=WaypointDamage|URL=https://www.halowaypoint.com/news/inside-infinite-january-2021|Site=Halo Waypoint|Page=Inside Infinite January 2021|D=09|M=12|Y=2023}} All four damage types received unique icons allowing for easy identification on the [[heads up display]], however the system still has its exceptions. Needles retain their shield damage bonus despite now being classified as kinetic. [[Power weapon]]s received their own icon despite the engine not recognizing power to be its own damage type. |