Editing Damage types
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''[[Halo 2]]'' is the first proper title in which a damage table appears, allowing multiple damage effects to share the same damage type, such as both the [[SMG]] and [[Magnum]] utilizing "bullet_slow". | ''[[Halo 2]]'' is the first proper title in which a damage table appears, allowing multiple damage effects to share the same damage type, such as both the [[SMG]] and [[Magnum]] utilizing "bullet_slow". | ||
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{{:Damage_table/H2}} | |||
{{Ref/File|Id=H2EKTable|H2EK|data\globals\armor_vs_damage.csv}} | {{Ref/File|Id=H2EKTable|H2EK|data\globals\armor_vs_damage.csv}} | ||
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Starting with ''[[Halo 3]]'' an additional damage table was introduced. This second table is used whenever the Tilt skull is activated. | Starting with ''[[Halo 3]]'' an additional damage table was introduced. This second table is used whenever the Tilt skull is activated. | ||
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{{:Damage_table/H3}} | |||
{{:Damage_table/H3_tilt}} | |||
{{Ref/File|Id=H3EKTable|H3EK|data\globals\armor_vs_damage.csv}} | {{Ref/File|Id=H3EKTable|H3EK|data\globals\armor_vs_damage.csv}} | ||
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''[[Halo 3: ODST]]'' features largely the same damage tables as ''Halo 3'' but with bullet based damage types having a damage reduction to personal energy shields. Interestingly "plasma vehicle" received a similar nerf but "bullet vehicle" did not. With the inclusion of the [[battle rifle]] in ''[[Halo: The Master Chief Collection]]'' an additional damage type was introduced called "bullet_fast_h3". | ''[[Halo 3: ODST]]'' features largely the same damage tables as ''Halo 3'' but with bullet based damage types having a damage reduction to personal energy shields. Interestingly "plasma vehicle" received a similar nerf but "bullet vehicle" did not. With the inclusion of the [[battle rifle]] in ''[[Halo: The Master Chief Collection]]'' an additional damage type was introduced called "bullet_fast_h3". | ||
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{{:Damage_table/H3ODST}} | |||
{{:Damage_table/H3ODST_tilt}} | |||
{{Ref/File|Id=H3ODSTEKTable|H3ODSTEK|data\globals\armor_vs_damage.csv}} | {{Ref/File|Id=H3ODSTEKTable|H3ODSTEK|data\globals\armor_vs_damage.csv}} | ||
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With sandbox elements such as the [[flamethrower]], [[Flood]], and [[Sentinel|Sentinels]] not returning, the damage tables in ''[[Halo: Reach]]'' were greatly reduced in complexity. Specific damage types such as "anti flood", and specific armor modifiers such as "soft organic flesh hunter" and "sentinel" were removed. | With sandbox elements such as the [[flamethrower]], [[Flood]], and [[Sentinel|Sentinels]] not returning, the damage tables in ''[[Halo: Reach]]'' were greatly reduced in complexity. Specific damage types such as "anti flood", and specific armor modifiers such as "soft organic flesh hunter" and "sentinel" were removed. | ||
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{{:Damage_table/HR}} | |||
{{:Damage_table/HR_tilt}} | |||
{{Ref/File|Id=HREKTable|HREK|tags\globals\globals.globals}} | {{Ref/File|Id=HREKTable|HREK|tags\globals\globals.globals}} | ||
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''[[Halo 4]]'s'' only notable additions to the damage tables since ''Halo: Reach'' were the addition of a damage type exclusive to the [[Mantis]] and a rebalance to explosive damage types. The newly introduced [[storm rifle]] and [[Promethean]] weapons all make use of preexisting damage types. The [[plasma pistol]] and [[needler]] are the only two weapons in the entire game that deal bonus damage to shields. | ''[[Halo 4]]'s'' only notable additions to the damage tables since ''Halo: Reach'' were the addition of a damage type exclusive to the [[Mantis]] and a rebalance to explosive damage types. The newly introduced [[storm rifle]] and [[Promethean]] weapons all make use of preexisting damage types. The [[plasma pistol]] and [[needler]] are the only two weapons in the entire game that deal bonus damage to shields. | ||
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{{:Damage_table/H4}} | |||
{{:Damage_table/H4_tilt}} | |||
{{Ref/File|Id=H4EKTable|H4EK|tags\globals\globals.globals}} | {{Ref/File|Id=H4EKTable|H4EK|tags\globals\globals.globals}} | ||
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''[[Halo 2: Anniversary]]'' multiplayer features the ''Halo 4'' damage table modified to recreate the balance of ''Halo 2''. Many damage types are left over from ''Halo 4'' and go unused, including the tilt damage table despite ''Halo 2: Anniversary'' not featuring any skull modifiers. | ''[[Halo 2: Anniversary]]'' multiplayer features the ''Halo 4'' damage table modified to recreate the balance of ''Halo 2''. Many damage types are left over from ''Halo 4'' and go unused, including the tilt damage table despite ''Halo 2: Anniversary'' not featuring any skull modifiers. | ||
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{{:Damage_table/H2AMP}} | |||
{{Ref/File|Id=H2AMPEKTable|H2AMPEK|tags\globals\globals.globals}} | {{Ref/File|Id=H2AMPEKTable|H2AMPEK|tags\globals\globals.globals}} | ||
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''[[Halo 5: Guardians]]'' features one of the more expansive damage table sets in the series. The returning storm rifle and Promethean weapons were reworked to possess unique damage types of their own. | ''[[Halo 5: Guardians]]'' features one of the more expansive damage table sets in the series. The returning storm rifle and Promethean weapons were reworked to possess unique damage types of their own. | ||
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{{:Damage_table/H5}} | |||
{{:Damage_table/H5_tilt}} | |||
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* [[File:HI Power.png|x19px]] [[Weapon_types#Power_Weapon|Power]] | * [[File:HI Power.png|x19px]] [[Weapon_types#Power_Weapon|Power]] | ||
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{{:Damage_table/HI}} | |||
{{:Damage_table/HI_tilt}} | |||
{{Expand-section}} | {{Expand-section}} | ||
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<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | <center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | ||
While not exactly the same, both ''[[Halo Wars]]'' games feature a similar system of damage modifiers. | While not exactly the same, both ''[[Halo Wars]]'' games feature a similar system of damage modifiers. | ||
{| class="wikitable | {| class="wikitable scrollable mw-collapsible autocollapse" style="text-align:center" | ||
! colspan="100%" | ''[[Halo Wars]]'' weapon type damage modifiers | ! colspan="100%" | ''[[Halo Wars]]'' weapon type damage modifiers | ||
|- | |- |