Editing Damage table/HR

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{| class="wikitable sortable" style="text-align:center"
{| class="wikitable scrollable mw-collapsible mw-collapsed" style="text-align:center"
! colspan="100%" | ''[[Halo: Reach]]'' damage table
! colspan="100%" | ''[[{{Acronym/PageName|HR}}]]'' damage table
|-
|-
!  !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage
!  !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage
|-
|-
! style="text-align:left;" | material
! style="text-align:left;" | <code>material</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0
|-
|-
! style="text-align:left;" | liquid
! style="text-align:left;" | <code>liquid</code>
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
! style="text-align:left;" | soft
! style="text-align:left;" | <code>soft</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | soft organic
! style="text-align:left;" | <code>soft_organic</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 0
|-
|-
! style="text-align:left;" | soft inorganic
! style="text-align:left;" | <code>soft_inorganic</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | tough
! style="text-align:left;" | <code>tough</code>
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | tough organic
! style="text-align:left;" | <code>tough_organic</code>
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 0
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 0
|-
|-
! style="text-align:left;" | tough inorganic
! style="text-align:left;" | <code>tough_inorganic</code>
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | hard
! style="text-align:left;" | <code>hard</code>
| 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | hard metal thin
! style="text-align:left;" | <code>hard_metal_thin</code>
| 1 || 1 || 1 || 1 || 1 || 0.25 || 0.4 || 1 || 1 || 1 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 0.25 || 0.4 || 1 || 1 || 1 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | hard metal thick
! style="text-align:left;" | <code>hard_metal_thick</code>
| 1 || 0.25 || 0.5 || 0.75 || 1 || 0.125 || 0.125 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.75 || 0.25 || 0.25 || 0.75 || 0.001 || 0
| 1 || 0.25 || 0.5 || 0.75 || 1 || 0.125 || 0.125 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.75 || 0.25 || 0.25 || 0.75 || 0.001 || 0
|-
|-
! style="text-align:left;" | hard metal solid
! style="text-align:left;" | <code>hard_metal_solid</code>
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 0.0625 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.45 || 0.5 || 0.5 || 0.125 || 0.125 || 0.5 || 0.001 || 0
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 0.0625 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.45 || 0.5 || 0.5 || 0.125 || 0.125 || 0.5 || 0.001 || 0
|-
|-
! style="text-align:left;" | hard metal invulnerable
! style="text-align:left;" | <code>hard_metal_invulnerable</code>
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
! style="text-align:left;" | hard terrain
! style="text-align:left;" | <code>hard_terrain</code>
| 1 || 0.25 || 0.5 || 0.75 || 0.5 || 0 || 0 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0
| 1 || 0.25 || 0.5 || 0.75 || 0.5 || 0 || 0 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0
|-
|-
! style="text-align:left;" | brittle
! style="text-align:left;" | <code>brittle</code>
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | brittle glass
! style="text-align:left;" | <code>brittle_glass</code>
| 1 || 1 || 0.5 || 0.5 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
| 1 || 1 || 0.5 || 0.5 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | brittle elec
! style="text-align:left;" | <code>brittle_elec</code>
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1.5 || 1.5 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 1 || 0
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1.5 || 1.5 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 1 || 0
|-
|-
! style="text-align:left;" | brittle mech
! style="text-align:left;" | <code>brittle_mech</code>
| 1 || 1.5 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
| 1 || 1.5 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | brittle explosive
! style="text-align:left;" | <code>brittle_explosive</code>
| 1 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 2 || 0 || 0
| 1 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 2 || 0 || 0
|-
|-
! style="text-align:left;" | energy
! style="text-align:left;" | <code>energy</code>
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0
|-
|-
! style="text-align:left;" | energy shield thin
! style="text-align:left;" | <code>energy_shield_thin</code>
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 2 || 1 || 0
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 2 || 1 || 0
|-
|-
! style="text-align:left;" | energy shield thick
! style="text-align:left;" | <code>energy_shield_thick</code>
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 1 || 1 || 0.5 || 0.75 || 0.25 || 0.5 || 0.75 || 0.75 || 1 || 0.5 || 1 || 1 || 0
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 1 || 1 || 0.5 || 0.75 || 0.25 || 0.5 || 0.75 || 0.75 || 1 || 0.5 || 1 || 1 || 0
|-
|-
! style="text-align:left;" | energy shield solid
! style="text-align:left;" | <code>energy_shield_solid</code>
| 1 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.5 || 0.75 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0
| 1 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.5 || 0.75 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0
|-
|-
! style="text-align:left;" | energy shield invulnerable
! style="text-align:left;" | <code>energy_shield_invulnerable</code>
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|}
|}

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