Editing Damage table/H3
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{| class="wikitable | {| class="wikitable collapsible autocollapse" style="margin:2px auto; text-align:center; background:#FFFFFF" | ||
! !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! infection !! burning !! emp !! laser !! explosion carrier !! sniper !! anti flood !! no damage | ! !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! infection !! burning !! emp !! laser !! explosion carrier !! sniper !! anti flood !! no damage | ||
|- | |- | ||
! style="text-align:left;" | material | ! style="text-align:left;" | <code>material</code> | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || || || 0 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | liquid | ! style="text-align:left;" | <code>liquid</code> | ||
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>liquid_thin</code> | ||
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>liquid_thick</code> | ||
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | soft | ! style="text-align:left;" | <code>soft</code> | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 || || || 0 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>soft_organic</code> | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 0 || 1 || 1 || || || 0 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 0 || 1 || 1 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>soft_organic_flesh_hunter</code> | ||
| || 2 || 2 || 2 || 2 || || || || || || || || || 0 || || || || || || || 0 | | || 2 || 2 || 2 || 2 || || || || || || || || || 0 || || || || || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>soft_inorganic</code> | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 || || || 0 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>soft_terrain</code> | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || 1 || 0 || 1 || 1 || || || 0 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || 1 || 0 || 1 || 1 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>soft_floodflesh</code> | ||
| 1 || 1 || 1 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 0 || 2 || 0 || 2 || 1 || 0.5 || 2 || 0 | | 1 || 1 || 1 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 0 || 2 || 0 || 2 || 1 || 0.5 || 2 || 0 | ||
|- | |- | ||
! style="text-align:left;" | tough | ! style="text-align:left;" | <code>tough</code> | ||
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 0 || 1 || 1 || || || 0 | | 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 0 || 1 || 1 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>tough_organic</code> | ||
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 1 || 1 || || || 0 | | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 1 || 1 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>tough_inorganic</code> | ||
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 0 || 1 || 1 || || || 0 | | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 0 || 1 || 1 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>tough_floodflesh</code> | ||
| 1 || 1 || 1 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 2 || 0 || 1 || 1 || || 2 || 0 | | 1 || 1 || 1 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 2 || 0 || 1 || 1 || || 2 || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>tough_terrain</code> | ||
| 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || 1 || 0 || 1 || 1 || || || 0 | | 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || 1 || 0 || 1 || 1 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | hard | ! style="text-align:left;" | <code>hard</code> | ||
| 1 || 1 || 0.25 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || 0 || 1 || 1 || || || 0 | | 1 || 1 || 0.25 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || 0 || 1 || 1 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>hard_metal_thin</code> | ||
| 1 || 1 || 0.35 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0.25 || 1 || 0 || 0.5 || 0.5 || || || 0 | | 1 || 1 || 0.35 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0.25 || 1 || 0 || 0.5 || 0.5 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>hard_metal_thin_player</code> | ||
| || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>hard_metal_thick</code> | ||
| 1 || 0.25 || 0.1 || 0.5 || 0.25 || 1 || 0.5 || 1 || 1 || 1 || 0.75 || 0.25 || 0.25 || 0 || 1 || 0.001 || 1 || 1 || 0.5 || || 0 | | 1 || 0.25 || 0.1 || 0.5 || 0.25 || 1 || 0.5 || 1 || 1 || 1 || 0.75 || 0.25 || 0.25 || 0 || 1 || 0.001 || 1 || 1 || 0.5 || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>hard_metal_solid</code> | ||
| 1 || 0 || 0 || 0 || 0 || 0.5 || 0.5 || 0.25 || 0.25 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0.001 || 0.5 || 0.25 || || || 0 | | 1 || 0 || 0 || 0 || 0 || 0.5 || 0.5 || 0.25 || 0.25 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0.001 || 0.5 || 0.25 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>hard_metal_invulnerable</code> | ||
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>hard_terrain</code> | ||
| 1 || 0.5 || 0 || 0.5 || 0.5 || 0.5 || 0.5 || 0.25 || 0 || 1 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0 || 1 || 0.25 || || || 0 | | 1 || 0.5 || 0 || 0.5 || 0.5 || 0.5 || 0.5 || 0.25 || 0 || 1 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0 || 1 || 0.25 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>hard_floodflesh</code> | ||
| 1 || 0 || 0 || 0 || 0 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0 || 1 || 0 || 2 || 0 || 1 || 0.25 || || 2 || 0 | | 1 || 0 || 0 || 0 || 0 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0 || 1 || 0 || 2 || 0 || 1 || 0.25 || || 2 || 0 | ||
|- | |- | ||
! style="text-align:left;" | brittle | ! style="text-align:left;" | <code>brittle</code> | ||
| 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | | 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>brittle_glass</code> | ||
| 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | | 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>brittle_elec</code> | ||
| 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 || || || 0 | | 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>brittle_mech</code> | ||
| 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | | 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>brittle_flood</code> | ||
| 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | | 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>brittle_explosive</code> | ||
| 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 2 || 0 || 2 || 2 || || || 0 | | 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 2 || 0 || 2 || 2 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | energy | ! style="text-align:left;" | <code>energy</code> | ||
| 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 0 || 0.5 || 0.5 || || || 0 | | 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 0 || 0.5 || 0.5 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>energy_shield_thin</code> | ||
| 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 1 || 0.5 || 0.5 || || || 0 | | 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 1 || 0.5 || 0.5 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>energy_shield_thin_player</code> | ||
| || || || || || || || || || || || || || || || || || || || || 0 | | || || || || || || || || || || || || || || || || || || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>energy_shield_thick</code> | ||
| 1 || 0 || 1 || 0 || 0.5 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0 || 1 || 1 || 0.5 || 0.5 || || || 0 | | 1 || 0 || 1 || 0 || 0.5 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0 || 1 || 1 || 0.5 || 0.5 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>energy_shield_solid</code> | ||
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || || || 0 | | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>energy_shield_solid_melee</code> | ||
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || || || 0 | | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>energy_shield_invincible</code> | ||
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>energy_shield_invincible_monitor</code> | ||
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || || || 0 | | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | <code>energy_holo</code> | ||
| 1 || 0 || 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 0 || 1 || 1 || 0.5 || 0.5 || || || 0 | | 1 || 0 || 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 0 || 1 || 1 || 0.5 || 0.5 || || || 0 | ||
|- | |- | ||
! style="text-align:left;" | sentinel | ! style="text-align:left;" | <code>sentinel</code> | ||
| || || 4 || || 2 || || 2 || || || || || || || || || || || || || || | | || || 4 || || 2 || || 2 || || || || || || || || || || || || || || | ||
|- | |- | ||
! style="text-align:left;" | infection | ! style="text-align:left;" | <code>infection</code> | ||
| || || || || || || || || || || || || || || || || || 0 || || || | | || || || || || || || || || || || || || || || || || 0 || || || | ||
|} | |} |