Editing Damage Boost

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{{Status|Canon}}
{{Era|Post}}
{{New Content}}
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'''Damage Boost''' is a power-up enhancement featured in [[Halo 4]].<ref name="Bulletin 1">[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>


[[File:H4 - Damage Boost.jpg|thumb|275px|A Spartan-IV approaching a Damage Boost on ''[[Complex]]''.]]
==Function==
Damage Boost increases the damage per shot of the player's weapons. While in use, the player is awarded a visual effect which gives off a red full-body glowing effect. Damage is Increased by about 100% for most weapons. Despite this the power-up has little effect on the shotgun, energy sword, binary rifle and launched explosives. <ref name="Bulletin 1"/>


The '''Damage Boost''' is a [[power-up]] enhancement featured in ''[[Halo 4]]''<ref name="Bulletin 1">[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref> and ''[[Halo 5: Guardians]]''.<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref> It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.<ref>[http://www.youtube.com/watch?v=BgSY3Sj9wCY '''Halo 4 Mythbusters''' - ''Episode 3'']</ref> While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.{{Ref/Reuse|Bulletin 1}} This effect also appears on the player's HUD.
==List of appearances==
 
In ''Halo 4'' Damage Boost is typically earned in [[Slayer#Halo 4|Infinity Slayer]] games through ordnance drops. It is also earned and automatically equipped in [[Regicide]] for [[Reign of Terror|surviving as king for 60 seconds]]. In ''Halo 5: Guardians'' damage boosts are commonly used in [[Warzone]].
 
==Gameplay==
===''Halo 4''===
*Lowers the player's field of view when in use.
*Darkens the player's screen.
*Increases the player's damage by 100%.
**Various explosive weapons have their non-lethal and lethal blast radiuses upped.
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
*The player's field of view remains the same.
*The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost.
*The player is engulfed in a red-orange, fiery glow, compared to ''Halo 4's'' muted, overshield-esque effect.
*Damage properties are altered.
== Gallery ==
===Screenshots===
<gallery>
File:H4 - Damage boost ordnance drop.png|A damage boost drop in ''Halo 4''.
File:H4 - Damage boost effects.png|A Spartan-IV under the effects of damage boost in ''Halo 4''.
File:Damage Boost HUD comparison.jpg|Player HUD before and after activating damage boost. Note the red tinge on the latter.
File:H5G-DamageBoost.png|A Spartan-IV with damage boost in ''Halo 5: Guardians''.
</gallery>
===''Halo 5: Guardians'' REQ cards===
<gallery>
File:Damageboost1.png|REQ Card of Damage Boost I.
File:Damageboost2.png|REQ Card of Damage Boost II.
File:Damageboost3.png|REQ Card of Damage Boost III.
</gallery>
== List of appearances ==
*''[[Halo 4]]'' {{1st}}
*''[[Halo 4]]'' {{1st}}
*''[[Halo 5: Guardians]]''


== Sources ==
==Sources==
{{Ref/Sources}}
<references/>


{{Navbox/Pickups/Gameplay}}
==Related pages==
[[Category:Power ups]]
*[[Speed Boost]]
[[Category:Armor]]

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