Editing Damage Boost

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==Gameplay==
==Gameplay==
===''Halo 4''===
===Advantages===
*Lowers the player's field of view when in use.
Damage Boost is incredibly useful on small maps and in fast-paced high-intensity gametypes. The doubled damage rate means that even a mildly competent player will virtually always come out on top in a one-on-duel.
*Darkens the player's screen.
 
*Increases the player's damage by 100%.
===Disadvantages===
**Various explosive weapons have their non-lethal and lethal blast radiuses upped.
The Damage Boost's red glow effect makes the player significantly more conspicuous to enemies, making it a poor choice for players wishing to utilize stealth or simply not draw attention to themselves. Some players may find the red tinge on their HUD distracting or even obstructive.  
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
 
*The player's field of view remains the same.
Damage boost is less useful on larger maps, as the player is less likely to encounter enemies in the 30 seconds the powerup is active. Some players also have a tendency to play more recklessly while utilizing a Damage Boost as they attempt to score enough kills to justify their choice of ordnance drop. In these situations, it is generally a better idea to choose a power weapon instead.
*The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost.
 
*The player is engulfed in a red-orange, fiery glow, compared to ''Halo 4's'' muted, overshield-esque effect.
*Damage properties are altered.
== Gallery ==
== Gallery ==
===Screenshots===
===Screenshots===

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