Editing Cut Halo Wars units
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===Gorgon=== | ===Gorgon=== | ||
{{Quote|When we originally spec'd out the Covenant, we gave them a ground-based, antiair unit called the Gorgon (above left) -- a bulbous, biped walker that used heavy Needlers to rip apart thin-skinned aircraft. Once it was in the game, though, we realized that we'd created a recognition problem: was the Gorgon a vehicle or infantry unit? We intended for it to be a vehicle, but the legs were causing problems, since we also said that "anything with two legs that walks is a dude." The final nail in the Gorgon coffin? The Covenant already had too many ground vehicles; we needed more air units.|Dave Pottinger on the Gorgon.{{Ref/Reuse|1UP}}}} | {{Quote|When we originally spec'd out the Covenant, we gave them a ground-based, antiair unit called the Gorgon (above left) -- a bulbous, biped walker that used heavy Needlers to rip apart thin-skinned aircraft. Once it was in the game, though, we realized that we'd created a recognition problem: was the Gorgon a vehicle or infantry unit? We intended for it to be a vehicle, but the legs were causing problems, since we also said that "anything with two legs that walks is a dude." The final nail in the Gorgon coffin? The Covenant already had too many ground vehicles; we needed more air units.|Dave Pottinger on the Gorgon.{{Ref/Reuse|1UP}}}} | ||
The Gorgon was a vehicle created for the Covenant and intended for use in the anti-air role. The vehicle was envisioned as a walker equipped with a [[needle cannon]], used to attack air targets. The vehicle's mech-based nature conflicted with Ensemble's philosophy that anything with legs was considered infantry, and the overwhelming abundance of Covenant ground vehicles - combined with the relative lack of aircraft - ultimately led to the Gorgon being scrapped and replaced with the {{Pattern|Bkowe'nei|Vampire}}.{{Ref/Site|Id=1UP|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=|Site=1UP|Page=10 Things You Didn't Know About Halo Wars|D=13|M=4|Y=2016}} A very similar vehicle; the [[Reaver]], was later implemented in ''[[Halo Wars 2]]''. | The Gorgon was a vehicle created for the Covenant and intended for use in the anti-air role. The vehicle was envisioned as a walker equipped with a [[heavy needle cannon]], used to attack air targets. The vehicle's mech-based nature conflicted with Ensemble's philosophy that anything with legs was considered infantry, and the overwhelming abundance of Covenant ground vehicles - combined with the relative lack of aircraft - ultimately led to the Gorgon being scrapped and replaced with the {{Pattern|Bkowe'nei|Vampire}}.{{Ref/Site|Id=1UP|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=|Site=1UP|Page=10 Things You Didn't Know About Halo Wars|D=13|M=4|Y=2016}} A very similar vehicle; the [[Reaver]], was later implemented in ''[[Halo Wars 2]]''. | ||
Interestingly, a later Artstation upload by Nathan Stefan titled <code>gorgon-005.jpg</code> depicts a vehicle more similar in nature to the [[Zurdo-pattern Wraith|Wraith]] or similarly-cut [[#Brute Tank|Brute Tank]].{{Ref/Site|URL=https://www.artstation.com/artwork/2JvrY|Site=ArtStation|Page=Halo Wars Concept art I did for Microsoft at Ensemble Studios|D=01|M=5|Y=2021}} | Interestingly, a later Artstation upload by Nathan Stefan titled <code>gorgon-005.jpg</code> depicts a vehicle more similar in nature to the [[Zurdo-pattern Wraith|Wraith]] or similarly-cut [[#Brute Tank|Brute Tank]].{{Ref/Site|URL=https://www.artstation.com/artwork/2JvrY|Site=ArtStation|Page=Halo Wars Concept art I did for Microsoft at Ensemble Studios|D=01|M=5|Y=2021}} |