Editing Cut Halo Wars buildings
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{{Title|Cut ''Halo Wars'' buildings}} | {{Title|Cut ''Halo Wars'' buildings}} | ||
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[[File:HW Screenshots E07 4.jpg|thumb|300px|An early iteration of the UNSC [[Firebase]] found in the [[Halo Wars E3 2007 Demo|''Halo Wars'' E3 2007]] demo.{{Ref/Generic|Id=E307|[[Halo Wars E3 2007 Demo]]}}]] | [[File:HW Screenshots E07 4.jpg|thumb|300px|An early iteration of the UNSC [[Firebase]] found in the [[Halo Wars E3 2007 Demo|''Halo Wars'' E3 2007]] demo.{{Ref/Generic|Id=E307|[[Halo Wars E3 2007 Demo]]}}]] | ||
{{Quote|The next (and last) big problem on base building and building size turned out to be the need for the units to exit their buildings. We really wanted to showcase that. It had been received very well in our E3 2007 demo. We had gutted that base scheme during the various un-fun iterations of the “place anywhere” systems, so most of the E3 2007 stuff was gone. But, we were determined to keep the units exiting their buildings. But those tanks are so f’ing big. Each building site had to be big enough to accommodate the Vehicle Depot, which was killing our attempts to reduce the base size.|Dave Pottinger on the E3 2007 bases.{{Ref/Reuse|26th}}}} | {{Quote|The next (and last) big problem on base building and building size turned out to be the need for the units to exit their buildings. We really wanted to showcase that. It had been received very well in our E3 2007 demo. We had gutted that base scheme during the various un-fun iterations of the “place anywhere” systems, so most of the E3 2007 stuff was gone. But, we were determined to keep the units exiting their buildings. But those tanks are so f’ing big. Each building site had to be big enough to accommodate the Vehicle Depot, which was killing our attempts to reduce the base size.|Dave Pottinger on the E3 2007 bases.{{Ref/Reuse|26th}}}} | ||
Throughout the [[Development of Halo Wars|development]] of ''[[Halo Wars]]'', a large number of '''buildings were cut''' from the final release. Over the game's development, the building system went through over six iterations prior to settling on the [[Firebase]] system ultimately found in the [[Halo Wars E3 2008 Demo|E3 2008 Demo]] and final game.{{Ref/Site|Id=26th|URL=http://www.halowars.com/news/devblog/archive/2009/05/18/How-to-Build-a-Base-in-the-26th-Century.aspx|Site=Official Halo Wars Community Site|Page=How to Build a Base in the 26th Century|D=17|M=1|Y=2010}} | Throughout the [[Development of Halo Wars|development]] of ''[[Halo Wars]]'', a large number of '''buildings were cut''' from the final release. Over the game's development, the building system went through over six iterations prior to settling on the [[Firebase]] system ultimately found in the [[Halo Wars E3 2008 Demo|E3 2008 Demo]] and final game.{{Ref/Site|Id=26th|URL=http://www.halowars.com/news/devblog/archive/2009/05/18/How-to-Build-a-Base-in-the-26th-Century.aspx|Site=Official Halo Wars Community Site|Page=How to Build a Base in the 26th Century|D=17|M=1|Y=2010}} | ||
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===Barracks=== | ===Barracks=== | ||
{{Main|UNSC Barracks}} | {{Main|UNSC Barracks}} | ||
Another building that survived into the final game, the barracks underwent many design iterations. In the E3 2007 build, the barracks are little more than a fenced-off courtyard, and have [[UNSC Marine Corps|Marines]] doing pushups behind the building.{{Ref/Reuse|E307}} Another iteration of the barracks was intended to be "orbitally deployed", with the building dropping down from orbit and unpacking itself. | Another building that survived into the final game, the barracks underwent many design iterations. In the E3 2007 build, the barracks are little more than a fenced-off courtyard, and have [[UNSC Marine Corps|Marines]] doing pushups behind the building.{{Ref/Reuse|E307}} Another iteration of the barracks was intended to be "orbitally deployed", with the building dropping down from orbit and unpacking itself. | ||
A third design of the barracks has also been shown, much more simplified in form and more closely-resembling the direction of the buildings in the final game. Icons depicting this design remain in the files of the final release. | A third design of the barracks has also been shown, much more simplified in form and more closely-resembling the direction of the buildings in the final game. Icons depicting this design remain in the files of the final release. | ||
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===Command centre=== | ===Command centre=== | ||
{{Expand-section}} | {{Expand-section}} | ||
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===Supply pad=== | ===Supply pad=== | ||
{{Expand-section}} | |||
===Turrets=== | ===Turrets=== | ||
{{Expand-section}} | |||
===Vehicle depot=== | ===Vehicle depot=== | ||
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===Heavy factory=== | ===Heavy factory=== | ||
{{Expand-section}} | {{Expand-section}} | ||
===Monument=== | ===Monument=== | ||
Identified only via filenames <code>cov_bdlg_monument</code> and <code>cov_bdlg_upgradedmonument</code> of icons in the released build of ''Halo Wars'', the Covenant monument building was to have five tiers of upgrade, shown below. The monument's intended function is unknown, though the labelling of the [[ | Identified only via filenames <code>cov_bdlg_monument</code> and <code>cov_bdlg_upgradedmonument</code> of icons in the released build of ''Halo Wars'', the Covenant monument building was to have five tiers of upgrade, shown below. The monument's intended function is unknown, though the labelling of the [[Covenant automated plasma turret|base defense turrets]] as <code>cov_nodemonumentupgrade</code> suggests the monument was intended to serve as the base headquarters/ command centre in the original free-placement building system. | ||
<gallery> | <gallery> | ||
File:HW-CovenantBuilding Concept.jpg|Concept art for an unknown building, possibly intended for the monument. | File:HW-CovenantBuilding Concept.jpg|Concept art for an unknown building, possibly intended for the monument. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Deleted Material}} | {{Deleted Material}} | ||
[[Category:Halo Wars | [[Category:Deleted material]] | ||
[[Category:Halo Wars]] |