Editing Cut Halo 4 customization

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{{Title|Cut ''Halo 4'' customization}}
{{Title|Cut ''Halo 4'' customization}}
{{Status|RealWorld}}
{{Era|RW}}
{{GameFiles}}
{{GameFiles}}
{{Series/Cut/H4}}
Following in the footsteps of ''[[Halo: Reach]]'', ''[[Halo 4]]'' featured a large variety of '''player customization''' options, some of which hit the cutting room floor.
Following in the footsteps of ''[[Halo: Reach]]'', ''[[Halo 4]]'' featured a large variety of '''player customization''' options, some of which hit the cutting room floor.
==Armor==
==Armor==
===CIO===
===CIO===
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File:H4 - CIO armor (RUIN) - Transparent.png|A piece of art for the "Ruin" skin, showing the original wrist and leg patterns.
File:H4 - CIO armor (RUIN) - Transparent.png|A piece of art for the "Ruin" skin, showing the original wrist and leg patterns.
</gallery>
</gallery>
===Gungnir===
===Gungnir===
{{Main|GUNGNIR-class Mjolnir}}
{{Main|GUNGNIR-class Mjolnir}}
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File:H4 MJOLNIR Gungnir.png|A render of the Gungnir set for ''Halo 4'', featuring unique wrists.
File:H4 MJOLNIR Gungnir.png|A render of the Gungnir set for ''Halo 4'', featuring unique wrists.
</gallery>
</gallery>
===Hayabusa===
{{Main|Project HAYABUSA}}
The Hayabusa armor, originally debuted as a crossover [[Armor customization (Halo 3)|armor set]] in ''[[Halo 3]]'', was concepted and modelled for inclusion in ''Halo 4'' though ultimately never realized. This may be due to rights issues, as the original Hayabusa design was created  because of ''Dead or Alive 4''{{'}}s inclusion of [[Nicole-458]] as a character.
<gallery>
File:H4 Concept MultiplayerArmors.jpg|Concept art for many ''Halo 4'' armors, including Hayabusa (third row, third column).
File:H4 Hayabusa armor 3d model.jpg|Front and back renders of the Hayabusa armor in ''Halo 4''.
File:H4 Hayabusa armor 3d model-2.jpg|Angled front and back renders.
</gallery>
===Infiltrator===
{{Main|INFILTRATOR-class Mjolnir}}
The Infiltrator armor was implemented in the final game, though some in-progress renders showcase a unique forearm design for the Infiltrator set not used in the final ''Halo 4'' release. These wrists would later go on to be used in ''Halo 5: Guardians'' and ''Halo Online'', and the ''Online'' armour port to ''Halo 3''.
<gallery>
File:H4 Infiltrator Concept Art.jpg|Concept art for Infiltrator, with the unused forearms on the left.
File:H4 Infiltrator HighPoly Render.jpg|A render of the Infiltrator high-poly model, with the unused forearms.
</gallery>
===Locus===
===Locus===
{{Main|LOCUS-class Mjolnir}}
{{Main|LOCUS-class Mjolnir}}
The Locus helmet originally featured a more basic striped pattern instead of the X-shaped pattern the helmet would be known for. Screenshots and earlier builds of ''Halo 4'' featured this variant of Locus, however, it was ultimately changed, with the striped pattern being effectively cut. In spite of efforts to add new and cut content through content updates, this variant of Locus remains unobtainable in both ''Halo 4'', and ''[[Halo: The Master Chief Collection]]''.
The base Locus helmet was originally accompanied by a variant with an alternate skin. Instead of an X-shaped pattern adorning the helmet's skull-like face, a basic stripe ran down this variant's face. This skin wasn't just exclusive to renders done by Liquid Development, and could be seen in officially released screenshots, although it remains unobtainable in both ''Halo 4'', and ''Halo: The Master Chief Collection''.
<gallery>
File:H4 Locus CutSkin Render.jpg|The original design for Locus, seen in a render done by Liquid Development's John Turner.
File:Halo 4 - Locus - Undefined skin.jpg|The original variant of Locus, being used on [[Ragnarok]].
File:Halo 4 - Locus flag.png|A Spartan wearing the original variant of the helmet on [[Solace]].
</gallery>
 
===Mark IV===
{{Main|MJOLNIR Powered Assault Armor/Mark IV}}
As seen in ''[[Awakening: The Art of Halo 4]]'', the Mark IV armor set was concepted for inclusion in ''Halo 4''. For unknown reasons, it was never fully realized, although it'd later make its debut in ''Halo 5: Guardians'' during the [[Cartographer's Gift]] update.
<gallery>
File:H4 ConceptArt MarkIV.png|Concept art of Mark IV.
</gallery>
===Recon===
{{Main|RECON-class Mjolnir}}
Liquid Development renders for Recon show the armor set was meant to get a unique set of leg armor, which was modelled fully. This unique permutation would be seen in ''[[Spartan Ops]]'', with [[Anthony Madsen]] wearing it, but would remain unobtainable to players. While the armor would not appear in ''Halo 4'', the armor's ''Halo 5: Guardians'' incarnation would feature this unique leg armor.
<gallery>
<gallery>
H4_Recon_Legs_3d_model.jpg|The Recon armor set's unique leg armor.
File:H4 - Locus helmet render (John Turner).jpg|The unreleased Locus skin, seen in a render done by Liquid Development's John Turner.
H4-AnthonyMadsen-ScanRender.png|Anthony Madsen's character model, featuring the same armor.
File:Halo 4 - Locus - Undefined skin.jpg|The unreleased Locus skin, being used on [[Ragnarok]].
</gallery>
</gallery>
===Soldier===
===Soldier===
{{Main|SOLDIER-class Mjolnir}}
{{Main|SOLDIER-class Mjolnir}}
Renders seen for the Soldier armor set in ''Halo 4'' show the set featuring unique wrist and leg armor. These unique permutations would be seen in ''Spartan Ops'', with [[Paul DeMarco]] wearing them, but remain unobtainable to players in-game. While the armor would not appear in ''Halo 4'', the armor's ''Halo 5: Guardians'' incarnation would feature it, as would ''Halo Online'', and later, ''Halo 3's'' variant of the armor.
Renders seen for the Soldier armor set in ''Halo 4'' show the set featuring unique wrist and leg armor. These unique permutations would be seen in ''[[Spartan Ops]]'', with [[Paul DeMarco]] wearing them, but remain unobtainable to players in-game. While the armor would not appear in ''Halo 4'', the armor's ''Halo 5: Guardians'' incarnation would feature it, as would ''Halo Online'', and later, ''Halo 3's'' variant of the armor.
<gallery>
<gallery>
File:H4 Soldier 3d model.jpg|The Soldier armor set, featuring the unobtainable wrist and leg armor.
File:H4 Soldier 3d model.jpg|The Soldier armor set, featuring the unobtainable wrist and leg armor.
File:H4-PaulDeMarco-ScanRender.png|Paul DeMarco's character model, featuring the same armor.
File:H4-PaulDeMarco-ScanRender.png|Paul DeMarco's character model, featuring the same armor.
</gallery>
</gallery>
===Protector===
{{Main|PROTECTOR-class Mjolnir}}
The Protector armor was implemented in the final game, though some in-progress renders showcase a unique leg design for the Protector set not used in the final ''Halo 4'' release. These legs would later go on to be used in ''Halo 5: Guardians''.
<gallery>
File:H4 Protector HighPoly Render.jpg|A render of the Protector set's high-poly model, with the unused legs.
</gallery>
==Weapon skins==
===Cut skins===
In addition to cut armour options, ''Halo 4'' had a large number of [[Weapon skins (Halo 4)|weapon skins]] that went unused in the original launch. Two such skins; Concrete (DMR) and Blast (BR), were present in the files of the original ''Halo 4'' Xbox 360 release, introduced in the [[Halo 4 Title Updates#Title Update 8/19/2013|8/19/2013 Title Update]] though unusable in-game outside of [[Halo 4 weapon skin glitch|a glitch]] in custom games, and modding. These two skins were introduced into the ''Halo 4'' component of ''Halo: The Master Chief Collection'' with the game's release on PC platforms in [[Series 4: Reclaimer]] and [[Series 7: Elite]] for Blast and Concrete, respectively.
<gallery>
File:H4_Render_BattleRifle-BLAST.png|Blast (BLS) Battle Rifle.
File:H4_Render_DMR-CONCRETE.png|Concrete (CTE) DMR.
H4 - Blast skin (default).jpg|Blast BR skin.
BR_Blast.png|The cut BR85HB Blast skin if it was included in ''Halo 4''.
H4 - Blast skin.png|A close-up of the menu render of the Blast skin in ''Halo 4''{{'}}s menu.
H4 - Concrete skin (default).jpg|Concrete DMR skin.
DMR_Concrete.png|The cut M395 DMR Concrete skin if it was included in the game.
H4 - Concrete skin.png|A close-up of the menu render of the Concrete skin.
</gallery>
===''Halo: The Master Chief Collection'' skins===
In addition to the skins above, a number of additional never-before skins were introduced to ''The Master Chief Collection'' in Seasons 4 and 7, respectively - presumably additional cutting room floor skin variants that never saw the light of day in the original release.
<gallery>
File:H4_Render_AR-PIXEL.png|Pixel (PXL) Assault Rifle.
File:H4_Render_BR-EDGEWORK.png|Edgework (EWK) Battle Rifle.
File:H4_Render_BR-PIXEL.png|Pixel (PXL) Battle Rifle.
File:H4_Render_BR-MAW.png|Maw (MAW) Battle Rifle.
File:H4_Render_DMR-Blood.png|Blood (BLD) DMR.
File:H4_Render_DMR-PIXEL.png|Pixel (PXL) DMR.
File:H4_Render_DMR-EWK.png|Edgework (EWK) DMR.
File:H4_Render_Magnum-BLOOD.png|Blood (BLD) Magnum.
File:H4_Render_Magnum-MAW.png|Maw (MAW) Magnum.
File:H4_Render_Magnum-EWK.png|Edgework (EWK) Magnum.
File:H4_Render_Magnum-PIXEL.png|Pixel (PXL) Magnum.
</gallery>
===Unused skin variants===
<!--needs Storm Rifle Chill skin-->
These skins are unused variants of those which made appearances in the final releases of ''Halo 4'', or ''The Master Chief Collection''.
<gallery>
File:H4 ShatterSuppressor.png|Unused variant of the Shatter skin.
File:H4 - Shatter skin (transparent).png|The final game's Shatter skin, for comparison.
</gallery>
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Deleted Material}}
{{Deleted Material}}
[[Category:Halo 4 deleted material]]
[[Category:Halo 4]]
[[Category:Halo 4 multiplayer armor permutations]]

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