Editing Cut Halo 3 levels
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===090_alpine=== | ===090_alpine=== | ||
'''alpine''', known as <code>090_alpine</code> in the game files, is a cut campaign mission viewable in the ''Halo 3'' game files due to the release of the ''[[Halo 3 Mod Tools]]''. The folder itself contains no files of particular note, but the name itself reveals several details. The name ''alpine'' describes the kind of terrain the mission was intended to have - perfectly matching the landscapes found in the final game level of [[The Covenant (level)|The Covenant]] - itself known as <code>100_citadel</code>. The <code>100</code> designation clashes with another cut level, <code>100_forecity</code>, due to the fact that <code>090_alpine</code> and <code>100_forecity</code> were combined to become <code>100_citadel</code>.{{Ref/Twitter|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} This process was done fairly early on in development.{{Ref/Twitter|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} | '''alpine''', known as <code>090_alpine</code> in the game files, is a cut campaign mission viewable in the ''Halo 3'' game files due to the release of the ''[[Halo 3 Mod Tools]]''. The folder itself contains no files of particular note, but the name itself reveals several details. The name ''alpine'' describes the kind of terrain the mission was intended to have - perfectly matching the landscapes found in the final game level of [[The Covenant (level)|The Covenant]] - itself known as <code>100_citadel</code>. The <code>100</code> designation clashes with another cut level, <code>100_forecity</code>, due to the fact that <code>090_alpine</code> and <code>100_forecity</code> were combined to become <code>100_citadel</code>.{{Ref/Twitter|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} This process was done fairly early on in development.{{Ref/Twitter|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} | ||
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File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level. | File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level. | ||
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. | File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. | ||
File:H3 TheCovenant Storyboard 5.jpg|An early [[Halo 3 storyboards|storyboard]] depicting an alternate High Charity crash sequence intended for alpine. | File:H3 CitadelConcept.jpg|Early concept art of the Citadel. | ||
File:H3 TheCovenant Storyboard 6.jpg|An early storyboard depicting an alternate High Charity crash sequence intended for alpine. | File:H3 TheCovenant Storyboard 5.jpg|An early [[Halo 3 storyboards|storyboard]] depicting an alternate High Charity crash sequence, possibly intended for alpine. | ||
File:H3 TheCovenant Storyboard 6.jpg|An early storyboard depicting an alternate High Charity crash sequence, possibly intended for alpine. | |||
</gallery> | |||
<gallery> | |||
File:H3_AlpinePaperSketch.jpeg|Early paper sketch titled "Alpine". | File:H3_AlpinePaperSketch.jpeg|Early paper sketch titled "Alpine". | ||
File:H3_BarrierDesignDoc.jpeg|Digital design document titled "5.1 - Barrier". | File:H3_BarrierDesignDoc.jpeg|Digital design document titled "5.1 - Barrier". | ||
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<gallery> | <gallery> | ||
File:TheLostCity.jpg|The outside of the map's third iteration. | File:TheLostCity.jpg|The outside of the map's third iteration.<ref name="trace">[https://twitter.com/Dr_Abominable/status/732118079027613696 ''Paul Russel on Twitter'':] ''That's a trace of a screenshot I took of one of the concepts. I think version 3 of a city.''</ref> | ||
File:H3 TheLostCity Courtyard 3.jpg|An art pass version of the map.{{Ref/ | File:H3 TheLostCity Courtyard 3.jpg|An art pass version of the map.{{Ref/Reuse|DeLeonpics}} | ||
File:H3_ForeCity_DesignDoc_1.jpg|Early paper sketch titled "Forerunner City". | File:H3_ForeCity_DesignDoc_1.jpg|Early paper sketch titled "Forerunner City". | ||
File:H3_ForeCity_DesignDoc_2.jpg|Digital design document titled "6.1 - Forerunner City". | File:H3_ForeCity_DesignDoc_2.jpg|Digital design document titled "6.1 - Forerunner City". | ||
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==Multiplayer maps== | ==Multiplayer maps== | ||
A number of multiplayer maps were considered for inclusion in ''Halo 3'', including several that did not make the final cut. Notably, the maps "Wall of Cotton" and "Shaft" do not match any known development names for released multiplayer maps, nor fit the theme of any released in the final game | A number of multiplayer maps were considered for inclusion in ''Halo 3'', including several that did not make the final cut. Notably, the maps "Wall of Cotton" and "Shaft" do not match any known development names for released multiplayer maps, nor fit the theme of any released in the final game. The document also shows remakes of the maps [[Hang 'Em High]], [[Blood Gulch]] and [[Lockout]] as considered for inclusion - the latter of which eventually making its way into the game as [[Blackout]].{{Ref/Reuse|Hoberman}} | ||
In the ''Halo 3'' component of ''[[Halo: The Master Chief Collection]]'', a number of seemingly-leftover <code>.mapinfo</code> files were removed from the game at some point during the [[flight]]ing process. These maps contain the aforementioned "shaft", alongside | In the ''Halo 3'' component of ''[[Halo: The Master Chief Collection]]'', a number of seemingly-leftover <code>.mapinfo</code> files were removed from the game at some point during the [[flight]]ing process. These maps contain the aforementioned "shaft", alongside some presently-unknown maps referenced as "volcano", "landslide", "damn" and "beachhead". The files also reference maps named "warthog_inc" and "pump_haus", discussed in-detail further down this page. | ||
<gallery> | <gallery> | ||
File:H3_Maps_Documentation.jpg|A list of maps intended for inclusion in ''Halo 3'' as of the end of pre-production.{{Ref/Reuse|Hoberman}} | File:H3_Maps_Documentation.jpg|A list of maps intended for inclusion in ''Halo 3'' as of the end of pre-production.{{Ref/Reuse|Hoberman}} | ||
File:H3 Steam CutMaps.png|A selection of the .mapinfo files removed from ''The Master Chief Collection''. | File:H3 Steam CutMaps.png|A selection of the .mapinfo files removed from ''The Master Chief Collection''. | ||
</gallery> | </gallery> | ||
===Gauntlet=== | ===Gauntlet=== | ||
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<gallery> | <gallery> | ||
File:H3 Gauntlet Sketch.png|A sketch of Gauntlet's layout. | File:H3 Gauntlet Sketch.png|A sketch of Gauntlet's layout. | ||
</gallery> | </gallery> | ||
===Monkey Mountain=== | ===Monkey Mountain=== | ||
The map internally named "Monkey Mountain" was built for the [[Capture the Flag]] gametype, and consisted of the attacking team assaulting up a hill (similarly to [[High Ground]]) to capture the flag. However, the map had a unique twist in that the attackers could then drop the flag off a cliff next to the base into a river below, at which point a boat could drive the flag back home, similarly to the design of ''[[Halo 2]]''{{'}}s map [[Relic]]. The map was ultimately scrapped due to the river mechanic not working well enough to justify including the map. Monkey Mountain was also to include a rideable elevator of some kind.{{Ref/Reuse|PCG348}} | The map internally named "Monkey Mountain" was built for the [[Capture the Flag]] gametype, and consisted of the attacking team assaulting up a hill (similarly to [[High Ground]]) to capture the flag. However, the map had a unique twist in that the attackers could then drop the flag off a cliff next to the base into a river below, at which point a boat could drive the flag back home, similarly to the design of ''[[Halo 2]]''{{'}}s map [[Relic]]. The map was ultimately scrapped due to the river mechanic not working well enough to justify including the map. Monkey Mountain was also to include a rideable elevator of some kind.{{Ref/Reuse|PCG348}} | ||
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<gallery> | <gallery> | ||
File:H3 MonkeyMountain Sketch.png|A sketch of Monkey Mountain's layout. | File:H3 MonkeyMountain Sketch.png|A sketch of Monkey Mountain's layout. | ||
</gallery> | </gallery> | ||
===Pump_Haus=== | ===Pump_Haus=== | ||
The map internally nicknamed "Pump Haus"{{Ref/Reuse|Hoberman}} or "Pump Haüs"{{Ref/Reuse|PumpHaus2}} was a small map listed in Hoberman's initial maps outline as intended for 2-4 players.{{Ref/Reuse|Hoberman}} Some released screenshots from close to the end of pre-production show Spartans stood inside the map in a very primitive state. The Spartans are stood inside a cylindrical room with a [[Ghost]] in the bottom. The upper levels of the room are surrounded by balconies and ledges, indicating this chamber is the focal point of the map.{{Ref/Twitter|Id=PumpHaus1|MaxHoberman|1644849344162459648|Max Hoberman|Quote=OK, let's play one more game. What's this|D=11|M=04|Y=2023}}{{Ref/Twitter|Id=PumpHaus2|MaxHoberman|1644860316218454016|Max Hoberman|Quote=This is Pump Haüs, again from the end of H3 prepro. Here's another image. Yes, the theme is Halo 3 multiplayer maps from the end of preproduction. If you enjoyed this game maybe we'll play again sometime.|D=11|M=04|Y=2023}} | The map internally nicknamed "Pump Haus"{{Ref/Reuse|Hoberman}} or "Pump Haüs"{{Ref/Reuse|PumpHaus2}} was a small map listed in Hoberman's initial maps outline as intended for 2-4 players.{{Ref/Reuse|Hoberman}} Some released screenshots from close to the end of pre-production show Spartans stood inside the map in a very primitive state. The Spartans are stood inside a cylindrical room with a [[Ghost]] in the bottom. The upper levels of the room are surrounded by balconies and ledges, indicating this chamber is the focal point of the map.{{Ref/Twitter|Id=PumpHaus1|MaxHoberman|1644849344162459648|Max Hoberman|Quote=OK, let's play one more game. What's this|D=11|M=04|Y=2023}}{{Ref/Twitter|Id=PumpHaus2|MaxHoberman|1644860316218454016|Max Hoberman|Quote=This is Pump Haüs, again from the end of H3 prepro. Here's another image. Yes, the theme is Halo 3 multiplayer maps from the end of preproduction. If you enjoyed this game maybe we'll play again sometime.|D=11|M=04|Y=2023}} | ||
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File:H3 PumpHaus PrePro Screenshot 1.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus1}} | File:H3 PumpHaus PrePro Screenshot 1.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus1}} | ||
File:H3 PumpHaus PrePro Screenshot 2.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus2}} | File:H3 PumpHaus PrePro Screenshot 2.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus2}} | ||
</gallery> | </gallery> | ||
===Warthog Inc=== | ===Warthog Inc=== | ||
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File:H3 WarthogInc PrePro Screenshot 1.jpg|A screenshot of Warthog Inc close to the end of ''Halo 3'' pre-production, shared by Max Hoberman on Twitter in 2023.{{Ref/Twitter|MaxHoberman|1644844142428672003|Max Hoberman|Quote=Let's play another game. What's this? No cheating.|D=11|M=04|Y=2023}} | File:H3 WarthogInc PrePro Screenshot 1.jpg|A screenshot of Warthog Inc close to the end of ''Halo 3'' pre-production, shared by Max Hoberman on Twitter in 2023.{{Ref/Twitter|MaxHoberman|1644844142428672003|Max Hoberman|Quote=Let's play another game. What's this? No cheating.|D=11|M=04|Y=2023}} | ||
File:H3 WarthogInc PrePro Screenshot 2.jpg|A screenshot of Warthog Inc close to the end of ''Halo 3'' pre-production, shared by Max Hoberman on Twitter in 2023.{{Ref/Reuse|HobermanHogInc}} | File:H3 WarthogInc PrePro Screenshot 2.jpg|A screenshot of Warthog Inc close to the end of ''Halo 3'' pre-production, shared by Max Hoberman on Twitter in 2023.{{Ref/Reuse|HobermanHogInc}} | ||
</gallery> | </gallery> | ||