Editing Cut Halo 3 levels
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 105: | Line 105: | ||
===Beachhead=== | ===Beachhead=== | ||
Beachhead is a map more familiar to ''Halo'' players as the map [[Tempest]], later included in the [[Noble Map Pack]] DLC for ''[[Halo: Reach]]''. The map was worked on as early as October 2007, shortly after ''Halo 3''{{'}} | Beachhead is a map more familiar to ''Halo'' players as the map [[Tempest]], later included in the [[Noble Map Pack]] DLC for ''[[Halo: Reach]]''. The map was worked on as early as October 2007, shortly after ''Halo 3''{{'}}S launch, though ultimately never released. It was later finished off in the aforementioned ''Reach'' DLC, and included in an incomplete state in the ''ODST'' modding tools.{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-mcc-july-2023-update|Site=Halo Waypoint|Page=Halo: MCC - July 2023 Update|D=19|M=07|Y=2023}}{{Ref/Site|Id=TempestConcept|URL=https://www.artstation.com/artwork/98O6v|Site=ArtStation|Page=Halo 3 DLC map concepts|D=19|M=07|Y=2023}} Unlike the release version of Tempest, this one take more of an influence from the tropical beach palette used on the map [[Last Resort]], though otherwise has very few layout changes from the version eventually released for players. | ||
<gallery> | <gallery> | ||
File:H3_Tempest_Concept_1.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | File:H3_Tempest_Concept_1.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | ||
Line 136: | Line 136: | ||
File:H3 Desecration Screenshot 6.png|A look at the cliffs and walkways in front of the subterranean structure. | File:H3 Desecration Screenshot 6.png|A look at the cliffs and walkways in front of the subterranean structure. | ||
</gallery> | </gallery> | ||
===Gauntlet=== | ===Gauntlet=== | ||
Line 158: | Line 155: | ||
===Monkey Mountain=== | ===Monkey Mountain=== | ||
The map internally named "Monkey Mountain" was built for the [[Capture the Flag]] gametype, and consisted of the attacking team assaulting up a hill (similarly to [[High Ground]]) to capture the flag. However, the map had a unique twist in that the attackers could then drop the flag off a cliff next to the base into a river below, at which point a boat could drive the flag back home, similarly to the design of ''[[Halo 2]]''{{'}}s map [[Relic]]. The map was ultimately scrapped due to the river mechanic not working well enough to justify including the map. Monkey Mountain was also to include a rideable elevator of some kind.{{Ref/Reuse|PCG348}} | The map internally named "Monkey Mountain" was built for the [[Capture the Flag]] gametype, and consisted of the attacking team assaulting up a hill (similarly to [[High Ground]]) to capture the flag. However, the map had a unique twist in that the attackers could then drop the flag off a cliff next to the base into a river below, at which point a boat could drive the flag back home, similarly to the design of ''[[Halo 2]]''{{'}}s map [[Relic]]. The map was ultimately scrapped due to the river mechanic not working well enough to justify including the map. Monkey Mountain was also to include a rideable elevator of some kind.{{Ref/Reuse|PCG348}} | ||
Line 167: | Line 163: | ||
===Pump_Haus=== | ===Pump_Haus=== | ||
The map internally nicknamed "Pump Haus"{{Ref/Reuse|Hoberman}} or "Pump Haüs"{{Ref/Reuse|PumpHaus2}} was a small map listed in Hoberman's initial maps outline as intended for 2-4 players.{{Ref/Reuse|Hoberman}} Some released screenshots from close to the end of pre-production show Spartans stood inside the map in a very primitive state. The Spartans are stood inside a cylindrical room with a [[Ghost]] in the bottom. The upper levels of the room are surrounded by balconies and ledges, indicating this chamber is the focal point of the map.{{Ref/Twitter|Id=PumpHaus1|MaxHoberman|1644849344162459648|Max Hoberman|Quote=OK, let's play one more game. What's this|D=11|M=04|Y=2023}}{{Ref/Twitter|Id=PumpHaus2|MaxHoberman|1644860316218454016|Max Hoberman|Quote=This is Pump Haüs, again from the end of H3 prepro. Here's another image. Yes, the theme is Halo 3 multiplayer maps from the end of preproduction. If you enjoyed this game maybe we'll play again sometime.|D=11|M=04|Y=2023}} | The map internally nicknamed "Pump Haus"{{Ref/Reuse|Hoberman}} or "Pump Haüs"{{Ref/Reuse|PumpHaus2}} was a small map listed in Hoberman's initial maps outline as intended for 2-4 players.{{Ref/Reuse|Hoberman}} Some released screenshots from close to the end of pre-production show Spartans stood inside the map in a very primitive state. The Spartans are stood inside a cylindrical room with a [[Ghost]] in the bottom. The upper levels of the room are surrounded by balconies and ledges, indicating this chamber is the focal point of the map.{{Ref/Twitter|Id=PumpHaus1|MaxHoberman|1644849344162459648|Max Hoberman|Quote=OK, let's play one more game. What's this|D=11|M=04|Y=2023}}{{Ref/Twitter|Id=PumpHaus2|MaxHoberman|1644860316218454016|Max Hoberman|Quote=This is Pump Haüs, again from the end of H3 prepro. Here's another image. Yes, the theme is Halo 3 multiplayer maps from the end of preproduction. If you enjoyed this game maybe we'll play again sometime.|D=11|M=04|Y=2023}} | ||
Line 174: | Line 169: | ||
File:H3 PumpHaus PrePro Screenshot 1.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus1}} | File:H3 PumpHaus PrePro Screenshot 1.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus1}} | ||
File:H3 PumpHaus PrePro Screenshot 2.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus2}} | File:H3 PumpHaus PrePro Screenshot 2.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus2}} | ||
</gallery> | </gallery> | ||
===Shaft=== | ===Shaft=== | ||
Shaft was originally a map [[Cut Halo 2 levels|cut from]] ''[[Halo 2]]''. It was reconsidered for ''Halo 3'' in Max Hoberman's documentation as a large [[Big Team Battle]] map,{{Ref/Reuse|Hoberman}} though was ultimately cut again. Shaft will be the subject of the [[Digsite]] restoration process in the future.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=19|M=07|Y=2023}} | Shaft was originally a map [[Cut Halo 2 levels|cut from]] ''[[Halo 2]]''. It was reconsidered for ''Halo 3'' in Max Hoberman's documentation as a large [[Big Team Battle]] map,{{Ref/Reuse|Hoberman}} though was ultimately cut again. Shaft will be the subject of the [[Digsite]] restoration process in the future.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=19|M=07|Y=2023}} | ||