Editing Cut Halo 3 levels

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===Beachhead===
===Beachhead===
Beachhead is a map more familiar to ''Halo'' players as the map [[Tempest]], later included in the [[Noble Map Pack]] DLC for ''[[Halo: Reach]]''. The map was worked on as early as October 2007, shortly after ''Halo 3''{{'}}s launch, though ultimately never released. It was later finished off in the aforementioned ''Reach'' DLC, and included in an incomplete state in the ''ODST'' modding tools.{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-mcc-july-2023-update|Site=Halo Waypoint|Page=Halo: MCC - July 2023 Update|D=19|M=07|Y=2023}}{{Ref/Site|Id=TempestConcept|URL=https://www.artstation.com/artwork/98O6v|Site=ArtStation|Page=Halo 3 DLC map concepts|D=19|M=07|Y=2023}} Unlike the release version of Tempest, this one take more of an influence from the tropical beach palette used on the map [[Last Resort]], though otherwise has very few layout changes from the version eventually released for players.  
Beachhead is a map more familiar to ''Halo'' players as the map [[Tempest]], later included in the [[Noble Map Pack]] DLC for ''[[Halo: Reach]]''. The map was worked on as early as October 2007, shortly after ''Halo 3''{{'}}S launch, though ultimately never released. It was later finished off in the aforementioned ''Reach'' DLC, and included in an incomplete state in the ''ODST'' modding tools.{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-mcc-july-2023-update|Site=Halo Waypoint|Page=Halo: MCC - July 2023 Update|D=19|M=07|Y=2023}}{{Ref/Site|Id=TempestConcept|URL=https://www.artstation.com/artwork/98O6v|Site=ArtStation|Page=Halo 3 DLC map concepts|D=19|M=07|Y=2023}} Unlike the release version of Tempest, this one take more of an influence from the tropical beach palette used on the map [[Last Resort]], though otherwise has very few layout changes from the version eventually released for players.  
<gallery>
<gallery>
File:H3_Tempest_Concept_1.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}}
File:H3_Tempest_Concept_1.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}}
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File:H3 Desecration Screenshot 6.png|A look at the cliffs and walkways in front of the subterranean structure.
File:H3 Desecration Screenshot 6.png|A look at the cliffs and walkways in front of the subterranean structure.
</gallery>
</gallery>
===Farm===
{{Expand-section}}<!--info from the Digsite Deep Dive blog-->


===Gauntlet===
===Gauntlet===
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===Monkey Mountain===
===Monkey Mountain===
{{Expand-section}}<!--info from the Digsite Deep Dive blog-->
The map internally named "Monkey Mountain" was built for the [[Capture the Flag]] gametype, and consisted of the attacking team assaulting up a hill (similarly to [[High Ground]]) to capture the flag. However, the map had a unique twist in that the attackers could then drop the flag off a cliff next to the base into a river below, at which point a boat could drive the flag back home, similarly to the design of ''[[Halo 2]]''{{'}}s map [[Relic]]. The map was ultimately scrapped due to the river mechanic not working well enough to justify including the map. Monkey Mountain was also to include a rideable elevator of some kind.{{Ref/Reuse|PCG348}}
The map internally named "Monkey Mountain" was built for the [[Capture the Flag]] gametype, and consisted of the attacking team assaulting up a hill (similarly to [[High Ground]]) to capture the flag. However, the map had a unique twist in that the attackers could then drop the flag off a cliff next to the base into a river below, at which point a boat could drive the flag back home, similarly to the design of ''[[Halo 2]]''{{'}}s map [[Relic]]. The map was ultimately scrapped due to the river mechanic not working well enough to justify including the map. Monkey Mountain was also to include a rideable elevator of some kind.{{Ref/Reuse|PCG348}}


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===Pump_Haus===
===Pump_Haus===
{{Expand-section}}<!--info from the Digsite Deep Dive blog-->
The map internally nicknamed "Pump Haus"{{Ref/Reuse|Hoberman}} or "Pump Haüs"{{Ref/Reuse|PumpHaus2}} was a small map listed in Hoberman's initial maps outline as intended for 2-4 players.{{Ref/Reuse|Hoberman}} Some released screenshots from close to the end of pre-production show Spartans stood inside the map in a very primitive state. The Spartans are stood inside a cylindrical room with a [[Ghost]] in the bottom. The upper levels of the room are surrounded by balconies and ledges, indicating this chamber is the focal point of the map.{{Ref/Twitter|Id=PumpHaus1|MaxHoberman|1644849344162459648|Max Hoberman|Quote=OK, let's play one more game. What's this|D=11|M=04|Y=2023}}{{Ref/Twitter|Id=PumpHaus2|MaxHoberman|1644860316218454016|Max Hoberman|Quote=This is Pump Haüs, again from the end of H3 prepro. Here's another image. Yes, the theme is Halo 3 multiplayer maps from the end of preproduction. If you enjoyed this game maybe we'll play again sometime.|D=11|M=04|Y=2023}}
The map internally nicknamed "Pump Haus"{{Ref/Reuse|Hoberman}} or "Pump Haüs"{{Ref/Reuse|PumpHaus2}} was a small map listed in Hoberman's initial maps outline as intended for 2-4 players.{{Ref/Reuse|Hoberman}} Some released screenshots from close to the end of pre-production show Spartans stood inside the map in a very primitive state. The Spartans are stood inside a cylindrical room with a [[Ghost]] in the bottom. The upper levels of the room are surrounded by balconies and ledges, indicating this chamber is the focal point of the map.{{Ref/Twitter|Id=PumpHaus1|MaxHoberman|1644849344162459648|Max Hoberman|Quote=OK, let's play one more game. What's this|D=11|M=04|Y=2023}}{{Ref/Twitter|Id=PumpHaus2|MaxHoberman|1644860316218454016|Max Hoberman|Quote=This is Pump Haüs, again from the end of H3 prepro. Here's another image. Yes, the theme is Halo 3 multiplayer maps from the end of preproduction. If you enjoyed this game maybe we'll play again sometime.|D=11|M=04|Y=2023}}


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File:H3 PumpHaus PrePro Screenshot 1.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus1}}
File:H3 PumpHaus PrePro Screenshot 1.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus1}}
File:H3 PumpHaus PrePro Screenshot 2.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus2}}
File:H3 PumpHaus PrePro Screenshot 2.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus2}}
File:H3 Vortex Screenshot.jpg|A [[Cut Halo 3 weapons#Vortex|Vortex equipment]] on Pump Haus.
</gallery>
</gallery>


===Shaft===
===Shaft===
{{Expand-section}}<!--info from the Digsite Deep Dive blog-->
Shaft was originally a map [[Cut Halo 2 levels|cut from]] ''[[Halo 2]]''. It was reconsidered for ''Halo 3'' in Max Hoberman's documentation as a large [[Big Team Battle]] map,{{Ref/Reuse|Hoberman}} though was ultimately cut again. Shaft will be the subject of the [[Digsite]] restoration process in the future.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=19|M=07|Y=2023}}
Shaft was originally a map [[Cut Halo 2 levels|cut from]] ''[[Halo 2]]''. It was reconsidered for ''Halo 3'' in Max Hoberman's documentation as a large [[Big Team Battle]] map,{{Ref/Reuse|Hoberman}} though was ultimately cut again. Shaft will be the subject of the [[Digsite]] restoration process in the future.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=19|M=07|Y=2023}}


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