Editing Cut Halo 3 levels
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File:TheLostCity.jpg|The outside of the map's third iteration. | File:TheLostCity.jpg|The outside of the map's third iteration.<ref name="trace">[https://twitter.com/Dr_Abominable/status/732118079027613696 ''Paul Russel on Twitter'':] ''That's a trace of a screenshot I took of one of the concepts. I think version 3 of a city.''</ref> | ||
File:H3 TheLostCity Courtyard 3.jpg|An art pass version of the map.{{Ref/ | File:H3 TheLostCity Courtyard 3.jpg|An art pass version of the map.{{Ref/Reuse|DeLeonpics}} | ||
File:H3_ForeCity_DesignDoc_1.jpg|Early paper sketch titled "Forerunner City". | File:H3_ForeCity_DesignDoc_1.jpg|Early paper sketch titled "Forerunner City". | ||
File:H3_ForeCity_DesignDoc_2.jpg|Digital design document titled "6.1 - Forerunner City". | File:H3_ForeCity_DesignDoc_2.jpg|Digital design document titled "6.1 - Forerunner City". | ||
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===Anxiety=== | ===Anxiety=== | ||
"Anxiety" is one of the work-in-progress DLC maps included in the ''Halo 3: ODST'' modding toolkit as of the July 2023 update. It is a unique case among ''Halo'' multiplayer maps, as its origins lie in the original ''[[Halo Custom Edition]]'' modding community for PC in the early 2000s; the map is a remake of a ''[[Halo: Combat Evolved (PC port)|Halo PC]]'' map of the same name created by modders Mothergoat and | "Anxiety" is one of the work-in-progress DLC maps included in the ''Halo 3: ODST'' modding toolkit as of the July 2023 update. It is a unique case among ''Halo'' multiplayer maps, as its origins lie in the original ''[[Halo Custom Edition]]'' modding community for PC in the early 2000s; the map is a remake of a ''[[Halo: Combat Evolved (PC port)|Halo PC]]'' map of the same name created by modders Mothergoat and Jason Keith, who goes by the username [https://twitter.com/JasonRKeith13 Mrs. Doublefire]. During the production of the ''Halo 3'' map [[Heretic]], Keith was hired to work at [[Bungie]] on a remote contract, and evidently worked on incorporating anxiety into ''Halo 3'' in some form.{{Ref/Twitter|KornnerStudios|1680433535583404032|KornnerStudios #UnidentifiedWin32Phenomena|Quote=As I recall, Mrs Double Fire did some contract work for Bungie around the time of Halo3. This may have been their own work. You may be able to find some references to this searching @hbotweets news archives|D=19|M=07|Y=2023}} The original ''Custom Edition'' map can be downloaded from [[halomaps.org]] [http://hce.halomaps.org/index.cfm?fid=1276 here]. | ||
The map is symmetrical in layout and uses the [[Installation 00|Ark]] skybox from regular ''Halo 3''. It is set in a box canyon with a base at each end and a bridge going over the top of the map. Each team gets a [[M12 Chaingun Warthog]] and a [[M274 Mongoose]]. | The map is symmetrical in layout and uses the [[Installation 00|Ark]] skybox from regular ''Halo 3''. It is set in a box canyon with a base at each end and a bridge going over the top of the map. Each team gets a [[M12 Chaingun Warthog]] and a [[M274 Mongoose]]. | ||
===Battle Creek=== | ===Battle Creek=== | ||
A remake of the ''[[Halo: Combat Evolved]]'' map [[Battle Creek]] was considered at some point in the ''Halo 3'' production process, with a revision of the map geo and skybox present in the ''ODST'' modding files. The map is untextured, displaying only a UV checker texture, and utilises the skybox from the [[Warthog run]] at the end of the final campaign level ''[[Halo (Halo 3 level)|Halo]]''. The map is set on [[Installation 08]], with the ring visible in the sky alongside the Ark. | A remake of the ''[[Halo: Combat Evolved]]'' map [[Battle Creek]] was considered at some point in the ''Halo 3'' production process, with a revision of the map geo and skybox present in the ''ODST'' modding files. The map is untextured, displaying only a UV checker texture, and utilises the skybox from the [[Warthog run]] at the end of the final campaign level ''[[Halo (Halo 3 level)|Halo]]''. The map is set on [[Installation 08]], with the ring visible in the sky alongside the Ark. | ||
===Beachhead=== | ===Beachhead=== | ||
Beachhead is a map more familiar to ''Halo'' players as the map [[Tempest]], later included in the [[Noble Map Pack]] DLC for ''[[Halo: Reach]]''. The map was worked on as early as October 2007, shortly after ''Halo 3''{{'}} | Beachhead is a map more familiar to ''Halo'' players as the map [[Tempest]], later included in the [[Noble Map Pack]] DLC for ''[[Halo: Reach]]''. The map was worked on as early as October 2007, shortly after ''Halo 3''{{'}}S launch, though ultimately never released. It was later finished off in the aforementioned ''Reach'' DLC, and included in an incomplete state in the ''ODST'' modding tools.{{Ref/Site|URLhttps://www.halowaypoint.com/news/halo-mcc-july-2023-update|Site=Halo Waypoint|Page=Halo: MCC - July 2023 Update|D=19|M=07|Y=2023}}{{Ref/Site|Id=TempestConcept|URL=https://www.artstation.com/artwork/98O6v|Site=ArtStation|Page=Halo 3 DLC map concepts|D=19|M=07|Y=2023}} Unlike the release version of Tempest, this one take more of an influence from the tropical beach palette used on the map [[Last Resort]], though otherwise has very few layout changes from the version eventually released for players. | ||
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File:H3_Tempest_Concept_1.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | File:H3_Tempest_Concept_1.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | ||
File:H3_Tempest_Concept_2.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | File:H3_Tempest_Concept_2.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | ||
File:H3_Tempest_Concept_3.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | File:H3_Tempest_Concept_3.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | ||
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===Damn=== | ===Damn=== | ||
"Damn" is another work-in-progress DLC map recovered in the ''ODST'' modding toolkit. The map is a restored playable version of the [[A2 Hydroelectric Facility]] seen in the final section of the campaign level [[Sierra 117]]. The map has had several adjustments from its campaign iteration, featuring a new night setting, an un-destroyed bridge that can be traversed, and spawns for weapons, equipment, and objectives. | "Damn" is another work-in-progress DLC map recovered in the ''ODST'' modding toolkit. The map is a restored playable version of the [[A2 Hydroelectric Facility]] seen in the final section of the campaign level [[Sierra 117]]. The map has had several adjustments from its campaign iteration, featuring a new night setting, an un-destroyed bridge that can be traversed, and spawns for weapons, equipment, and objectives. | ||
===Desecration=== | ===Desecration=== | ||
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===Farm=== | ===Farm=== | ||
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===Landslide=== | ===Landslide=== | ||
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===Monkey Mountain=== | ===Monkey Mountain=== | ||
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File:H3 WarthogInc PrePro Screenshot 1.jpg|A screenshot of Warthog Inc close to the end of ''Halo 3'' pre-production, shared by Max Hoberman on Twitter in 2023.{{Ref/Twitter|MaxHoberman|1644844142428672003|Max Hoberman|Quote=Let's play another game. What's this? No cheating.|D=11|M=04|Y=2023}} | File:H3 WarthogInc PrePro Screenshot 1.jpg|A screenshot of Warthog Inc close to the end of ''Halo 3'' pre-production, shared by Max Hoberman on Twitter in 2023.{{Ref/Twitter|MaxHoberman|1644844142428672003|Max Hoberman|Quote=Let's play another game. What's this? No cheating.|D=11|M=04|Y=2023}} | ||
File:H3 WarthogInc PrePro Screenshot 2.jpg|A screenshot of Warthog Inc close to the end of ''Halo 3'' pre-production, shared by Max Hoberman on Twitter in 2023.{{Ref/Reuse|HobermanHogInc}} | File:H3 WarthogInc PrePro Screenshot 2.jpg|A screenshot of Warthog Inc close to the end of ''Halo 3'' pre-production, shared by Max Hoberman on Twitter in 2023.{{Ref/Reuse|HobermanHogInc}} | ||
</gallery> | </gallery> | ||